Matches · 2026-10-09 · rules version c2
Gemma 4 31B vs GPT-6 Luna Decisions
GPT-6 Luna Decisions won in 10 turns · 2 min wall clock · 56,036 tokens · $0.003
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Decisions
- Team previewGPT-6 Luna Decisions brought
Garchomp,rotomwash,gholdengoLead: 45% BRING: garchomp, 27% BRING: ninetalesalola, 15% BRING: rotomwash Pick 2: 73% BRING: rotomwash, 10% BRING: ninetalesalola, 8% BRING: gholdengo Pick 3: 91% BRING: gholdengo, 5% BRING: ninetalesalola, 3% BRING: scizor
Gemma 4 31B broughtIncineroar,gholdengo,palafinThe opponent has a balanced team with strong threats like Garchomp and Alolan Ninetales. Incineroar provides essential utility and Intimidate, Gholdengo offers powerful special coverage, and Palafin provides immense physical pressure.
Reasoning trace (65 words)
The opponent's team consists of Garchomp, Rotom-Wash, Scizor, Incineroar, Gholdengo, and Alolan Ninetales. I need a strong core to handle these threats. Incineroar is essential for Intimidate and pivoting. Gholdengo provides strong special offense and resists many of their moves. Palafin is a massive physical threat that can pressure almost everything once in Hero form. Deciding factor: Team synergy and coverage against the opponent's core.
- Turn 1GPT-6 Luna Decisions used
Earthquake96% MOVE: earthquake, 3% SWITCH: rotomwash, 1% MOVE: stoneedge
Gemma 4 31B usedFakeout - Turn 2GPT-6 Luna Decisions used
Earthquake100% MOVE: earthquake, 0% MOVE: stoneedge, 0% MOVE: swordsdance
Gemma 4 31B usedPartingshotGarchomp is a huge threat to Incineroar and likely to use Earthquake. Parting Shot allows me to pivot to a safer teammate while further reducing Garchomp's Attack.
Reasoning trace (50 words)
The opponent's Garchomp is at -1 Attack due to Intimidate. Incineroar is a poor matchup for Garchomp (weak to Ground), and Garchomp is likely to use Earthquake. Parting Shot allows me to pivot to a better counter while further lowering Garchomp's Attack. Deciding factor: bad matchup to switch out of.
Gemma 4 31B switched toGholdengoIncineroar is low on HP and cannot survive another Earthquake. Gholdengo is immune to Earthquake and provides a safe switch-in to maintain momentum.
Reasoning trace (47 words)
The opponent's Garchomp is at -2 Attack and -1 Special Attack. Incineroar is low on HP and cannot take another Earthquake. Gholdengo is immune to Earthquake and can threaten Garchomp with damage or setup. Palafin is weak to Earthquake. Deciding factor: bad matchup to switch out of.
- Turn 3GPT-6 Luna Decisions used
Earthquake79% MOVE: earthquake, 16% SWITCH: rotomwash, 3% SWITCH: gholdengo
Gemma 4 31B usedShadowballGarchomp is at -2 Attack and slower than Gholdengo. Shadow Ball will deal significant damage without risk of a strong counter-attack.
Reasoning trace (46 words)
Opposing Garchomp is at -2 Attack and -1 Special Attack. Gholdengo is faster (106 vs 102). Shadow Ball is the best attacking move here as Garchomp is not resistant to Ghost. Deciding factor: speed and a likely knockout (or heavy damage) given Garchomp's severe attack debuffs.
- Turn 4GPT-6 Luna Decisions used
Earthquake93% MOVE: earthquake, 4% SWITCH: rotomwash, 1% MOVE: stoneedge
Gemma 4 31B usedShadowballGholdengo is faster than Garchomp and can easily secure the knockout with Shadow Ball or Make It Rain, especially since Garchomp is at 19% HP.
Reasoning trace (36 words)
Opposing Garchomp is at 19% HP and has -2 Attack. Gholdengo is at 34.5% HP. Gholdengo is faster (106 vs 102). Shadow Ball or Make It Rain will easily secure the knockout. Deciding factor: likely knockout.
Gemma 4 31B switched toPalafinOpposing Garchomp is at 19% HP and has -2 Attack. Palafin is faster and can easily finish it off with Jet Punch.
Reasoning trace (33 words)
Opposing Garchomp is at 19% HP and has -2 Attack. Palafin is faster (122 vs 102) and can easily finish it off with Jet Punch or any other attack. Deciding factor: likely knockout.
- Turn 5GPT-6 Luna Decisions switched to
Rotom88% SWITCH: rotomwash, 8% MOVE: earthquake, 1% MOVE: stoneedge
Gemma 4 31B usedJetpunchOpposing Garchomp is at 19% HP and has -2 Attack. Jet Punch is a priority move that will easily secure the knockout.
Reasoning trace (35 words)
Opposing Garchomp is at 19% HP and has -2 Attack. Palafin is at 100% HP. Jet Punch is a priority move and should easily secure the knockout given Garchomp's low health. Deciding factor: likely knockout.
- Turn 6GPT-6 Luna Decisions used
Voltswitch96% MOVE: voltswitch, 4% MOVE: hydropump, 0% MOVE: willowisp
Gemma 4 31B usedFlipturnPalafin is in a bad matchup against Rotom-Wash, as Rotom resists Water moves. Flipturn allows me to deal some damage and pivot to a more effective teammate.
Reasoning trace (46 words)
Palafin is facing Rotom-Wash. Rotom-Wash resists Water moves and is immune to Ground (Levitate), making Palafin's Water moves weak. Flipturn allows for a pivot to a better matchup, like Incineroar or Garchomp (though Rotom resists Ground/Water, it's a bad matchup for Palafin). Deciding factor: bad matchup.
Gemma 4 31B switched toIncineroarPalafin is in a bad matchup against Rotom-Wash and has already used Flip Turn to pivot. Switching to Incineroar provides a defensive pivot and Intimidate support.
Reasoning trace (53 words)
The opponent has Rotom-Wash active. Palafin just used Flip Turn, which means it's switching out. The only legal action provided is to switch to Incineroar. Incineroar is a great matchup for Rotom-Wash due to its typing and Intimidate. Deciding factor: bad matchup (Palafin vs Rotom-Wash) and the only legal move is to switch.
GPT-6 Luna Decisions switched toGholdengo82% SWITCH: gholdengo, 18% SWITCH: garchomp
- Turn 7GPT-6 Luna Decisions used
Makeitrain53% MOVE: makeitrain, 40% MOVE: shadowball, 4% SWITCH: rotomwash
Gemma 4 31B usedPartingshotIncineroar is at critical HP and cannot survive a hit from Gholdengo. Parting Shot allows a safe pivot to a healthy teammate while lowering Gholdengo's stats.
Gemma 4 31B switched toPalafinOnly one legal action is available.
Reasoning trace (39 words)
The opponent's Gholdengo has a -2 Special Attack boost, making its special attacks very weak. I need to bring in a Pokémon to handle it. Palafin-Hero is the only legal action available. Deciding factor: Only one legal action available.
- Turn 8GPT-6 Luna Decisions switched to
Rotom68% SWITCH: rotomwash, 20% MOVE: shadowball, 5% MOVE: makeitrain
Gemma 4 31B usedWavecrashGholdengo's Special Attack is severely lowered (-2), and Palafin-Hero is significantly faster and stronger. Wave Crash should deal massive damage and likely secure a knockout.
Reasoning trace (51 words)
The opponent's Gholdengo has a -2 Special Attack boost, making its special attacks very weak. Palafin-Hero is much faster (122 vs 84) and has a massive attack stat (233). Wave Crash is the strongest move and should deal significant damage, likely knocking out or severely weakening Gholdengo. Deciding factor: likely knockout.
- Turn 9GPT-6 Luna Decisions used
Voltswitch80% MOVE: voltswitch, 7% MOVE: painsplit, 7% SWITCH: gholdengo
Gemma 4 31B usedJetpunchRotom-Wash is at 34% HP and Palafin-Hero is significantly faster. Jet Punch provides priority and sufficient power to secure the knockout this turn.
Reasoning trace (40 words)
Opposing Rotom-Wash is at 34% HP. Palafin-Hero is much faster (122 vs 86) and has massive attack (233). Jet Punch is a priority move and should be enough to secure the knockout given Rotom's low HP. Deciding factor: likely knockout.
GPT-6 Luna Decisions switched toGholdengo81% SWITCH: gholdengo, 19% SWITCH: garchomp
- Turn 10GPT-6 Luna Decisions used
Shadowball55% MOVE: shadowball, 40% MOVE: makeitrain, 2% MOVE: nastyplot
Gemma 4 31B usedFlipturnPalafin-Hero is at low HP and faces Gholdengo. Since switching is not listed as a separate legal action but Flip Turn is available, using Flip Turn allows for damage and a pivot to a healthier teammate.
Reasoning trace (358 words)
Palafin-Hero is at 24.2% HP and facing Gholdengo. Gholdengo is a Steel/Ghost type, meaning it is immune to Fighting-type moves (Close Combat). Palafin's Water moves (Jet Punch, Wave Crash, Flip Turn) are super effective against Steel. However, Gholdengo likely has a strong special attack and can easily KO Palafin with Make It Rain or Shadow Ball. Deciding factor: bad matchup to switch out of. Palafin is nearly fainted and cannot deal significant damage to Gholdengo before being knocked out. However, the legal actions only list moves, not switches. Wait, looking at the legal actions provided: 1. MOVE: jetpunch 2. MOVE: wavecrash 3. MOVE: closecombat 4. MOVE: flipturn Wait, the prompt says "Choose the single best action for this turn" and lists "LEGAL ACTIONS". The legal actions provided *only* list moves. This means I cannot switch. Between the moves: - Close Combat: No effect (Ghost immunity). - Wave Crash: High damage, but high recoil. Palafin is at 50/207 HP. Recoil will likely kill it. - Jet Punch: Priority, decent damage. - Flip Turn: Damage and switch, but I can't switch unless the move is used. Since I must pick a move and Palafin is doomed, Jet Punch is the safest priority move, but Flip Turn allows a pivot if it doesn't faint. However, Gholdengo is faster than Palafin? No, Palafin-Hero has 122 speed, Gholdengo has 84. Palafin moves first. Wait, if I use Flip Turn, I can bring in a counter. But Gholdengo is Steel/Ghost. Kingambit or Garchomp are better. Actually, looking at the legal actions again, there are NO switch options listed. I must choose a move. Flip Turn is the best choice to get Palafin out of there while doing some damage. Wait, let me re-read the legal actions. 1. MOVE: jetpunch 2. MOVE: wavecrash 3. MOVE: closecombat 4. MOVE: flipturn If I use Flip Turn, I switch. If I use Jet Punch, I stay. Since Palafin is at 24% HP, staying is suicide. Flip Turn is the optimal play to preserve momentum and bring in a teammate. Wait, looking at the "YOUR BENCH" section, I have Kingambit, Garchomp, and Annihilape. Flip Turn is the best move.