Matches · 2026-10-09 · rules version c2
GPT-6 Luna Decisions vs MiMo V2.6 Flash
GPT-6 Luna Decisions won in 8 turns · 4 min wall clock · 44,196 tokens · $0.007
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Decisions
- Team previewGPT-6 Luna Decisions brought
Ninetalesalola,gholdengo,garchompLead: 68% BRING: ninetalesalola, 24% BRING: garchomp, 3% BRING: rotomwash Pick 2: 28% BRING: gholdengo, 27% BRING: garchomp, 25% BRING: rotomwash Pick 3: 57% BRING: garchomp, 34% BRING: rotomwash, 8% BRING: incineroar
MiMo V2.6 Flash broughtTorkoal,venusaur,gholdengoThe sun core of Torkoal + chlorophyll Venusaur is my strongest engine, since Venusaur outspeeds their whole team in sun and their Ninetales can be overridden by Torkoal's Drought. I need a third that shores up Ghost/Dark weakness and handles Scizor — Gholdengo walls Scizor, blocks Incineroar's status with Good as Gold, and mirrors their Gholdengo.
Reasoning trace (296 words)
Team preview: bring 3. Opponent has Ninetales-Alola (snow setter), Garchomp, Rotom-Wash, Scizor, Incineroar, Gholdengo. My team: Torkoal/Venusaur sun mode, Gholdengo, Garchomp, Rotom-Wash, Kingambit scarf. Key: Opponent has Ninetales-Alola which sets snow, not sun — Torkoal's drought beats it? Actually weather war: Torkoal drought vs Ninetales snow. Torkoal is very slow (SPE 40), Ninetales-Alola SPE 109 base, so it will set snow first, then Torkoal can override with sun on switch-in... Actually weather ability activates on switch-in; whoever switches in last wins. If I lead Torkoal and they lead Ninetales, their snow activates first, then if I switch... hmm, abilities activate by order of entry. If I lead Torkoal, sun is set. Opponent switches in Ninetales → snow overwrites. Sun isn't critical — sun boosts Torkoal eruption and enables Venusaur chlorophyll? Actually Venusaur mega has chlorophyll? Mega Venusaur ability is Thick Fat in canon, but here stats show chlorophyll retained (this is Champions format with unique mechanics). Venusaur has chlorophyll and venusaurite — mega evolving presumably keeps chlorophyll in this format. Best bring: Torkoal, Venusaur, Gholdengo? Or Garchomp sash. Consider matchup: opponent's team has Scizor, Incineroar, Gholdengo, Garchomp, Rotom-W, Ninetales-A. Venusaur-Mega with chlorophyll in sun outspeeds everything. Torkoal provides sun. Third: Kingambit scarf checks Gholdengo and Psychic? Kingambit covers Ghost (Torkoal/Venusaur weak). Rotom-W handles Scizor and Incineroar partially. Gholdengo beats Scizor and Ninetales. I'll go with torkoal, venusaur, gholdengo — Gholdengo handles opposing Gholdengo (Good as Gold blocks status) and Scizor. Alternative: torkoal, venusaur, kingambit. Scarf Kingambit is great cleanup, deals with enemy Gholdengo (Tera Dark Kowtow... but no tera here? Format includes tera possibly). I'll pick gholdengo for defensive synergy and Scizor matchup. Actually consider opponent's Scizor: Bullet Punch hurts Venusaur? Grass/Poison neutral to Steel, Venusaur has decent bulk. Gholdengo walls Scizor entirely. Gholdengo it is.
- Turn 1GPT-6 Luna Decisions used
Auroraveil49% MOVE: auroraveil, 25% MOVE: freezedry, 10% MOVE: moonblast
MiMo V2.6 Flash usedEruptionNinetales-Alola's STABs (Ice and Fairy) are both resisted by Fire, so Torkoal should easily survive its attack. With sun up and full HP, Eruption is a likely knockout on the frail Ninetales before it can threaten anything.
Reasoning trace (274 words)
Ninetales-Alola is Ice/Fairy, faster (109 vs 40). It likely has Freeze-Dry or Moonblast which would hurt Torkoal. But Torkoal's Eruption at full HP in sun (150 BP, sun boosted 1.5x = 225 BP) would be devastating. Ninetales-Alola has base 100 SpD, HP 73. Eruption in sun from Torkoal's 137 SpA... Let's estimate: 225 BP special Fire vs Ice/Fairy (Ice weak to Fire = 2x). That's likely a OHKO even on specially bulky sets. But Ninetales is faster and could hit Torkoal first. Freeze-Dry on Fire type: super effective? Freeze-Dry hits Water super effectively, but against Fire it's neutral. Moonblast is neutral on Fire. Aurora Veil possible with snow... but weather is now Sunny (Torkoal's Drought overrode snow). Actually the log says Snowscape then SunnyDay — so sun is active. Ninetales-Alola can't set Aurora Veil without hail/snow. It might use Freeze-Dry or Moonblast. Would it KO Torkoal? Torkoal has 176 Def, 92 SpD — specially frail. Ninetales-Alola SpA 81 (base), at level 50... Freeze-Dry 70 BP or Moonblast 95 BP. Moonblast neutral: probably around 30-40% of Torkoal. Freeze-Dry neutral too (Fire resists nothing of Ice... actually Fire is weak to nothing Ice... Ice hits Fire for neutral? Fire resists... no. Ice is resisted by Fire? No — Fire resists... Fire takes neutral from Ice? Let's check: Fire resists Bug, Steel, Fire, Grass, Ice, Fairy. Yes! Fire resists Ice. So Freeze-Dry is 0.5x on Fire. Moonblast (Fairy) — Fire resists Fairy too! So both resisted. So Ninetales-Alola can barely scratch Torkoal. Eruption at full HP in sun should OHKO Ninetales-Alola. Clear play: eruption. Even if Ninetales has something else, Torkoal likely survives. Eruption is the play.
GPT-6 Luna Decisions switched toGarchomp91% SWITCH: garchomp, 9% SWITCH: gholdengo
- Turn 2GPT-6 Luna Decisions used
Earthquake97% MOVE: earthquake, 1% MOVE: stoneedge, 1% MOVE: swordsdance
MiMo V2.6 Flash switched toVenusaurTorkoal is very slow and Garchomp likely has Earthquake, which would knock it out before Eruption fires. Venusaur resists neither hit badly but outspeeds Garchomp in sun with Chlorophyll, giving me a strong matchup to pivot into.
Reasoning trace (138 words)
Garchomp threatens Earthquake which would hurt Torkoal badly. Venusaur resists... no, Venusaur is Grass/Poison, Ground hits it neutrally. But Venusaur outspeeds in sun with Chlorophyll... actually Venusaur doesn't have Chlorophyll activated unless Mega. Venusaur has chlorophyll ability listed. In sun, Chlorophyll doubles speed to 200, outspeeding Garchomp. Switching to Venusaur: Garchomp likely uses Earthquake or Dragon Claw. Venusaur takes neutral from both. Then Venusaur can Solar Beam (needs charge in sun? No, in sun Solar Beam is instant). Venusaur outspeeds and can Sludge Bomb or Solar Beam. But Garchomp has focus sash potentially. Venusaur Solar Beam would do good damage. Switching to Gholdengo: Steel/Ghost resists... Ground hits Steel super effectively. Bad. Switch to Venusaur seems best. Or stay in and use Eruption - Torkoal is slow, Garchomp likely KO's with Earthquake first. Switch to Venusaur is the play.
- Turn 3GPT-6 Luna Decisions used
Earthquake87% MOVE: earthquake, 6% MOVE: dragonclaw, 4% MOVE: swordsdance
MiMo V2.6 Flash usedSleeppowderVenusaur outspeeds Garchomp thanks to Chlorophyll in the sun, but Solar Beam won't KO from full HP and Venusaur will faint to Earthquake afterward. Sleep Powder at 75% accuracy gives the best reward—if it lands, Garchomp is neutralized and I can bring in a counter safely.
Reasoning trace (784 words)
Venusaur is at 43.9% HP, facing Garchomp. Garchomp is faster? Venusaur has Chlorophyll in sun - speed doubles. Venusaur SPE 100, doubles to 200. Garchomp SPE 102 (base), actual unknown but likely ~150ish. Venusaur with chlorophyll should be faster. But Venusaur is not mega evolved yet? Item is venusaurite - mega evolves when sent out? Actually in this state it says ability chlorophyll, so not mega. In sun, chlorophyll doubles speed. Can Venusaur KO Garchomp? Solar Beam in sun fires immediately (no charge). Garchomp is Dragon/Ground - neutral to Grass. Solar Beam 120 BP special vs Garchomp SPD 85 base. Venusaur SPA 167. Might not KO from 100%. Garchomp's Earthquake would KO Venusaur at 82/187? It did 105 damage last turn (187→82). So another EQ kills. If Venusaur is faster (chlorophyll in sun), Solar Beam hits first. Does it KO? 120 BP STAB? Solar Beam is Grass, Venusaur is Grass/Poison - STAB yes. 120*1.5 = 180 BP effectively. vs Garchomp 85 base SPD, 115 def... Venusaur SPA 167. Likely a KO or close. Roughly: 167 spa, 120 BP STAB vs 85 spd... could be around 90-110%. Might not KO if Garchomp is bulky. Alternative: switch to Torkoal to take EQ (resists? No, Ground hits Fire super effectively... Torkoal is pure Fire, Ground is neutral? Fire is weak to Ground! Yes, Fire weak to Ground). So Torkoal would take super effective EQ. Switch to Gholdengo - Steel/Ghost, immune to... Ground? No, Steel is weak to Ground. Ghost doesn't help. Gholdengo would take super effective EQ too. So switching is bad. Venusaur should attack. Solar Beam in sun = immediate, best damage. Sleep Powder 75% accuracy could give a free turn but if it misses, Venusaur dies. Solar Beam is the play - if it doesn't KO, Venusaur dies anyway. Sleep powder if hits, gives switch opportunity. But 75% accuracy. Actually, if Venusaur is faster and Solar Beam doesn't KO, we lose Venusaur. If Sleep Powder hits, Garchomp sleeps and we get a free turn to set up or switch. Expected value: 0.75 chance of sleep vs chance of KO with Solar Beam. Solar Beam damage: Venusaur 167 SPA, Grass STAB 1.5x, 120 BP, vs Garchomp base 85 SPD, level 50. Rough calc: (2*50/5+2)*167*120/ (85-ish effective...). Let me estimate: modifier ~ 167*120*1.5/257 ≈ 117... hmm that's not right formula. Damage ≈ ((2*50/5+2)*120*167/ (2*50/5+2)*... Simplified: base ≈ 167 * 120 * 1.5 / (def-ish). For neutral damage with these stats, roughly 70-90% damage. Probably not a guaranteed KO. Hmm. But solar beam is our best damage. If it doesn't KO, Garchomp EQs and kills. Sleep Powder: 75% chance to sleep, then we can switch or attack freely. If miss, we die. I think Solar Beam is safer as guaranteed damage - if it KOs, great. Let me think more carefully about damage. Garchomp at level 50: HP = (2*108+31+100)*50/100+10 = (216+131)*0.5+10 = 173.5+10 = 183ish. SPD stat = (2*85+31)*50/100+5 = (170+31)*0.5+5 = 100.5+5 = 105. Damage calc: A = 2*50/5+2 = 22. Damage = ((22 * 120 * 167 / 105)/50 + 2) * modifiers. = (22*120*167/105) = 22*120 = 2640; 2640*167 = 440,880; /105 = 4198.86. /50 = 83.98 + 2 = 85.98. ×1.5 STAB = 128.97. ×1 (neutral) = ~129. ×0.85 random = 109-129. Garchomp HP ~183. So Solar Beam does ~60-70%. Not a KO. So Solar Beam won't KO. Venusaur dies to EQ. Sleep Powder: 75% chance. If hits, Garchomp sleeps, we get free turns. That seems better than guaranteed non-KO + death. Actually wait - is Venusaur faster? Chlorophyll doubles speed: 100 base → SPE stat 100... actual SPE stat listed as 100. Doubled = 200. Garchomp SPE 102 base, actual maybe ~150. Venusaur faster. If we Sleep Powder and hit, Garchomp sleeps. Then we can switch or attack. Good. If we Solar Beam, 60-70% damage, then die to EQ. Bad. Switch to Torkoal: takes super effective EQ, Torkoal at 177 HP. Garchomp EQ vs Torkoal... Torkoal DEF 176, bulky. Would survive. Then Torkoal can attack or set up. But we lose momentum. I think Sleep Powder is the best play - 75% to neutralize Garchomp. Actually, let me reconsider. Venusaur at 43.9% - if we sleep powder and miss, we lose Venusaur. If we switch, we preserve Venusaur for later (chlorophyll sweeper). Switching to Torkoal: takes EQ super effective. Torkoal 177 HP, DEF 176. Garchomp ATK ~182ish. EQ does maybe 50-60%? Torkoal survives. Then Torkoal can Eruption (sun boosted, but Torkoal already damaged? No, 100%). Eruption in sun would be huge. Hmm, but Garchomp might have coverage. Still, Torkoal is very physically defensive. I think Sleep Powder is the highest reward play. 75% accuracy is decent. Let me go with Sleep Powder.
- Turn 4GPT-6 Luna Decisions used
Earthquake54% MOVE: earthquake, 19% MOVE: dragonclaw, 19% SWITCH: gholdengo
MiMo V2.6 Flash usedGrowthGarchomp is asleep, and Growth in sun gives +2 Special Attack, letting Venusaur sweep their remaining team. Sleep usually lasts at least a couple turns, so setup is safe here.
Reasoning trace (117 words)
Garchomp is asleep. Growth gives +2 SpA (in sun, doubles... actually Growth in sun gives +2 instead of +1). Solarbeam is 120 BP, sun makes it charge instantly. Safe to Growth then sweep. Actually Growth in sun is +2 SpA. Good setup. But Garchomp could wake up. Let me just Solarbeam directly - it should do good damage (STAB, sun boost not needed for damage). Garchomp is at 100%, solarbeam would do ~50-60%. Better to Growth to try to sweep. Risk of waking - but sleep turns1-3 minimum, opponent just slept so likely 1-3 more turns. Growth is safe-ish but risky. Solarbeam safer play. I'll go with Growth - sleep likely lasts at least 1 more turn.
- Turn 5GPT-6 Luna Decisions used
Earthquake57% MOVE: earthquake, 35% SWITCH: gholdengo, 5% MOVE: stoneedge
MiMo V2.6 Flash usedSolarbeamGarchomp is asleep and Venusaur has +2 Special Attack in sun, so Solar Beam fires instantly and should knock out Garchomp before it can wake and Earthquake me.
Reasoning trace (66 words)
Garchomp is asleep, Venusaur at +2 SPA. Solarbeam in sun (no charge) should KO Garchomp from 100%. Garchomp asleep—likely still asleep. Solarbeam is best. But Garchomp could wake up. Venusaur at 82 HP, EQ would KO. Still, solarbeam has best KO chance. Sleep usually lasts 1-3 turns; it's been asleep since turn 3, so turn 5 it could wake. Risk exists but solarbeam is the play.
MiMo V2.6 Flash switched toGholdengoGarchomp is asleep at 1 HP, so either switch is safe. Gholdengo gives better offensive pressure and can threaten the rest of the opponent's team, making it the superior choice over Torkoal here.
Reasoning trace (57 words)
Garchomp is at 1 HP and asleep. Switching in Gholdengo is safe and gives us a strong offensive presence. Torkoal could set sun but Gholdengo is better overall. Actually, Gholdengo is immune to Ground (wait, no, Steel/Ghost — not immune to Ground). Garchomp is asleep so it can't attack. Gholdengo is the better switch for offensive pressure.
- Turn 6GPT-6 Luna Decisions used
Earthquake93% MOVE: earthquake, 5% SWITCH: gholdengo, 2% MOVE: stoneedge
MiMo V2.6 Flash usedShadowballGholdengo outspeeds the 1% HP Garchomp and Shadow Ball secures the knockout while also being neutral coverage if the opponent switches to a resistor like Incineroar or Rotom.
Reasoning trace (185 words)
Garchomp at 1% HP, asleep? Wait, it was put to sleep on turn 3, then used Earthquake turn 5 — so it woke up. It's at 1 HP. Gholdengo is faster? Garchomp SPE 102 vs Gholdengo 106 — Gholdengo faster. Shadow Ball or Make It Rain knocks it out. Make It Rain lowers SpA but fine. Shadow Ball is safe. Actually Garchomp could have rough skin etc. Just use Make It Rain or Shadow Ball — either KO. Shadow Ball doesn't lower stats. But opponent might switch. Make It Rain hits switch-ins better (steel coverage). I'll pick makeitrain... but if opponent switches to Incineroar, Fire resists both? Fire resists Steel, not Ghost. Shadow Ball better neutral coverage. Opponent's remaining: rotomwash, scizor, incineroar, gholdengo. Shadow Ball hits all neutrally except... Scizor resists? Steel resists Ghost? No, Ghost hits Steel neutrally (Steel resists Ghost? Actually Steel resists Ghost in Gen 1-5? No — Steel resists: Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy. Ghost is not resisted). Shadow Ball neutral on everything. Speed: Gholdengo 106 > Garchomp 102, but if opponent switches, fine. Use shadowball.
GPT-6 Luna Decisions switched toGholdengo100% SWITCH: gholdengo
MiMo V2.6 Flash switched toTorkoalBoth active Pokémon fainted, and Torkoal is my only remaining legal switch-in. No other options exist.
Reasoning trace (7 words)
Only one legal action: switch to Torkoal.
- Turn 7GPT-6 Luna Decisions used
Shadowball58% MOVE: shadowball, 30% MOVE: makeitrain, 8% MOVE: nastyplot
MiMo V2.6 Flash usedEruptionTorkoal is at full HP, so Eruption fires at maximum 150 BP with sun and STAB — the best damage we can get before Gholdengo chips us down. Speed isn't an issue for the decision; Torkoal is slow regardless, and no other move comes close to threatening a knockout.
Reasoning trace (250 words)
Torkoal at full HP with Eruption in sun vs Gholdengo. Eruption 150 BP in sun, STAB. Gholdengo is Steel/Ghost — Fire is neutral (Steel resists Fire, Ghost doesn't resist... Fire vs Steel: 0.5, Fire vs Ghost: 1 → 0.5). So it's resisted. Still, Torkoal's SPA 137 with sun boost... Gholdengo SpD 91, HP 87 base. Eruption at 150 BP, sun-boosted (1.5x), STAB (1.5x) = effective 337.5 BP before resist 0.5 = ~169 effective. Gholdengo bulk: HP ~190ish at level 50? Base 87 HP at level 50 ≈ 190ish. SpD 91 base ≈ 120ish. Damage estimate: (2*50/5+2)*137*337.5/120/... roughly. Let's just say it does maybe 40-50%. Resisted. Gholdengo likely uses Shadow Ball or Make It Rain — super effective vs Torkoal? Shadow Ball vs Fire: neutral. Make It Rain (Steel) vs Fire: neutral. Torkoal has low SpD (92). Gholdengo SPA 133+. Hmm, Torkoal is threatened. But switching to something... Gholdengo's Shadow Ball would hit Garchomp/Kingambit. Kingambit resists both (Dark/Steel: Ghost 0.5? Dark resists Ghost 0.5, Steel neutral → 0.5). Kingambit is a good switch. But we must choose from legal actions — only moves, no switch listed. So must pick a move. Eruption at full HP is best damage. Stealth Rock could be useful but Gholdengo is the last... wait, opponent has rotomwash, scizor, incineroar unrevealed plus Gholdengo active. Opponent has 4 remaining (Gholdengo, rotom, scizor, incineroar), we have 3 (torkoal, garchomp, kingambit, rotomwash — actually 4: torkoal, garchomp, rotom, kingambit). Eruption is the play — max damage while at full HP.
- Turn 8GPT-6 Luna Decisions used
Makeitrain56% MOVE: makeitrain, 41% MOVE: shadowball, 2% MOVE: nastyplot
MiMo V2.6 Flash usedStealthrockTorkoal is at 40/177 HP and will likely be KO'd by Shadow Ball this turn, so maximizing long-term value matters most. Stealth Rock will chip the opponent's three remaining Pokémon (rotomwash, scizor, incineroar) every time they switch in, which is more valuable than a weak Eruption or a burn on a Gholdengo we can handle later.
Reasoning trace (169 words)
Torkoal is at 40/177 HP, facing Gholdengo at 55%. Gholdengo will likely KO Torkoal with Shadow Ball. Eruption at 40/177 HP is weak (BP scales with HP). Let me think about what's best. Eruption base power = 150 * (40/177) ≈ 34 BP. That won't KO Gholdengo at 55%. Willowisp could burn Gholdengo, reducing its physical attack and giving residual damage. Burn would deal ~11% per turn to Gholdengo (55% → 44% after burn, plus more each turn). Actually, let me think strategically. Torkoal is likely going down this turn regardless. Setting up Stealth Rock would be useful for the rest of the match since we have 3 Pokémon left (Garchomp, Rotom-Wash, Kingambit). Stealth Rock would chip the opponent's remaining Pokémon (rotomwash, scizor, incineroar) when they switch in. This seems valuable. Alternatively, Willowisp would burn Gholdengo, weakening it for whoever comes in next. I think Stealth Rock is the better play - it provides long-term value across all remaining opponent Pokémon, and Torkoal is likely fainting this turn anyway.