Matches · 2026-10-09 · rules version c2
GPT-6 Luna Decisions vs Gemma 4 31B
GPT-6 Luna Decisions won in 11 turns · 2 min wall clock · 60,037 tokens · $0.003
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Decisions
- Team previewGPT-6 Luna Decisions brought
Garchomp,rotomwash,gholdengoLead: 45% BRING: garchomp, 27% BRING: ninetalesalola, 15% BRING: rotomwash Pick 2: 73% BRING: rotomwash, 10% BRING: ninetalesalola, 8% BRING: gholdengo Pick 3: 91% BRING: gholdengo, 5% BRING: ninetalesalola, 3% BRING: scizor
Gemma 4 31B broughtIncineroar,gholdengo,palafinThe opponent's team has strong physical threats (Garchomp, Scizor) and special threats (Gholdengo, Ninetales). Incineroar provides crucial Intimidate and pivoting, Gholdengo handles Ninetales and Rotom-Wash, and Palafin provides immense pressure and priority.
Reasoning trace (62 words)
The opponent's team consists of Garchomp, Rotom-Wash, Scizor, Incineroar, Gholdengo, and Alolan Ninetales. I need a core that can handle these threats. Incineroar is essential for Intimidate and pivoting. Gholdengo provides strong special offense and resists many of their moves. Palafin is a massive physical threat and can pressure Garchomp and Incineroar. Deciding factor: Team synergy and coverage against the opponent's core.
- Turn 1GPT-6 Luna Decisions used
Earthquake97% MOVE: earthquake, 2% SWITCH: rotomwash, 1% MOVE: stoneedge
Gemma 4 31B usedFakeout - Turn 2GPT-6 Luna Decisions used
Earthquake98% MOVE: earthquake, 1% MOVE: swordsdance, 1% SWITCH: rotomwash
Gemma 4 31B usedPartingshotGarchomp is a dangerous threat to Incineroar, and Parting Shot allows me to pivot to a safer teammate while further reducing Garchomp's Attack.
Reasoning trace (42 words)
Opposing Garchomp is at -1 Attack and 88% HP. Incineroar is a poor matchup for Garchomp (weak to Ground). Parting Shot allows me to pivot to a better counter while further lowering Garchomp's Attack. Deciding factor: bad matchup to switch out of.
Gemma 4 31B switched toGholdengoGarchomp is at -2 Attack, but Incineroar is low on HP. Gholdengo is immune to Earthquake and can threaten Garchomp with strong special attacks.
Reasoning trace (59 words)
Opposing Garchomp is at -2 Attack and -1 Special Attack. Incineroar is low on HP. Garchomp is a threat, but its damage is severely neutered. Gholdengo is immune to Earthquake and can pressure Garchomp. Palafin is a strong offensive pivot. Deciding factor: matchup. Gholdengo is immune to Garchomp's primary STAB (Earthquake) and can potentially OHKO or heavily damage it.
- Turn 3GPT-6 Luna Decisions used
Earthquake93% MOVE: earthquake, 4% SWITCH: rotomwash, 2% SWITCH: gholdengo
Gemma 4 31B usedShadowballGarchomp is at -2 Attack and slower than Gholdengo. Shadow Ball will deal significant damage to Garchomp's lower Special Defense while Gholdengo is safe from a crippled Earthquake.
Reasoning trace (87 words)
Opposing Garchomp is at -2 Attack and -1 Special Attack. Gholdengo is faster (106 vs 102). Shadow Ball is the strongest neutral hit, but Garchomp's Special Defense is low. Deciding factor: Speed and Garchomp's severe Attack debuffs. Shadow Ball should deal significant damage and potentially KO or leave it in range for others. Wait, Garchomp's base speed is 102, Gholdengo's is 106 (assuming no investment, but the stats provided say 106 vs 102). Garchomp is crippled by -2 Attack. Shadow Ball is the best offensive move here.
- Turn 4GPT-6 Luna Decisions used
Earthquake86% MOVE: earthquake, 9% SWITCH: rotomwash, 3% SWITCH: gholdengo
Gemma 4 31B usedShadowballOpposing Garchomp is at 15% HP and has -2 Attack, making it unable to KO Gholdengo this turn. Shadow Ball will easily secure the knockout.
Reasoning trace (55 words)
Opposing Garchomp is at 15% HP and has -2 Attack. Gholdengo is at 40.7% HP. Garchomp's Earthquake is super effective, but with -2 Attack, it's unlikely to KO Gholdengo this turn. Shadow Ball or Make It Rain will easily secure the knockout. Shadow Ball is safer/more consistent for this specific target. Deciding factor: likely knockout.
Gemma 4 31B switched toPalafinOpposing Garchomp is at 15% HP with -2 Attack. Palafin can easily finish it off with Jet Punch or another attack, whereas Incineroar is too low on health and weak to Ground.
Reasoning trace (53 words)
The opponent's Garchomp is at 15% HP and has -2 Attack. Palafin is the best choice here to safely clean up the Garchomp with Jet Punch or a stronger move, as it resists nothing but is faster and stronger. Incineroar is too low on HP and weak to Ground. Deciding factor: likely knockout.
- Turn 5GPT-6 Luna Decisions switched to
Rotom83% SWITCH: rotomwash, 12% MOVE: earthquake, 2% SWITCH: gholdengo
Gemma 4 31B usedJetpunchOpposing Garchomp is at 15% HP and has -2 Attack. Jet Punch is a priority move that will easily secure the knockout.
Reasoning trace (42 words)
The opposing Garchomp is at 15% HP and has -2 Attack. Palafin is at 100% HP. Jet Punch is a priority move and will easily secure the knockout before Garchomp can move, regardless of speed or potential moves. Deciding factor: likely knockout.
- Turn 6GPT-6 Luna Decisions used
Voltswitch87% MOVE: voltswitch, 12% MOVE: hydropump, 1% SWITCH: gholdengo
Gemma 4 31B usedFlipturnPalafin is in a bad matchup against Rotom-Wash, as its Water moves are resisted. Flipturn allows me to deal some damage and pivot to a more effective teammate.
Reasoning trace (55 words)
The opponent has Rotom-Wash active. Palafin is much stronger but Rotom-Wash resists Water moves. Flipturn allows for a pivot to a better matchup (like Garchomp or Annihilape) while dealing some damage. However, since Rotom-Wash is a defensive pivot, keeping momentum is key. Deciding factor: bad matchup (Palafin vs Rotom-Wash). Flipturn allows pivoting to a counter.
Gemma 4 31B switched toIncineroarPalafin is weak to Electric and has a bad matchup against Rotom-Wash. Switching to Incineroar provides a defensive pivot and a better matchup.
Reasoning trace (67 words)
The current active Pokémon is Palafin, and the opponent's active is Rotom-Wash. Palafin is weak to Electric moves, and Rotom-Wash is an Electric-type. Since Palafin just used Flip Turn, it is now switching out. The only legal action provided is to switch to Incineroar. Incineroar is a great matchup for Rotom-Wash due to its resistances and ability to pressure it. Deciding factor: bad matchup (Palafin vs Rotom-Wash).
GPT-6 Luna Decisions switched toGholdengo96% SWITCH: gholdengo, 4% SWITCH: garchomp
- Turn 7GPT-6 Luna Decisions used
Shadowball37% MOVE: shadowball, 32% MOVE: makeitrain, 14% SWITCH: rotomwash
Gemma 4 31B usedPartingshotIncineroar is very low on HP and Gholdengo is a dangerous special attacker. Parting Shot allows me to lower Gholdengo's stats and pivot to a healthier teammate, maintaining momentum.
- Turn 8GPT-6 Luna Decisions used
Shadowball46% MOVE: shadowball, 43% MOVE: makeitrain, 4% SWITCH: rotomwash
Gemma 4 31B usedFlareblitzIncineroar is at critical HP and Gholdengo is immune to Parting Shot. Flare Blitz is the only move that can potentially take Gholdengo down with Incineroar.
Reasoning trace (64 words)
Incineroar is at critical HP (6.4%) and Gholdengo is active. Gholdengo is immune to Parting Shot. Flare Blitz will likely KO Gholdengo but Incineroar will definitely faint from recoil. Switching to Palafin-Hero is an option, but Gholdengo can hit it with Shadow Ball. However, Incineroar is effectively dead anyway. Deciding factor: Likely knockout. Flare Blitz is the only way to trade Incineroar for Gholdengo.
Gemma 4 31B switched toPalafinOnly one legal action is provided in the list.
Reasoning trace (100 words)
The opponent's Gholdengo is active. My Incineroar just fainted. I need to bring in a counter. Palafin-Hero is the only legal action available (since the prompt only lists one legal action, though my bench shows others, the "LEGAL ACTIONS" section is the source of truth). Wait, the legal actions only list Palafin-Hero. Let me check the bench again. Gholdengo, Kingambit, Palafin-Hero, Garchomp, Annihilape. Gholdengo is fainted. Incineroar is fainted. So Kingambit, Palafin-Hero, Garchomp, and Annihilape are available. However, the provided "LEGAL ACTIONS" list only contains `SWITCH: palafinhero`. I must follow the legal actions. Deciding factor: Only one legal action provided.
- Turn 9GPT-6 Luna Decisions switched to
Rotom74% SWITCH: rotomwash, 17% MOVE: shadowball, 4% MOVE: makeitrain
Gemma 4 31B usedWavecrashGholdengo is slower than Palafin-Hero and weak to Water. Wave Crash is the strongest move available and should deal significant damage or a knockout.
Reasoning trace (68 words)
The opponent's Gholdengo is a Steel/Ghost type. Palafin-Hero's Close Combat is Fighting-type, which is resisted by Steel and completely negated by Ghost (immunity). Water moves (Jet Punch, Wave Crash, Flip Turn) are super effective against Steel. Wave Crash deals the most damage, while Jet Punch provides priority. Gholdengo is slower than Palafin-Hero (84 vs 122 speed). Deciding factor: likely knockout. Wave Crash should deal massive damage to Gholdengo.
- Turn 10GPT-6 Luna Decisions used
Voltswitch88% MOVE: voltswitch, 7% SWITCH: gholdengo, 2% MOVE: hydropump
Gemma 4 31B usedJetpunchRotom-Wash is at 34% HP and Palafin-Hero is much faster. Jet Punch provides priority and should be sufficient to secure the knockout.
Reasoning trace (43 words)
The opponent's Rotom-Wash is at 34% HP. Palafin-Hero is significantly faster (122 vs 86) and has a massive attack stat (233). Jet Punch is a priority move and should be enough to secure the knockout given Rotom's low health. Deciding factor: likely knockout.
GPT-6 Luna Decisions switched toGholdengo96% SWITCH: gholdengo, 4% SWITCH: garchomp
- Turn 11GPT-6 Luna Decisions used
Shadowball57% MOVE: shadowball, 35% MOVE: makeitrain, 3% MOVE: focusblast
Gemma 4 31B usedFlipturnPalafin is at low HP and faces Gholdengo, who can likely OHKO it. Flipturn allows Palafin to deal chip damage and pivot to a more favorable teammate.
Reasoning trace (176 words)
Palafin-Hero is very low on HP (26.1%) and facing Gholdengo. Gholdengo is a Steel/Ghost type, meaning it is immune to Fighting-type moves (Close Combat). Palafin is faster than Gholdengo (122 vs 84). However, any special attack from Gholdengo (like Shadow Ball) will likely knock out Palafin. Since Palafin cannot deal significant damage to Gholdengo and is about to faint, the best move is to pivot out or deal some chip damage. Wait, looking at the legal actions, I only have moves for Palafin; I cannot switch. Wait, the legal actions provided are: 1. MOVE: jetpunch 2. MOVE: wavecrash 3. MOVE: closecombat 4. MOVE: flipturn I cannot switch? Let me re-read the legal actions. LEGAL ACTIONS THIS TURN: 1. MOVE: jetpunch 2. MOVE: wavecrash 3. MOVE: closecombat 4. MOVE: flipturn There are no SWITCH options listed. This means I must attack. Flipturn allows me to deal damage and switch out, which is the optimal play to preserve momentum and bring in a counter to Gholdengo (like Kingambit or Annihilape). Deciding factor: Pivot out of a bad matchup.