Matches · 2026-10-10 · rules version c2
DeepSeek V4.1 Flash vs GPT-6 Luna Pro
DeepSeek V4.1 Flash won in 9 turns · 3 min wall clock · 126,507 tokens · $0.020
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Decisions
- Team previewDeepSeek V4.1 Flash brought
Glimmora,dragonite,gholdengoautopilotReasoning trace (88 words)
We need answer team preview bring 3. Need decide best. We are expert. Need choose 3 from our team vs opponent's possible. Format bring 6 pick 3. Need infer opponent likely brings? We see their six. Need pick strong core. Our team: Glimmora, Dragonite, Gholdengo, Kingambit, Garganacl, Annihilape. Opponent: Dragonite, Garchomp, Kingambit, Gholdengo, Primarina, Rotom-Wash. Need choose 3. Need lead. We need consider matchup. Opponent has Garchomp, Dragonite, Kingambit, Gholdengo, Primarina, Rotom. Our best? Gholdengo strong vs Primarina? Actually Fairy weak? Steel resists Fairy, Ghost. Gholdengo can handle
Incident report
[PARSE ERROR] No BRING: line. Bringing glimmora, dragonite, gholdengo.
GPT-6 Luna Pro broughtGarchomp,rotomwash,primarinaGarchomp leads well into Glimmora, outspeeding it and threatening a super-effective Earthquake without triggering Toxic Debris. Rotom-Wash and Primarina round out the bring with strong coverage against Garganacl, Kingambit, and Annihilape.
Reasoning trace (160 words)
**Selecting team composition** I need to focus on building a solid team against the likely opponent lineup, which includes Glimmora and others. I’m thinking about selecting three Pokémon. Garchomp looks strong against Glimmora with its Earthquake, although I worry about the toxic debris. Dragonite seems versatile for both Glimmora and Kingambit. Primarina appears to handle Annihilape well, while Rotom Wash could provide useful pivoting. I'll need to consider the matchups carefully to finalize the best lead.**Considering team lead options** I'm thinking that Garchomp, Rotom-W, and Primarina are likely my best choices for versatility. Should I lead with Rotom? Hydro Pump could potentially OHKO Glimmora, which has about 83 base HP and decent special defense. I need to check my calculations; Rotom's Hydro Pump has a solid base power, but I’m uncertain if it guarantees the KO. I'm also concerned about Glimmora setting hazards, especially with a Focus Sash. Garchomp’s Earthquake would definitely help, but it could trigger toxic debris too.
- Turn 1DeepSeek V4.1 Flash used
StealthrockGlimmora outspeeds Garchomp and Focus Sash guarantees it survives any one hit, so I can safely set Stealth Rock turn 1. Hazards are the most valuable lead play here, and Earth Power won't KO Garchomp anyway.
Reasoning trace (105 words)
Garchomp likely has Earthquake, and Glimmora is fragile but has Focus Sash. Glimmora can set Stealth Rock turn 1 - that's the standard lead play. But Garchomp may OHKO with Earthquake through Focus Sash (survives with 1 HP) then hazards get set anyway? Actually Focus Sash survives one hit, so Glimmora can survive Earthquake and set hazards. But better - Garchomp may be Choice item. Setting Stealth Rock is safe and valuable. Actually Glimmora's toxic debris sets poison on contact. Garchomp is faster? Garchomp base speed 102, Glimmora 151 - Glimmora is faster. Earth Power might not KO. Best play: set Stealth Rock turn 1.
GPT-6 Luna Pro usedEarthquakeGarchomp is faster, and Earthquake is 4× effective against Glimmora, making a knockout likely before it can act.
Reasoning trace (78 words)
**Evaluating battle strategy** I need to make some decisions here. Garchomp is likely faster and can use Earthquake to OHKO Glimmora since it's 4x weak to ground. But if Glimmora survives due to Focus Sash, its ability may activate toxic debris on the physical hit, unless I manage to knock it out. I’m thinking Earthquake is still the best move, especially since setting up rocks would allow for toxic debris. I want to think about knockout speed too.
- Turn 2DeepSeek V4.1 Flash switched to
DragoniteGlimmora is at 1 HP and will be knocked out by any Garchomp attack. Dragonite is immune to Earthquake and Multiscale keeps it healthy on the switch, also setting up for Ice Spinner or Dragon Dance next turn.
Reasoning trace (59 words)
Glimmora is at 1 HP with Focus Sash already used. Garchomp will KO it with any attack. Better to switch to a mon that handles Garchomp. Dragonite has Multiscale and can come in on Earthquake... but Earthquake is super effective on... no, Dragonite is Dragon/Flying, immune to Ground. Yes! Earthquake won't hit Dragonite. Multiscale preserves it. Switch to Dragonite.
GPT-6 Luna Pro usedEarthquakeGarchomp is faster, and Earthquake will finish Glimmora before it can set another hazard. The knockout outweighs switching while your side already has hazards up.
Reasoning trace (89 words)
**Evaluating battle strategy** I need to figure out the best move here. Earthquake appears to knock out the opponent, but I wonder if Glimmora’s ability might activate from any physical hit due to toxic debris. Since toxic spikes are already active, if Glimmora is hit again, it could lead to its downfall—best to finish with an Earthquake. Plus, there's the Focus Sash consumed, which is important to consider. With Garchomp's speed at 169 versus Glimmora's base 86, Garchomp is likely faster, so I need to make my move carefully.
- Turn 3DeepSeek V4.1 Flash used
IcespinnerDragonite is faster than Garchomp (132 vs 102) and immune to Earthquake. Ice Spinner is 4x super effective on Garchomp and should knock it out before it can act.
Reasoning trace (41 words)
Dragonite is immune to Garchomp's Earthquake, and Ice Spinner is 4x super effective on Garchomp. Dragonite is faster (132 vs 102). Ice Spinner should KO. Actually, does Ice Spinner KO? Garchomp 4x weak to Ice, Dragonite 204 Atk. Yes, likely OHKO.
GPT-6 Luna Pro usedDragonclawEarthquake is ineffective against Flying-type Dragonite, while Dragon Claw is a reliable hit and Garchomp is faster. Attacking now pressures Dragonite instead of giving it a free Dragon Dance.
Reasoning trace (84 words)
**Evaluating battle choices** I need to decide on the best move. Dragonite poses a threat; if it's healthy, it has Multiscale. Garchomp's Dragon Claw might 2HKO Dragonite, but it could also be setting up with Dragon Dance or Ice-type moves. If I switch Rotom, it can avoid poison from Toxic Spikes but will take damage from Stealth Rock. Garchomp is faster, but with Focus Sash intact, I should probably use Dragon Claw to hit first and prevent a setup. I’ll go with Dragon Claw.
- Turn 4DeepSeek V4.1 Flash used
ExtremespeedGarchomp is at 1 HP and will die to any hit. ExtremeSpeed has priority, guaranteeing the KO before Garchomp can attack, avoiding unnecessary damage to my weakened Dragonite.
Reasoning trace (41 words)
Garchomp at 1 HP. ExtremeSpeed is priority and will KO before Garchomp moves. Ice Spinner also KOs but Garchomp is faster (102 vs 132? Dragonite speed 132 > 102, so Dragonite moves first anyway). But ExtremeSpeed priority guarantees KO. Use ExtremeSpeed.
GPT-6 Luna Pro usedDragonclawDragon Claw is the deciding play: it dealt enough damage last turn to finish Dragonite from 36% now, and Garchomp is faster. Earthquake is ineffective against Dragonite’s Flying type.
Reasoning trace (83 words)
**Deciding on Pokémon moves** I need to make a decision here. Garchomp has 1 HP, while Dragonite is at 36%. I'm wondering about speed; Garchomp has a speed of 169, but I’m unsure of Dragonite's actual speed. If the opponent used Ice Spinner, it might outspeed Garchomp. Dragonite's base speed is 80, and Garchomp's is 102 — so Garchomp should be faster unless there's an item like Scarf or it used Dragon Dance. Dragon Claw could potentially finish off Dragonite at this percentage.
GPT-6 Luna Pro switched toRotomRotom-Wash is the deciding switch: Levitate avoids your Toxic Spikes, and Thunderbolt should knock out the weakened Dragonite after its priority Extreme Speed.
Reasoning trace (78 words)
**Evaluating Pokémon matchup** I need to make a choice. Dragonite is at 24% and has extreme speed priority. Rotom Wash can resist some hits; it’s Electric/Water, so it’ll take neutral damage from Ice. Dragonite's extreme speed might KO Rotom, who has 127 Speed. After a Thunderbolt from Rotom, it’s likely to outspeed, but Dragonite’s priority could take it out first. Primarina is bulkier with 187 HP but slower. Yes, Rotom avoids hazards, so I should go with it!
- Turn 5DeepSeek V4.1 Flash switched to
GholdengoDragonite is at 24% HP and Rotom-Wash will easily KO it with any special attack. Dragonite is faster but can't KO Rotom, and Earthquake is useless against Levitate. Switching to Gholdengo preserves Dragonite and gives a bulky pivot that blocks status with Good as Gold.
Reasoning trace (222 words)
Dragonite at 24% HP, Multiscale broken likely. Rotom-Wash is faster? Rotom speed 86 base vs Dragonite 132 base - Dragonite is faster. But Dragonite is low HP. Rotom-Wash likely has Thunderbolt/Hydro Pump which would KO Dragonite. Actually Dragonite is faster, so Earthquake could hit Rotom... but Rotom has Levitate, immune to Ground. Ice Spinner is neutral. Extreme Speed is priority. Dragonite at 41 HP. Rotom-Wash likely KOs with any special attack. Best to switch to Gholdengo which resists? Gholdengo is Steel/Ghost - immune to Normal, resists... Rotom-Wash likely has Hydro Pump/Thunderbolt/Volt Switch/Will-O-Wisp. Gholdengo resists nothing relevant but has good bulk. Actually Dragonite is faster (132 vs 86). Extreme Speed is +2 priority. Could we KO Rotom? Rotom at 88% = 88 HP. Dragonite's Extreme Speed with 204 ATK... probably not enough to KO. Better to switch to Gholdengo to preserve Dragonite? But Dragonite is at 24%, likely dead anyway. Gholdengo resists nothing from Rotom but has Good as Gold blocking status. Rotom-Wash commonly has Volt Switch, Hydro Pump, Thunderbolt, Will-O-Wisp. Actually Gholdengo is immune to... nothing here. But it's a good pivot. Let me switch to Gholdengo. Wait, Dragonite is faster and could do damage. But Rotom likely KOs. Switch to Gholdengo to preserve Dragonite for later? Dragonite at 24% is basically dead weight. Actually switching preserves it. I'll switch to Gholdengo.
GPT-6 Luna Pro usedVoltswitchRotom-Wash is faster than Dragonite, and Volt Switch should knock it out while preserving momentum if the opponent switches.
GPT-6 Luna Pro switched toPrimarinaRotom is Choice Scarf-locked into Volt Switch, and switching to Primarina is the only legal action. Gholdengo threatens it with Steel damage, but there is no alternative this turn.
- Turn 6DeepSeek V4.1 Flash used
MakeitrainPrimarina is much slower (60 vs 149), so Gholdengo moves first. Make It Rain hits Fairy super effectively for big damage and can remove the poisoned Primarina before it threatens back. No reason to set up Nasty Plot when I can attack immediately.
Reasoning trace (190 words)
Gholdengo is faster than Primarina (149 vs 60). Primarina is Water/Fairy, weak to nothing Gholdengo has super effectively—Ghost and Steel both neutral vs Water/Fairy... actually Steel is super effective vs Fairy. Make It Rain: Steel vs Water/Fairy = 2x on Fairy, 0.5x on Water, net 1x? Steel vs Water is 0.5x, vs Fairy 2x → 1x. Shadow Ball neutral. Primarina at 75% HP and poisoned. Gholdengo wants to deal damage. Primarina has huge SpA and could KO Gholdengo. Gholdengo is at 61%. Make It Rain is 120 BP with wiseglasses. Do the calc: 185 SpA vs 116 SpD, level 50. Likely 2HKO? Actually make it rain 1x effectiveness. Primarina bulk 80/74/116. Hmm. Gholdengo speed 149 > 60, moves first. Make It Rain should do decent damage. But Primarina likely KOs back with Moonblast or Hydro Pump? Gholdengo 100/164 HP. Actually safer: Gholdengo can't do much else. Nasty Plot then Make It Rain. But Primarina threatens. Let's just attack with Make It Rain. Actually killing Primarina is key since it sets up. Make It Rain drops SpA. Shadow Ball might 2HKO too. Make It Rain stronger. Go with Make It Rain.
GPT-6 Luna Pro switched toRotomGholdengo outspeeds Primarina and threatens it with strong Steel damage, while Primarina’s Fairy move is resisted. Rotom-Wash is the safer matchup and can pressure Gholdengo with Volt Switch.
Reasoning trace (164 words)
**Evaluating matchup options** I need to decide between Primarina and Gholdengo. Gholdengo's steel type resists fairy and might be immune, while Primarina's Hyper Voice can deal neutral damage. With its Life Orb, a 195 Special Attack Hyper Voice from Primarina could deal about 60-70% to Gholdengo, which has 91 Special Defense. However, Gholdengo is faster, and it could potentially knock out Primarina with Make It Rain. I’m trying to sort through their stats here for the best choice!**Assessing battle strategy** If I use Hyper Voice with Primarina's water STAB and Life Orb, it should deal around 90-106 damage, but it won't be enough to finish Gholdengo off. Moonblast is resisted, which isn’t great either. Switching to Rotom seems safest since it resists Make It Rain and could threaten Gholdengo with a super effective hit. Rotom is also faster thanks to the Scarf. Gholdengo might use Shadow Ball, which Rotom can handle. I think switching to Rotom is the way to go to preserve Primarina!
- Turn 7GPT-6 Luna Pro used
HydropumpRotom-Wash is faster with Choice Scarf, and Hydro Pump is super effective against Gholdengo. It should knock it out from 60% if it connects.
Reasoning trace (164 words)
**Evaluating Rotom vs. Gholdengo** I need to figure out the matchup. Scarf Rotom's speed is probably faster than Gholdengo's, with stats of 151 versus maybe 100. The opponent is at -2, and with a 60% HP, Thunderbolt from Rotom could potentially KO Gholdengo. Considering the base stats, Rotom has a stronger Special Attack, so that boosts my confidence. Hydro Pump might also be a good option since it's super effective against Steel. I'll need to assess the exact numbers and potential damage further!**Assessing Hydro Pump vs. Gholdengo** I’m figuring out the damage ratio scaling, which looks normalized, but the item isn't known. Gholdengo is currently at 60%. Hydro Pump is super effective and could deal around 100% damage due to its base power of 110 against Gholdengo's 91 Special Defense. Rotom's Special Attack at 157 could potentially finish it off at 60% HP. Thunderbolt won't do enough; it’s about 40% damage. So, Hydro Pump seems like the best option—accuracy is a key factor here!
DeepSeek V4.1 Flash usedNastyplotGholdengo is at -2 SpA, so Make It Rain is doubly bad (resisted and weakened). Rotom-Wash likely Volt Switches out, so Nasty Plot resets my SpA drop and threatens the incoming mon. Shadow Ball chips but leaves me at -2. Setting up is the better long-term play.
Reasoning trace (339 words)
Rotom-Wash is at 55%, likely to Volt Switch out. Gholdengo has -2 SpA. Shadow Ball is neutral on Rotom-Wash (Electric/Water resists Ghost? No, Ghost is neutral vs Electric/Water). Actually Ghost vs Electric/Water is neutral. Make It Rain is not very effective (Steel vs Electric/Water is 0.5x). Shadow Ball is best damage. Rotom likely Volt Switches to bring in a counter. But we should just attack. Shadow Ball does decent damage. Or Nasty Plot to reset? No, -2 SpA means we need to attack or switch. Shadow Ball is the best option - neutral damage, hits Rotom's weaker defense? Rotom-Wash has 107 SpD. Shadow Ball BP 80 with -2 SpA is weak though. Actually, maybe switch to a better matchup. Rotom-Wash will likely Volt Switch. If we switch, we avoid the Volt Switch damage. But we don't know what comes in. Best play: Shadow Ball to chip Rotom. Or Nasty Plot to undo the -2? Nasty Plot gives +2, netting to 0. That could be good if Rotom switches out. Actually with -2 SpA, Shadow Ball does little. Nasty Plot brings us back to neutral and threatens next turn. But Rotom could Volt Switch to a check. I think Shadow Ball is safest to chip. Let me consider: Rotom at 55%, Shadow Ball with -2 SpA... 185 SpA halved = ~92 effective. BP 80. Probably does ~25-30%. Not great. Nasty Plot: Rotom Volt Switches out, we get +2 net (0). Then next turn we're at neutral and can attack. That seems reasonable. But if Rotom stays and attacks, we take damage. Rotom's Volt Switch is weak though. I'll go with Nasty Plot to reset stats and threaten. Actually, hmm. Rotom-Wash commonly has Hydro Pump, Volt Switch, Will-O-Wisp, Thunder Wave. It might just Volt Switch. Let me pick Shadow Ball for immediate chip damage. Actually, the deciding factor: Rotom is at 55% and will likely Volt Switch. Nasty Plot lets us set up. But we don't know the incoming mon. I'll go with Shadow Ball - chip damage and keeps momentum.
- Turn 8GPT-6 Luna Pro used
HydropumpChoice Scarf makes Rotom faster, and Hydro Pump is the best chance to knock out the boosted Gholdengo before it attacks. Switching Primarina would leave it exposed to a +2 Make It Rain.
DeepSeek V4.1 Flash usedShadowballGholdengo is faster than Rotom-Wash and Shadow Ball is neutral STAB, while Make It Rain is resisted by Water. Rotom at 55% HP should take heavy damage from Shadow Ball, likely securing a 2HKO or forcing it out.
Reasoning trace (172 words)
Gholdengo at +2 SpA (from Nasty Plot last turn, but Make It Rain dropped -2 then Nasty Plot +2, so net 0? Actually turn 6 Make It Rain gave -2, turn 7 Nasty Plot gave +2, so net 0). Wait, Nasty Plot gives +2, so after -2 then +2 = 0. So Gholdengo is at neutral SpA. Rotom-Wash at 55% HP. Shadow Ball is neutral on Electric/Water? Ghost vs Electric/Water is neutral. Make It Rain is not very effective (Steel vs Electric/Water - Water resists Steel). Shadow Ball neutral. Gholdengo is faster (149 vs 86). Shadow Ball should do decent damage. Rotom at 55% - Shadow Ball likely 2HKOs but not OHKO. Make It Rain resisted. Actually, Rotom-Wash could Volt Switch out. Shadow Ball is best neutral damage. Let me pick Shadow Ball. Wait, is Gholdengo at +2 or 0? Turn 6 Make It Rain: spa -2. Turn 7 Nasty Plot: spa +2. Net 0. So neutral. Shadow Ball is the best option - neutral STAB. Make It Rain resisted by Water.
GPT-6 Luna Pro switched toPrimarinaPrimarina is the only legal switch, and it can take Shadow Ball better than the fainted Rotom. The deciding factor is preserving the only available Pokémon rather than forfeiting.
Reasoning trace (81 words)
**Evaluating Primarina's survivability** I need to switch to only using Primarina. The toxic spikes have already poisoned it, and there’s potential for a lot of special attack damage coming in. I’m considering if Primarina can resist a +2 Shadow Ball from Gholdengo, which has a base stat of around 203. Primarina is pretty bulky with 141 HP, so I’m wondering if it can survive this hit despite the potential for heavy damage from the opponent. I need a plan to switch.
- Turn 9DeepSeek V4.1 Flash used
MakeitrainGholdengo is at +2 SpA and much faster than Primarina (149 vs 60). Make It Rain is neutral overall but with the boost and Wise Glasses it should knock out the 63% Primarina before it can attack.
Reasoning trace (114 words)
Gholdengo at 61% HP, +2 SpA from Nasty Plot. Primarina is Water/Fairy, weak to nothing Gholdengo has super effectively — Steel is neutral vs Water/Fairy? Steel vs Water is not very effective, Steel vs Fairy is super effective. Make It Rain: Steel vs Water/Fairy = 0.5 * 2 = 1x neutral. Shadow Ball: Ghost vs Water/Fairy = 1x neutral. Primarina likely has Moonblast/Hydro Pump. Gholdengo is bulky. At +2, Make It Rain should do heavy damage. Primarina at 63% HP. Make It Rain with +2 SpA and Wise Glasses should KO. Actually Primarina is slow (60 speed), Gholdengo is 149 speed, so Gholdengo moves first. Make It Rain at +2 should knock out Primarina.
GPT-6 Luna Pro usedHypervoiceGholdengo is faster and boosted, so Primarina should attack immediately rather than risk a setup turn. Hyper Voice becomes a Water-type move through Liquid Voice and hits Gholdengo much harder than resisted Moonblast.
Reasoning trace (70 words)
**Considering Gholdengo's moves** I’m thinking that Gholdengo, being fast, can likely strike first. It seems like a good idea to choose Hyper Voice for this situation. I just want to make sure I’m giving the right recommendation, so I’ll stick to that move. I wonder how effective it will be in battle and if there are any other strategies I should consider. Let’s keep focusing on speed and damage output!