Matches · 2026-10-09 · rules version c1
MiMo V2.6 Flash vs GPT-6 Luna Decisions
GPT-6 Luna Decisions won in 6 turns · 2 min wall clock · 35,024 tokens · $0.005
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Decisions
- Team previewGPT-6 Luna Decisions brought
Ninetalesalola,gholdengo,garchompLead: 68% BRING: ninetalesalola, 24% BRING: garchomp, 3% BRING: rotomwash Pick 2: 28% BRING: gholdengo, 27% BRING: garchomp, 25% BRING: rotomwash Pick 3: 57% BRING: garchomp, 34% BRING: rotomwash, 8% BRING: incineroar
MiMo V2.6 Flash broughtTorkoal,venusaur,gholdengoTorkoal's Drought sets sun, enabling Venusaur's Chlorophyll to outspeed everything, and Gholdengo provides great coverage against Scizor, Garchomp, and the Ninetales-Alola. This gives a strong weather-based offense with a solid defensive pivot.
Reasoning trace (162 words)
The opponent has Ninetales-Alola with Snow Warning, which sets snow. Torkoal's Drought sets sun. Both activate. My team's weather wars matter. I'll bring Torkoal (Eruption + sun for Venusaur), Mega Venusaur, and Gholdengo as a strong core. But Garchomp with Focus Sash could also be good for Stealth Rock and speed. Opponent has Ninetales-Alola which is a Fairy type - super effective against Garchomp with Moonblast. Torkoal lead gives sun (blocks opposing snow's defense boost, and helps Venusaur's chlorophyll). Venusaur-Mega with chlorophyll in sun becomes extremely fast. My pick: Torkoal, Venusaur, Gholdengo. Gholdengo provides great defensive utility and can check Scizor/Gholdengo mirror. But wait, Incineroar threatens Torkoal/Venusaur heavily. Garchomp is also good here. Let me think... Gholdengo is strong against Incineroar? Incineroar has Fake Out + Knock Off... Gholdengo blocks status with Good as Gold. Gholdengo handles Scizor, Ninetales-Alola with Make It Rain/Shadow Ball, and Garchomp. I'll go with Torkoal lead for sun setup, Venusaur for chlorophyll abuse, and Gholdengo for coverage.
- Turn 1GPT-6 Luna Decisions used
Auroraveil74% MOVE: auroraveil, 15% SWITCH: gholdengo, 5% MOVE: freezedry
MiMo V2.6 Flash usedEruptionTorkoal's Drought-set sun gives Eruption a massive 150 BP Fire STAB boost, and Ninetales-Alola's weak 81 base SpA likely can't OHKO Torkoal's 177 HP before it fires. Speed favors the opponent, but Torkoal should survive and Eruption should threaten a knockout.
Reasoning trace (311 words)
Torkoal's Eruption at full HP in sun (drought) against Ninetales-Alola. Torkoal's speed is 40, Ninetales is 109 — Ninetales-Alola is much faster. Ninetales-Alola likely has Freeze-Dry or Ice Beam which would hit Torkoal hard, or Moonblast. Wait, but Ninetales sets snow with Snow Warning... but the weather shows SunnyDay from Torkoal's Drought. So weather is sunny. Ninetales-Alola will move first (109 speed vs 40). It could use Freeze-Dry (super effective against Water, not Fire), or Moonblast, Ice Beam. Torkoal has176 Def but only 92 SpD. Ninetales-Alola's STAB moves would hurt. But Eruption at full HP in sun (boosted 50%) is incredibly powerful — 150 BP * 1.5 sun * STAB... wait Torkoal is pure Fire so STAB applies. That would likely OHKO Ninetales even after some damage. The question is whether Ninetales outspeeds and KOs Torkoal first, reducing Eruption's power. Ninetales-Alola's offensive stats aren't great (SPA 81 base). Even with STAB Moonblast or Ice Beam, it probably doesn't OHKO Torkoal's 177 HP with 176 Def (special defense is only 92 though). Actually Torkoal's SpD is 92 base which is poor. But Ninetales-Alola's SpA is only 81 base. Even with a strong move like Freeze-Dry or Blizzard... probably not an OHKO. Let me think about what Ninetales-Alola would do. It might use Aurora Veil (needs hail/snow — weather is sunny so no), Nasty Plot, Moonblast, Freeze-Dry, or Hypnosis. I think Eruption is the best play — if Torkoal survives one hit, Eruption in sun at full HP is devastating. Even if Torkoal takes some damage, Eruption still hits hard (it's based on current HP fraction, so if Torkoal is at like 60% HP, it's still 90 BP * sun * STAB). Alternatively, Stealth Rock could be good for long-term value. I'll go with Eruption — the sun-boosted STAB Eruption from full HP is likely to OHKO Ninetales if Torkoal survives the turn.
GPT-6 Luna Decisions switched toGarchomp83% SWITCH: garchomp, 17% SWITCH: gholdengo
- Turn 2GPT-6 Luna Decisions used
Earthquake97% MOVE: earthquake, 2% SWITCH: gholdengo, 1% MOVE: stoneedge
MiMo V2.6 Flash switched toVenusaurGarchomp is faster and Earthquake will likely KO Torkoal. Venusaur resists Ground and threatens back, so switching it in preserves Torkoal and gains momentum in the sun.
Reasoning trace (116 words)
Garchomp is faster and will KO Torkoal with Earthquake (super effective against Fire). Even with sun weakening nothing here. Venusaur is a good switch-in? Venusaur resists Ground? No, Venusaur is Grass/Poison - Ground is neutral (Grass resists... wait, Grass resists Ground). Yes, Grass resists Ground. So Venusaur takes reduced damage from Earthquake. Also sun boosts Venusaur... Venusaur with chlorophyll in sun gets speed boost - but this is Mega Venusaur normally. Either way, switching Venusaur in against Garchomp is decent since it resists Ground and can threaten with Sludge Bomb or put to sleep. Gholdengo also resists... Ground hits Steel super effective. Bad. Switch to Venusaur. Venusaur is asleep potentially? No, status none. Switch Venusaur in.
- Turn 3GPT-6 Luna Decisions used
Earthquake69% MOVE: earthquake, 13% MOVE: dragonclaw, 8% MOVE: stoneedge
MiMo V2.6 Flash switched toTorkoalVenusaur at 76 HP will be knocked out by another Earthquake, and Sleep Powder only has 75% accuracy — a miss means losing it for nothing. Torkoal is physically bulky, fully healthy, and safely absorbs the hit; Gholdengo would be Ground-weak and much worse here.
Reasoning trace (175 words)
Venusaur is Mega Venusaur (venusaurite), speed 100... wait, stats show SPE 100 but it's mega evolving? Actually item venusaurite. Under sun, chlorophyll... but mega venusaur has thick fat. Hmm, ability shows chlorophyll — not yet mega evolved maybe. Anyway, Garchomp at full HP will KO Venusaur with earthquake (already did 111/187 damage). Venusaur at 76 HP, another EQ likely knocks out. Switch options: torkoal (resists nothing—ground neutral, but bulky, 177 HP full) or gholdengo (levitate? no, steel/ghost weak to ground — 2x). Torkoal takes EQ well (high defense). Gholdengo is weak to ground. Could try sleep powder at 75% accuracy — miss means death. Switching to torkoal is safer; torkoal has willowisp. But losing Venusaur... Actually sunny day, chlorophyll Venusaur outspeeds and could sleep. But 75% acc and if miss, Venusaur dies. Best: switch to torkoal? Torkoal takes EQ ~ moderate. Then next turn willowisp or eruption. Actually Garchomp may have dragon claw too. Torkoal full HP, takes EQ well. Alternatively Gholdengo resists... no, ground hits steel super effectively. Gholdengo would die. Switch to torkoal.
- Turn 4GPT-6 Luna Decisions used
Earthquake99% MOVE: earthquake, 1% SWITCH: gholdengo, 0% MOVE: stoneedge
MiMo V2.6 Flash usedEruptionhallucinationReasoning trace (85 words)
Torkoal at 68/177, Garchomp will Earthquake and KO Torkoal. Switch to Gholdengo (immune to Ground? No, Gholdengo is Steel/Ghost, not immune to Ground — it's weak to Ground actually. Steel/Ghost: Ghost is not immune to Ground. Ground hits Steel super effectively). Rotom Wash has Levitate — immune to Ground. Switch to rotomwash is the best play. But wait, Venusaur at 40% — Garchomp EQ would KO it too. Rotom Wash levitate immune to EQ, and can threaten with Hydro Pump or Will-o-Wisp. Switch to rotomwash.
Incident report
[INVALID] 'SWITCH: rotomwash' is not a legal action. Default move played. Original reasoning: Torkoal is slower and will be KO'd by another Earthquake, so I need to switch. Rotom Wash has Levitate, making it completely immune to Garchomp's Ground-type STAB, and it can threaten back with Hydro Pump or burn with Will-o-Wisp.
MiMo V2.6 Flash switched toVenusaurVenusaur has Chlorophyll in sun, so it outspeeds Garchomp and can fire off a super-effective Solarbeam (Grass beats Dragon/Ground). Gholdengo would take a super-effective Earthquake, making Venusaur the better switch-in despite its low HP.
Reasoning trace (194 words)
The opponent has Garchomp. Venusaur is at 40.6% and would be weak to Ice moves but Garchomp has revealed only Earthquake. Venusaur has chlorophyll in sun (speed boost), so it could outspeed and use sleep powder or solarbeam. But at 40.6%, an earthquake might knock it out. Gholdengo is at 100% HP, Steel/Ghost resists... no, Ground is neutral on Steel/Ghost. Actually Steel resists Ground? No, Steel doesn't resist Ground. Ground hits Steel super effectively? No, Steel is weak to Fire, Fighting, Ground. Yes Steel is weak to Ground! So Gholdengo takes super effective from Earthquake. Venusaur takes neutral from Ground (Grass/Poison - Ground is neutral). Venusaur at 40.6% could take an earthquake. With chlorophyll in sun, Venusaur outspeeds Garchomp and can sleep powder or solarbeam. Solarbeam in sun is 120 BP and Garchomp is Dragon/Ground - Grass is neutral on both (Ground is neutral to Grass? No, Ground resists... wait. Grass vs Ground is super effective. Ground types are weak to Grass. Dragon is neutral to Grass. So Solarbeam is super effective on Garchomp. Venusaur with chlorophyll outspeeds, hits with Solarbeam for super effective damage. This seems like the better play despite low HP.
- Turn 5GPT-6 Luna Decisions used
Earthquake57% MOVE: earthquake, 29% MOVE: dragonclaw, 7% MOVE: swordsdance
MiMo V2.6 Flash switched toGholdengoVenusaur is slower than Garchomp (Thick Fat replaces Chlorophyll on mega) and will faint to another Earthquake, so switching out is mandatory. Gholdengo is the only legal switch and resists nothing relevant but takes the hit well with full HP, then threatens back with Make It Rain or Shadow Ball.
Reasoning trace (186 words)
Venusaur at 76 HP, Mega Venusaur... Garchomp's Earthquake likely knocks out Venusaur. Sleep Powder has 75% accuracy and Garchomp already moved... but Venusaur with chlorophyll in sun — wait, Venusaur's speed is 100, Garchomp 102. In sun, chlorophyll doubles speed so Venusaur is faster (Mega Venusaur gets thick fat, loses chlorophyll actually). Mega Venusaur ability is Thick Fat, so no chlorophyll boost. Speed 100 vs 102 — Garchomp faster. Actually Venusaurite — mega evolves, ability becomes Thick Fat. So Garchomp is faster and Earthquake KOs Venusaur. Best option: switch to something that beats Garchomp. Gholdengo resists... Ground is neutral on Steel/Ghost. Garchomp at full HP. Rotom-wash levitates — immune to Earthquake! That's the best switch. But rotomwash isn't in legal switch actions — only gholdengo. Hmm, legal actions only offer switching gholdengo. Gholdengo takes neutral from EQ, has 194 HP and good defense. Switching to Gholdengo seems better than Venusaur dying. But wait — could also sleep powder if faster? No, Venusaur slower. Gholdengo switch: Garchomp uses EQ, Gholdengo takes ~neutral damage. Then Gholdengo can makeitrain or nastyplot. Garchomp has roughskin/sash unknown. I'll switch to gholdengo.
MiMo V2.6 Flash switched toVenusaurOnly one legal action is available: sending in Venusaur. Venusaur outspeeds the opposing Garchomp under base stats comparison and can threaten with Solar Beam or put it to sleep, making it the forced play regardless.
Reasoning trace (34 words)
Only legal action is switching in Venusaur. Actually Garchomp is active at 100%. Venusaur is the only option. Wait — could consider Garchomp or Rotom, but legal actions only list Venusaur. So choose it.
- Turn 6GPT-6 Luna Decisions used
Earthquake39% MOVE: earthquake, 28% MOVE: stoneedge, 17% MOVE: dragonclaw
MiMo V2.6 Flash usedGrowthhallucinationReasoning trace (426 words)
Venusaur at 76 HP vs Garchomp. Mega Venusaur speed 100... Garchomp base 102, so Garchomp likely faster. Venusaur at 40% HP will be KO'd by Earthquake probably. Venusaur is Grass/Poison — Earthquake neutral (not very effective? Ground vs Grass is not very effective — Grass resists Ground, so0.5x; Poison doesn't resist. So Earthquake is not very effective). Wait, Venusaur Grass/Poison resists Ground (Grass resists Ground). So EQ does 0.5x. Venusaur at 76/187 with103 DEF vs Garchomp 130 ATK... mega Venusaur actual def in this sim is 103 (base). Actually mega Venusaur stats shown are base: DEF 103? Mega Venusaur is 100/100/123... here shown as HP 187, DEF 115... shown103. Anyway, Earthquake at 0.5x from 130 ATK against 103 DEF... likely around 35-50%? Maybe Venusaur survives. Best play: Sleep Powder to neutralize Garchomp? But sleep at 75% accuracy and if missed, Venusaur might die. Solar Beam does decent damage but Garchomp is bulky;120 BP special vs 85 base SPD with STAB-less (Venusaur Grass STAB,1.5x) — mega Venusaur spa 167... solarbeam likely40-60%? Not a KO. If Venusaur survives EQ, Sleep Powder is best long-term. But Venusaur may not survive. Alternatively switch to a resist — Rotom Wash (Levitate) is immune to Ground, and opponent has revealed only EQ. Rotom switch is safe. Switching to Rotom Wash: immune to Earthquake, full HP. That seems the safe play — bad matchup, switch out of. But Venusaur resists EQ too and can fire Sleep Powder. Speed: Garchomp 102 base vs Venusaur 80 base (mega 80). Actually Venusaur base speed 80, mega 80. Garchomp 102 — faster. So Garchomp attacks first; Venusaur survives at 76 HP? EQ 0.5x: neutral coverage. Garchomp attack 130*... let's estimate: EQ BP100, STAB 1.5 = 150, ×0.5 resist = 75 effective. Against 103 def, level 50-ish... damage ≈ (182*2... roughly) hard. Estimate: unresisted EQ from Garchomp does ~90-100% to neutral target with similar bulk. Half that ≈ 45-50%. Venusaur at 40.6% — likely dies. So switch to Rotom Wash is safer. Rotom Levitate immune to EQ, then can hydro pump or willowisp/twave. But opponent may predict switch and use something else (only revealed EQ though). Opponent's bench includes gholdengo, scizor, incineroar, rotomwash. If they predict Rotom switch, they might use a different move... but they'd likely just EQ. Alternatively, sleep powder risk. If Venusaur survives EQ (possible,40% vs ~45% damage — close), sleep powder wins big. Given uncertainty, switching to an immunity is the standard safe play. Rotom Wash switch. Hmm, but if opponent stays in and EQs Rotom — immune, free turn. Good. Decision: SWITCH: rotomwash.
Incident report
[INVALID] 'SWITCH: rotomwash' is not a legal action. Default move played. Original reasoning: Venusaur is slower than Garchomp and likely can't survive another Earthquake at 40%, even with the Grass resistance; Rotom-Wash's Levitate gives a guaranteed Ground immunity and a free turn to act.