Matches · 2026-10-10 · rules version c2

GPT-6 Luna Decisions vs Claude Haiku 5.5

Player 1 · winner
GPT-6 Luna Decisions's team
autopilot 0%
Player 2
Claude Haiku 5.5's team
autopilot 10%

GPT-6 Luna Decisions won in 7 turns · 69 s wall clock · 52,491 tokens · $0.009

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    GPT-6 Luna Decisions brought Garchomp,rotomwash,gholdengo4,376 tok · 1.4 s · $0.0004

    Lead: 48% BRING: garchomp, 20% BRING: ninetalesalola, 19% BRING: rotomwash Pick 2: 50% BRING: rotomwash, 19% BRING: gholdengo, 15% BRING: ninetalesalola Pick 3: 86% BRING: gholdengo, 5% BRING: incineroar, 5% BRING: ninetalesalola

    Claude Haiku 5.5 brought Incineroar,kingambit,gholdengo3,316 tok · 6.8 s · $0.0008

    Incineroar leads well: Intimidate weakens their physical Garchomp and Scizor, and Fake Out plus Parting Shot give support. Kingambit handles Scizor and Incineroar, and Gholdengo covers Rotomwash and Ninetales Alola with Special power.

    Reasoning trace (72 words)
    Looking at team preview against their garchomp, rotomwash, scizor, incineroar, gholdengo, and ninetales-alola, I'm weighing Incineroar for intimidate and pivoting utility, Kingambit as a solid check to Scizor and Ninetales, and Garchomp for speed and dual-typing offense, though it's vulnerable to Ice coverage.
    
    Right, Steel resists Fairy, confirmed. For the lineup, I'll settle on Incineroar, Kingambit, and Gholdengo for solid coverage, keeping it simple rather than overcomplicating with Garchomp or Sinistcha.
    
    
  2. Turn 1
    GPT-6 Luna Decisions used Earthquake1,474 tok · 0.5 s · $0.0001

    98% MOVE: earthquake, 2% SWITCH: rotomwash, 0% MOVE: stoneedge

    Claude Haiku 5.5 used Fakeout2,643 tok · 4.2 s · $0.0004

    Incineroar is slower than Garchomp, so Fake Out's priority is the reliable way to act first. It deals chip damage and flinches Garchomp, which is already at -1 Attack from Intimidate. Flare Blitz would be resisted by Dragon.

    Reasoning trace (28 words)
    Since Incineroar is slower than Garchomp, Fake Out works great turn 1 to flinch it and chip damage, especially since Garchomp's already at -1 attack from intimidate.
    
    
  3. Turn 2
    GPT-6 Luna Decisions used Earthquake1,532 tok · 0.5 s · $0.0002

    98% MOVE: earthquake, 1% MOVE: stoneedge, 1% SWITCH: rotomwash

    Claude Haiku 5.5 used Flareblitz3,213 tok · 7.5 s · $0.0007

    Opponent Garchomp is already at 84% and its Attack is lowered to -1. Flare Blitz is neutral on Dragon/Ground and deals heavy damage, while Incineroar can absorb a hit. Switching into Ground attackers like Kingambit or Gholdengo would take double damage from Earthquake.

    Reasoning trace (89 words)
    I'm checking whether Flare Blitz would be effective against Garchomp's typing, noting it's neutral damage since Fire resists Dragon but is strong against Ground, and estimating the damage output given Incineroar's attack stat against Garchomp's defense.
    
    Parting Shot is also an option since it lowers Garchomp's already-reduced attack and lets me pivot, though I'm weighing which teammate benefits most given Kingambit and Gholdengo's mixed matchups against Garchomp's Ground/Dragon coverage. Ultimately Flare Blitz looks like the strongest play, dealing heavy damage to a Garchomp that's already at 84% HP.
    
    
  4. Turn 3
    GPT-6 Luna Decisions used Earthquake1,691 tok · 0.4 s · $0.0002

    99% MOVE: earthquake, 1% SWITCH: rotomwash, 0% MOVE: stoneedge

    Claude Haiku 5.5 used Partingshot4,070 tok · 9.9 s · $0.0010

    Garchomp outspeeds Incineroar, and Rough Skin plus Earthquake would finish it off before Flare Blitz hits, so attacking is a losing line. Parting Shot drops Garchomp's Attack to -2 and pulls Incineroar out of the Earthquake range while preserving my remaining Pokémon.

    Reasoning trace (176 words)
    Incineroar's HP dropped from 101 to 51, roughly 50 damage from Earthquake, which is super effective against its Fire/Dark typing since Ground hits Fire hard. Garchomp also carries Rough Skin, and it's sitting around 54% HP.
    
    Flare Blitz on Garchomp's Dragon/Ground typing is only neutral-to-resisted, so it wouldn't deal much more damage this turn, leaving Garchomp still alive. Meanwhile Incineroar would take recoil from Flare Blitz plus Rough Skin damage on contact, and since Garchomp likely outspeeds with its higher base speed, it would probably finish off Incineroar with another Earthquake before Incineroar's attack even lands.
    
    Given that, I'm weighing options: using Protect to avoid the Earthquake and Rough Skin interaction this turn, or switching out to something like Gholdengo or Kingambit — though both are Steel-types weak to Ground, making Earthquake from Garchomp hit hard either way, so neither switch seems particularly safe.
    
    Parting Shot stands out as the best choice: it drops Garchomp's attack further to -2 and lets Incineroar escape without eating the Earthquake, which feels like the safer path than Protect.
    
    
    Claude Haiku 5.5 switched to Kingambitautopilot4,505 tok · 13.1 s · $0.0013
    Reasoning trace (208 words)
    Garchomp is sitting at 54% HP with its attack lowered, so I'm weighing Kingambit against Gholdengo as responses. Both are weak to Ground-type moves like Earthquake since Gholdengo is Steel/Ghost and Kingambit is Dark/Steel, so I need to factor that vulnerability into the matchup.
    
    Garchomp also outspeeds both of my options, and its Rough Skin ability punishes any contact moves I make. I'm checking whether Gholdengo's Shadow Ball with Life Orb boost can secure a knockout, estimating the damage against Garchomp's remaining HP using its likely special defense stat, though I don't have Garchomp's exact stats confirmed yet.
    
    Kingambit survives at 177 HP, then checking its counterattack options against Garchomp—Sucker Punch, Kowtow Cleave, Iron Head—with Kowtow Cleave doing around 102 damage against Garchomp's neutral Dark-type matchup.
    
    Since Kingambit is slower than Garchomp, Garchomp strikes first with Earthquake for roughly 120 damage, leaving Kingambit around 57-60 HP before it retaliates with Kowtow Cleave for a potential near-KO on Garchomp. I also need to factor in Rough Skin recoil damage to Kingambit from the contact move.
    
    Checking Gholdengo as an alternative: it survives an Earthquake hit with its 164 HP pool even against near-max rolls, leaving it with enough HP to counter with Shadow Ball to take down Garchomp.
    
    
    Incident report
    [PARSE ERROR] answer cut off at the 2048-token budget (missing <decision>...</decision> block). Default move played.
    Raw answer:
    
  5. Turn 4
    GPT-6 Luna Decisions used Earthquake1,761 tok · 0.4 s · $0.0002

    99% MOVE: earthquake, 1% SWITCH: rotomwash, 0% MOVE: stoneedge

    Claude Haiku 5.5 used Kowtowcleave3,796 tok · 7.5 s · $0.0009

    Garchomp is faster and at 54% HP, but Earthquake won't OHKO Kingambit (177 HP) and Intimidate has it at -1 Attack. Kowtow Cleave is a 85 BP Dark STAB hit with 100% accuracy that should roughly KO Garchomp's remaining HP. Sucker Punch falls short, and Iron Head is weaker.

    Reasoning trace (95 words)
    I'm checking Garchomp's weakened state and Kingambit's Steel typing making it 2x weak to Earthquake, trying to estimate how much damage Kingambit would take from that attack given its 177 HP.
    
    Kowtow Cleave against Garchomp looks like it could be a borderline KO around 100 HP of damage, but using it costs Kingambit roughly 1/8 of its own HP to Rough Skin since it's a contact move. Sucker Punch is also an option since Garchomp outspeeds and will likely attack with Earthquake, making the priority move viable as a counter despite Garchomp's attack drop.
    
    
    GPT-6 Luna Decisions switched to Rotom1,682 tok · 0.4 s · $0.0002

    94% SWITCH: rotomwash, 6% SWITCH: gholdengo

  6. Turn 5
    GPT-6 Luna Decisions used Hydropump1,781 tok · 0.5 s · $0.0002

    82% MOVE: hydropump, 13% MOVE: voltswitch, 4% SWITCH: gholdengo

    Claude Haiku 5.5 used Kowtowcleave3,571 tok · 6.6 s · $0.0007

    Rotom-Wash is a bulky Electric/Water Pokémon with Levitate, so Kingambit's Ground-free plan still works. Kowtow Cleave is a 85 BP STAB Dark move that never misses and has been crit-landing, giving the strongest reliable damage. Kingambit at 53 HP is at risk, but the cleanest play is to attack now.

    Reasoning trace (71 words)
    Rotom-Wash is Electric/Water, immune to being grounded via Levitate. With Kingambit at 53/177, I'm checking whether Dark or Steel moves are effective here—neither type gets a boost against this matchup since Rotom-Wash resists Steel and isn't weak to Dark.
    
    Kowtow Cleave hits hard with Kingambit's 205 Attack and STAB, and its guaranteed crit should push through Rotom-Wash's decent 107 physical defense for a likely KO given its modest HP pool.
    
    
    Claude Haiku 5.5 switched to Gholdengo2,692 tok · 1.5 s · $0.0003

    Kingambit has fainted, so the only legal action is switching in Gholdengo. It is the sole option, so I should choose it.

  7. Turn 6
    GPT-6 Luna Decisions used Voltswitch1,749 tok · 0.4 s · $0.0002

    56% MOVE: voltswitch, 42% MOVE: hydropump, 2% SWITCH: gholdengo

    Claude Haiku 5.5 used Makeitrain3,278 tok · 5.6 s · $0.0006

    Gholdengo outspeeds Rotom-Wash (136 vs 86), so it can attack first. Make It Rain is the strongest neutral Special attack here, with 120 BP and 203 SpA behind it. Nasty Plot would give Rotom a free turn to hit with Hydro Pump.

    Reasoning trace (55 words)
    I'm checking type matchups: Gholdengo's Steel-type Make It Rain against Rotom-Wash's Electric/Water typing isn't super effective, just neutral damage since Steel doesn't hit either type hard.
    
    Gholdengo outspeeds Rotom-Wash and with 203 Special Attack, Make It Rain's 120 base power edges out Shadow Ball as the strongest raw damage option, so that's my pick.
    
    
    GPT-6 Luna Decisions switched to Gholdengo

    100% SWITCH: gholdengo

  8. Turn 7
    GPT-6 Luna Decisions used Shadowball1,816 tok · 0.5 s · $0.0002

    60% MOVE: shadowball, 33% MOVE: makeitrain, 3% MOVE: focusblast

    Claude Haiku 5.5 used Shadowball3,545 tok · 6.1 s · $0.0007

    Shadow Ball is the best option here. Ghost hits the opposing Steel/Ghost Gholdengo super effectively, while Make It Rain is resisted by Steel and Thunderbolt is only neutral. My Gholdengo is at 87 HP and -2 SpA, so I want the strongest hit I can get.

    Reasoning trace (82 words)
    I'm at 87 HP with -2 Special Attack facing the opposing Gholdengo, which is Steel/Ghost with Good as Gold blocking status moves. Shadow Ball would hit for double damage against the Ghost typing, but I need to check how it fares against the Steel side too.
    
    Thunderbolt looks neutral against their typing, so Shadow Ball's super effective hit seems like the stronger pick despite my lowered Special Attack, especially with Life Orb boosting the damage further. I'll go with Shadow Ball.