Matches · 2026-10-09 · rules version c2

MiMo V2.6 Flash vs GPT-6 Luna Decisions

Player 1
MiMo V2.6 Flash's team
autopilot 11%
Player 2 · winner
GPT-6 Luna Decisions's team
autopilot 0%

GPT-6 Luna Decisions won in 6 turns · 3 min wall clock · 35,153 tokens · $0.005

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Decisions

  1. Team preview
    GPT-6 Luna Decisions brought Ninetalesalola,gholdengo,garchomp4,363 tok · 1.4 s · $0.0004

    Lead: 68% BRING: ninetalesalola, 24% BRING: garchomp, 3% BRING: rotomwash Pick 2: 28% BRING: gholdengo, 27% BRING: garchomp, 25% BRING: rotomwash Pick 3: 57% BRING: garchomp, 34% BRING: rotomwash, 8% BRING: incineroar

    MiMo V2.6 Flash brought Torkoal,venusaur,gholdengo2,204 tok · 17.7 s · $0.0004

    Sun core is the strongest plan here: Torkoal's Drought sets sun for Mega Venusaur's Chlorophyll sweeps with boosted Growth SolarBeams. Gholdengo is the best third — it checks Scizor, Incineroar, and opposing Gholdengo that threaten the sun duo. Ninetales-Alola's snow can't stop Venusaur's coverage.

    Reasoning trace (182 words)
    The format is "bss reg mb" — bring 6 pick 3, single battle. Opponent has ninetalesalola with snow warning probably (though only base stats shown). Torkoal sun + Venusaur Mega is a classic combo. Opponent has garchomp, rotomwash, scizor, incineroar, gholdengo, ninetalesalola.
    
    Sun team: Torkoal leads with drought, Venusaur mega chlorophyll sweep, and Gholdengo as third (good coverage vs scizor, incineroar, gholdengo, rotomwash). Garchomp also good. Kingambit scarf decent too.
    
    Consider threats: Scizor bullet punch vs Venusaur after mega has good bulk, sun reduces water. Ninetalesalola sets snow (if snow warning) which boosts Ice moves — Venusaur neutral to Ice. Venusaur-mega with growth in sun is +2 Atk/+2 SpA and chlorophyll speed — huge sweep.
    
    Best bring: torkoal, venusaur, gholdengo. Gholdengo handles incineroar/garchomp/scizor/gholdengo matchup well. Garchomp could beat incineroar and rotomwash too, but Gholdengo's levitate... it's Good as Gold, grounded — weak to garchomp earthquake. Garchomp with focus sash also beats Ninetalesalola.
    
    I think torkoal, venusaur, gholdengo standard sun core is solid. Alternative third: kingambit scarf catches garchomp/gholdengo. But Gholdengo with lifeorb nasty plot can sweep too.
    
    Decision: BRING: torkoal, venusaur, gholdengo.
  2. Turn 1
    GPT-6 Luna Decisions used Auroraveil1,450 tok · 0.4 s · $0.0001

    74% MOVE: auroraveil, 15% SWITCH: gholdengo, 5% MOVE: freezedry

    MiMo V2.6 Flash used Eruption1,942 tok · 22.9 s · $0.0003

    Ninetales-Alola is faster but can't knock out full-HP Torkoal with sun-boosted Fire STAB resisted... actually it hits neutral, yet Torkoal's bulk holds. Sun-boosted Eruption at 150 BP from full HP is a likely knockout on frail Ninetales before it can do much.

    Reasoning trace (117 words)
    Ninetales-Alola is faster and threatens with Freeze-Dry or Moonblast. Torkoal's Eruption is powerful in sun. Ninetales-Alola has poor special defense... actually SPD 100 base. But sun-boosted Eruption at 150 BP should knock out Ninetales-Alola easily. Ninetales can't KO Torkoal easily either (Freeze-Dry is super effective vs water... Torkoal is Fire, Freeze-Dry not very effective? Freeze-Dry hits Water super effectively; Fire takes neutral). Moonblast is neutral. Ninetales-Alola base 81 SPA won't KO Torkoal.
    
    But Ninetales could set Aurora Veil (with snow... but weather is sunny now, so no veil). Snowscape happened then SunnyDay — sun is active. So no veil.
    
    Eruption at full HP with sun is a likely knockout. Speed: Ninetales faster but can't OHKO. Go Eruption.
    GPT-6 Luna Decisions switched to Garchomp1,334 tok · 0.4 s · $0.0001

    83% SWITCH: garchomp, 17% SWITCH: gholdengo

  3. Turn 2
    GPT-6 Luna Decisions used Earthquake1,494 tok · 0.4 s · $0.0001

    97% MOVE: earthquake, 2% SWITCH: gholdengo, 1% MOVE: stoneedge

    MiMo V2.6 Flash switched to Venusaur2,246 tok · 32.4 s · $0.0004

    Garchomp outspeeds Torkoal and Earthquake threatens a knockout, but switching Venusaur in gives me a chlorophyll-boosted sun sweeper that outspeeds Garchomp and threatens it with SolarBeam or Sleep Powder. Gholdengo would be Ground-weak, so Venusaur is the safe answer.

    Reasoning trace (212 words)
    Garchomp threatens Torkoal with Earthquake (4x? no, Fire is weak to Ground — 2x). Torkoal is slow. Sunny day weakens... Earthquake isn't affected. Garchomp will KO Torkoal. Switch to Venusaur — sun-boosted chlorophyll, but Venusaur is Grass, takes super effective... Dragon/Ground moves hit Venusaur neutrally (Ground is 2x on Poison? Venusaur is Grass/Poison: Ground hits Poison 1x... actually Ground vs Poison is 1x (wait, Ground is super effective against Poison? No — Ground is SE against Fire, Electric, Poison, Rock, Steel. Yes, Poison is weak to Ground). So Venusaur would take 2x from Earthquake, and Dragon too... Venusaur bulk could take it.
    
    Gholdengo is weak to Ground (2x) — bad.
    
    Switch to Venusaur seems good: outspeeds Garchomp with chlorophyll in sun, can sleep powder or solarbeam (needs charge... solarbeam in sun fires immediately? In Gen 5+, solarbeam doesn't need charge in sun, but damage is reduced? Actually in sun, Solar Beam skips charge and gets 1.2x boost... no: in sun it doesn't charge; in non-sun it's 0.5x and charges).
    
    Best: switch Venusaur in, sunny day chlorophyll doubles speed (200 base... SPE 100 → 200, faster than Garchomp 169 Garchomp own). Venusaur can then Solar Beam KO Garchomp.
    
    Alternatively Torkoal sets Stealth Rock — but Torkoal likely dies to Earthquake.
    
    Switch to Venusaur.
  4. Turn 3
    GPT-6 Luna Decisions used Earthquake1,594 tok · 0.4 s · $0.0002

    69% MOVE: earthquake, 13% MOVE: dragonclaw, 8% MOVE: stoneedge

    MiMo V2.6 Flash switched to Gholdengo2,347 tok · 30.2 s · $0.0004

    Venusaur is at 40% and can't safely take another Earthquake, while Garchomp outspeeds it outside of chlorophyll range concerns. Gholdengo is completely immune to Ground, giving us a free switch into a favorable matchup at full HP.

    Reasoning trace (256 words)
    Venusaur at 75 HP, Garchomp at 100%. Venusaur is faster under sun (chlorophyll). Solarbeam in sun fires immediately. Garchomp is Dragon/Ground — solarbeam neutral. Venusaur SPA 167 vs Garchomp SPD 85... solarbeam 120 BP. Might not KO. Garchomp has rough skin possibly.
    
    Actually, Venusaur is faster with chlorophyll (speed doubles). Solarbeam in sun = no charge. Would it KO Garchomp? 167 spa, 120 BP solar stab... vs 85 base SPD Garchomp. Probably around 50-65%. Not a KO.
    
    Sleep powder 75% accuracy — if hits, Garchomp sleeps, giving free turns. Risky.
    
    Switching to Torkoal — Garchomp EQ would hurt Torkoal badly. Gholdengo — Ground immune! Gholdengo is Steel/Ghost, immune to Ground. Switching to Gholdengo dodges Earthquake completely.
    
    But then Garchomp could use Dragon Claw or something. Still, Gholdengo at full HP takes any hit well.
    
    Actually, Venusaur with chlorophyll is faster — could sleep powder first. If it hits, huge advantage. 75% accuracy though.
    
    Switching to Gholdengo is the safe play — immune to EQ, full HP, and can threaten back with Make It Rain/Shadow Ball.
    
    But wait — if opponent predicts switch, they might use Dragon Claw. Still Gholdengo takes it fine.
    
    I think switching to Gholdengo is best — Ground immunity, bad matchup for Venusaur at 40%.
    
    Actually, let me reconsider: Venusaur could outspeed and use Sleep Powder. If it lands, Garchomp is asleep for 1-3 turns, giving free setup. But 75% accuracy is risky — if it misses, Venusaur likely faints to EQ.
    
    Switching to Gholdengo guarantees a good position. I'll go with that.
  5. Turn 4
    GPT-6 Luna Decisions used Earthquake1,675 tok · 0.4 s · $0.0002

    98% MOVE: earthquake, 2% SWITCH: gholdengo, 0% MOVE: stoneedge

    MiMo V2.6 Flash switched to Torkoal2,194 tok · 16.8 s · $0.0003

    Gholdengo at 12 HP will faint to any attack or even Life Orb recoil, and it can't KO the Garchomp. Switching to Torkoal, which has full HP and high Defense, lets it tank the incoming Earthquake and keep Gholdengo alive for later.

    Reasoning trace (157 words)
    Gholdengo at 12 HP will die to any attack. Opponent Garchomp faster? Garchomp SPE 102 vs Gholdengo 106 — Gholdengo is faster actually. But Gholdengo at 12 HP, Life Orb... could attack first. But Garchomp has rough skin? Unknown. Gholdengo could get a hit off but likely won't KO Garchomp.
    
    Switching to Torkoal to take the Earthquake seems best — Torkoal resists nothing but has high defense and full HP. Actually Ground hits Torkoal neutrally. Torkoal at 177 HP can take an EQ easily.
    
    But keeping Gholdengo to maybe fire off a hit... at 12 HP it dies to Life Orb recoil too if it attacks. Actually Life Orb recoil would knock it out after attacking.
    
    Switching to Torkoal preserves Gholdengo (maybe for later) and Torkoal can tank the hit. But then Torkoal is in against Garchomp — Garchomp outspeeds and EQs again. Torkoal can take another hit though.
    
    Switching seems best. Torkoal has high DEF (176).
    MiMo V2.6 Flash switched to Venusaur2,256 tok · 27.9 s · $0.0004

    Venusaur outspeeds Garchomp in sun thanks to Chlorophyll, and Sleep Powder can disable it to buy turns—Gholdengo at 6% dies to anything and offers less utility.

    Reasoning trace (211 words)
    Garchomp is at 100% HP. Venusaur at 40% - Earthquake would KO it. Gholdengo at 6.2% - Earthquake would KO it too (super effective). Venusaur outspeeds Garchomp in sun (chlorophyll) and can... solarbeam in sun is instant, but Garchomp at 100% - Venusaur's solarbeam won't KO from 100%. Sludgebomb won't KO either.
    
    Gholdengo - shadowball won't KO Garchomp either.
    
    Hmm, but we have to pick one. Venusaur at 40% - Garchomp is faster normally (102 vs 100), but sun gives chlorophyll doubling speed to 200. Venusaur moves first. Solarbeam in sun is 120 BP, no charge. Against Garchomp (Dragon/Ground), Grass is neutral. Won't KO from 100%.
    
    Gholdengo - shadowball is neutral, won't KO.
    
    Either way we lose the Pokémon. Venusaur has more utility potentially - sleep powder? But Garchomp likely kills next turn anyway.
    
    Actually, Venusaur with chlorophyll outspeeds and could sleep powder, giving us a turn. But Garchomp at 100% with Venusaur's attacks won't KO.
    
    Gholdengo at 12 HP - dies to anything.
    
    Best play: send Venusaur, use sleep powder to disable Garchomp, then set up. Or solarbeam for damage.
    
    Actually Venusaur at 40% - if Garchomp uses earthquake, Venusaur dies. But Venusaur moves first with chlorophyll. Sleep powder would incapacitate Garchomp.
    
    I'll switch in Venusaur and use sleep powder.
  6. Turn 5
    GPT-6 Luna Decisions used Earthquake1,685 tok · 0.5 s · $0.0002

    57% MOVE: earthquake, 24% MOVE: dragonclaw, 12% MOVE: stoneedge

    MiMo V2.6 Flash used Sleeppowder2,231 tok · 18.1 s · $0.0005

    Venusaur is faster in sun thanks to chlorophyll, and putting Garchomp to sleep is the only line that keeps Venusaur alive—everything else loses to Earthquake next turn. Sleep Powder at 75% accuracy is worth the risk since a knockout or chip damage can't save me here.

    Reasoning trace (188 words)
    Venusaur at 75 HP vs Garchomp full HP. Sleep Powder 75% acc — if hits, Garchomp sleeps and Venusaur can... but Venusaur is slower normally; in sun, chlorophyll doubles speed but Venusaur mega evolves... actually Venusaurite — mega Venusaur loses chlorophyll? In sun with chlorophyll ability shown, speed 100. Sunny day — chlorophyll makes it fast. But solarbeam in sun is fine.
    
    Sleep Powder putting Garchomp to sleep is high value. But 75% accuracy, miss means Earthquake kills Venusaur (75 HP, EQ from 130 ATK Garchomp vs 103 DEF... likely kills).
    
    Sludgebomb does neutral? Garchomp Dragon/Ground — sludgebomb neutral, not much. Solarbeam in sun 120 BP neutral, super effective? Dragon/Ground — Grass hits Ground super effective, Dragon resists. Neutral.
    
    Best play: Sleep Powder. If it lands, Garchomp asleep gives free turns. Alternatively switch to Gholdengo as sacrifice? Gholdengo at 12 HP, dies to anything.
    
    Actually consider: switching to gholdengo as death fodder then bring in something? But Venusaur in sun with chlorophyll is fast and could sweep with solarbeam... Garchomp at full HP, solarbeam neutral does maybe 40-50%. Garchomp EQ kills Venusaur though.
    
    Sleep Powder is the play.
    MiMo V2.6 Flash switched to Gholdengo1,864 tok · 15.5 s · $0.0002

    With Torkoal and Venusaur down, Gholdengo is the only legal switch-in despite its low HP. It's my only option this turn, so I must send it in.

    Reasoning trace (8 words)
    The only legal action is switching in gholdengo.
  7. Turn 6
    GPT-6 Luna Decisions used Earthquake1,720 tok · 0.7 s · $0.0002

    100% MOVE: earthquake, 0% MOVE: stoneedge, 0% MOVE: swordsdance

    MiMo V2.6 Flash used Nastyplothallucination2,554 tok · 25.1 s · $0.0004
    Reasoning trace (360 words)
    Gholdengo at 12 HP vs Garchomp — Garchomp is faster (102 base vs 106... actually Gholdengo base 106 speed, Garchomp base 102). Gholdengo is faster! So we can attack first. But Garchomp has rough skin? No, that's ours. Opponent Garchomp unknown ability.
    
    Gholdengo at 12 HP with life orb — using a move costs 12 HP from life orb recoil, which would faint us. Wait, life orb costs 10% of max HP = ~19 HP, which would faint Gholdengo after attacking.
    
    Actually, if we attack, life orb recoil kills us. But we'd deal damage first. Make it rain at 12/194... wait, Gholdengo has 203 SPA. Against Garchomp's 85 base SPD.
    
    Hmm, but actually — do we want to sacrifice Gholdengo here? We have Garchomp, Rotom-Wash, Kingambit remaining. Gholdengo at 12 HP is basically dead.
    
    Actually wait — Recover! If Gholdengo is faster than Garchomp, we could Recover to get back to decent HP. But Garchomp would attack first if faster... Let me check speeds: Gholdengo base 106, Garchomp base 102. At level 50, both likely similar actual speed. Gholdengo's speed stat would be around 106*2+31... actually at level 50, base 106 gives roughly 106-116 speed, base 102 gives roughly 102-112. Gholdengo likely faster.
    
    But even if we Recover, Garchomp's Earthquake would hit us. At 12 HP, we'd die to Earthquake before we can Recover... unless we're faster.
    
    If Gholdengo is faster: Recover first → take Earthquake → survive? Gholdengo at full HP taking Earthquake from Garchomp... Garchomp ATK 130 base, Gholdengo DEF 115 base. Earthquake would do significant damage but Gholdengo should survive one hit.
    
    Actually, the smarter play might be to just switch to a better matchup. Garchomp is Ground/Dragon. Rotom-Wash is Electric/Water with Levitate — immune to Ground. Rotom-Wash can take a Dragon Claw or Earthquake easily.
    
    Switch to Rotom-Wash seems best. It's immune to Earthquake (Levitate), resists nothing from Dragon but takes it well, and can threaten back with Hydro Pump or Will-O-Wisp.
    
    Actually, Kingambit with Choice Scarf could also work — but Kingambit is Dark/Steel, weak to Ground (Earthquake would be super effective).
    
    Best play: Switch to Rotom-Wash. It's immune to Earthquake and can threaten Garchomp.
    Incident report
    [INVALID] 'SWITCH: rotomwash' is not a legal action. Default move played.
    Original reasoning:
    Gholdengo at 12 HP will faint to Life Orb recoil after any attack, and Garchomp's Earthquake threatens a KO regardless. Rotom-Wash with Levitate is immune to Earthquake and can threaten Garchomp back with Hydro Pump or cripple it with Will-O-Wisp — this is the cleanest matchup.