Matches · 2026-10-09 · rules version c2

Chimps at the Zoo vs Gemma 4 31B

Player 1
Gemma 4 31B's team
Player 2 · winner
Gemma 4 31B's team
autopilot 0%

Gemma 4 31B won in 15 turns · 2 min wall clock · 38,775 tokens

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Decisions

  1. Team preview
    Gemma 4 31B brought Incineroar,gholdengo,kingambit1,927 tok · 5.8 s

    Incineroar is the optimal lead for Fake Out and Intimidate support. Gholdengo and Kingambit provide a strong Steel-type core and late-game cleaning potential.

    Reasoning trace (62 words)
    The opponent has the same team as me (mirror match). Incineroar is the standard lead for Fake Out and Intimidate. Gholdengo and Kingambit provide strong offensive and defensive utility. Palafin, Garchomp, and Annihilape are powerful attackers, but Incineroar/Gholdengo/Kingambit is a very stable core for this format.
    
    Deciding factor: Team synergy and lead utility. Incineroar is the best lead to disrupt the opponent.
  2. Turn 1
    Chimps at the Zoo used Dragonclaw
    Gemma 4 31B used Fakeout1,754 tok · 2.5 s
  3. Turn 2
    Chimps at the Zoo used Swordsdance
    Gemma 4 31B used Partingshot1,852 tok · 4.4 s

    Garchomp is a dangerous threat to Incineroar, and Parting Shot allows me to further lower its attack while pivoting to a safer teammate.

    Reasoning trace (47 words)
    The opponent's Garchomp is at -1 Attack and 88% HP. Incineroar is slow and vulnerable to Earthquake. Parting Shot allows me to lower Garchomp's attack further and pivot to a safer counter or a strong attacker.
    
    Deciding factor: bad matchup to switch out of (via Parting Shot).
    Gemma 4 31B switched to Gholdengo2,195 tok · 14.0 s

    Garchomp is at +1 Attack and will likely use Earthquake. Gholdengo outspeeds Garchomp (106 vs 102) and can deal damage with Shadow Ball, whereas Kingambit is slower and equally vulnerable to Ground moves.

    Reasoning trace (227 words)
    The opponent's Garchomp is currently at +1 Attack (after Swords Dance and Parting Shot). Incineroar cannot take another hit from a boosted Garchomp (likely Earthquake). Gholdengo is a bad matchup due to Earthquake, but Kingambit is also weak to Ground. However, Gholdengo is faster than Garchomp (106 vs 102) and can potentially threaten it, though Garchomp is bulky. Wait, Gholdengo is 106, Garchomp is 102. Gholdengo can hit hard with Shadow Ball or Make It Rain (though Garchomp resists Steel). Actually, Gholdengo is a terrible switch-in. Kingambit is also weak to Ground. Let's re-evaluate. Garchomp is likely to use Earthquake. Gholdengo is 4x weak? No, Steel/Ghost is 2x weak to Ground. Kingambit is 2x weak. Gholdengo is faster and can potentially chip or set up, but Garchomp's Earthquake is devastating. However, Gholdengo is the only one who might outspeed. Wait, Garchomp is 102, Gholdengo is 106. Gholdengo can use Shadow Ball.
    
    Wait, looking at the legal actions, I only have Gholdengo and Kingambit? That's strange. Where are Palafin, Garchomp, and Annihilape? The prompt says "YOUR BENCH" includes them, but "LEGAL ACTIONS" only lists Gholdengo and Kingambit. I must choose from the legal actions provided.
    
    Between Gholdengo and Kingambit, Gholdengo is faster and can deal damage with Shadow Ball, whereas Kingambit is slow and will just take a massive hit.
    
    Deciding factor: speed/matchup. Gholdengo outspeeds and can attack.
  4. Turn 3
    Chimps at the Zoo used Earthquake
    Gemma 4 31B switched to Incineroar1,970 tok · 5.1 s

    Gholdengo is extremely vulnerable to Garchomp's Earthquake, and Garchomp is currently at +1 Attack. Switching to Incineroar provides a safer matchup and the opportunity to pivot or burn.

    Reasoning trace (49 words)
    The opponent's Garchomp is at +1 Attack (after Swords Dance and Parting Shot). Gholdengo is extremely vulnerable to Garchomp's Earthquake. Switching to a Pokémon that resists Ground or can handle Garchomp is necessary. Incineroar is a safe switch-in to pivot or burn.
    
    Deciding factor: bad matchup (Gholdengo vs Garchomp).
  5. Turn 4
    Chimps at the Zoo used Earthquakemega
    Gemma 4 31B used Partingshot2,160 tok · 7.9 s

    Incineroar is at low HP and cannot survive another Earthquake. Parting Shot further reduces Garchomp's attack and allows a safe pivot to a teammate.

    Reasoning trace (142 words)
    The opponent's Garchomp is at -1 Attack and is likely to use Earthquake again or Swords Dance. Incineroar is low on HP (40%) and cannot survive another Earthquake. Switching to Gholdengo is a bad matchup (weak to Ground), and Kingambit is also weak to Ground. Garchomp is the primary threat; however, I need to pivot to a safer option or disrupt it. Since Gholdengo and Kingambit are both weak to Ground, and I have no other legal switches listed besides them, Parting Shot is the best way to further lower Garchomp's attack and pivot to a better counter (though the legal switches are limited here, Parting Shot allows a safe switch-out). Wait, the legal actions only show Gholdengo and Kingambit as switches. Parting Shot is the best play to mitigate damage and potentially bring in a resist/immune.
    
    Deciding factor: bad matchup/low HP.
    Gemma 4 31B switched to Gholdengo1,958 tok · 3.9 s

    Garchomp is likely to use Earthquake again; Gholdengo is immune to Ground-type moves, making it the ideal switch-in.

    Reasoning trace (36 words)
    The opponent's Garchomp is active and has -1 Attack. Gholdengo is immune to Earthquake, making it the safest and most effective switch-in to stop the momentum. Kingambit is weak to Ground.
    
    Deciding factor: Type immunity (Earthquake).
  6. Turn 5
    Chimps at the Zoo switched to Kingambit
    Gemma 4 31B used Shadowball2,016 tok · 4.6 s

    Gholdengo is immune to Garchomp's Earthquake. Shadow Ball is the most effective attacking move available to deal damage to Garchomp.

    Reasoning trace (57 words)
    Opposing Garchomp is at -1 Attack and -1 Special Attack. Gholdengo is immune to Earthquake. Garchomp's only revealed moves are Swords Dance and Earthquake, but it likely has Dragon-type moves. Shadow Ball is the best offensive option here to chip away at Garchomp, as Make It Rain is resisted.
    
    Deciding factor: Matchup (Gholdengo is immune to Earthquake).
  7. Turn 6
    Chimps at the Zoo switched to Annihilape
    Gemma 4 31B used Shadowball2,077 tok · 4.0 s

    Opposing Kingambit has -1 Special Defense and is much slower than Gholdengo. Shadow Ball will deal massive damage and potentially secure a knockout.

    Reasoning trace (48 words)
    The opponent's Kingambit is at 70% HP and has -1 Special Defense. Gholdengo is faster and has a high Special Attack. Shadow Ball is neutral, while Make It Rain is resisted. Shadow Ball should deal significant damage given the SPD drop.
    
    Deciding factor: likely knockout or heavy damage.
  8. Turn 7
    Chimps at the Zoo used Bulkup
    Gemma 4 31B used Shadowball2,130 tok · 4.1 s

    Opposing Annihilape is at 26% HP and is weak to Ghost-type moves. Shadow Ball will secure the knockout.

    Reasoning trace (40 words)
    The opposing Annihilape is at 26% HP. Gholdengo's Shadow Ball dealt significant damage previously (reducing it to 20% before Leftovers). Shadow Ball is super effective against Annihilape. A second Shadow Ball should easily secure the knockout.
    
    Deciding factor: likely knockout.
    Chimps at the Zoo switched to Kingambit
  9. Turn 8
    Chimps at the Zoo used Ironhead
    Gemma 4 31B switched to Kingambit2,557 tok · 13.9 s

    Gholdengo is resisted by Kingambit and vulnerable to its Dark-type attacks. Switching to Kingambit is the only viable option among the legal actions to handle this matchup.

    Reasoning trace (254 words)
    The opponent has Kingambit active (70% HP). My Gholdengo is at 70.6% HP. Kingambit is a Dark/Steel type, meaning it resists Steel and is immune to Psychic, but it is weak to Fighting and Ground. Gholdengo's Shadow Ball is resisted by Kingambit, and Make It Rain is resisted. Kingambit likely has Sucker Punch, which will hit Gholdengo hard.
    
    Deciding factor: bad matchup. Gholdengo cannot deal significant damage to Kingambit and is vulnerable to Sucker Punch or Kowtow Cleave. Switching to a counter is necessary. Palafin or Garchomp are better options, but Kingambit is already out. My own Kingambit is a safe switch or Palafin for pressure. However, Garchomp is the best offensive answer to Kingambit. Wait, Garchomp isn't in the legal actions? Let me check.
    
    Legal actions:
    1. makeitrain
    2. shadowball
    3. nastyplot
    4. recover
    5. SWITCH: kingambit
    
    Wait, the legal actions only list SWITCH: kingambit. I must choose from the legal actions provided. Switching to my own Kingambit allows me to match the opponent's power and potentially use Sucker Punch or Kowtow Cleave.
    
    Wait, looking at the legal actions again:
    1. MOVE: makeitrain
    2. MOVE: shadowball
    3. MOVE: nastyplot
    4. MOVE: recover
    5. SWITCH: kingambit
    
    I cannot switch to Garchomp or Palafin because they aren't listed in the legal actions. I must switch to Kingambit or stay in. Staying in with Gholdengo is suicide against Kingambit.
    
    Deciding factor: bad matchup. Gholdengo is resisted by Kingambit and vulnerable to its STAB moves. Switching to Kingambit is the only viable option among the legal actions.
  10. Turn 9
    Chimps at the Zoo used Ironhead
    Gemma 4 31B used Kowtowcleave2,223 tok · 5.4 s

    I have the speed advantage (72 vs 50) and higher attack thanks to Supreme Overlord and Black Glasses. Kowtow Cleave is the most reliable high-damage STAB move to pressure the opposing Kingambit.

    Reasoning trace (53 words)
    The current matchup is Kingambit vs. Kingambit. My Kingambit has a significant attack advantage due to Supreme Overlord (Incineroar fainted) and Black Glasses. The opponent's Kingambit is at 70% HP. I am faster (72 vs 50 speed). Kowtow Cleave is the most reliable and powerful STAB move here.
    
    Deciding factor: speed and power.
  11. Turn 10
    Chimps at the Zoo used Ironhead
    Gemma 4 31B used Kowtowcleave2,179 tok · 5.6 s

    My Kingambit is faster than the opposing Kingambit. Kowtow Cleave is the most reliable and powerful STAB move to deal maximum damage.

    Reasoning trace (75 words)
    The current matchup is Kingambit vs. Kingambit. My Kingambit is faster (72 vs 50 speed) and has a higher attack stat (205 vs 135 base, though the opponent's actual stat depends on investment). I have a health advantage (62.3% vs 70% but my HP pool is larger). Kowtow Cleave is the most reliable and powerful STAB move here.
    
    Deciding factor: speed and power. My Kingambit is faster and can deal significant damage with Kowtow Cleave.
  12. Turn 11
    Chimps at the Zoo used Suckerpunch
    Gemma 4 31B used Kowtowcleave2,054 tok · 3.2 s
  13. Turn 12
    Chimps at the Zoo used Ironhead
    Gemma 4 31B used Kowtowcleave2,150 tok · 4.8 s

    My Kingambit is faster than the opposing Kingambit (72 vs 50 speed) and has enough power to secure a knockout with Kowtow Cleave before the opponent can move.

    Reasoning trace (45 words)
    Both Kingambits are at very low HP. My Kingambit has 24 HP, and the opponent's has 22 HP. Since my Kingambit is faster (72 vs 50), Kowtow Cleave will likely knock out the opponent's Kingambit before it can move.
    
    Deciding factor: speed and likely knockout.
    Chimps at the Zoo switched to Garchomp
  14. Turn 13
    Chimps at the Zoo used Swordsdance
    Gemma 4 31B switched to Gholdengo2,569 tok · 15.4 s

    Kingambit is at critical HP and faces Mega Garchomp, who likely carries Earthquake. Kingambit cannot survive a hit, making a switch mandatory. Gholdengo is the only legal switch provided.

    Reasoning trace (293 words)
    Opposing Mega Garchomp is active and will likely use Earthquake, which is a 4x weakness for Kingambit. Kingambit is at very low HP (11.6%) and cannot survive any attack from Mega Garchomp. Switching to a Pokémon that resists or is immune to Ground is necessary. Gholdengo is the only legal switch available, but it is not immune to Ground. However, Kingambit is guaranteed to faint if it stays.
    
    Wait, looking at the legal actions, the only switch is Gholdengo. Gholdengo is not immune to Earthquake, but it's better than staying in with a nearly fainted Kingambit. Actually, looking at my bench, I have Palafin, Garchomp, and Annihilape. Why is only Gholdengo listed as a legal switch?
    
    Wait, the prompt says "LEGAL ACTIONS THIS TURN". If only Gholdengo is listed, I must choose from those. But wait, Kingambit is definitely going down to Earthquake.
    
    Deciding factor: bad matchup/guaranteed knockout. Kingambit cannot survive Earthquake.
    
    Wait, I see Gholdengo is the only switch. Let me double-check the bench.
    Bench: Gholdengo, Palafin, Garchomp, Annihilape.
    Legal Actions: 1-4 moves, 5 SWITCH: gholdengo.
    This is strange, but I must follow the legal actions provided.
    
    Actually, Gholdengo is not a great switch into Earthquake, but staying in is certain death.
    
    Wait, looking at the opponent's Mega Garchomp, it has Earthquake. Kingambit is Steel/Dark. Earthquake is 4x effective? No, Steel is 2x, Dark is 1x. Total 2x. Still, Kingambit has 24 HP. It's gone.
    
    Switching to Gholdengo is the only viable option among the legal actions to potentially keep a Pokémon on the field, although Gholdengo also takes neutral damage from Earthquake.
    
    Wait, why are the other Pokémon not listed as switches? Maybe they are not available for some reason? Regardless, I must pick from the list.
    
    Decision: Switch to Gholdengo.
  15. Turn 14
    Chimps at the Zoo used Dragonclaw
    Gemma 4 31B used Shadowball2,865 tok · 25.1 s

    Opposing Mega Garchomp is at +2 Attack and will OHKO Gholdengo with Earthquake. Since the only available switch is a nearly fainted Kingambit, I must attack. Shadow Ball is the only move that deals neutral damage.

    Reasoning trace (463 words)
    Opposing Mega Garchomp is at +2 Attack and is likely to OHKO Gholdengo with Earthquake. Gholdengo cannot survive a +2 Earthquake. I need to switch to a Pokémon that can handle Mega Garchomp. Palafin or Annihilape are options, but Palafin is a better check to Garchomp. However, the legal actions only list switching to Kingambit, which is nearly fainted and weak to Ground. Wait, the legal actions only show SWITCH: kingambit. Let me re-read the bench.
    
    My bench:
    - Incineroar (Fainted)
    - Kingambit (24/207 HP)
    - Palafin (207/207 HP)
    - Garchomp (185/185 HP)
    - Annihilape (217/217 HP)
    
    Wait, the legal actions provided are:
    1. MOVE: makeitrain
    2. MOVE: shadowball
    3. MOVE: nastyplot
    4. MOVE: recover
    5. SWITCH: kingambit
    
    Why are Palafin, Garchomp, and Annihilape not listed as switch options? Looking at the "YOUR BENCH" section, they are listed. Looking at the "LEGAL ACTIONS" section, only Kingambit is listed. This is strange. If only Kingambit is available to switch to, and Gholdengo is doomed, I have to choose between attacking or switching to a nearly dead Kingambit.
    
    Actually, let me re-examine the legal actions. If the game state only allows switching to Kingambit, maybe the others are not available for some reason? No, they are on the bench. If I can't switch to them, I must move. Shadow Ball or Make It Rain won't KO a Mega Garchomp.
    
    Wait, if I switch to Kingambit, it will be OHKO'd by Earthquake. If I stay in with Gholdengo, it will be OHKO'd by Earthquake.
    
    Is there any other option? Maybe I misread the legal actions.
    LEGAL ACTIONS:
    1. MOVE: makeitrain
    2. MOVE: shadowball
    3. MOVE: nastyplot
    4. MOVE: recover
    5. SWITCH: kingambit
    
    This is extremely limiting. If I can't switch to Palafin or Annihilape, I'm forced to take a hit. Since Gholdengo is going to die anyway, I might as well try to do some damage. Shadow Ball is the best bet for neutral damage.
    
    Wait, let me double check the "YOUR BENCH" again.
    - incineroar (FAINTED)
    - kingambit (24/207)
    - palafin (207/207)
    - garchomp (185/185)
    - annihilape (217/217)
    
    If the legal actions only list Kingambit, it's possible the other Pokémon are not eligible for switching this turn (though that's not how Pokémon works). Or perhaps the prompt is truncated. But I must follow the LEGAL ACTIONS provided.
    
    Between the moves, Shadow Ball is the most reliable. Make It Rain is Steel, and Garchomp resists Steel.
    
    Deciding factor: Bad matchup, forced to move or switch to a nearly fainted Pokémon. Shadow Ball is the only move that does decent damage.
    
    Wait, let me check the types again. Garchomp is Dragon/Ground. Steel is resisted. Ghost is neutral.
    
    Actually, if I switch to Kingambit, it's just fodder. If I stay in, Gholdengo is fodder. I'll use Shadow Ball.
  16. Turn 15
    Chimps at the Zoo used Swordsdance
    Gemma 4 31B used Shadowball2,139 tok · 3.9 s

    Opposing Mega Garchomp is at 25% HP and Gholdengo is very low. Shadow Ball will secure the knockout before Garchomp can attack again.

    Reasoning trace (45 words)
    The deciding factor is a likely knockout. Gholdengo's Shadow Ball or Make It Rain will easily finish off the opposing Mega Garchomp, which is at 25% HP, while Gholdengo is too low to survive another hit. Shadow Ball is a safe bet for the KO.