Matches · 2026-10-10 · rules version c3

Gemma 4 31B vs Chimps at the Zoo

Player 1 · winner
Gemma 4 31B's team
autopilot 0%
Player 2
Gemma 4 31B's team

Gemma 4 31B won in 10 turns · 76 s wall clock · 20,128 tokens

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Gemma 4 31B brought Incineroar,gholdengo,kingambit1,953 tok · 7.2 s

    In a mirror match, Incineroar is the optimal lead for Fake Out and Intimidate. Gholdengo and Kingambit provide the strongest overall offensive and defensive synergy to handle the opponent's potential picks.

    Reasoning trace (74 words)
    The opponent has the same team as me (mirror match). Incineroar is the standard lead for Fake Out and Intimidate. Gholdengo and Kingambit provide strong offensive and defensive utility. Palafin, Garchomp, and Annihilape are powerful attackers.
    
    Deciding factor: Standard lead and core synergy. Incineroar is the best lead to disrupt the opponent's start. Gholdengo and Kingambit form a strong Steel-type core that covers most threats.
    
    Plan: Lead Incineroar, back up with Gholdengo and Kingambit.
  2. Turn 1
    Chimps at the Zoo used Ironhead
    Gemma 4 31B used Fakeout1,337 tok · 4.2 s

    Kingambit is slower than Incineroar. Fake Out provides guaranteed chip damage and a flinch, allowing for a safe pivot or setup on the following turn.

    Reasoning trace (44 words)
    Opponent's Kingambit is slower than Incineroar and has been Intimidated. Fake Out provides free chip and flinch, allowing for a safe pivot or setup later. Flare Blitz is strong but risky; Fake Out is the standard lead play to gain momentum.
    
    Deciding factor: Speed/Momentum.
  3. Turn 2
    Chimps at the Zoo used Swordsdance
    Gemma 4 31B used Flareblitz1,340 tok · 3.9 s

    Opposing Kingambit is at -1 Attack and is slow. Flare Blitz deals massive super-effective damage to Kingambit, likely securing a knockout or putting it in range for a quick finish.

    Reasoning trace (34 words)
    Opposing Kingambit is at -1 Attack and is slow. Flare Blitz deals massive super-effective damage to Kingambit, likely securing a knockout or putting it in range for a quick finish.
    
    Deciding factor: likely knockout.
  4. Turn 3
    Chimps at the Zoo used Suckerpunch
    Gemma 4 31B used Flareblitz1,435 tok · 4.3 s

    Opposing Kingambit is at 28% HP and Incineroar is faster. Flare Blitz is super effective and will easily secure the knockout.

    Reasoning trace (37 words)
    Opposing Kingambit is at 28% HP with +1 Attack (Intimidate -1, Swords Dance +2). Incineroar is faster (82 vs 50) and Flare Blitz is super effective. Flare Blitz will easily secure the knockout.
    
    Deciding factor: likely knockout.
    Chimps at the Zoo switched to Annihilape
  5. Turn 4
    Chimps at the Zoo used Protect
    Gemma 4 31B switched to Gholdengo1,612 tok · 4.2 s

    Annihilape is a massive threat to Incineroar and Kingambit due to its Fighting typing. Gholdengo is the ideal switch-in as it is immune to Fighting and resists Ghost.

    Reasoning trace (33 words)
    Annihilape is a massive threat to Incineroar (Fighting type) and Kingambit (Fighting type). Gholdengo is the perfect switch-in as it is immune to Fighting moves and resists Ghost moves.
    
    Deciding factor: bad matchup.
  6. Turn 5
    Chimps at the Zoo used Drainpunch
    Gemma 4 31B used Nastyplot1,678 tok · 5.7 s

    Gholdengo is immune to Annihilape's Fighting-type attacks, making this a safe opportunity to boost Special Attack with Nasty Plot.

    Reasoning trace (69 words)
    Annihilape is a Fighting/Ghost type. Gholdengo is Steel/Ghost. Annihilape's primary attacks are likely Drain Punch and Rage Fist. Gholdengo is immune to Fighting moves. Shadow Ball hits Annihilape for neutral damage, but Annihilape is generally bulky. Nasty Plot allows Gholdengo to set up while Annihilape cannot hit it with Fighting moves.
    
    Deciding factor: Matchup. Gholdengo is immune to Annihilape's primary STAB (Fighting), making it a safe opportunity to boost.
  7. Turn 6
    Chimps at the Zoo used Ragefist
    Gemma 4 31B used Shadowball1,626 tok · 4.7 s

    Gholdengo has +2 Special Attack and Shadow Ball is super effective against Annihilape, making it the most likely move to secure a knockout this turn.

    Reasoning trace (47 words)
    Annihilape is Ghost/Fighting. Gholdengo is Steel/Ghost. Gholdengo has +2 SpA. Shadow Ball is super effective against Annihilape. Annihilape's primary attacks (Drain Punch) are ineffective or resisted, though it may have other moves. Shadow Ball is the most reliable way to secure a knockout.
    
    Deciding factor: likely knockout.
    Chimps at the Zoo switched to Garchomp
  8. Turn 7
    Chimps at the Zoo used Dragonclaw
    Gemma 4 31B switched to Incineroar1,661 tok · 4.7 s

    Gholdengo is extremely vulnerable to Garchomp's Ground-type attacks (likely Earthquake), which will result in an immediate knockout. Incineroar is the ideal switch-in to resist Ground and threaten Garchomp.

    Reasoning trace (38 words)
    Gholdengo is facing Garchomp. Garchomp is a Ground-type and likely carries Earthquake, which will OHKO Gholdengo. Incineroar is the best switch-in to resist Ground and threaten Garchomp with Fire moves.
    
    Deciding factor: bad matchup to switch out of.
  9. Turn 8
    Chimps at the Zoo used Earthquake
    Gemma 4 31B used Partingshot1,919 tok · 10.4 s

    Incineroar is at low HP and Garchomp is a threat. Parting Shot lowers Garchomp's attack further and allows a safe switch to the +2 SpA Gholdengo.

    Reasoning trace (139 words)
    Opponent's Garchomp is active and has -1 Attack. Incineroar is low on HP (30.7%). Gholdengo is +2 SpA. Garchomp is weak to Ice (not available) and Dragon (not available), but Gholdengo's Shadow Ball or Make It Rain won't do massive damage, though Gholdengo is faster than Garchomp? No, Garchomp (102) is faster than Gholdengo (106)? Wait, Gholdengo's speed is 106, Garchomp's base is 102. Gholdengo is faster.
    
    Wait, Gholdengo's speed is 106, Garchomp's base is 102. Gholdengo is faster. Gholdengo is +2 SpA. Shadow Ball will do decent damage. However, Incineroar can use Parting Shot to lower Garchomp's attack further and bring in Gholdengo safely.
    
    Wait, Garchomp is at -1 Atk. Incineroar is very low. Parting Shot is the safest play to preserve momentum and bring in the +2 SpA Gholdengo.
    
    Deciding factor: bad matchup/low HP, need to pivot.
    Gemma 4 31B switched to Gholdengo1,733 tok · 6.4 s

    Gholdengo is faster than Garchomp and has a +2 Special Attack boost. A Life Orb-boosted Make It Rain should deal massive damage or secure a knockout.

    Reasoning trace (85 words)
    The opponent's Garchomp is active and has -1 Attack. Gholdengo is a Steel type and weak to Ground (Earthquake), while Kingambit is also a Steel type and weak to Ground. However, Gholdengo is faster than Garchomp (106 vs 102) and has +2 Special Attack from Nasty Plot. Shadow Ball won't do much, but Make It Rain is Steel. Wait, Garchomp is Dragon/Ground, so Steel is neutral. Gholdengo's +2 Make It Rain with Life Orb should deal massive damage, potentially a knockout.
    
    Deciding factor: likely knockout.
  10. Turn 9
    Chimps at the Zoo used Dragonclaw
    Gemma 4 31B used Makeitrain2,157 tok · 16.6 s

    Gholdengo is faster than Garchomp (106 vs 102). Since Garchomp is at -1 Attack, Make It Rain is the best way to deal maximum damage before Gholdengo likely faints to Earthquake.

    Reasoning trace (292 words)
    Gholdengo is facing Garchomp. Garchomp is -1 Attack but still threatens Gholdengo with Earthquake. Gholdengo is at ~56% HP. Kingambit is the only remaining teammate and is a better switch-in for Garchomp's Ground moves, though still weak to them. However, Gholdengo's Make It Rain does decent damage, but Garchomp is bulky. Switching to Kingambit allows for a safer transition or a potential Sucker Punch/Kowtow Cleave later, but Garchomp is faster than Kingambit. Actually, Gholdengo is faster than Garchomp (106 vs 102).
    
    Deciding factor: speed. Gholdengo is faster than Garchomp and can deal significant damage with Make It Rain.
    
    Wait, Garchomp is 102 speed, Gholdengo is 106. Gholdengo moves first. Make It Rain is a huge hit.
    
    Let's check the matchup: Gholdengo is Steel/Ghost, Garchomp is Dragon/Ground. Earthquake is 2x super effective. Gholdengo cannot take another Earthquake. Kingambit is also weak to Ground.
    
    If I use Make It Rain, I might not KO Garchomp in one hit, and I'll definitely be KO'd by Earthquake. If I switch to Kingambit, Kingambit takes the Earthquake.
    
    However, Gholdengo is the only special attacker left. If Gholdengo goes down, Kingambit has to 1v1 Garchomp. Kingambit is slower than Garchomp and weak to Ground.
    
    Actually, Gholdengo is faster. Make It Rain is the strongest move.
    
    Wait, Garchomp's Attack is -1. Maybe Gholdengo can survive one more hit? No, Earthquake is too strong.
    
    If I switch to Kingambit, I preserve Gholdengo for later? No, Kingambit is also weak to Ground.
    
    The best play is to deal as much damage as possible before Gholdengo faints, or switch to Kingambit to scout/tank. But Kingambit is also weak.
    
    Actually, Gholdengo is faster. Make It Rain is the best bet to weaken Garchomp for Kingambit.
    
    Deciding factor: speed. Gholdengo is faster than Garchomp.
  11. Turn 10
    Chimps at the Zoo used Swordsdance
    Gemma 4 31B used Shadowball1,677 tok · 3.9 s

    Garchomp is at 4% HP and any attacking move will secure the knockout. Shadow Ball is a reliable choice to finish it off.

    Reasoning trace (31 words)
    Garchomp is at 4% HP. Gholdengo is at 34% HP with -2 SpA. Any attacking move will secure the knockout. Shadow Ball is a safe, strong choice.
    
    Deciding factor: likely knockout.