Matches · 2026-10-09 · rules version c1
MiMo V2.6 Flash vs Muse Spark 1.3
MiMo V2.6 Flash won in 12 turns · 3 min wall clock · 65,117 tokens · $0.008
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Decisions
- Team previewMuse Spark 1.3 brought
Incineroar,dragonite,primarinaOpponent likely leads Torkoal + Venusaur sun. Incineroar gives Fake Out and Intimidate to stall sun, Dragonite threatens Venusaur, Primarina threatens Torkoal.
MiMo V2.6 Flash broughtTorkoal,venusaur,gholdengoSun core is my best route: Torkoal sets Drought and rocks, Venusaur-Mega sweeps with Chlorophyll Growth under sun, and Gholdengo provides a strong special breaker that resists Dragon and handles opponent's Kingambit/Garchomp matchups better than my other options.
Reasoning trace (330 words)
At team preview, I need to choose 3 Pokémon. Let me think about the matchup. My team: torkoal, venusaur, gholdengo, garchomp, rotomwash, kingambit Opponent: garchomp, gholdengo, incineroar, primarina, dragonite, kingambit Sun team with torkoal + venusaur (chlorophyll). Venusaur-mega with growth/solarbeam under sun is very strong. Gholdengo is a good partner. Or garchomp with sash + rocks. Opponent has dragonite (multiscale presumably), kingambit, garchomp, primarina (walls venusaur's grass, takes neutral from sludgebomb... actually primarina resists nothing of sludgebomb? Poison vs Water/Fairy — neutral. But primarina hits venusaur hard with moonblast/Ice beam coverage). Key: sun team core — torkoal lead sets sun + rocks, venusaur sweeps with chlorophyll + growth, plus a third. Gholdengo is great offensively. Garchomp sash + rocks also good. Third pick: gholdengo (Nasty Plot, good defensive synergy with venusaur). Opponent's incineroar intimidates... Kingambit scarf beats gholdengo, garchomp, dragonite (sucker punch). Actually kingambit scarf could be good too. I'll go torkoal, venusaur, gholdengo — classic sun squad. Alternatively garchomp over gholdengo for rocks/sash. But torkoal has rocks too. Actually consider: opponent has primarina which walls venusaur's solarbeam and hits back hard. Gholdengo handles primarina (steel resists fairy, neutral to water... primarina's hydro pump does decent damage). Kingambit scarf handles gholdengo, dragonite, garchomp (resists dragon). Hmm. I'll choose torkoal, venusaur, kingambit — scarf kingambit covers primarina badly (water hits it). Gholdengo better vs primarina? Primarina's surf does big damage. Rotom-wash handles primarina + dragonite + garchomp (hydro/volt) — actually rotom-wash is a great pick: resists water, fires volt switch, beats garchomp (can't hit levitate with ground), beats dragonite... dragonite can earthquake? No, levitate blocks it. Dragonite has thunder punch potentially. I think torkoal, venusaur, gholdengo is fine, but rotomwash over gholdengo could be safer. Honestly standard: sun abuser + setter + a breaker. Let me go torkoal, venusaur, gholdengo. Hmm, one consideration: Gholdengo good as gold, nasty plot, make it rain — handles dragonite (steel beats fairy/dragon... make it rain vs multiscale dragonite does big). Fine. BRING: torkoal, venusaur, gholdengo
- Turn 1Muse Spark 1.3 used
FakeoutIncineroar is faster than Torkoal, so Fake Out will flinch it and stall a turn of sun while scouting.
Reasoning trace (21 words)
Evaluating Fakeout versus Parting Shot against a likely Torkoal lead in existing sunny weather while considering a potential switch to Venusaur.
MiMo V2.6 Flash usedEruptionTorkoal at full HP with sun-boosted STAB Eruption is the strongest damage option; Incineroar resists Fire but only has base 90 SpD, so it should take heavy damage. Incineroar's Flare Blitz is resisted by Torkoal, so staying in is safe enough. The deciding factor is the sun-boosted knockout pressure from Eruption.
Reasoning trace (471 words)
Torkoal leads vs Incineroar. Sun is up. Incineroar likely will use a Dark move (Knock Off, Darkest Lariat) or Flare Blitz, or Fake Out (but Torkoal... Fake Out works). Eruption at full HP with sun would do massive damage, but Incineroar resists Fire (Fire/Dark resists fire? Fire/Dark — Fire resists Fire, Dark doesn't. So 0.5x resist). Still, sun boosts. Incineroar has decent HP. Eruption 150 BP sun-boosted STAB vs0.5x resist... would still do significant damage. Switching to Venusaur seems very strong — chlorophyll in sun, outspeeds everything, and Venusaur resists Fire. Incineroar's Flare Blitz would be resisted. Fake Out breaks nothing (Venusaur not frail). Knock Off would remove venusaurite though — that's bad, losing mega. Actually if Venusaur comes in and holds Venusaurite, it mega evolves and loses... wait, Mega Venusaur keeps ability? In gen9, mega evolution... this format allows mega? Venusaurite item. If knocked off, no mega. Alternatively Gholdengo switch — immune to Fake Out? No, Fake Out is Normal, Gholdengo is Steel/Ghost, immune to Normal and Fighting. Knock Off would hurt. Flare Blitz would hurt Gholdengo (Fire vs Steel = 2x... wait Fire vs Steel is 2x weak, Ghost neutral → 2x). Bad. Venusaur resists Fire (Grass/Poison: Grass resists Fire? Grass resists... actually Fire vs Grass: Grass resists Water, Electric, Grass, Ground. Fire vs Grass is 2x super effective? No wait. Fire is super effective against Grass and Ice and Bug and Steel. So Incineroar's Flare Blitz would be super effective on Venusaur (Grass/Poison: Grass weak to Fire, Poison neutral → 2x). Hmm. So Venusaur takes 2x from Flare Blitz. In sun, Flare Blitz... it's same type attack in sun — actually sun boosts Fire moves 1.5x. Venusaur's decent bulk might take it but it's risky. Torkoal at100% HP Eruption in sun is the strongest play. Incineroar resists Fire but Eruption is 150 BP STAB sun-boosted from137 SpA. Even resisted, that's a lot. Incineroar's SpD is 90 base. Damage estimate: Eruption 150 * 1.5 (STAB) * 1.5 (sun) = 337.5 effective BP / 0.5 resist = still ~169 effective. vs neutral ~... Let's say it does 50-60% to Incineroar. That's good. But the deciding factor — speed? Torkoal is slower (40 vs 60). Incineroar likely uses Knock Off or Flare Blitz. Knock Off would take leftovers, not huge. Flare Blitz vs Torkoal: Torkoal is pure Fire, resists Fire. So Torkoal takes little from Flare Blitz. Actually the matchup favors Torkoal heavily — Eruption in sun. Knock Off removes leftovers but that's fine. Alternatively, Stealth Rock setup is good too since opponent has Dragonite. I think Eruption is the best — the sun-boosted STAB at full HP is the highest damage option. The "deciding factor" — sun-boosted Eruption should chunk Incineroar despite resistance. Actually maybe better to Stealth Rock since opponent has Dragonite... but damage first. Let me pick Eruption.
- Turn 2Muse Spark 1.3 used
TauntTorkoal likely wants to set Stealth Rock or Yawn, and Incineroar outspeeds it easily, so Taunt shuts down its utility.
MiMo V2.6 Flash switched toVenusaurTorkoal is slower than everything and risks heavy damage from Incineroar's Dark STAB, but switching to Venusaur gives me a chlorophyll-speed threat in the sun that can threaten with Sleep Powder or Sludge Bomb while preserving Torkoal's sun-setting role.
Reasoning trace (270 words)
Incineroar likely will knock out... Torkoal at 96% HP, Eruption still strong. Incineroar may use Darkest Lariat or Knock Off. Sun-boosted Eruption from Torkoal should do big damage. But Incineroar is specially bulky-ish; Torkoal spa 137. Eruption 150 BP in sun vs Incineroar — likely 2HKO or OHKO? Incineroar has 95 HP/90 SpD. Probably not OHKO. Switching to Venusaur in sun gets chlorophyll... wait Venusaur has chlorophyll ability, sun is up, so it outspeeds. But Venusaur listed ability chlorophyll — mega? venusaurite item but tera not... It's mega venusaur eventually but no mega in this format maybe. Anyway switching to Venusaur gives good matchup vs Incineroar (Grass/Poison resists Fire, takes Dark neutrally... actually Grass/Poison takes neutral from Dark). But Torkoal sets Stealth Rock, or Eruption deals damage. Venusaur with sleep powder is nice. Deciding factor: bad matchup? Torkoal takes heavy damage from Knock Off/Darkest Lariat. Switching to Venusaur in sun gives speed advantage. Actually, Eruption at 96% HP still170 BP effectively... strong in sun, might2HKO. But if Incineroar knocks off... Eruption is a move not item. If Torkoal drops below full, power reduces. I'd switch to Venusaur to preserve Torkoal and threaten with chlorophyll speed. Hmm, but opponent has Fake Out already used. Second turn: Incineroar may use Darkest Lariat, which hits Venusaur for neutral, or Knock Off. Alternatively set Stealth Rock with Torkoal since it likely survives one hit. Best: Switch to Venusaur — bad matchup for Torkoal (Dark move), and Venusaur outspeeds in sun. Actually consider that Venusaur gets sun-chlorophyll speed, sleep powder to neutralize Incineroar, then set up growth. That seems strong. Go with switch to venusaur.
- Turn 3Muse Spark 1.3 switched to
DragoniteVenusaur in sun is likely Chlorophyll and will outspeed Incineroar, a bad matchup to stay in. Dragonite resists Grass and has Multiscale to survive.
Reasoning trace (16 words)
Evaluating the battle state to rule out illegal moves and choosing between the two legal switches.
MiMo V2.6 Flash usedSludgebombVenusaur is taunted, so only attacking moves are legal. Solar Beam is neutral-charged in sun but Fire resists Grass (60 effective BP), while Sludge Bomb hits Incineroar for neutral 90 BP. Venusaur also outspeeds Incineroar, so Sludge Bomb is the strongest safe damage here.
Reasoning trace (148 words)
Venusaur is taunted, so only attacking moves are legal. Solar beam in sun = full power, no charge. Incineroar is Fire/Dark, Solar Beam 120 BP neutral? Grass vs Fire is resisted... wait, Grass vs Fire: Fire is weak to... no. Grass vs Fire — Fire takes neutral from Grass? Fire resists... Fire resists Bug, Steel, Fire, Grass, Ice, Fairy. Yes, Fire resists Grass. So Solar Beam is resisted. Sludge Bomb is Poison — Fire doesn't resist Poison; Dark doesn't resist Poison. So neutral90 BP vs resisted 120 BP: 120*0.5=60 vs 90 effective. Sludge Bomb better. Also Venusaur Mega not yet — Venusaurite, mega evolves. Speed: Venusaur base 100 (mega 100), faster than Incineroar. Also Sludge Bomb could hit harder. Actually, wait — sun-boosted? Sludge Bomb isn't fire. Venusaur with chlorophyll... sun isn't boosting sludge bomb but speed. Mega Venusaur has thick fat. Anyway Sludge Bomb is the best.
- Turn 4Muse Spark 1.3 switched to
IncineroarVenusaur likely outspeeds in Sun with Chlorophyll and threatens Dragonite who is poisoned and chipped. Incineroar resists Grass and pivots with Intimidate.
Reasoning trace (15 words)
Evaluating speed and type matchups to choose between switching to Incineroar or Primarina against Venusaur.
MiMo V2.6 Flash usedSludgebombSludge Bomb does more here than Solar Beam, since Grass is resisted by Dragonite's Flying typing. Two more Sludge Bombs plus poison damage will knock it out, and Venusaur's bulk lets it take any hit in the meantime.
Reasoning trace (302 words)
Venusaur is Mega Venusaur (venusaurite), speed 100, no chlorophyll active (mega ability thickfat presumably). Dragonite speed 80 base, actual speed unknown. Sunny day — solar beam takes two turns in sun? Actually in sun, solar beam charges... In sun, Solar Beam fires immediately (sunny day powers it up and skips charge). Wait — in Gen 9, Solar Beam/Solar Blade skip charge in sun. Yes, in harsh sunlight no charge turn. Dragonite at 63% with poison. Sludge Bomb did ~25% before (100→75). Now at 63 after poison... Sludge Bomb did 25% earlier, so another Sludge Bomb does ~25% → 38%, plus poison 6% → not KO. Solar Beam in sun: 120 BP Grass, neutral? Dragonite is Dragon/Flying, Grass hits neutral (not very effective against Flying? Grass vs Flying = 0.5, Grass vs Dragon = 1 → 0.5). Actually Grass is not very effective vs Flying. So Solar Beam = 120*0.5 = 60 effective vs Sludge Bomb 90*1 = 90. Sludge Bomb better. Dragonite 100 base SpD, Venusaur spa 167 with mega (167 spa? shown SPA: 167). Sludge Bomb did 25% earlier; another does ~25% → 38%, poison 6% → 32%. Not KO. Solar beam: 60/90 * 25% ≈ 16.7%. Worse. But Dragonite likely has extreme speed / earthquake. Venusaur has 187 HP, defenses fine. Could set up Growth? Risky. Could switch to Torkoal? Not needed. Best: sludgebomb again, wears down Dragonite; it'll KO soon with poison. Opponent may switch. Sludge Bomb is best neutral damage. Opponent might switch to Garchomp (immune? no, poison hits ground neutral... Garchomp Dragon/Ground: poison 1x? Poison vs Ground = 1, vs Dragon = 1 → neutral). Opponent's garchomp could take a hit. Actually maybe consider that Dragonite has Multiscale — but at 63% it's broken. Opponent might have extreme speed priority. Venusaur is mega, tanky. I'll go sludgebomb.
- Turn 5Muse Spark 1.3 used
PartingshotVenusaur is faster in sun and threatens Sludge Bomb, so Parting Shot lowers its damage while pivoting out safely.
Reasoning trace (19 words)
Evaluating a Pokemon battle switch and move choice against Venusaur in sun while weighing Parting Shot pivot versus Taunt.
MiMo V2.6 Flash usedSludgebombVenusaur is faster than Incineroar and Sludge Bomb dealt 43% last turn, so another Sludge Bomb should knock out Incineroar from 57% HP. No reason to switch when we have a likely knockout on the table.
Reasoning trace (98 words)
Incineroar is at 57% HP. Sludge Bomb did 43% last turn (100→57), so another Sludge Bomb should knock it out (57% vs 43% damage). Venusaur is faster than Incineroar (100 vs 60 base, and mega Venusaur with Chlorophyll in sun... actually Mega Venusaur replaces Chlorophyll with Thick Fat, but Venusaurite means it's about to mega evolve - wait, it says ability: chlorophyll, stats show SPE 100). Venusaur is faster than Incineroar regardless. Sludge Bomb should KO from 57% since it did 43% last turn. Unless Incineroar switches out. Let me just go with Sludge Bomb for the knockout.
Muse Spark 1.3 switched toPrimarinaIncineroar must switch after Parting Shot and is low and poisoned. Venusaur in sun threatens Sludge Bomb, so full-health Primarina tanks better than poisoned Dragonite.
Reasoning trace (17 words)
Evaluating type matchups and speed to choose between switching to Dragonite or Primarina against a sun-boosted Venusaur.
- Turn 6Muse Spark 1.3 used
FlipturnPrimarina is weak to Sludge Bomb and both Water and Fairy are resisted by Venusaur, so this is a bad matchup to stay in.
Reasoning trace (19 words)
Analyzing Pokémon battle state and move effectiveness to choose between staying with Primarina or switching to a poisoned teammate.
MiMo V2.6 Flash usedSleeppowderVenusaur is at -1 SpA and won't KO Primarina with Sludge Bomb, while Primarina threatens a KO in return. Landing Sleep Powder removes the threat entirely and gives setup or free hits afterward, so speed of the board state via sleep is the deciding factor.
Reasoning trace (149 words)
Venusaur at -1 spa, Primarina full HP. Primarina threatens with Moonblast/Ice Beam. Sleep Powder 75% acc — if hits, we can set up. Venusaur mega... actually venusaurite, chlorophyll ability shown. No weather. Options: Sludge Bomb at -1 does maybe 30-40% to Primarina. Primarina likely2HKOs with Moonblast. Switch to Gholdengo? Gholdengo resists... Primarina Water/Fairy — Moonblast neutral on Gholdengo, Water neutral too. Hmm. Best line: Sleep Powder, then Growth.75% accuracy risky but puts us ahead. Alternatively switch to gholdengo which walls Primarina decently (good as gold blocks status). Actually Gholdengo takes neutral from both STABs but has good bulk-ish. Primarina SPA 126 with Moonblast 90 BP... would do maybe 35-40%. Gholdengo can nasty plot or recover. But Venusaur could land Sleep Powder and win. I'll go with sleeppowder — sleep is high value. Hmm, but if sleep powder misses, Venusaur takes a big hit; not fatal though. I'll pick sleeppowder.
- Turn 7Muse Spark 1.3 switched to
DragonitePrimarina is asleep and cannot act, so I must switch out of this bad matchup. Dragonite is healthier than Incineroar and resists Grass.
MiMo V2.6 Flash usedSludgebombPrimarina is asleep, giving a free turn. Sludge Bomb is super effective against its Water/Fairy typing, and Venusaur is faster, so it can rack up damage before Primarina wakes.
Reasoning trace (87 words)
Primarina is asleep. Solarbeam without sun takes two turns... but it can work while asleep? Actually SolarBeam in no sun charges first turn, then fires. Better: Sludge Bomb is super effective vs Fairy (Poison vs Fairy = 2x). Primarina Water/Fairy, so Sludge Bomb is super effective. But Primarina is asleep — free turn. Venusaur is at -1 spa but Sludge Bomb still hits hard. Or set up Growth for +1/+1... Growth in no sun gives +1/+1 only. Best: Sludge Bomb for super effective damage while Primarina sleeps.
- Turn 8Muse Spark 1.3 used
IcepunchDragonite at 21% poisoned will faint soon and both switches are bad, so stay and hit fast with super-effective coverage before going down.
Reasoning trace (18 words)
Evaluating battle options by comparing Dragonite’s speed, poison damage, and type matchups against Venusaur while weighing switch choices.
MiMo V2.6 Flash usedSludgebombDragonite is at 21% and Venusaur is faster, so Sludge Bomb should knock it out before it can move; poison damage alone wouldn't guarantee it this turn.
Reasoning trace (114 words)
Dragonite at 21% PSN, will take poison damage at end of turn (1/8 = ~12.5%, so it'd go to ~8%). Sludge Bomb at -1 spa vs Dragonite... Venusaur spa 167 * 0.66 ≈ 110 effective. Sludge Bomb 90 BP vs Dragonite's bulk (91 HP/100 SpD) — should do around 40-50%, enough to KO at 21%. But Dragonite might have Extreme Speed (priority) or be faster? Venusaur speed 100 vs Dragonite 80 — Venusaur faster. Dragonite could have priority like Extreme Speed. Sludge Bomb should KO. Alternatively, Dragonite might KO Venusaur with a Dragon move? Venusaur at full HP, should survive one hit. Sludge Bomb is the safe play — reliable KO, no accuracy risk.
Muse Spark 1.3 switched toIncineroarVenusaur is low and weakened, but Primarina is asleep and weak to Sludge Bomb. Incineroar resists Grass and avoids sleep.
Reasoning trace (14 words)
Evaluating Pokemon battle switch options between sleeping Primarina and low-HP poisoned Incineroar against Venusaur.
- Turn 9Muse Spark 1.3 used
FakeoutVenusaur is low but speed ties Incineroar and could Sleep or KO with Sludge, so priority Fake Out guarantees safe chip and flinch.
Reasoning trace (14 words)
Analyzing damage and speed to choose between Fake Out and Flare Blitz against Venusaur.
MiMo V2.6 Flash usedSludgebombIncineroar is at 43% and poisoned, so it's on a timer. Sludge Bomb at -1 SPA still has a decent chance to KO or put it in poison range to finish off. Switching is risky since Incineroar might just use Parting Shot or switch themselves.
Reasoning trace (372 words)
Incineroar is at 43% HP, has PSN. Venusaur is at40.1% with -1 SPA. Sludge Bomb from Venusaur at -1 SPA... Venusaur has 167 SPA, Incineroar has 90 SPDef. At -1, Sludge Bomb would do maybe 30-40%? Incineroar is already at 43% and taking poison damage. Actually poison does 1/8 = 12.5%, so Incineroar would be at ~30.5% after this turn. But Incineroar could use Fake Out (priority, would do some damage to Venusaur) or switch out. Incineroar is threatening with Flare Blitz potentially. Let me think: Sludge Bomb at -1 from167 SPA vs 90 SPDef. Base power 90. That's roughly... let me estimate. At neutral it would do about 50-60%. At -1, that's ~33-40%. Incineroar is at 43%. So it might not KO but gets close. Plus poison damage. Actually, if I switch to Gholdengo, it's immune to Fake Out? No, Fake Out is Normal type, Gholdengo is Steel/Ghost, so yes immune to Fake Out. And Gholdengo resists Dark moves. But Venusaur could also just Sludge Bomb and potentially2HKO or get close. The -1 SPA is a problem though. Actually, let me think about this more carefully. Incineroar at 43% with poison taking it to ~30%. Sludge Bomb at -1... it might kill if it does 30%+. Hmm, I think Sludge Bomb is reasonable here. If it doesn't kill, poison likely finishes it off next turn. But Incineroar could switch out to Primarina (sleeping) or one of their Gholdengo/Garchomp/Kingambit. Actually, if Incineroar switches out, Sludge Bomb hits the incoming Pokemon. Primarina is Water/Fairy so it resists Poison. Gholdengo is Steel/Ghost, immune to poison. Garchomp is Ground/Dragon, not resistant. Kingambit is Dark/Steel, immune to poison. So if they switch, Sludge Bomb might not do much to several options. Hmm, but Incineroar is at 43% and poisoned. If I just Sludge Bomb and it stays in, even at -1 it should do significant damage. If it KOs, great. If not, poison finishes it. Alternatively, I could switch to Gholdengo to catch a Flare Blitz or Dark move, then attack next turn. I think the safest play is Sludge Bomb - it either KOs Incineroar or does big damage, and even if Incineroar switches, we learn what comes in. Let me go with Sludge Bomb.
- Turn 10Muse Spark 1.3 used
FlareblitzVenusaur is at 24% and weak to Fire, so Flare Blitz should knock it out. Incineroar is poisoned and low, so securing the KO now is best.
MiMo V2.6 Flash usedSludgebombVenusaur outspeeds Incineroar (100 vs 60) and Sludge Bomb should knock out the 31% poisoned Incineroar before it can move or pivot out with Parting Shot.
Reasoning trace (197 words)
Venusaur has -1 SPA (from fake out? no, SPA -1... actually intimidate lowers ATK; SPA -1 maybe from something). Venusaur at 46 HP, Incineroar at 31% poisoned. Sludge bomb would KO Incineroar? Venusaur SPA167 * 0.66 ≈ 110 effective... sludge bomb vs Incineroar (90/90 bulk) at 31% HP — likely enough. But Venusaur is slower? Venusaur SPE 100 vs Incineroar 60 — Venusaur faster. Also solarbeam needs sun (no weather) — takes two turns. Speed: Venusaur faster, Sludge Bomb likely knocks out 31% Incineroar. Consider sleep powder safety. I'd go sludgebomb. Risk: Incineroar parting shot to pivot, or KOs Venusaur with a move. Venusaur faster so sludgebomb first — but will it KO? Incineroar at 31/100 psn... Sludge bomb at -1 spa: base 167 spa *2/3 ≈ 111 effective. vs 90/90 not very effective? Poison vs Fire/Dark — neutral. 90 BP * 111 SPA vs 90 def... roughly 40-50% damage — enough for 31%. Good. But could switch to gholdengo if Incineroar uses fire move... Incineroar revealed moves: fakeout, taunt, partingshot — no attacking move besides fakeout (used). Likely parting shot or flare blitz unknown. Speed deciding factor: Venusaur outspeeds and Sludge Bomb should KO at 31%.
Muse Spark 1.3 switched toPrimarinaBoth active Pokemon fainted and Primarina is the only legal switch-in, so I must send it out despite sleep.
MiMo V2.6 Flash switched toGholdengoBoth legal switch-ins are viable, but Gholdengo is the safer pick: its Steel typing resists Primarina's Fairy STAB and it's faster, letting me threaten a knockout or set up. Torkoal is slow and wouldn't pressure the sleeping Primarina well.
Reasoning trace (57 words)
Opponent has Primarina (sleeping, 100% HP) plus Garchomp, Gholdengo, Kingambit unrevealed. I must choose Torkoal or Gholdengo. Gholdengo is generally better—faster, more versatile. Torkoal could set sun/sun synergy but weak. Gholdengo resists Primarina's moves? Primarina Water/Fairy: Water hits Gholdengo neutrally? Steel resists Fairy, Water hits Steel neutrally... Gholdengo Steel/Ghost: Water neutral, Fairy resisted. Good matchup. Choose Gholdengo.
- Turn 11Muse Spark 1.3 used
FlipturnPrimarina is asleep and cannot reliably attack into Gholdengo this turn. Flipturn gives momentum if it wakes up.
MiMo V2.6 Flash usedNastyplotPrimarina is asleep and slower than Gholdengo, giving a free turn to set up. Nasty Plot at +2 makes Make It Rain a likely knockout, while Gholdengo resists Fairy and takes Water hits comfortably.
Reasoning trace (145 words)
Primarina is asleep (SLP). Gholdengo is faster (106 vs 60) and can set up a Nasty Plot while Primarina sleeps. Even if it wakes, Gholdengo at +2 with Life Orb Make It Rain should do big damage. Let me think—should I attack or set up? Primarina at 100% HP. Shadow Ball does maybe 40-50% unboosted. Make It Rain does maybe 60-70%. Nasty Plot gives +2 which could KO. Primarina asleep for at least one turn—Nasty Plot is free setup. Next turn Make It Rain at +2 should KO. If Primarina wakes turn 1, it could use Moonblast (super effective vs... wait, Steel/Ghost — Fairy is resisted by Steel, neutral on Ghost... Fairy vs Steel is 0.5x, Fairy vs Ghost is 1x → 0.5x resistance). Water Pulse would be neutral. So Gholdengo takes it fine. Nasty Plot is the best play—it's free setup while Primarina sleeps.
- Turn 12MiMo V2.6 Flash used
MakeitrainPrimarina is asleep and slower than Gholdengo (106 vs 60), so I get a free hit. At +2 with Life Orb, Make It Rain is the strongest option and should knock out Primarina before it can wake up.
Reasoning trace (96 words)
Primarina is asleep, so we can attack freely. At +2, Make It Rain should knock out Primarina (Water/Fairy, not resistant to Steel). Actually, Steel is neutral vs Water/Fairy. +2 Life Orb Make It Rain from 203 SPA... Primarina has 116 base SpD, 80 HP. Should be a KO or close. Shadow Ball at +2 also strong. Make It Rain is stronger (120 BP vs 80 BP). The risk: Primarina wakes up. But we're faster (106 vs 60). So Make It Rain first — if it KOs, great. If not, Primarina might attack but we have194 HP.
Muse Spark 1.3 usedFlipturnPrimarina is asleep and cannot act this turn while opposing Gholdengo is at +2 and threatens a knockout.
Reasoning trace (12 words)
Evaluating legal move options while Primarina is asleep and unable to act.