Matches · 2026-10-10 · rules version c2
GPT-6 Luna Pro vs DeepSeek V4.1 Flash
GPT-6 Luna Pro won in 7 turns · 2 min wall clock · 99,955 tokens · $0.014
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Decisions
- Team previewDeepSeek V4.1 Flash brought
Glimmora,dragonite,gholdengoautopilotReasoning trace (64 words)
We need choose 3 of 6. Opponent has Dragonite, Garchomp, Kingambit, Gholdengo, Primarina, Rotom-Wash. Need a solid bring. Glimmora lead with focus sash + toxic debris + hazards is good. Gholdengo blocks defog/spin, strong special. Kingambit or Dragonite as third. Opponent has Garchomp (ground), Primarina (fairy), Rotom-Wash. Glimmora lead sets hazards. Gholdengo good vs Primarina? Primarina fairy/water, Gholdengo steel/ghost - make it rain strong
Incident report
[PARSE ERROR] No BRING: line. Bringing glimmora, dragonite, gholdengo.
GPT-6 Luna Pro broughtGarchomp,primarina,gholdengoGarchomp is the strongest lead into likely Glimmora, threatening a knockout with Earthquake while Focus Sash can preserve it if needed. Primarina covers Annihilape and Dragonite, while Gholdengo gives the trio a solid answer to opposing Gholdengo and Garganacl.
Reasoning trace (79 words)
**Analyzing Pokémon Team Composition** I’m considering bringing Garchomp, Primarina, and Gholdengo. Garchomp’s Earthquake should be effective against Glimmora, but I need to check if the toxic debris activates on physical contact. Since Earthquake isn’t a contact move, that’s good. Garchomp’s speed is 169, which is likely enough against an opponent's 86. Glimmora can also set up rocks, but I'm hopeful Earthquake will be a one-hit knockout, even considering a Focus Sash. Coverage is also something I need to mention.
- Turn 1DeepSeek V4.1 Flash used
StealthrockGlimmora outspeeds Garchomp (151 vs 102) and holds Focus Sash, so it survives any one hit and can set hazards for free. Stealth Rock is the best lead move to punish the opponent's switches.
Reasoning trace (82 words)
Garchomp is faster? Glimmora speed 151 vs Garchomp 102, so Glimmora is faster. Garchomp likely has Earthquake that would break Focus Sash... Actually Focus Sash survives. Glimmora can set Stealth Rock turn 1. Garchomp takes neutral from Earth Power and Mortal Spin. Best play: set Stealth Rock as it's fast enough to do so before taking damage. Actually Glimmora is faster, so setting rocks is safe. Earth Power won't KO Garchomp. Mortal Spin does little. Setting Stealth Rock is the best opener.
GPT-6 Luna Pro usedEarthquakeGarchomp is faster than Glimmora, and Earthquake is 4× super effective with a likely knockout. Even if Glimmora survives on a Focus Sash, this is the strongest immediate play.
Reasoning trace (85 words)
**Assessing battle dynamics** I need to present a concise answer here. Garchomp has a speed of 169, while Glimmora has a base speed of 86, which makes Garchomp faster. If Glimmora's max speed is around 151, it’s still outpaced by Garchomp. Earthquake will deal 4x super effective damage, likely knocking Glimmora out. If Glimmora has Focus Sash, it can survive the hit, but Earthquake breaks the sash first. If Glimmora survives, toxic debris activates with physical attacks, but Earthquake seems to be my best option.
- Turn 2DeepSeek V4.1 Flash switched to
GholdengoGlimmora is at 1 HP and will die to any hit, losing momentum for nothing. Gholdengo is immune to Garchomp's Earthquake and resists its Dragon STAB, making it the safe switch that also threatens back with Make It Rain or Shadow Ball.
Reasoning trace (94 words)
Glimmora at 1 HP, it will die to anything. Better to switch to a Pokemon that can handle Garchomp. Garchomp is Dragon/Ground - Gholdengo is Steel/Ghost, immune to Ground... wait, Ghost is immune to Normal/Fighting, Steel resists Dragon. Actually Gholdengo resists Dragon and is immune to Ground. Good switch. But Gholdengo is slower? Garchomp 102 speed vs Gholdengo 149 - Gholdengo is faster. Gholdengo handles Garchomp well - immune to Earthquake, resists Dragon. Dragonite has Multiscale but Garchomp's Earthquake hits Dragonite, though Multiscale halves. Actually Dragonite could also work. Gholdengo is the cleaner switch.
GPT-6 Luna Pro usedEarthquakeGarchomp is faster and Earthquake will finish Glimmora before it can act. This removes the hazard setter immediately.
Reasoning trace (62 words)
**Evaluating battle strategy** I need to choose Earthquake (EQ) for my Garchomp. My opponent has 1 HP left, and I think they might be faster. Do I need to consider their ability triggering toxic debris from the last turn? They’ve set up rocks, and I've got hazards too. Given the situation, using EQ should guarantee a kill. Let's make this decision carefully!
DeepSeek V4.1 Flash switched toDragoniteGarchomp's Earthquake just KO'd Gholdengo, and my only legal switches are Dragonite and a nearly-dead Glimmora. Dragonite is immune to Ground via Flying typing and has Multiscale intact, making it the safe switch-in.
Reasoning trace (22 words)
Gholdengo fainted, need to replace. Garchomp is Ground/Dragon, Earthquake. Dragonite has Multiscale and is immune to Ground (Flying). Best switch to Dragonite.
- Turn 3DeepSeek V4.1 Flash used
IcespinnerGarchomp outspeeds Dragonite, but Multiscale at full HP halves the first hit, so Dragonite survives. Ice Spinner is 4x effective and should knock Garchomp out this turn.
Reasoning trace (56 words)
Garchomp is faster than Dragonite (102 base vs 80 base). Dragonite has Multiscale intact at full HP, so it can survive one hit. Ice Spinner is 4x effective on Garchomp and should KO. Dragonite's speed is 132 vs Garchomp's likely higher. Ice Spinner KOs Garchomp regardless of speed if it survives the hit—Multiscale halves the damage.
GPT-6 Luna Pro usedDragonclawDragonite is immune to Earthquake, so Dragon Claw is the reliable way to pressure it. Garchomp should outspeed the likely Dragonite, though Multiscale may soften the hit.
Reasoning trace (86 words)
**Evaluating battle strategy** I need to choose a strategy in this matchup. Dragonite's immune to Earthquake and might outspeed my Garchomp, especially if it's using a move like Dragonclaw. Garchomp's speed is higher, but I don't know Dragonite's exact speed yet. If I switch to Primarina, I can benefit from the Fairy typing against Dragonite, but hazards could be an issue. Gholdengo resists Dragon moves and can threaten with its own attacks, but rocks could be damaging. So, Dragonclaw seems like the best option for now.
- Turn 4DeepSeek V4.1 Flash used
ExtremespeedGarchomp is at 1 HP, so any damaging move KOs it. ExtremeSpeed has priority, guaranteeing the knockout before Garchomp can attack and potentially take out my weakened Dragonite.
Reasoning trace (20 words)
Garchomp at 1 HP, any move KOs. ExtremeSpeed has priority and guarantees the KO before Garchomp can attack. Use ExtremeSpeed.
GPT-6 Luna Pro usedDragonclawGarchomp is faster and Dragon Claw already did enough damage to make a knockout likely. Earthquake is ineffective against Dragonite’s Flying typing, so Dragon Claw is the deciding play.
GPT-6 Luna Pro switched toGholdengoGholdengo is immune to Extreme Speed and resists Ice Spinner, making it the safest switch into Dragonite. It can then threaten the weakened Dragonite with Shadow Ball.
- Turn 5DeepSeek V4.1 Flash used
EarthquakeGholdengo is Ghost/Steel, so Extreme Speed is useless and Ice Spinner is neutral. Dragonite is faster (132 vs 84 Speed), and Earthquake hits Gholdengo's Steel typing super effectively for a likely knockout.
Reasoning trace (98 words)
Dragonite at 26% HP, Multiscale broken likely. Opposing Gholdengo is faster? Gholdengo base speed 84, Dragonite 132 speed stat... Dragonite's speed stat is 132, Gholdengo's is 84. Dragonite is faster. Earthquake hits Gholdengo super effectively (Ground vs Steel). Extreme Speed is Normal, doesn't hit Ghost. Earthquake is the best option - super effective on Steel/Ghost. Actually Gholdengo is Ghost type, so Normal moves don't affect it. Earthquake hits Steel super effectively. Dragonite is faster, so Earthquake should KO or heavily damage. Gholdengo at 93% HP. Earthquake from 204 ATK Dragonite should do significant damage. Let's go with Earthquake.
GPT-6 Luna Pro usedMakeitrainGholdengo’s Ghost typing makes Dragonite’s Extreme Speed ineffective, and Make It Rain should easily knock out the weakened Dragonite.
Reasoning trace (79 words)
**Analyzing Pokémon battle choices** I need to choose between Gholdengo and Dragonite. Gholdengo's move "Make It Rain" could likely finish off Dragonite since it’s neutral damage. Steel attacks are resisted by Dragon, but overall, damage seems significant. Gholdengo’s special attack could take down half of Dragonite's HP, especially since Dragonite is already at 26%. With Dragonite's Extreme Speed having no effect against Gholdengo, I think "Make It Rain" is the right choice for a high chance of a knockout.
DeepSeek V4.1 Flash switched toGlimmoraDragonite has fainted, so I am forced to send out my only remaining legal option. Glimmora is at 0.6% HP, but no other switch is available this turn.
Reasoning trace (48 words)
We need answer. Need choose action. State: our Dragonite fainted, only legal action switch glimmora at 0.6% HP. Must choose exactly one from legal actions. So SWITCH: glimmora. Need thought 2-4 sentences. Deciding factor: forced switch, only legal. Ensure decision block exactly one action line copied without number.
- Turn 6GPT-6 Luna Pro used
MakeitrainGholdengo is at low HP, but Glimmora is only at 1%, so the likely knockout is the deciding factor. Make It Rain removes it immediately if Gholdengo moves first.
Reasoning trace (76 words)
**Evaluating battle moves** I need to choose a move. Glimmora has a 1% chance of being faster than Gholdengo, which has a speed of 104 compared to Glimmora's base speed of 86. The speed is somewhat uncertain, though. Since Glimmora can potentially set up rocks, I have to be wary. If I make it rain, it should easily knock out with a 1% chance, avoiding the opponent's possible Focus Sash. I think I’ll go for it!
DeepSeek V4.1 Flash usedEarthpowerGlimmora is faster than Gholdengo (151 vs 84) and Earth Power is super effective on its Steel typing, so it should KO the weakened 24% Gholdengo before it can act. At 1 HP Glimmora can't afford to set hazards and risk being hit.
Reasoning trace (78 words)
Glimmora at 1 HP. Opposing Gholdengo at 24% with -2 SpA. Glimmora is faster (151 vs 84). Earth Power is super effective on Steel/Ghost? Ground vs Steel is super effective, Ghost neutral. So Earth Power hits Gholdengo super effectively. Gholdengo at 24% HP, Earth Power should KO. Actually Gholdengo is Steel/Ghost, Ground is super effective against Steel. Yes, KO. But wait, Glimmora at 1 HP - any hit kills it. But we're faster, so Earth Power KOs first.
GPT-6 Luna Pro switched toPrimarinaGholdengo has fainted, so switching Primarina is the only legal action. Glimmora is at 1% HP, leaving Primarina well-positioned to finish it off next turn.
Reasoning trace (86 words)
**Considering switch strategy** I need to focus on switching my Pokémon. Primarina faces hazardous spikes and incoming rocks, but Glimmora might set up stealth rocks. It's crucial for me to switch into something that can handle the poison hazards safely. My options seem limited to legal moves. I also need to think about how Primarina can potentially knock out foes, but it can’t make a move this turn due to needing to switch in after fainting. So, I must make a smart choice for this matchup!
- Turn 7GPT-6 Luna Pro used
HypervoiceHyper Voice becomes a Water-type move via Liquid Voice and will easily knock out the 1%-HP Glimmora. Speed is less important here because Glimmora cannot survive the hit.
Reasoning trace (95 words)
**Analyzing battle mechanics** I need to decide on an attack strategy. Glimmora has a base speed of 86, while Primarina has 80, so Glimmora is likely faster. I don't need to worry about priority, but I consider hits. Hyper Voice or Moonblast will likely knock out the opponent. Moonblast is a Fairy-type move, which is neutral against Glimmora's Poison/Rock typing. Meanwhile, Hyper Voice is a Normal-type move, but with Primarina's Liquid Voice, it turns into a Water-type move that's super effective against Rock. Given Glimmora's low HP, Hyper Voice seems to be the safest option.
DeepSeek V4.1 Flash usedSpikesGlimmora is at 1 HP and will faint to any hit, but it's much faster than Primarina (151 vs 60 base Speed), so it gets one guaranteed action. Hazards are already up on the opponent's side, so adding a Spikes layer maximizes residual chip damage for my remaining three Pokémon before Glimmora goes down.
Reasoning trace (256 words)
Glimmora is at 1 HP, will die to anything. Primarina is Water/Fairy, likely faster? Primarina speed 60 base, Glimmora 151 base — Glimmora is much faster. But Glimmora at 1 HP. Earth Power is super effective vs Primarina (Water/Fairy weak to Ground? No, Fairy resists nothing, Water weak to... Ground vs Water is neutral, vs Fairy neutral). Actually Ground vs Water = neutral, vs Fairy = neutral. So Earth Power neutral. Glimmora at 1 HP will faint to any attack. Best to set hazards? But hazards already on opponent side. Actually opponent side has Toxic Spikes and Stealth Rock already. Setting more hazards is redundant. Glimmora is going to die anyway. Mortal Spin would remove... no, Mortal Spin removes hazards on my side (none). Best value: Earth Power to chip Primarina, or set Spikes to add layer. Spikes would add a layer of Spikes on opponent side, useful for the remaining team. But Glimmora dies after. Actually since Glimmora is at 1 HP and will faint, getting up Spikes is valuable for the rest of the game. But Earth Power chips Primarina. Spikes stacking is more valuable long-term since opponent has 3 remaining mons. Wait, opponent side already has Toxic Spikes and Stealth Rock. Adding Spikes adds chip damage. That's good value. But Glimmora might survive? At 1 HP, no. Any hit kills. So maximize value: Spikes. Actually, could Primarina be slower and Glimmora gets to attack? Glimmora is faster (151 vs 60). So Glimmora moves first. Setting Spikes is guaranteed. Then dies. Spikes is best.