Matches · 2026-10-09 · rules version c2
DeepSeek V4.1 Flash vs Chimps at the Zoo
DeepSeek V4.1 Flash won in 8 turns · 2 min wall clock · 23,024 tokens · $0.005
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Decisions
- Team previewDeepSeek V4.1 Flash brought
Glimmora,gholdengo,kingambitGlimmora is the best lead to set hazards and Toxic Debris pressure. Gholdengo and Kingambit form a strong offensive core that handles the mirror, with Gholdengo checking Glimmora and Kingambit threatening Gholdengo and Annihilape.
Reasoning trace (715 words)
We need choose bring 3. Need decide team preview. Opponent same species mirror. We need pick strong 3. Our team has Glimmora, Dragonite, Gholdengo, Kingambit, Garganacl, Annihilape. Opponent same base stats but likely same sets? We need best bring. Format bring 6 pick 3. Need lead. Consider hazards: Glimmora with focus sash, toxic debris, stealth rock/spikes. Good lead. Dragonite multiscale DD. Gholdengo special. Kingambit sucker punch. Garganacl salt cure. Annihilape bulk up. Opponent likely similar. We need choose 3 that handle mirror. Gholdengo good vs Glimmora? Make it rain. Kingambit strong. Dragonite with multiscale and extremespeed. I think bring Glimmora lead to set hazards, Gholdengo, Kingambit? Or Dragonite? Need consider opponent's likely bring. Since both same, maybe they bring Glimmora, Dragonite, Gholdengo. Our Kingambit can beat Gholdengo with sucker punch? Gholdengo faster? Kingambit slow, sucker punch works if Gholdengo attacks. But Gholdengo can nasty plot. Kingambit with blackglasses and supreme overlord. Glimmora lead: can set stealth rock, then maybe mortal spin. Opponent Glimmora also. Speed tie? Our Glimmora stats SPE 151, opponent base speed 86 -> at level 50 with 252 EVs? Our stats show 151 speed, likely max speed. Opponent base stats only, but likely same. Speed tie. Focus sash ensures survive. Toxic debris sets toxic spikes if hit by physical. Maybe bring Dragonite as lead? Multiscale + DD can sweep. But opponent Glimmora can mortal spin? Dragonite can earthquake. I think best bring: Glimmora, Gholdengo, Kingambit. Lead Glimmora to set hazards. Gholdengo blocks rapid spin? Actually Gholdengo ability Good as Gold blocks status moves, not rapid spin. Mortal spin is damaging. Gholdengo can handle Glimmora with make it rain? Glimmora Rock/Poison, Steel move super effective? Rock weak to Steel? Rock is weak to Steel? Rock takes neutral from Steel? Actually Rock is weak to Steel? No, Rock is weak to Water, Grass, Fighting, Ground, Steel? Wait type chart: Rock is weak to Water, Grass, Fighting, Ground, Steel. Yes Rock weak to Steel. So Gholdengo make it rain hits Glimmora super effective. Also Gholdengo immune to poison. Good. Kingambit handles Gholdengo? Dark/Ghost: Ghost immune? Kingambit Dark/Steel, Ghost moves neutral? Actually Dark resists Ghost? Dark is immune to Psychic, resists Ghost and Dark. So Kingambit takes neutral from Shadow Ball? Dark resists Ghost, so 0.5x. Kingambit can sucker punch Gholdengo. But Gholdengo can make it rain, Steel vs Dark/Steel: Steel resists Steel? Steel resists Steel, so 0.5x. Kingambit can set up swords dance. Dragonite might be better than Kingambit? Dragonite can DD and extremespeed. But opponent Gholdengo can make it rain, Dragonite takes neutral? Dragon/Flying: Steel neutral? Actually Steel vs Dragon: neutral? Steel vs Flying: neutral? So neutral. Dragonite can earthquake Gholdengo? Ground vs Steel: super effective? Ground vs Steel: 2x. So Dragonite earthquake hits Gholdengo super effective. But Gholdengo faster? Gholdengo speed 149, Dragonite 132. Gholdengo can make it rain first, but Dragonite multiscale halves damage. Then Dragonite can earthquake. Maybe bring Glimmora, Dragonite, Gholdengo. Lead Glimmora. But Kingambit is strong with sucker punch. However opponent may have Annihilape with defiant, which punishes defog? Not relevant. I think standard strong core: Glimmora lead, Gholdengo, Kingambit. But Dragonite provides priority and ground coverage. Let's think about opponent's likely bring. They see our team. They might bring Glimmora, Gholdengo, Kingambit. If we bring Glimmora, Dragonite, Gholdengo, we have no dark resist? Gholdengo resists? Gholdengo Steel/Ghost: Dark neutral? Ghost weak to Dark? Ghost is weak to Dark, Steel resists Dark? Actually Steel resists Dark, so neutral. Kingambit would be problem. Dragonite can handle Kingambit? Dragonite with earthquake? Ground vs Steel: 2x, but Kingambit is Dark/Steel, Ground 2x. Dragonite can extremespeed. But Kingambit sucker punch hits Dragonite? Dark vs Dragon: neutral? Dark vs Flying: neutral. So neutral. Maybe bring Kingambit to counter Gholdengo and Annihilape? Kingambit sucker punch hits Annihilape? Ghost weak to Dark? Annihilape Fighting/Ghost: Dark vs Ghost 2x, Dark vs Fighting 0.5x? Actually Dark vs Fighting: 0.5x. So neutral. Kingambit can handle. I think best bring: Glimmora, Gholdengo, Kingambit. Lead Glimmora. This is a solid hazard lead + two strong attackers. But wait, our Glimmora has focus sash and toxic debris. If opponent leads Glimmora, speed tie. We can set stealth rock. Then they might set stealth rock. Then we can mortal spin to remove hazards? Mortal spin removes hazards from our side? Actually Mortal Spin:
- Turn 1Chimps at the Zoo used
RagefistDeepSeek V4.1 Flash usedStealthrockGlimmora is a dedicated hazard lead with Focus Sash, and Annihilape can't OHKO through the sash. Setting Stealth Rock immediately pressures the opponent's whole team before Glimmora goes down.
Reasoning trace (138 words)
Glimmora vs Annihilape. Annihilape likely has Drain Punch/Bulk Up/Rage Fist. Glimmora is faster (151 vs 110). Earth Power hits Annihilape neutrally (Ground vs Fighting/Ghost - Ground is neutral vs both). Actually Ground vs Fighting = neutral, vs Ghost = neutral. So Earth Power is neutral. Glimmora's role is hazard lead. Focus Sash means it survives one hit. Best to set Stealth Rock turn 1. But Annihilape could Taunt. Hmm. Actually Annihilape commonly runs Bulk Up, Drain Punch, Rage Fist, Taunt. If it Taunts, hazards fail. But we don't know its moveset. Glimmora with Focus Sash - setting hazards is the standard lead play. Stealth Rock is priority. Let me set Stealth Rock. Actually, could also consider Mortal Spin to poison and remove... no hazards to remove. Earth Power does decent damage but Annihilape bulky. Standard: set Stealth Rock.
- Turn 2Chimps at the Zoo switched to
GholdengoDeepSeek V4.1 Flash switched toKingambitGlimmora's Focus Sash is already broken (68% HP), so it can't survive another boosted Rage Fist. Gholdengo is weak to Ghost (2x from Rage Fist), so switching there is bad. Kingambit resists nothing here but Sucker Punch gives priority and Dark hits Ghost neutrally while threatening big damage; better to preserve Glimmora and pivot to Kingambit.
Reasoning trace (758 words)
Glimmora is at 68% with Focus Sash still intact presumably. Annihilape used Rage Fist turn 1, now BP 100. Glimmora is faster (151 vs 90). Earth Power hits Annihilape neutrally (Ground vs Fighting/Ghost - Ground is neutral vs both). Actually Ground vs Ghost: Ghost is immune? No, Ground doesn't affect Ghost... wait, Ground-type moves can't hit Ghost? No, Ground is not immune to Ghost. Ghost is immune to Normal and Fighting. Ground hits Ghost neutrally. Ground vs Fighting neutral. So Earth Power is neutral. Rage Fist from Annihilape: Ghost-type, hits Glimmora neutrally (Rock/Poison - Ghost neutral). BP 100 now. Glimmora has Focus Sash so survives one hit. But we already took damage turn 1, so Focus Sash is broken? Focus Sash only works at full HP. Glimmora is at 68%, so sash is useless now. Glimmora can't KO Annihilape with Earth Power. Best to switch out to a better matchup. Annihilape is Fighting/Ghost. Gholdengo is Ghost/Steel - immune to Fighting, but Rage Fist is Ghost which hits Gholdengo neutrally... actually Ghost vs Steel neutral, Ghost vs Ghost neutral. Gholdengo resists? No. Gholdengo takes neutral from Rage Fist. Kingambit is Dark/Steel - immune to Ghost? No, Dark is immune to Psychic, not Ghost. Ghost hits Dark neutrally... actually Ghost vs Dark is neutral. Ghost vs Steel neutral. Hmm. Actually Annihilape's Rage Fist is Ghost. Kingambit Dark/Steel takes neutral. But Kingambit has Sucker Punch which is Dark - hits Ghost super effectively? Dark vs Ghost is super effective. Yes! Kingambit's Sucker Punch would be SE. But Annihilape is faster (90 vs 70). Sucker Punch has priority though, so it goes first if Annihilape attacks. Actually, better to switch to Gholdengo? Gholdengo is immune to Fighting but Rage Fist is Ghost. Gholdengo's Shadow Ball is SE vs Ghost. Hmm, but switching gives Annihilape a free turn to boost Rage Fist more. Let me think about what's best. Glimmora's role is hazard setter. We already set Stealth Rock and Toxic Spikes. Glimmora at 68% will likely die to Rage Fist (BP 100 Ghost vs Rock/Poison). Let's estimate: Annihilape ATK 115 base, Rage Fist 100 BP. Glimmora 160 HP, 110 DEF. Probably does ~50-60%. So Glimmora survives one more hit maybe. Actually we should switch to preserve Glimmora or set more hazards. But Annihilape will keep boosting Rage Fist each hit taken. Best play: switch to Kingambit who can threaten with Sucker Punch (Dark SE vs Ghost). But Annihilape is faster and Sucker Punch only works if target attacks. Annihilape will attack with Rage Fist, so Sucker Punch works. Actually wait - Kingambit's Sucker Punch vs Annihilape: Dark vs Fighting/Ghost. Dark vs Fighting is not very effective (0.5x), Dark vs Ghost is super effective (2x). Net: 1x neutral. Hmm. Kowtow Cleave same typing. Iron Head Steel vs Fighting/Ghost: Steel vs Fighting neutral, Steel vs Ghost neutral = 1x. So Kingambit doesn't hit Annihilape super effectively. Gholdengo Shadow Ball: Ghost vs Fighting/Ghost = Ghost vs Fighting neutral, Ghost vs Ghost SE = 2x? No, Ghost vs Ghost is 2x. Ghost vs Fighting is 1x. Net 2x? Actually dual type multipliers: Ghost vs Fighting = 1x, Ghost vs Ghost = 2x, so total 2x. Yes SE. Gholdengo Make It Rain Steel vs Fighting/Ghost: Steel vs Fighting 1x, Steel vs Ghost 1x = 1x. So Gholdengo's Shadow Ball is the SE option. But Gholdengo is slower than Annihilape? Gholdengo SPE 149 vs Annihilape 90. Gholdengo is faster! So switch to Gholdengo, then next turn Shadow Ball. But switching means Annihilape gets a free hit this turn. Alternatively, stay in and Earth Power. Earth Power Ground vs Fighting/Ghost: Ground vs Fighting 1x, Ground vs Ghost 1x = 1x neutral. Not great. Hmm, actually the best play might be to switch to Gholdengo to get the better matchup. Gholdengo resists... nothing relevant here. But Gholdengo is faster and can Shadow Ball. Actually, let me reconsider. Glimmora at 68% - if we stay, Annihilape Rage Fist will do significant damage. Glimmora might die. Then we lose our hazard setter but hazards are already up. The safest competitive play: switch to Gholdengo to preserve Glimmora and get a favorable matchup. Gholdengo outspeeds and threatens Shadow Ball. Actually, wait - Annihilape could use Rage Fist which is boosted. If we switch to Gholdengo, Gholdengo takes a Rage Fist. Ghost vs Steel/Ghost: Ghost vs Steel 1x, Ghost vs Ghost 2x = 2x. Ouch, Gholdengo takes SE damage from Rage Fist! Hmm. So Gholdengo is weak to Rage Fist. Bad switch. Kingambit: Ghost vs Dark/Steel: Ghost vs Dark 1x, Ghost vs Steel 1
- Turn 3Chimps at the Zoo switched to
AnnihilapeDeepSeek V4.1 Flash usedKowtowcleaveGholdengo is faster but Kingambit's Dark moves are super effective against its Ghost typing. Sucker Punch fails if Gholdengo uses Nasty Plot or Recover, so Kowtow Cleave is the safe, strong option to deal heavy damage now.
Reasoning trace (133 words)
Gholdengo is faster (84 base vs 70), and it can hit Kingambit hard with Focus Blast or Shadow Ball? Actually Gholdengo commonly carries Make It Rain, Shadow Ball, Nasty Plot, Recover. Kingambit's Sucker Punch works only if Gholdengo attacks. Gholdengo is faster and can Recover or Nasty Plot to bait. But Kingambit resists Steel and is immune... no, Kingambit takes neutral from Shadow Ball, resists Make It Rain. Kowtow Cleave is safe and strong. Sucker Punch risky if they Nasty Plot. Actually Sucker Punch is the best here since Gholdengo will likely attack — but if it Nasty Plots, Sucker fails. Better to use Kowtow Cleave which always hits and does good damage. Dark is super effective vs Ghost. Kowtow Cleave vs Ghost-type is super effective. That should KO or heavily damage Gholdengo.
- Turn 4Chimps at the Zoo used
DrainpunchDeepSeek V4.1 Flash usedKowtowcleaveAnnihilape is at 49% HP and poisoned, while Kingambit is slower. Sucker Punch risks failing if Annihilape uses Bulk Up or Taunt, so the reliable Kowtow Cleave (boosted by Blackglasses and Supreme Overlord) should secure the KO.
Reasoning trace (99 words)
Annihilape at 49% HP, poisoned. Kingambit is slower (70 vs 90). Sucker Punch only works if Annihilape attacks. Annihilape likely uses Drain Punch or Rage Fist. Kowtow Cleave is safe and should KO given Annihilape is weakened. Actually Annihilape is Fighting/Ghost, Dark is neutral. Kowtow Cleave 85 BP with Blackglasses and Supreme Overlord boost should KO 49% HP. But Sucker Punch would go first if it attacks. However Annihilape might use Bulk Up or Taunt. Kowtow Cleave is reliable. Let me pick Kowtow Cleave. Actually, Annihilape could Drain Punch to heal. Kowtow Cleave should still KO. Go with kowtowcleave.
DeepSeek V4.1 Flash switched toGholdengoKingambit fainted, so I must switch. Gholdengo is immune to Annihilape's Drain Punch and only takes neutral from Rage Fist, while Glimmora is at 68% and less reliable defensively.
Reasoning trace (260 words)
We need answer only. Need decide switch. We have active kingambit fainted, must switch. Legal: gholdengo or glimmora. Opponent Annihilape PSN at 84%, likely Rage Fist boosted? Our bench: Gholdengo immune to Fighting, resists Ghost? Steel/Ghost: Fighting immune, Ghost neutral? Annihilape has Ghost/Fighting moves. Gholdengo can handle? Glimmora Rock/Poison weak to Fighting? Rock weak Fighting, Poison neutral? Actually Rock weak Fighting, so bad. Gholdengo is better: immune to Drain Punch, takes Rage Fist neutral? Ghost vs Steel neutral? Ghost vs Ghost super? Gholdengo Ghost type, Rage Fist Ghost hits Ghost super effective? Wait Ghost vs Ghost is super effective. But Annihilape's Rage Fist is Ghost-type, Gholdengo is Ghost/Steel: Ghost is super effective on Ghost, Steel resists Ghost? Steel resists Ghost, so neutral overall? In Gen 6+, Steel resists Ghost. Ghost vs Ghost 2x, Steel resist 0.5 => 1x. Fighting immune. So Gholdengo good. Glimmora weak to Fighting? Rock weak Fighting, Poison resists Fighting? Poison resists Fighting, Rock weak, net neutral? Actually Rock weak to Fighting 2x, Poison resists 0.5 => 1x. But Glimmora low HP and Annihilape likely faster? Annihilape speed 90 base, Glimmora 151 speed stat? Wait stats given are actual at level 50? Glimmora SPE 151, Annihilape base speed 90 but actual? Opponent base stats only. Our Glimmora speed 151 likely faster. But Gholdengo speed 149. Both faster? Annihilape base 90, likely actual ~110? Our Gholdengo 149. Gholdengo can threaten Make It Rain or Shadow Ball. But Annihilape has Ghost move. Gholdengo immune to Drain Punch, neutral Rage Fist. Best switch Gholdengo. Need output exactly one action line.
- Turn 5Chimps at the Zoo used
DrainpunchDeepSeek V4.1 Flash usedShadowballGholdengo outspeeds Annihilape (149 vs 90) and Shadow Ball is super effective against its Ghost typing, threatening a knockout or forcing it out. Annihilape's Drain Punch is super effective on my Steel typing, so I want to hit hard first rather than set up.
Reasoning trace (80 words)
Gholdengo vs Annihilape. Annihilape is Fighting/Ghost, Gholdengo is Steel/Ghost. Annihilape's Drain Punch is super effective against Steel. Gholdengo's Shadow Ball is super effective against Ghost. Gholdengo is faster (149 vs 90). Shadow Ball should do significant damage. Annihilape at 84% with poison. Shadow Ball likely 2HKOs or threatens. Make It Rain is Steel, not very effective against Fighting? Steel vs Fighting is neutral actually. Steel vs Ghost neutral. Shadow Ball is super effective (Ghost vs Ghost 2x). Go Shadow Ball.
Chimps at the Zoo switched toGlimmora - Turn 6Chimps at the Zoo used
StealthrockDeepSeek V4.1 Flash usedMakeitrainGholdengo outspeeds Glimmora (149 vs 86) and Make It Rain is super effective against its Rock typing, likely a knockout or near it. No reason to set up or switch when I can remove their hazard setter immediately.
Reasoning trace (54 words)
Gholdengo is faster (149 vs 86) and Glimmora is weak to Steel? Glimmora is Rock/Poison, Steel is super effective vs Rock. Make It Rain should hit hard. But Glimmora likely has Focus Sash. Still, best to attack. Shadow Ball is neutral. Make It Rain is super effective on Rock. Go for Make It Rain.
Chimps at the Zoo switched toGholdengo - Turn 7Chimps at the Zoo used
RecoverDeepSeek V4.1 Flash usedNastyplotOpposing Gholdengo is slower, and my -2 SpA makes Shadow Ball/Make It Rain weak. Nasty Plot resets the drop to neutral and threatens a sweep next turn; they can't likely OHKO me from full HP.
Reasoning trace (248 words)
We're at -2 SpA Gholdengo vs opposing Gholdengo. Opposing Gholdengo likely has Shadow Ball/Make It Rain. We're faster (149 vs 84 base... wait base stats shown are 84 speed, but our Gholdengo has 149 speed stat). Actually our speed stat 149 vs their base 84 — we're much faster. At -2 SpA, Shadow Ball won't do much. Nasty Plot to reset? But we're at -2, Nasty Plot gives +2, net 0. That's fine but they attack us. Opposing Gholdengo is Steel/Ghost, immune to... our Shadow Ball is super effective? No, Ghost vs Ghost is super effective. Shadow Ball at -2 still does decent damage. But they might have their own Shadow Ball. Actually, best play: Nasty Plot to get back to neutral and threaten. But they could attack. Alternatively Make It Rain at -2 is weak. Hmm, opposing Gholdengo at 87% with Stealth Rock. We're faster. Shadow Ball at -2 SpA: 185 SpA * 0.5 = 92.5 effective. Still decent vs their 91 SpD. Probably 2HKO or 3HKO. Nasty Plot brings us to 0, then next turn we can hit hard. But they get a free hit. Actually, since we're faster and they're at 87%, maybe just attack. But -2 makes it weak. Let me think: Nasty Plot is probably best to restore offensive presence. They can't OHKO us likely. Then we threaten. Actually, opposing Gholdengo could Nasty Plot too. If we Nasty Plot and they Nasty Plot, we're even. I'll go Nasty Plot to reset the drop.
- Turn 8Chimps at the Zoo used
NastyplotDeepSeek V4.1 Flash usedShadowballGholdengo is at +2 SpA and faster than the opposing Gholdengo. Shadow Ball is super effective against Ghost and should knock it out before it can Recover, while Make It Rain is resisted by Steel.
Reasoning trace (330 words)
We need answer. Need decide best action. Need analyze state. We are Gholdengo +2 SpA from Nasty Plot? Turn 7 used Nasty Plot, got spa +2. Opposing Gholdengo used Recover to full. We have +2 SpA. Opposing Gholdengo likely slower? Our Gholdengo speed 149 vs base 84? Opponent Gholdengo base stats HP87 etc maybe level 50? Our speed 149, opponent likely slower. We can attack. Make It Rain Steel vs Steel/Ghost: Steel is not very effective? Steel vs Steel 0.5, vs Ghost? Steel vs Ghost neutral? Actually Steel attacks: vs Steel 0.5, vs Ghost 1? Combined 0.5. Shadow Ball Ghost vs Steel/Ghost: Ghost vs Steel 0.5? Ghost vs Ghost 2? Wait type chart: Ghost offensive: super effective vs Ghost and Psychic; not very effective vs Dark; Steel resists Ghost? Steel resists Ghost? In Gen 6+, Steel resists Ghost? Yes Steel resists Ghost and Dark? Actually Steel resists Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy? Let's recall: Steel defensive: resists Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy. It does NOT resist Ghost or Dark? Wait Ghost was resisted by Steel in Gen 2-5? In Gen 6, Steel no longer resists Ghost and Dark. Yes Steel lost resistance to Ghost and Dark. So Ghost vs Steel/Ghost: vs Steel neutral, vs Ghost super effective = 2x. Shadow Ball is super effective. Make It Rain: Steel vs Steel 0.5, vs Ghost neutral = 0.5. So Shadow Ball better. With +2 SpA, Shadow Ball likely KOs opposing Gholdengo? Opponent Gholdengo HP 87 base, likely 100% maybe 157 HP? Our SpA 185*2? +2 = 370? Shadow Ball 80 BP STAB 1.5, super effective 2 = 240 effective. Should KO. Opponent may have Recover but slower. We should use Shadow Ball. Need ensure not Make It Rain due stat drop and resisted. Shadow Ball likely KO. Decision MOVE: shadowball. Need thought 2-4 sentences. Mention +2 SpA, Shadow Ball super effective on Ghost, opponent slower, likely KO. Final with decision block exactly.