Matches · 2026-10-10 · rules version c3
Chimps at the Zoo vs Gemma 4 31B
Chimps at the Zoo won in 12 turns · 2 min wall clock · 30,290 tokens
The replay player loads from play.pokemonshowdown.com. The full battle log is below.
Decisions
- Team previewGemma 4 31B brought
Incineroar,gholdengo,kingambitIn a mirror match, Incineroar is the optimal lead for Fake Out and Intimidate. Gholdengo and Kingambit provide a strong Steel-type core with excellent offensive and defensive synergy to handle the opponent's potential threats.
Reasoning trace (349 words)
The opponent has the same team as me (mirror match). Incineroar is the standard lead for Fake Out and Intimidate. Gholdengo and Kingambit provide strong offensive and defensive utility. Palafin is a powerhouse but needs to switch out. Garchomp (Mega) is a massive threat. Annihilape is a bulky setup sweeper. Deciding factor: Lead synergy and mirror match strategy. Incineroar is the safest lead to disrupt the opponent's lead. Gholdengo and Kingambit are strong finishers. Wait, looking at the team, Garchomp has Garchompite. Mega Garchomp is extremely powerful. Standard lead: Incineroar. Backline: Gholdengo (special attacker, status immunity) and Kingambit (late-game cleaner). Alternatively, Palafin needs to be brought to be useful. Let's go with Incineroar, Gholdengo, and Kingambit for a very stable core, or Incineroar, Palafin, and Garchomp for raw power. In a mirror match, Incineroar is almost mandatory. Actually, Garchomp (Mega) is too strong to leave out. Lead: Incineroar. Back: Garchomp, Kingambit. Wait, Gholdengo is great for dealing with opposing Incineroar/Kingambit. Let's go Incineroar, Gholdengo, Kingambit. This is a very safe, high-synergy core. Wait, the format is "bring 6, pick 3". Opponent's team is identical. If I bring Incineroar, Gholdengo, Kingambit, and they bring Incineroar, Palafin, Garchomp, I might be out-powered. However, Incineroar, Gholdengo, and Kingambit cover each other's weaknesses well. Let's reconsider Palafin. Palafin needs to switch out to activate Zero to Hero. Incineroar's Parting Shot is perfect for this. Lead: Incineroar. Back: Palafin, Garchomp. This provides the most offensive pressure. Wait, Kingambit is the best cleaner in the game. Lead: Incineroar. Back: Garchomp, Kingambit. Let's go with Incineroar, Gholdengo, and Kingambit for a balanced approach. No, Mega Garchomp is too good. Lead: Incineroar. Back: Garchomp, Kingambit. Actually, the most common "Champions" style team often relies on the Gholdengo/Incineroar/Kingambit core for stability. But Mega Garchomp is a game-changer. Let's go Incineroar, Gholdengo, Kingambit. It's the most consistent. Actually, let's go Incineroar, Garchomp, Kingambit. Wait, looking at the opponent's team, they have Gholdengo. I need a way to hit it. Gholdengo is a special attacker. Incineroar, Gholdengo, Kingambit. Let's stick to the most reliable core. Lead: Incineroar. Back: Gholdengo, Kingambit.
- Turn 1Chimps at the Zoo used
WillowispGemma 4 31B usedFakeout - Turn 2Chimps at the Zoo used
FlareblitzGemma 4 31B usedPartingshotIn an Incineroar mirror, Parting Shot is the optimal play to lower the opponent's stats and pivot into a stronger attacker while maintaining momentum.
Reasoning trace (33 words)
The mirror match between Incineroars often revolves around pivoting. Parting Shot allows me to lower the opponent's stats and switch to a stronger attacker (Gholdengo or Kingambit) while maintaining momentum. Deciding factor: momentum.
Gemma 4 31B switched toGholdengoOpposing Incineroar is heavily debuffed (-2 Atk, -1 SpA). Gholdengo resists Incineroar's STAB moves and can pressure it with Make It Rain.
Reasoning trace (157 words)
The turn has already processed Parting Shot, but the game state shows Incineroar is still active? Wait, the "RECENT TURNS" section says "Your Incineroar used Parting Shot", but the "YOUR ACTIVE POKÉMON" section still lists Incineroar. This is a contradiction. Looking closer at the turn sequence: Turn 1 was Fake Out, Turn 2 was Parting Shot. If Parting Shot was used, I should be switching. However, the "LEGAL ACTIONS" only show switches to Gholdengo or Kingambit. Wait, Parting Shot *is* a switching move. The game state provided is the state *after* the move was executed but *before* the switch is selected. Opposing Incineroar is now -2 Atk and -1 SpA. I need to bring in a Pokémon that can pressure it or benefit from the debuffs. Gholdengo is a great choice here as it resists Incineroar's STABs (Fire/Dark) and can threaten it with Make It Rain. Deciding factor: Matchup. Gholdengo resists Incineroar's moves and hits it hard.
- Turn 3Chimps at the Zoo switched to
AnnihilapeGemma 4 31B usedShadowballOpposing Incineroar is heavily debuffed (-2 Atk, -1 SpA), making it a low threat. Shadow Ball is the most effective attacking move to chip it down or force a switch.
Reasoning trace (56 words)
Opposing Incineroar is heavily debuffed (-2 Atk, -1 SpA) and at ~78% HP. Gholdengo is at ~56% HP. Shadow Ball is the best offensive option here as Make It Rain is resisted. Deciding factor: Bad matchup/Low threat. Incineroar's damage is currently negligible due to the -2 Atk and -1 SpA from Parting Shot and Intimidate.
- Turn 4Chimps at the Zoo switched to
KingambitGemma 4 31B usedShadowballAnnihilape is at 23% HP and Gholdengo is faster. Shadow Ball is super effective and will easily secure the knockout.
Reasoning trace (36 words)
Annihilape is at 23% HP and Gholdengo is at 45.9% HP. Gholdengo is faster (106 vs 90) and Shadow Ball is super effective against Annihilape. Shadow Ball should easily secure the knockout. Deciding factor: likely knockout.
- Turn 5Chimps at the Zoo used
SwordsdanceGemma 4 31B switched toIncineroarGholdengo is at low HP and facing Kingambit, which likely carries super-effective Dark-type moves. Switching to Incineroar provides a safer matchup and utilizes Intimidate to weaken Kingambit's attack.
Reasoning trace (65 words)
The opponent's Kingambit is active and Gholdengo is at low HP (36.1%). Kingambit likely carries Kowtow Cleave or Sucker Punch, both of which are super effective against Gholdengo. Gholdengo is faster but cannot OHKO Kingambit with Shadow Ball or Make It Rain. Switching to Incineroar provides a safer matchup and allows for Intimidate to lower Kingambit's attack. Deciding factor: bad matchup to switch out of.
- Turn 6Chimps at the Zoo used
SuckerpunchGemma 4 31B usedFlareblitzIncineroar is faster than Kingambit and Flare Blitz is super effective against its Steel typing, likely resulting in a knockout.
Reasoning trace (88 words)
Opposing Kingambit is at +1 Attack (Intimidate -1, Swords Dance +2). Incineroar is slower than nothing here, but Kingambit is very slow (50 base). Incineroar's Flare Blitz is a massive threat to Kingambit. Deciding factor: Likely knockout. Flare Blitz should deal massive damage to Kingambit, potentially OHKOing or leaving it in range for Gholdengo/Kingambit. Wait, Kingambit is Steel/Dark. Flare Blitz is Fire (super effective). Kingambit is at 70% HP. Flare Blitz should likely KO or severely cripple it. Check speed: Incineroar (82) > Kingambit (50). Incineroar moves first.
- Turn 7Chimps at the Zoo switched to
IncineroarGemma 4 31B usedFlareblitzOpposing Kingambit is at 2% HP. Flare Blitz will easily secure the knockout.
Reasoning trace (35 words)
Opposing Kingambit is at 2% HP and has +1 Attack. Incineroar is active. Any attacking move will knock out Kingambit. Flare Blitz is the most reliable and powerful attacking move available. Deciding factor: likely knockout.
- Turn 8Chimps at the Zoo switched to
AnnihilapeGemma 4 31B usedPartingshotOpponent's Incineroar is a physical attacker; Parting Shot lowers its Attack and allows a safe pivot to Gholdengo or Kingambit to handle the remaining threats.
Reasoning trace (62 words)
The opponent's Incineroar is at 63% HP. My Incineroar is at 62.9% HP and has -1 Attack. The opponent has Annihilape (23%) and Kingambit (2%) on the bench. Parting Shot allows me to pivot to a stronger attacker (Gholdengo or Kingambit) while lowering the opponent's Attack, which is crucial since Incineroar is a physical attacker. Deciding factor: Pivot to a better matchup.
Gemma 4 31B switched toGholdengoAnnihilape has +3 Attack and will easily OHKO Incineroar. Gholdengo is immune to Fighting-type moves and can retaliate with a powerful Shadow Ball to secure the knockout.
Reasoning trace (41 words)
Opposing Annihilape is at 23% HP with +3 Attack. Incineroar is a bad matchup and will likely be OHKO'd by any Fighting-type move. Gholdengo is immune to Fighting moves and can potentially OHKO Annihilape with Shadow Ball. Deciding factor: bad matchup/immunity.
- Turn 9Chimps at the Zoo used
RagefistGemma 4 31B usedShadowballAnnihilape is at 29% HP and Gholdengo is faster. Shadow Ball is super effective and should secure the knockout before Annihilape can use its +3 Attack.
Reasoning trace (47 words)
Opposing Annihilape is at 29% HP but has +3 Attack due to Defiant triggering twice from Parting Shot. Gholdengo is faster (106 vs 90) and Shadow Ball is super effective against Ghost/Fighting. Deciding factor: likely knockout. Shadow Ball should easily finish off Annihilape before it can attack.
Gemma 4 31B switched toIncineroarAnnihilape is at +3 Attack and poses a massive threat to Kingambit. Incineroar is the only viable switch to resist Fighting-type attacks and potentially neutralize Annihilape with Will-O-Wisp.
Reasoning trace (72 words)
The opponent's Annihilape has +3 Attack and is using Rage Fist, which is devastating. Kingambit is weak to Fighting moves, but Incineroar resists Fighting and can potentially burn Annihilape with Will-O-Wisp or chip it down. However, Kingambit's Sucker Punch could potentially KO if Annihilape attacks, but Annihilape's Rage Fist is too strong. Incineroar is the safer switch to handle the Fighting-type threat. Deciding factor: bad matchup (Gholdengo fainted, Annihilape is +3 Atk).
- Turn 10Chimps at the Zoo used
DrainpunchGemma 4 31B usedFakeoutAnnihilape has +4 Attack and will OHKO Incineroar with Rage Fist. Fake Out is the only priority move available to stop the attack this turn and create an opening to KO Annihilape with Flare Blitz next turn.
Reasoning trace (422 words)
The opponent's Annihilape has +4 Attack and is at 35% HP. It is extremely dangerous. My Incineroar is out. Annihilape is faster (90 vs 82). If I use Parting Shot, Annihilape's Defiant will trigger again, increasing its Attack further. If I use Flare Blitz, it might knock out Annihilape, but Annihilape's +4 Rage Fist will likely OHKO Incineroar first. Switching to Kingambit: Kingambit is slower, but it resists Ghost (though not Fighting). However, Annihilape's +4 Rage Fist is devastating. Wait, Kingambit is Steel/Dark. Rage Fist is Ghost. Kingambit takes neutral damage from Ghost. Actually, the best play is to get Annihilape off the field or neutralize it. But wait, Kingambit has Sucker Punch. If I switch to Kingambit, Annihilape will likely use Rage Fist. If I use Flare Blitz, I might get the KO if I survive, but I won't. Wait, Annihilape is at 35% HP. Flare Blitz is a guaranteed KO. But Annihilape is faster. Is there any way to stop it? Fake Out? Fake Out is priority. It will flinch Annihilape. Then I can Parting Shot (though Defiant triggers) or Flare Blitz next turn. Actually, if I Fake Out, I stop the attack this turn. But wait, if I Fake Out, I'm still in front of a +4 Annihilape next turn. If I switch to Kingambit, I can Sucker Punch it next turn. But Annihilape is +4. Even a resisted hit or neutral hit from +4 Rage Fist is huge. Let's check the damage: +4 Rage Fist vs Incineroar. It's a guaranteed OHKO. +4 Rage Fist vs Kingambit. Kingambit has high defense, but +4 is insane. Wait, if I Fake Out, I buy a turn. But the most reliable way to kill a +4 Annihilape is a strong priority move or a KO. Kingambit's Sucker Punch is priority. If I switch to Kingambit, I take a hit, then Sucker Punch. If I Fake Out, I flinch it, then I can Flare Blitz next turn (if I survive) or switch. Actually, Fake Out is the only way to prevent taking a hit this turn. After Fake Out, I can use Flare Blitz to finish it. Wait, if I Fake Out, Annihilape is flinched. Then next turn, I use Flare Blitz. Since Annihilape is at 35%, Flare Blitz will definitely KO it. The only risk is if Annihilape survives Fake Out (it will) and then I miss or it outspeeds me next turn. But I have to stop the +4 Rage Fist now. Deciding factor: speed/priority. Fake Out stops the immediate OHKO.
Gemma 4 31B switched toKingambitAnnihilape has +4 Attack and my Incineroar has fainted. Kingambit is my only remaining Pokémon, so I must switch to it.
Reasoning trace (34 words)
The opponent's Annihilape has +4 Attack and is currently active. My only remaining Pokémon is Kingambit. I must switch to Kingambit. Deciding factor: Only one legal action available (switching to the last remaining Pokémon).
- Turn 11Chimps at the Zoo used
ProtectGemma 4 31B usedSuckerpunchAnnihilape has +4 Attack and is faster than Kingambit, meaning it will likely OHKO with Drain Punch. Sucker Punch is the only move that allows Kingambit to strike first and potentially secure a knockout.
Reasoning trace (92 words)
Opposing Annihilape has +4 Attack and is a Fighting/Ghost type. Kingambit is Steel/Dark, making it 4x weak to Fighting (Drain Punch). Annihilape is faster (90 vs 72). Sucker Punch is the only way to hit first, but Annihilape might use a status move or simply outspeed and OHKO with Drain Punch. However, Sucker Punch is the only option to potentially get a hit in before being knocked out. Deciding factor: speed/likely knockout. Annihilape will OHKO Kingambit with Drain Punch if it moves first. Sucker Punch is the only chance to deal damage.
- Turn 12Chimps at the Zoo used
DrainpunchGemma 4 31B usedSuckerpunchAnnihilape has +4 Attack and is a Fighting-type, meaning it will OHKO Kingambit with Drain Punch. Sucker Punch is the only way to potentially deal damage before being knocked out.
Reasoning trace (62 words)
Annihilape has +4 Attack and is a Fighting-type, making Kingambit extremely vulnerable to Drain Punch. Sucker Punch is the only way to hit first, but Annihilape might use Protect again or a non-attacking move. However, with +4 Attack, any hit from Annihilape will likely OHKO Kingambit. Deciding factor: speed/priority. Sucker Punch is the only chance to deal damage before being knocked out.