Matches · 2026-10-09 · rules version c2
Gemma 4 31B vs Muse Spark 1.3
Gemma 4 31B won in 10 turns · 2 min wall clock · 54,882 tokens · $0.003
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Decisions
- Team previewMuse Spark 1.3 brought
Incineroar,gholdengo,primarinaIncineroar provides Fake Out and Intimidate control against Palafin, Kingambit, and Annihilape leads. Gholdengo and Primarina cover each other with strong special offense.
Gemma 4 31B broughtIncineroar,gholdengo,kingambitThe opponent has a standard bulky offense team. Incineroar provides essential Intimidate and pivoting, Gholdengo handles Primarina and Gholdengo, and Kingambit serves as a powerful late-game cleaner.
Reasoning trace (57 words)
The opponent's team consists of Garchomp, Gholdengo, Incineroar, Primarina, Dragonite, and Kingambit. I need a balanced core that can handle these threats. Incineroar is essential for Intimidate and pivot support. Gholdengo provides strong special offense and a switch-in to Fairy/Grass moves. Kingambit is a powerful late-game cleaner. Deciding factor: Team synergy and coverage against the opponent's core.
- Turn 1Gemma 4 31B used
FakeoutFake Out is the standard lead play to gain momentum and potentially flinch the opponent, regardless of the Intimidate drops.
Reasoning trace (41 words)
Both Incineroars have been Intimidated. Fake Out is the standard lead play to break focus sashes or gain momentum. Since both are at -1 Attack, damage is low, but the flinch chance is valuable for controlling the turn. Deciding factor: momentum/flinch.
Muse Spark 1.3 usedFakeoutMirror Incineroar lead, I am faster with 80 Speed vs base 60, so my Fake Out will land first and flinch them. This wins the Fake Out war and gives free information.
- Turn 2Gemma 4 31B used
PartingshotBoth Incineroars are at -1 Attack. I have the speed advantage, and Parting Shot allows me to pivot out while further weakening the opponent, maintaining momentum.
Reasoning trace (42 words)
Both Incineroars have been Intimidated. I have the speed advantage (82 vs 60). Parting Shot allows me to pivot out while lowering the opponent's stats, maintaining momentum and preparing a better matchup for the opponent's likely switch or attack. Deciding factor: momentum.
Muse Spark 1.3 usedPartingshotWe outspeed their Incineroar with 80 vs 60 base Speed, and both are at -1 Attack so Flare Blitz is weak and bad. Parting Shot lowers them further and pivots to our good matchup.
Reasoning trace (20 words)
Evaluating Incineroar mirror turn 2 options by comparing speed, stat drops, and legal switch targets to choose the best move.
Gemma 4 31B switched toGholdengoOpposing Incineroar is heavily debuffed and Gholdengo resists its STAB moves while threatening a powerful Make It Rain.
Reasoning trace (179 words)
The opponent's Incineroar is heavily debuffed (-2 Atk, -1 SpA) and has already taken some damage. I have used Parting Shot, which means I am switching out. The legal actions provided are only switches to Gholdengo or Kingambit (wait, the prompt says "Your Incineroar used Parting Shot" in the recent turns, but the current active is still Incineroar? No, Parting Shot switches the user out). Wait, looking at the "RECENT TURNS" section: Turn 2: - Your Incineroar used Parting Shot - Opposing Incineroar: atk -1 - Opposing Incineroar: spa -1 The "YOUR ACTIVE POKÉMON" section still lists Incineroar, but Parting Shot forces a switch. The "LEGAL ACTIONS" list only switches. This means I must choose who comes in. Opponent's team: Garchomp, Gholdengo, Primarina, Dragonite, Kingambit. Opponent's active: Incineroar (very weak). Gholdengo is a great switch-in here as it resists Incineroar's STABs (Fire/Dark) and can threaten it with Make It Rain. Kingambit is also a resist, but Gholdengo's offensive pressure is higher against a weakened Incineroar. Deciding factor: Matchup. Gholdengo resists Incineroar and can potentially KO or force another switch.
- Turn 3Muse Spark 1.3 switched to
GholdengoIncineroar is at -2 Attack and Parting Shot is immune into Good as Gold, so it can't pivot or threaten Gholdengo. Switching to my own Gholdengo gives a good defensive mirror matchup.
Reasoning trace (14 words)
Evaluating Incineroar's limited options at -2 attack against Gholdengo and selecting the optimal switch.
Gemma 4 31B usedNastyplotOpposing Incineroar is heavily debuffed (-2 Atk, -1 SpA) and cannot threaten Gholdengo. Nasty Plot is a safe play to boost Gholdengo's power while the opponent is unable to deal significant damage.
Reasoning trace (87 words)
The opponent's Incineroar has -2 Attack and -1 Special Attack. Gholdengo is active and has a huge special attack stat. Incineroar is slow and cannot deal significant damage with its current debuffs. Nasty Plot is a safe way to boost Gholdengo's power further, but Shadow Ball or Make It Rain would deal significant damage. However, Incineroar likely wants to Parting Shot again or switch. Since Incineroar is heavily debuffed, Nasty Plot is a very safe play to set up. Deciding factor: bad matchup for Incineroar (heavily debuffed).
- Turn 4Gemma 4 31B used
ShadowballMuse Spark 1.3 switched toIncineroarOpponent is +2 and likely KOs my Gholdengo first, so I can't stay in this mirror. Incineroar resists both Steel and Ghost and threatens with Parting Shot pressure.
- Turn 5Gemma 4 31B used
ShadowballOpposing Incineroar has -1 Special Defense and is at 60% HP. Gholdengo has +2 Special Attack, making Shadow Ball a likely knockout.
Reasoning trace (88 words)
The opponent's Incineroar is at 60% HP and has a -1 Special Defense boost. My Gholdengo has +2 Special Attack. Shadow Ball is neutral, but Make It Rain is super effective against nothing here (Incineroar is Fire/Dark). Wait, Make It Rain is Steel, Incineroar is Fire/Dark, so it's resisted. Shadow Ball is the better attacking move. However, Incineroar likely wants to use Parting Shot again to lower Gholdengo's stats. Shadow Ball should deal massive damage given the +2 SPA and -1 SPD on Incineroar. Deciding factor: likely knockout.
Muse Spark 1.3 switched toPrimarinaIncineroar at 60% with -1 SpD cannot survive another +2 Life Orb hit, so staying in is a likely knockout. Primarina has the best special bulk to take a boosted hit.
Reasoning trace (28 words)
Evaluating damage and switch options to determine the best move against a boosted opposing Gholdengo.Comparing Primarina versus own Gholdengo for bulk and damage tradeoffs against the boosted opponent.
Muse Spark 1.3 switched toIncineroarOpponent Gholdengo is at +2 SpA and spamming Shadow Ball. My Gholdengo is weak to Ghost, while Incineroar resists Ghost with Dark typing.
Reasoning trace (16 words)
Evaluating legal switch options between Gholdengo and Incineroar against a boosted opponent Gholdengo under team constraints.
- Turn 6Gemma 4 31B used
ShadowballGholdengo is at +2 Special Attack, making Shadow Ball extremely powerful. Incineroar is at 60% HP and cannot resist Ghost-type moves, making a knockout or severe damage highly likely.
Reasoning trace (70 words)
Opposing Incineroar is at 60% HP. My Gholdengo is +2 SpA. Shadow Ball is neutral, Make It Rain is resisted. Incineroar likely has Flare Blitz or Knock Off. Shadow Ball should deal significant damage, but Incineroar often uses Parting Shot to pivot. However, Gholdengo is a strong offensive threat here. Deciding factor: likely knockout. Shadow Ball at +2 SpA should put Incineroar in range of a KO or severe damage.
Muse Spark 1.3 usedFlareblitzParting Shot and Taunt fail into Good as Gold, and Fake Out can't hit Ghost, so Flare Blitz is the only viable play and should KO the weakened +2 Gholdengo.
Reasoning trace (17 words)
Evaluating damage calculations and move options to choose the safest play for Incineroar against a boosted Gholdengo.
Muse Spark 1.3 switched toGholdengoIncineroar is fainted and only Gholdengo remains from our chosen three. Opposing Gholdengo is boosted at +2 and low on HP from Life Orb. We must send Gholdengo to continue the mirror matchup.
- Turn 7Gemma 4 31B used
MakeitrainThe deciding factor is speed and power. My Gholdengo has +2 Special Attack and is faster than the opponent's Gholdengo, so Make It Rain should deal massive damage.
Reasoning trace (45 words)
The deciding factor is speed and power. My Gholdengo has +2 Special Attack and is faster than the opponent's Gholdengo (106 vs 84 speed). Make It Rain is a high-BP Steel move that should deal massive damage to the opposing Gholdengo. <decision> MOVE: makeitrain </decision>
Muse Spark 1.3 usedShadowballWe outspeed opposing Gholdengo and Shadow Ball is super effective against Ghost, so we should KO the +2 Life Orb Gholdengo before it moves.
Reasoning trace (17 words)
Calculating speed and type matchups to determine optimal move choice between Shadow Ball and Make It Rain.
Gemma 4 31B switched toIncineroarOpposing Gholdengo is a special attacker. Incineroar resists Shadow Ball and can threaten a knockout with Flare Blitz, while providing pivoting utility.
Reasoning trace (275 words)
The opponent has a Gholdengo active. My Gholdengo just fainted. I need to bring in a counter. Opponent's Gholdengo is likely to use Shadow Ball or Make It Rain. My options are Incineroar and Kingambit. Incineroar resists Shadow Ball and can threaten Gholdengo with Flare Blitz (though Gholdengo is Steel/Ghost, Flare Blitz is super effective). Kingambit resists Shadow Ball and can hit Gholdengo with Kowtow Cleave or Sucker Punch. However, Kingambit is also Steel/Dark, meaning it's neutral to Shadow Ball but resists it? No, Ghost is neutral to Dark, and Steel is weak to Ghost? No, Steel resists Ghost? No, Steel is neutral to Ghost. Dark resists Ghost. So Kingambit (Steel/Dark) resists Ghost. Wait, Gholdengo is Steel/Ghost. Ghost moves: Steel (neutral), Ghost (neutral). Dark moves: Steel (neutral), Ghost (neutral). Wait, Ghost is resisted by Dark. So Kingambit resists Shadow Ball. Incineroar (Fire/Dark) also resists Shadow Ball. Incineroar has Intimidate, but Gholdengo is a special attacker. Kingambit has Supreme Overlord and high attack. Between the two, Incineroar provides better utility (Parting Shot, Will-O-Wisp) and a strong STAB Flare Blitz. Kingambit is a late-game cleaner. Since I have Garchomp, Palafin, and Annihilape on the bench (wait, the legal actions only show Incineroar and Kingambit? Let me check the legal actions again). LEGAL ACTIONS: 1. SWITCH: incineroar 2. SWITCH: kingambit Wait, why are only two options listed? The prompt says "YOUR BENCH" includes Incineroar, Kingambit, Palafin, Garchomp, and Annihilape. But the legal actions only list Incineroar and Kingambit. I must choose from the legal actions. Incineroar is a safer switch-in to handle Gholdengo and pivot. Deciding factor: Matchup. Incineroar resists Shadow Ball and threatens Gholdengo with Flare Blitz.
- Turn 8Gemma 4 31B used
FlareblitzGholdengo is weak to Fire and Incineroar has Flare Blitz. While Gholdengo is slightly faster, Flare Blitz is the most powerful option to secure a knockout or heavy damage.
Reasoning trace (84 words)
The opponent has Gholdengo active. My active Pokémon is Incineroar. Gholdengo is Steel/Ghost, making it weak to Fire. Incineroar has Flare Blitz, which is a strong Fire-type move. Gholdengo's speed is 84, while Incineroar's is 82. Gholdengo is slightly faster. However, Flare Blitz is likely to deal massive damage or a knockout. Fake Out is Normal-type and will not hit Gholdengo (Ghost immunity). Parting Shot is useful for pivoting, but Flare Blitz is the immediate offensive threat. Deciding factor: Likely knockout with Flare Blitz.
Muse Spark 1.3 usedProtectOpposing Incineroar just switched in and likely goes for Fake Out, so Protect scouts safely and wastes it.
Reasoning trace (12 words)
Evaluating Gholdengo's move choice against Incineroar by comparing speed and type effectiveness.
- Turn 9Gemma 4 31B used
FlareblitzGholdengo is weak to Fire and just used Protect, meaning it is now open to attack. Flare Blitz is the strongest option to secure a knockout.
Reasoning trace (32 words)
The opponent's Gholdengo just used Protect. Incineroar is active. Gholdengo is weak to Fire. Flare Blitz is a strong STAB move that can deal massive damage to Gholdengo. Deciding factor: likely knockout.
Muse Spark 1.3 usedProtectGholdengo is weak to Flare Blitz and both attacks are resisted by Incineroar, so this is a bad matchup with no switch available. Protect scouts for Flare Blitz or a switch.
Reasoning trace (12 words)
Evaluating Gholdengo versus Incineroar type matchups and move options under no-switch constraints.
- Turn 10Gemma 4 31B used
FlareblitzOpposing Gholdengo is at 24% HP and has already used Protect twice. Flare Blitz is super effective and will secure the knockout.
Reasoning trace (39 words)
Opposing Gholdengo is at 24% HP and has used Protect twice in a row. It is highly unlikely to use Protect a third time. Flare Blitz is super effective and will easily secure the knockout. Deciding factor: likely knockout.
Muse Spark 1.3 usedMakeitrainGholdengo is low and weak to Flare Blitz, and Protect has been used twice so it will likely fail. Must attack before fainting.
Reasoning trace (14 words)
Evaluating legal battle actions and damage calculations for Gholdengo against Incineroar with low HP.