Matches · 2026-10-09 · rules version c1

GPT-6 Luna Decisions vs MiMo V2.6 Flash

Player 1 · winner
GPT-6 Luna Decisions's team
autopilot 0%
Player 2
MiMo V2.6 Flash's team
autopilot 11%

GPT-6 Luna Decisions won in 6 turns · 3 min wall clock · 36,984 tokens · $0.005

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Decisions

  1. Team preview
    GPT-6 Luna Decisions brought Ninetalesalola,gholdengo,garchomp4,363 tok · 1.7 s · $0.0004

    Lead: 68% BRING: ninetalesalola, 24% BRING: garchomp, 3% BRING: rotomwash Pick 2: 28% BRING: gholdengo, 27% BRING: garchomp, 25% BRING: rotomwash Pick 3: 57% BRING: garchomp, 34% BRING: rotomwash, 8% BRING: incineroar

    MiMo V2.6 Flash brought Torkoal,venusaur,gholdengo2,252 tok · 12.4 s · $0.0004

    Torkoal's Drought activates after Ninetales-Alola's Snow Warning (slower Pokémon's weather resolves last), so my sun core wins the weather war. Torkoal leads to set sun and Stealth Rock, Mega Venusaur sweeps with Chlorophyll-boosted Solar Beam/Growth, and Gholdengo handles Scizor/Incineroar/Gholdengo with Good as Gold and STABs.

    Reasoning trace (239 words)
    Opponent has ninetalesalola (snow warning probably), so sun from my Torkoal will be overridden... Actually Torkoal's drought vs snow warning: if I lead Torkoal and opponent leads Ninetales-Alola, snow overrides? Weather war depends on speed of abilities. Both activate; last one by speed order... Ability activation order is by speed. Ninetales base109 speed vs Torkoal 40, so Ninetales sets snow after. But I don't know their lead.
    
    Good bring: Torkoal, Venusaur, Gholdengo — sun core. Venusaur-Mega with sun, chlorophyll. But snow could shut it. Alternative: Venusaur, Gholdengo, Kingambit (scarf). Or Torkoal for sun support.
    
    Opponent threats: Garchomp, Scizor, Incineroar, Gholdengo, Rotom-W, Ninetales-A.
    
    Venusaur with sun is strong but if snow is up, Solar Beam still needs charge... In gen9, solar beam requires charging unless sun (including extremely harsh sunlight). Snow doesn't help. So need sun. Torkoal lead vs Ninetales loses weather war? If Ninetales leads, it sets snow, overriding sun after? Order: both abilities trigger; the slower Pokémon's ability resolves last (I believe abilities activate in speed order, slowest first). Torkoal slower → Drought activates last → sun wins! Actually in gen 9, weather abilities activate in order of speed, and the last one overrides. So Torkoal (40 SPE) is slower than Ninetales (109), so Torkoal sets sun last. Yes, slower Pokémon's weather overwrites. So Torkoal wins weather war. Good.
    
    Bring: Torkoal, Venusaur, Gholdengo. Solid.
    
    Could also consider Kingambit scarf vs opponent team. But sun Venusaur is the plan.
  2. Turn 1
    GPT-6 Luna Decisions used Auroraveil1,450 tok · 0.4 s · $0.0001

    49% MOVE: auroraveil, 25% MOVE: freezedry, 10% MOVE: moonblast

    MiMo V2.6 Flash used Eruption2,061 tok · 14.7 s · $0.0003

    Torkoal is much slower than Ninetales-Alola, but with sun up and full HP, Eruption at 150 BP is a likely knockout before or after any hit it takes — Ninetales is frail and sun-boosted STAB Eruption should threaten an OHKO.

    Reasoning trace (200 words)
    Ninetales-Alola is faster (SPE 109 vs 40) and threatens freezing glare / moonblast / etc. Torkoal at full HP with Sun up — Eruption at 150 BP in sun is very strong. Ninetales-A has base100 SpD, HP 73 — Eruption in sun from Torkoal (SpA 137) likely OHKO or near. But Ninetales-Alola could have Freeze-Dry which hits... Freeze-Dry hits Water types super effectively, Fire takes neutral. Moonblast neutral. Blizzard in snow... wait weather is now SunnyDay (Torkoal's Drought). Actually the sequence: Snowscape then SunnyDay. So sun is active.
    
    Ninetales-A is faster; it could use Freeze-Dry (neutral), Moonblast (neutral), or Nasty Plot. Torkoal with full HP Eruption is the strongest play and likely knocks out or heavily damages. If Ninetales survives and hits Torkoal, HP drops and Eruption weakens later — but first turn full HP.
    
    Sun also boosts Fire. Eruption sun-boosted from 137 SpA with STAB... Ninetales-A SpD 100, HP 73 base. Probably OHKO.
    
    Risk: Ninetales might carry Freeze-Dry or just sets Aurora Veil... but sun prevents snow (Snowscape set snow, then SunnyDay overrode). Actually snowscape is "Chilly Reception"? No, Snowscape is a move that sets snow. Then SunnyDay set sun. Aurora Veil needs snow — not active.
    
    Best: eruption.
    GPT-6 Luna Decisions switched to Garchomp1,339 tok · 0.4 s · $0.0001

    85% SWITCH: garchomp, 15% SWITCH: gholdengo

  3. Turn 2
    GPT-6 Luna Decisions used Earthquake1,499 tok · 0.6 s · $0.0001

    98% MOVE: earthquake, 1% MOVE: stoneedge, 1% SWITCH: gholdengo

    MiMo V2.6 Flash switched to Gholdengo2,442 tok · 20.5 s · $0.0003

    Garchomp threatens a super-effective Earthquake, and Gholdengo is immune to Ground while resisting Dragon Claw, making it the safest switch. Gholdengo is also faster and can threaten back with Shadow Ball.

    Reasoning trace (353 words)
    Garchomp threatens Earthquake (super effective vs Torkoal). Switch Venusaur? Venusaur is Grass/Poison, immune to Ground? No, Grass is not immune to Ground. Venusaur takes neutral from Ground. Venusaur resists... Garchomp likely has Earthquake, Dragon Claw. Venusaur at full HP could take hits, and Sunny Day boosts... but Venusaur doesn't have weather-based speed here (no chlorophyll boost? It has chlorophyll ability - sun is active! Chlorophyll doubles speed in sun).
    
    Actually Venusaur has chlorophyll - in sun it's fast. But mega? Item is venusaurite but Tera unavailable... whatever.
    
    Switching to Venusaur seems decent: takes Dragon Claw/Earthquake neutrally (wait, Ground is neutral on Venusaur since Grass/Poison — Ground hits both neutrally). Garchomp scarf? Could have Stone Edge.
    
    Alternatively set up Stealth Rock with Torkoal since it's at full HP and can take one hit? Garchomp EQ would do big damage though. Torkoal is physically defensive176 def, HP 177. Earthquake from130 atk Garchomp: ~50%? Actually in sun, no boost for ground. Roughly 45-55%. Torkoal survives but Eruption power drops.
    
    Best: switch to Venusaur which resists nothing relevant... hmm. Actually switching to Gholdengo: Steel/Ghost is immune to Ground (EQ) and Dragon? No, Dragon hits Steel neutrally? Steel resists Dragon. So Gholdengo takes0 from EQ and resisted from Dragon Claw. Gholdengo is a great switch. But Gholdengo's speed106 vs Garchomp 102 — Gholdengo is faster, can Shadow Ball.
    
    Actually wait, is Gholdengo faster? Base106 vs 102 — yes likely.
    
    Gholdengo switch seems best: immune to Earthquake, resists Dragon Claw. But opponent could have Stone Edge or Scale Shot... risk. Switching to Gholdengo is safe-ish.
    
    Venusaur with chlorophyll in sun would outspeed and can sleep powder or solarbeam (needs charge... in sun solarbeam works without charge? In Gen9, Solar Beam/Blast skip charge in sun — actually solarbeam still charges unless sun is up. In sun, no charge). Venusaur can Sludge Bomb... but vs Garchomp, neither super effective. Sleep Powder is nice.
    
    I'd say switch to Gholdengo: immune to likely Earthquake, outspeeds, threaten with Shadow Ball/Make It Rain.
    
    But if Garchomp has Scale Shot or Dragon Claw, Gholdengo resists Dragon. Stone Edge would hurt but not kill.
    
    Decision: SWITCH: gholdengo.
    MiMo V2.6 Flash switched to Torkoal1,984 tok · 2.6 s · $0.0006

    Garchomp's Earthquake threatens Venusaur with super-effective damage, while Torkoal's high physical defense (176) lets it take the hit neutrally and reset sun with Drought for a potential Eruption.

    Reasoning trace (90 words)
    Garchomp is active. Venusaur is 4x weak... no, Venusaur is Grass/Poison, weak to Ground (2x). Torkoal resists... Torkoal is Fire type, Ground is neutral. Torkoal has high defense (176) and can take an Earthquake. Venusaur would take super effective damage.
    
    Switching to Torkoal seems safer - it has high physical defense and resists nothing from Ground but can take the hit better. Venusaur would be weak to Earthquake.
    
    Actually, Torkoal's defense is 176 vs Venusaur's 103. Torkoal is neutral to Ground, Venusaur is weak. Torkoal is clearly the better switch.
  4. Turn 3
    GPT-6 Luna Decisions used Earthquake1,630 tok · 0.4 s · $0.0002

    97% MOVE: earthquake, 1% MOVE: stoneedge, 1% MOVE: swordsdance

    MiMo V2.6 Flash switched to Venusaur2,338 tok · 29.0 s · $0.0004

    Torkoal's Eruption won't KO Garchomp (Dragon resists Fire, halving it even in sun), and Torkoal likely can't survive another Earthquake. Switching Venusaur gives a Ground resist and, with Chlorophyll in sun, the speed advantage to threaten with an instant SolarBeam or Sleep Powder.

    Reasoning trace (218 words)
    Torkoal is at full HP so Eruption is max power. Sunny day boosts Fire. Garchomp is 4x... no, Dragon/Ground takes neutral from Fire (Dragon resists Fire, Ground neutral → 0.5x). With sun boost (1.5x),150 BP * 0.5 * 1.5 ≈ effective 112 BP before STAB... Torkoal has STAB 1.5x too. Garchomp has 108 HP / 95 SpD. Torkoal SPA 137 in sun with STAB. It might not KO but does heavy damage. Garchomp will EQ Torkoal - Torkoal defense 176, HP 177, EQ from Garchomp ATK 130... super effective. Torkoal likely survives?100 BP * 1.5 (effect) = 150, ATK 130 vs DEF 176... could be around 60-70%. Risky.
    
    Alternatively switch to Venusaur - but Venusaur outspeeds Garchomp with Chlorophyll in sun. Venusaur resists Ground? No, Grass resists Ground - Venusaur takes 0.5x. And Venusaur can sleep powder or solarbeam. Switching to Venusaur is a good play - it's immune-ish (resists EQ) and outspeeds.
    
    But Garchomp has focus sash possibly. Also Garchomp might use Dragon Claw or SD. Venusaur switch seems strong: sunny day chlorophyll makes it fast, sleep powder handles things.
    
    Actually opponent's Garchomp - if it uses EQ, Venusaur resists. If Dragon Claw, neutral. Venusaur at full HP handles either. Then Venusaur can Solar Beam (needs no charge in sun!) or Sludge Bomb.
    
    I'll switch to Venusaur.
  5. Turn 4
    GPT-6 Luna Decisions used Earthquake1,702 tok · 0.5 s · $0.0002

    82% MOVE: earthquake, 11% MOVE: dragonclaw, 4% MOVE: swordsdance

    MiMo V2.6 Flash switched to Torkoal2,868 tok · 31.8 s · $0.0005

    Venusaur at 43% can't survive another Earthquake, and it's slower than Garchomp (100 vs 102, or 80 if it mega-evolves), so it faints before moving. Switching in full-HP Torkoal gives a safe entry and sets up a sun-boosted Eruption for next turn.

    Reasoning trace (524 words)
    Venusaur at 43% vs Garchomp. Is Venusaur faster? Venusaur speed 100, Garchomp 102. But Venusaur has mega venusaurite — but tera not available... mega evolution presumably happens. Mega Venusaur speed 80. Actually in this format, Venusaurite... base stats shown are for venusaur. Not mega yet? Item is venusaurite, so it would mega evolve. Mega Venusaur speed 80, slower than Garchomp 102.
    
    Wait, but weather is sunny — chlorophyll would double speed... but mega has thick fat. Presumably ability stays chlorophyll? Actually mega venusaur has thick fat. Hmm.
    
    Garchomp has roughskin. If Venusaur mega evolves, speed 80 < 102, so Garchomp moves first with Earthquake. Venusaur at 81 HP, earthquake from full Garchomp will KO (super effective vs Venusaur? No — Venusaur is Grass/Poison, Ground is neutral). Earlier Venusaur took 106 damage from Earthquake (187→81). So next EQ will KO Venusaur (81 HP).
    
    So Venusaur will faint. Switch to Torkoal? Torkoal at full HP, takes EQ — neutral, not very effective... Ground vs Fire = not very effective? No, Ground hits Fire for neutral (Fire resists... actually Fire does not resist Ground; Ground is resisted by Grass, Bug, Flying; Fire takes neutral). Torkoal has huge defense 176. Torkoal takes EQ well, then Eruption at full HP in sun.
    
    But opponent has more mons. Switching Torkoal in seems good. Alternatively sleep powder — but Venusaur dies before moving.
    
    Actually wait — does Venusaur mega-evolve and keep chlorophyll? In some formats... The item is venusaurite. If mega evolves, ability becomes thick fat, speed 80. If not mega (format may not allow), base speed 100 > 102? No, 100 < 102. So either way Garchomp is faster... unless chlorophyll applies with sunny (double speed 200). If mega doesn't change ability... complicated.
    
    Assume Garchomp is faster (102 vs 100/80). Venusaur faints. Switch Torkoal in — Torkoal full HP, takes resisted-ish hit, then Eruption in sun.
    
    Actually, could also sac Venusaur to bring something in safely. Switching Torkoal gives free switch anyway. But if we switch, Venusaur survives — but opponent would be able to EQ Torkoal. Torkoal takes EQ fine (176 def, HP 177, neutral hit ~ modest). Then Eruption full HP in sun — huge.
    
    Alternative: give up Venusaur and switch to Kingambit? Garchomp EQ vs Kingambit neutral, Kingambit scarf, kowtow cleave super effective... Kingambit at 207 HP could take EQ but that's a lot.
    
    Best: switch to Torkoal for sun-boosted Eruption.
    
    Hmm, but if Venusaur is actually faster (chlorophyll mega oddity), sludgebomb or solarbeam would KO Garchomp (solarbeam in sun = instant, neutral on Garchomp? Grass vs Dragon/Ground = resisted... Ground resists? Ground resists... Grass hits Ground for... Ground is weak to Water, Grass, Ice — super effective. Dragon resists Grass. So neutral). Sludgebomb neutral too. Would sludgebomb KO full Garchomp? Venusaur spa 167, Garchomp spdef 85 — probably ~50-60%, not KO.
    
    Sleep powder could sleep Garchomp — if Venusaur outspeeds. Speed:100 vs 102 — Venusaur slower. Unless chlorophyll. Given uncertainty, switching Torkoal is safer since Venusaur likely faints.
    
    Actually, could Venusaur's mega evolution not be available in this format (BS Reg MB)? Item is venusaurite, so mega presumably allowed. Mega speed 80.
    
    I'll go SWITCH: torkoal.
  6. Turn 5
    GPT-6 Luna Decisions used Earthquake1,702 tok · 0.4 s · $0.0002

    98% MOVE: earthquake, 1% MOVE: stoneedge, 1% SWITCH: gholdengo

    MiMo V2.6 Flash used Eruptionhallucination3,006 tok · 28.0 s · $0.0006
    Reasoning trace (613 words)
    Torkoal at 31.6% HP, Garchomp at full. Eruption at 31.6% HP would be weak (base power scales with HP). Garchomp will Earthquake and KO Torkoal.
    
    Options:
    - Switch to Venusaur: Sunny weather, Venusaur at 43.3% HP. Venusaur-Mega with chlorophyll... wait, weather is sunny, so chlorophyll would boost Venusaur's speed. But Garchomp used Earthquake on Venusaur earlier and did 81/187 = ~106 damage... wait, Venusaur went from 187 to 81, that's 106 damage from Earthquake. Venusaur resists... no, Grass/Poison doesn't resist Ground. Neutral.
    
    If I switch to Venusaur, Garchomp uses Earthquake and Venusaur (81 HP) dies.
    
    If I use Torkoal's moves, Torkoal is slow and Garchomp is faster. Garchomp will Earthquake and KO Torkoal at 56 HP (EQ did45/177 damage to Torkoal... wait, Torkoal went from 100% to 45/177... wait no.
    
    Turn 3: Torkoal came in, Garchomp used EQ. Torkoal went from177 to 45 HP? That's 132 damage. Then healed to 56 with leftovers.
    
    So EQ does about 132 damage to Torkoal. Torkoal has 56 HP. Torkoal will die to EQ.
    
    If I switch to Venusaur: Venusaur has 81 HP. EQ does 106 damage. Venusaur dies.
    
    If I switch to Garchomp: My Garchomp has focus sash at full HP. Can take a hit. Then I can SD or EQ.
    
    If I switch to Rotom Wash: Levitate, immune to EQ. Good option.
    
    If I switch to Kingambit: Resists... no, Dark/Steel doesn't resist Ground. Takes neutral. Kingambit has 207 HP, would survive EQ easily.
    
    Wait, but opponent's Garchomp might use something other than EQ. Let me think about what's optimal.
    
    Rotom Wash with levitate is immune to EQ. Switch to Rotom Wash, then use Volt Switch or Hydro Pump.
    
    Actually, let me think about what the opponent would do. Their Garchomp is at 100% and has been spaming EQ. They'll likely EQ again.
    
    Switching to Rotom Wash (levitate) would be immune to EQ. Then I can attack.
    
    But what if they Dragon Claw instead? Unlikely since EQ has been their move.
    
    I think switching to Rotom Wash is the safest play - it's immune to Earthquake and can fire back.
    
    Actually wait - Kingambit with Choice Scarf could outspeed Garchomp (70 base speed * scarf... let me check. Kingambit has SPE 70, with Choice Scarf that's 70*1.5 = 105 effective... wait, the stats shown already include item effects? No, these are base stats... actually looking at the stats, they seem to be actual stats. Kingambit SPE is 70, Garchomp SPE is 102 (base) but my Garchomp has SPE 169.
    
    Wait, opponent's Garchomp has SPE102 (base stat shown). My Kingambit has SPE 70. With Choice Scarf: 70 * 1.5 = 105. That's faster than 102? Barely.
    
    Hmm but these might be actual stats not base stats. Let me look: "Base Stats" is listed for opponent's Garchomp. For my Pokémon, the stats listed seem to be actual stats.
    
    My Kingambit SPE: 70. With Choice Scarf... the70 might already be the actual stat. With scarf it would be 70*1.5 = 105. Opponent Garchomp base SPE: 102, actual would be higher than 102 typically for a trained Pokémon.
    
    Actually, looking at my Garchomp: SPE 169. Base is 102. So actual stats are listed for my Pokémon.
    
    Kingambit with Choice Scarf at SPE 70... that seems low for a scarfed mon. Wait, maybe the 70 already includes the scarf? No, items don't modify the listed stats typically in these formats.
    
    Hmm, this is confusing. Let me just think about the safest play.
    
    Rotom Wash with Levitate is immune to Earthquake. Switch to Rotom Wash.
    
    If opponent EQs: Rotom takes 0 damage.
    If opponent Dragon Claws: Rotom takes neutral damage, survives.
    
    Then next turn Rotom can attack.
    
    I'll switch to Rotom Wash.
    Incident report
    [INVALID] 'SWITCH: rotomwash' is not a legal action. Default move played.
    Original reasoning:
    Torkoal at 31.6% HP will be KO'd by Garchomp's Earthquake before it can move, and Venusaur at 43.3% would also die to EQ. Rotom Wash has Levitate, making it immune to Earthquake, so switching it in is the safest play to absorb the expected EQ and gain momentum.
    MiMo V2.6 Flash switched to Venusaur1,978 tok · 22.5 s · $0.0003

    Only one legal action available—Torkoal fainted and Venusaur is the sole remaining healthy Pokémon. Switching it in is forced regardless of the Garchomp matchup.

    Reasoning trace (75 words)
    Only legal action is switching in Venusaur. Mega Venusaur vs Garchomp... Garchomp is at full HP. Venusaur at 43.3%. But it's the only option.
    
    Actually wait, the legal actions only show Venusaur. So no choice.
    
    But wait - Venusaur has chlorophyll, no sun now. Garchomp outspeeds and can EQ... Venusaur resists... actually Ground is not very effective vs Grass. Venusaur takes ~50% from EQ at 43% HP... could faint.
    
    No choice though. Switch in Venusaur.
  7. Turn 6
    GPT-6 Luna Decisions used Dragonclaw1,694 tok · 0.7 s · $0.0002

    41% MOVE: dragonclaw, 37% MOVE: earthquake, 10% MOVE: stoneedge

    MiMo V2.6 Flash used Sleeppowder2,676 tok · 22.9 s · $0.0005

    Venusaur at 43% likely can't survive an Earthquake from Garchomp, so the deciding factor is whether Venusaur moves first — if it does, Sleep Powder completely neutralizes the opposing Garchomp and swings the game. Solar Beam needs two turns without sun, and Sludge Bomb only does chip damage, so Sleep Powder has the highest upside.

    Reasoning trace (458 words)
    Venusaur is at 81 HP against Garchomp. Garchomp is faster (SPE 102 vs 100, but Venusaur might be Mega... it has venusaurite but not terastallized - actually it's holding venusaurite, maybe already mega evolved? Speed 100 suggests not mega yet, mega base is 80... actually stats shown are actual: SPE 100).
    
    Garchomp at 100% with Earthquake likely KOs Venusaur from 81 HP. Venusaur can't survive.
    
    Options: Sleep Powder has 75% accuracy - if it lands, Garchomp sleeps. But Garchomp likely attacks first (faster) and KOs Venusaur before it moves.
    
    Actually, is Garchomp faster? SPE: Garchomp 102 base, Venusaur 100 base. Actual speeds unknown but Garchomp likely faster unless Venusaur has speed investment/boost.
    
    If Venusaur is slower, it faints to Earthquake regardless. So the move barely matters... unless Venusaur is faster.
    
    Best play: switch to something that can take an Earthquake? Rotom-Wash has Levitate - immune to Ground. That's the safe play. Then Volt Switch.
    
    But legal actions only include moves for Venusaur, no switch listed. So must pick a move.
    
    Between moves: if Venusaur somehow survives or is faster, Sleep Powder could disable Garchomp. Solar Beam without sun takes 2 turns. Sludge Bomb does neutral damage.
    
    Best: Sleep Powder - if Venusaur outspeeds or survives, putting Garchomp to sleep gives huge value. 75% accuracy though.
    
    Actually, does Venusaur survive EQ? At 43% HP with 103 Def vs Garchomp's EQ from 130 Atk - probably not, especially if Garchomp has investment. So Venusaur likely faints this turn regardless.
    
    Given that, best to maximize expected value: Sleep Powder if faster. Hmm.
    
    Actually if Venusaur is slower and will faint, Sludge Bomb does damage before fainting... wait no, slower means Garchomp moves first and Venusaur faints without moving.
    
    If Venusaur is faster, Sleep Powder puts Garchomp to sleep - best outcome.
    
    Venusaur speed 100 vs Garchomp 102 - Garchomp likely faster. Venusaur mega has base 80 speed but... stats shown SPE: 100 actual. If not mega evolved, Venusaur base speed is 80, so 100 actual. Garchomp base 102, actual at least 102... wait actual shown is base stats for opponent, for Venusaur it's actual stats.
    
    Hmm, Venusaur actual SPE 100, Garchomp actual unknown (only base shown). Garchomp base 102, minimum actual around 102 if no investment... typically Garchomp runs some speed. Garchomp likely faster.
    
    So Venusaur faints. Then next Pokémon comes in. From this perspective, any move choice is equivalent since Venusaur faints. Unless Venusaur could survive.
    
    Wait - maybe Venusaur is Mega Venusaur with base 80 speed, and100 actual speed means significant investment. Garchomp base 102... if uninvested, around 102-ish. Could go either way.
    
    Let's assume Venusaur might be faster (maybe mega with speed investment vs uninvested Chomp). Sleep Powder is highest value if faster.
    
    I'll go with Sleep Powder.