Matches · 2026-10-09 · rules version c1
Chimps at the Zoo vs DeepSeek V4.1 Flash
DeepSeek V4.1 Flash won in 14 turns · 2 min wall clock · 40,891 tokens · $0.013
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Decisions
- Team previewDeepSeek V4.1 Flash brought
Gholdengo,kingambit,dragoniteGholdengo, Kingambit, and Dragonite form a strong core: Gholdengo leads well with Good as Gold blocking status, Kingambit cleans late with Supreme Overlord, and Dragonite sets up with Multiscale. This covers special offense, priority, and setup.
Reasoning trace (908 words)
We need to choose 3 Pokémon from our team as our bring. We don't know opponent's chosen three yet, but this is team preview. We should bring a strong, balanced core. Our team: dragonite, gholdengo, kingambit, dragapult, garganacl, rotomwash. Opponent's team is similar: dragonite, gholdengo, kingambit, dragapult, garganacl, rotomwash. We need to pick 3 that work well together. Considering the meta: Dragapult is very fast (213 speed with scarf? Actually our dragapult has choice scarf, so it's extremely fast). Gholdengo is strong special attacker. Kingambit is a late-game sweeper with supreme overlord. Dragonite with multiscale and dragon dance is a good setup sweeper. Garganacl is a defensive wall with salt cure. Rotom-wash is a pivot with levitate. We want a lead that can handle common leads. Opponent could lead with anything. A safe lead might be rotomwash or gholdengo. But we need to consider synergy. Let's think: Our dragonite has multiscale and lumberry, good for dragon dance. Gholdengo with life orb and nasty plot is strong. Kingambit is a great late-game cleaner with sucker punch. Dragapult with scarf is a fast revenge killer. Garganacl is a wall. Rotom-wash is a pivot. I think a solid bring would be: gholdengo, kingambit, dragonite. Or maybe include dragapult for speed. But we need to consider that opponent also has similar mons. Gholdengo can check dragapult? Actually gholdengo is immune to normal, but dragapult's ghost moves hit it. But gholdengo can take a shadow ball? Not sure. Alternatively, we could bring rotomwash as a lead to pivot, then gholdengo and kingambit. But dragonite is very strong with multiscale. Let's consider our win conditions: Kingambit with supreme overlord can sweep if we preserve it. Gholdengo can break walls. Dragonite can set up. Dragapult can revenge kill. Garganacl can stall. Rotom-wash can pivot and threaten with hydro pump/thunderbolt. Given the opponent's team likely similar, we want to have answers to their threats. Common threats: Dragapult (fast), Gholdengo (special), Kingambit (sucker punch), Dragonite (dd), Garganacl (salt cure), Rotom-wash. I think bringing gholdengo, kingambit, and dragonite is a solid core. Gholdengo can handle Garganacl? Actually Garganacl's salt cure is rock type, gholdengo resists rock? No, steel resists rock, so gholdengo takes neutral from rock? Rock is not very effective against steel? Actually rock is neutral against steel. Salt cure is rock type. Gholdengo can take it. But Garganacl has high defense, gholdengo can use make it rain. Kingambit can also handle Garganacl with iron head? Not super effective. Dragonite can earthquake Garganacl? Rock is weak to ground? Rock is weak to ground? Actually rock is weak to ground? No, ground is super effective against rock? Yes, ground is super effective against rock. So dragonite's earthquake can hit Garganacl hard. But dragonite is weak to rock moves. Garganacl might have salt cure (rock) which is super effective against dragonite? Dragon/flying: rock is super effective? Rock is super effective against flying, and neutral against dragon? Actually rock is super effective against flying, and rock is neutral against dragon? Dragon resists? No, dragon does not resist rock. So rock is super effective against flying, so 2x against dragonite. So dragonite fears Garganacl's salt cure. Maybe we should bring rotomwash to handle Garganacl? Rotom-wash is water/electric, rock is not very effective? Rock is neutral against water? Actually rock is neutral against water. But rotom-wash has hydro pump which is super effective against Garganacl? Water is super effective against rock. Yes, water is super effective against rock. So rotom-wash can threaten Garganacl with hydro pump. Also rotom-wash can handle dragonite? Thunderbolt is not super effective against dragonite (neutral). But it can volt switch. I think a balanced bring: gholdengo, kingambit, rotomwash. That gives us special breaker, physical sweeper, and a pivot that can handle rock types and ground types. But we lack a fast revenge killer like dragapult. Alternatively, dragapult with choice scarf is a great revenge killer and can uturn to pivot. But it's frail. Let's think about the opponent's likely bring. They might bring similar. In a mirror match, we need to outplay. I'll go with gholdengo, kingambit, dragonite. That's a classic core. Gholdengo can handle opposing gholdengo? Not really, but it can nasty plot. Kingambit can sucker punch. Dragonite can set up. But wait, our dragonite has multiscale, so it can survive a hit and then roost or dragon dance. That's strong. I think that's a good choice. Let's also consider garganacl as a defensive wall. But it's slow and passive. I'll choose: gholdengo, kingambit, dragonite. Order: lead with gholdengo? Or dragonite? Gholdengo is a good lead because it can threaten with make it rain and has goodasgold to block status. But it's weak to ground and ghost. Dragonite can lead and set up dragon dance. But if opponent leads with something that can ohko dragonite, that's bad. Gholdengo is safer. I'll lead with gholdengo, then kingambit, then dragonite. So BRING: gholdengo, kingambit, dragonite. But let's check if there's any better. Rotom-wash is also good. I'll stick with this. Now, the format: I need to output <thought> and <decision> with exactly one line. The legal action is BRING: ... So I'll write that. Thought: I want a strong core with special breaker, physical sweeper, and setup sweeper. Gholdengo, Kingambit, and Dragonite provide that, with Gholdengo leading to handle common leads and block status. Decision: BRING: gholdengo, kingambit, dragonite Make sure to copy exactly. Species names are lowercase? In the example, they used lowercase. So I'll use lowercase. Final.
- Turn 1Chimps at the Zoo used
HydropumpDeepSeek V4.1 Flash usedNastyplotRotom-Wash can't hit Gholdengo super effectively, and Good as Gold blocks its Will-O-Wisp/status attempts, so this is a free setup turn. Shadow Ball is my only neutral damage, but Nasty Plot puts Gholdengo in position to break through Rotom and the rest of the team.
Reasoning trace (249 words)
Gholdengo vs Rotom-Wash. Rotom-Wash is Water/Electric, immune to nothing here but resists Steel? No - Electric/Water resists Steel, and is weak to nothing Gholdengo has directly... actually Shadowball is neutral-ish? Ghost vs Electric/Water is neutral. Steel (Make It Rain) is resisted by Water... wait Steel vs Electric/Water: Steel is not very effective against Water, and Electric neutral. So Make It Rain is resisted (0.5x on Water). Shadow Ball neutral. Rotom-Wash likely has Hydro Pump/Thunderbolt/Volt Switch/Will-O-Wisp. Gholdengo is bulky and can Nasty Plot. But Rotom-Wash can hit Ghost/Steel with... it has no Ghost or Dark moves typically. Gholdengo resists nothing relevant but takes neutral from Electric/Water. Actually Gholdengo can set up Nasty Plot freely since Rotom-Wash can't hit it super effectively. But Rotom could Will-O-Wisp (Ghost types can be burned? Yes, Will-O-Wisp works on Ghost). That would cripple... but Gholdengo is special attacker, burn only halves physical. So burn doesn't matter. Best play: Nasty Plot to set up, Rotom-Wash can't do much back. Or use Shadow Ball. Shadow Ball is neutral, best immediate damage. But Nasty Plot turn 1 is strong given Gholdengo walls Rotom. Actually weakening Rotom-Wash for Kingambit... Let me think. Gholdengo can spam Shadow Ball. Rotom-Wash resists Steel so Make It Rain is bad. Shadow Ball is the damaging move. I'll go Nasty Plot to boost, since opponent can't threaten super effectively. Wait — Gholdengo's Good as Gold blocks status moves like Will-O-Wisp! So Rotom can't burn it. Nasty Plot for free is great. Decision: Nasty Plot.
- Turn 2Chimps at the Zoo switched to
DragapultDeepSeek V4.1 Flash switched toDragoniteGholdengo is at 41.5% and Rotom-Wash's Hydro Pump will likely KO it, wasting the +2 boost. Dragonite's Multiscale halves the incoming Hydro Pump, letting it pivot in safely and set up Dragon Dance.
Reasoning trace (389 words)
Gholdengo at 41.5% HP with +2 SpA. Rotom-Wash is slower (86 base speed vs Gholdengo's 149). Shadow Ball at +2 should do heavy damage, but Rotom resists nothing... actually Rotom-Wash is Electric/Water, Shadow Ball is neutral. Make It Rain is Steel, also neutral. Rotom-Wash Hydro Pump likely KOs Gholdengo (68 HP). But Gholdengo is faster. +2 Shadow Ball vs Rotom-Wash: 80 BP * 2 boost... Rotom has 107 SpD. Probably doesn't KO from full. Actually, better to switch out since Gholdengo is low and Rotom outspeeds... no, Gholdengo is faster. But Hydro Pump will KO. Let me think - can Gholdengo KO Rotom-Wash? +2 Make It Rain: 120 BP * 2 = strong. Rotom-Wash HP 50 base, SpD 107. Probably not a KO from full. Better to switch to a counter. Kingambit resists Water? No, Kingambit is Dark/Steel - Water is neutral. Dragonite resists Water (Dragon/Flying - Water neutral actually). Hmm. Actually Dragonite with Multiscale can tank Hydro Pump. But Gholdengo is faster and can deal damage. Since Gholdengo will likely die to Hydro Pump anyway, and we have +2, maybe just attack to chip. Actually, best play: switch to Dragonite to preserve Gholdengo? No, Gholdengo already at 41%. Let's just attack with Make It Rain for max damage since we're faster. Wait - Rotom-Wash is slower, so Gholdengo attacks first. +2 Make It Rain does significant damage. Even if Gholdengo dies, we chip Rotom. But we lose Gholdengo. Alternatively switch to Dragonite - Multiscale halves Hydro Pump damage, then we can set up. That preserves Gholdengo for later. Hmm, but Gholdengo at 41% with +2 is valuable. Rotom-Wash is a check. Let me consider: switching to Dragonite is safe. Dragonite with Multiscale takes Hydro Pump well. Actually, I think attacking is fine - Make It Rain at +2 might KO or heavily damage. Let me estimate: Rotom-Wash 50 base HP, likely 252 HP investment = ~304 HP. Gholdengo SpA 185 * 2 = 370 effective. Make It Rain 120 BP STAB. Damage roughly: (370/107) * 120 * 1.5 / 50 * ... this is complex. Probably 60-70% damage. Not a KO. So Gholdengo dies to Hydro Pump after dealing ~65%. Not great trade. Better: switch to Dragonite. Multiscale + resist... Water is neutral on Dragonite. Multiscale halves. Dragonite survives easily and can Dragon Dance. I'll switch to Dragonite.
- Turn 3Chimps at the Zoo used
UturnDeepSeek V4.1 Flash usedEarthquakeDragonite's Multiscale lets it survive any single hit from Dragapult, and Earthquake threatens a likely OHKO in return. ExtremeSpeed is useless against Ghost, and Dragon Dance gives Dragapult a free turn.
Reasoning trace (1,146 words)
We need answer single best action. Need think. State: our Dragonite full HP with Multiscale, Lum Berry, moves DD, ESpeed, EQ, Roost. Opposing Dragapult full, unknown item, likely Choice Specs/Scarf? Base speed 142 vs our 132, so Dragapult faster unless scarf? Our Dragonite not scarf. Opposing Dragapult likely can threaten Draco Meteor/Shadow Ball. We have Multiscale intact, so can survive a hit. But if we Dragon Dance, they may attack. Need decide best action. We need consider matchup. Dragonite vs Dragapult: Dragapult faster, can use Draco Meteor (special) or Shadow Ball, maybe U-turn, Will-O-Wisp? We have Lum Berry to cure burn. Multiscale halves damage. Dragonite can Dragon Dance to boost, then ExtremeSpeed priority. But if we DD, they might attack and break Multiscale, then we can ESpeed? But ESpeed is Normal, Dragapult Ghost immune! Important: Dragapult is Ghost type, ExtremeSpeed Normal has no effect on Ghost. Earthquake hits Dragapult? Ground vs Dragon/Ghost: Ground is neutral? Dragon weak to Dragon, Ghost immune Normal/Fighting. Ground hits Dragapult neutral? Dragapult is Dragon/Ghost, Ground is neutral (Ghost immune Normal/Fighting, not Ground). Earthquake BP 100 physical, our Atk 204, likely does big damage. But Dragapult faster and can attack. If we Earthquake, we may KO? Let's calculate roughly. Dragapult base HP 88, our Dragonite Atk 204. EQ 100 BP physical. Dragapult Def 75. Damage likely high. But Dragapult may be Focus Sash? Unknown. Could be Choice Specs. If we EQ, we might KO if no bulk. But Dragapult faster, could use Draco Meteor. With Multiscale, we survive. Then EQ KOs? Let's estimate: Level 50? Stats given are actual? HP 168 for Dragonite, Atk 204. Dragapult HP 100% maybe 165? Actually base HP 88, at level 100? Stats shown for our Dragonite: HP 168, ATK 204. That seems level 100? Dragapult HP maybe 165? Our Dragapult HP 165. Opposing Dragapult likely similar 165 HP, Def 95? Wait our Dragapult stats: HP 165, ATK 126, DEF 95, SPA 152, SPD 95, SPE 213. Opposing Dragapult base stats: ATK 120, DEF 75, HP 88, SPA 100, SPD 75, SPE 142. That's base stats, not actual. Our Dragonite actual Atk 204. EQ damage: (2*level/5+2)*BP*Atk/Def/50 +2. Level 100? (2*100/5+2)=42. 42*100*204/75/50 +2 = 42*100*2.72/50? Let's compute: 42*100=4200; *204=856800; /75=11424; /50=228.48; +2=230. That's huge, likely OHKO. But Dragapult may have 165 HP, so EQ definitely OHKO if hits. But Dragapult is faster, can attack first. If it uses Draco Meteor, with Multiscale, damage halved. Draco Meteor BP 130 special, Dragapult SpA maybe 152? Our Dragonite SpD 120. Damage: 42*130*152/120/50 +2 = 42*130=5460; *152=829920; /120=6916; /50=138.3; +2=140.3; Multiscale halves to ~70. So we survive with ~98 HP. Then EQ KOs. So Earthquake seems best. But wait, Dragapult could be Choice Scarf? It's already faster. Could use U-turn to switch out, but we still EQ? If they U-turn, they switch to something, our EQ hits incoming? Actually if they U-turn, they attack and switch. Our EQ would hit the replacement? Turn order: Dragapult faster, uses U-turn, deals damage, switches out, then our Dragonite uses EQ against the new Pokémon. That could be bad if they switch to a Flying/Levitate or resist. But we don't know. However, if we Dragon Dance, they might attack or U-turn. Dragon Dance is risky because Dragapult can just attack and break Multiscale, then next turn we might be KO'd? But we have priority? ExtremeSpeed doesn't hit Ghost. So Dragon Dance doesn't help immediately against Dragapult. We could switch to Kingambit or Gholdengo. Kingambit resists Ghost/Dragon? Dark/Steel: Ghost neutral? Dark resists Ghost, Steel resists Dragon? Actually Steel resists Dragon, Dark resists Ghost. Kingambit is immune to Psychic, resists many. It could be a good switch. But Dragapult might use Fire Blast? Unknown. Gholdengo is Ghost/Steel, also resists Dragon? Steel resists Dragon, Ghost immune Normal/Fighting. But Gholdengo at 41.5% HP, risky. Kingambit full HP, Sucker Punch can hit Dragapult if it attacks. But Sucker Punch only works if opponent attacks. If we switch to Kingambit, we take a hit maybe, then next turn Sucker Punch. But Dragapult might use U-turn or Will-O-Wisp. However, we have a chance to KO with Earthquake now. Since Dragapult is faster, it will attack first. But with Multiscale, we survive any single hit. Then we KO with EQ. That seems strong. But what if Dragapult uses Will-O-Wisp? Lum Berry cures burn, then we EQ. What if it uses Thunder Wave? Lum Berry cures. What if it uses U-turn? Then we EQ the incoming. Could be bad if they switch to a Flying type like Dragonite? Opponent has Dragonite, Gholdengo, Kingambit, Garganacl, Rotom-Wash. Rotom-Wash is Levitate, immune to EQ. If they U-turn to Rotom-Wash, our EQ does nothing. But they might not predict EQ. However, if we Dragon Dance, they might U-turn to Rotom-Wash, and we get a boost. But then we are against Rotom-Wash with +1 Atk and Speed? Dragonite's Dragon Dance boosts Atk and Spe. Rotom-Wash is slower? Rotom-Wash base speed 86, our Dragonite 132, so after DD we outspeed. But Rotom-Wash can Hydro Pump. We have Multiscale? If they U-turn, they break Multiscale? U-turn is Bug physical, likely weak. Then we DD, we are at +1. Next turn we can EQ? Rotom-Wash is Levitate, immune to EQ. We have ExtremeSpeed (Normal) doesn't affect? Rotom-Wash is Electric/Water, Normal hits neutral. But we have no other coverage. Dragonite moves: Dragon Dance, ExtremeSpeed, Earthquake, Roost. Against Rotom-Wash, Earthquake is useless due to Levitate. ExtremeSpeed is Normal, neutral. So Dragonite is walled by Rotom-Wash. So if they switch to Rotom-Wash, we are in bad spot. But we could switch out to something else. However, we are choosing action now. The opponent's Dragapult is active. They might not switch. The safest high-value play is Earthquake, as it threatens OHKO on Dragapult. If they switch to Rotom-Wash, we lose momentum but we can switch next turn. But if we Dragon Dance, we give them free turn to attack or switch. Since Dragapult is faster and can threaten, but we have Multiscale, we can take a hit and KO. I think Earthquake is best. But wait, is Dragapult immune to Ground? No, Ghost is not immune to Ground. Only Flying and Levitate. Dragapult is Dragon/Ghost, so Ground is neutral. So EQ hits. What about ExtremeSpeed? Normal vs Ghost = 0. So no. Roost? Heal, but we are full HP. Not useful. Switch to Kingambit? Could be good to preserve Dragonite and set up Sucker Punch. But Kingambit is slower, and Dragapult might use Fire Blast? Unknown. Kingambit's Sucker Punch is priority, but if Dragapult uses U-turn or Will-O-Wisp, Sucker Punch fails. Also Dragapult might be Choice Specs, so it might lock into Shadow Ball. Kingambit resists Ghost, so it can take it. But then we are in a guessing game. Earthquake is straightforward. Thus decision: MOVE: earthquake. Check legal actions: 3. MOVE: earthquake. So answer. Need format: <thought> ... </thought> <decision> MOVE: earthquake </decision> Ensure no extra.
Chimps at the Zoo switched toDragonite - Turn 4Chimps at the Zoo switched to
RotomDeepSeek V4.1 Flash usedDragondanceautopilotReasoning trace (1,395 words)
We need to decide the best action. Our Dragonite is at 160/168 HP with Multiscale likely intact (since no damage taken? Actually it took U-turn, but Multiscale halves damage at full HP. It's at 95.2%, so Multiscale is broken? Multiscale only works at full HP. Since it's not full, Multiscale is inactive. So Dragonite is at 160/168, no Multiscale. Opposing Dragonite is at 100% HP, unknown moveset. It could be a Dragon Dance set, or special, etc. Our Dragonite has Dragon Dance, Extreme Speed, Earthquake, Roost. We have 204 Attack, 132 Speed. Opposing Dragonite base speed 80, ours 132? Wait our Dragonite stats: SPE: 132. That's likely with investment? Actually base speed 80, but our stat is 132, so we have some speed investment. Opposing Dragonite base speed 80, likely slower unless it has Dragon Dance. But we don't know its set. We could Dragon Dance to boost, but opposing Dragonite might attack. We could Earthquake, but opposing Dragonite is Flying type, immune to Ground. So Earthquake is useless. Extreme Speed is Normal, could hit, but opposing Dragonite resists? Dragon/Flying takes neutral from Normal? Actually Normal is neutral against Dragon/Flying. But Extreme Speed has priority +2, so we could hit first. However, opposing Dragonite might have Multiscale if it's at full HP, so Extreme Speed damage would be halved. That's not great. We could Roost to recover HP, but we are at 95%, not urgent. We could switch to Kingambit or Gholdengo. Kingambit is full HP, Dark/Steel. Opposing Dragonite might have Fire Punch or Earthquake? Unknown. Gholdengo is at 41.5%, weak to Ghost/Dark? Actually Gholdengo is Steel/Ghost, weak to Ghost, Dark, Ground, Fire. Opposing Dragonite could have Fire Punch, Earthquake, etc. Not safe. We need to consider the opponent's likely moves. They switched in Dragonite after U-turn. They might have a Dragon Dance set or a Choice Band set. Since they didn't reveal moves, we have to guess. Our Dragonite has Dragon Dance, so we could set up. But if they have Ice Beam or Dragon Claw, they could hit us. However, our Dragonite is faster (132 vs 80 base, but our stat is 132, theirs likely 80 base with investment maybe 100? Actually base 80, max speed with positive nature and 252 EVs is 284 at level 100? Wait, these stats are at level 50? The HP values: 168 HP for Dragonite, that's level 50? Actually typical level 50 stats: base 91 HP, max HP 168? Yes, level 50. So speed 132 is likely max speed? Base 80, max speed at level 50 with 252 EVs and positive nature is 132? Let's check: base 80, level 50, 31 IV, 252 EV, neutral nature: 80+20=100? Actually formula: (2*base + IV + EV/4) * level/100 + 5. For level 50: (2*80 + 31 + 63) * 0.5 + 5 = (160+31+63)=254 *0.5=127 +5=132. So 132 is max speed with neutral nature. So our Dragonite has max speed investment. Opposing Dragonite base 80, if it has max speed and positive nature, it would be 132*1.1=145? Actually positive nature multiplies by 1.1, so 132*1.1=145.2, so 145. So opposing Dragonite could be faster if it has a speed-boosting nature. But we don't know. However, our Dragonite is likely faster if they don't invest in speed. But many Dragonite sets are bulky and don't invest in speed. So we might be faster. If we Dragon Dance, we boost our Attack and Speed. Then next turn we could sweep. But if they attack, we might take damage. Our Dragonite has Multiscale? No, it's not full HP, so Multiscale is broken. So we are vulnerable. We could Roost to recover to full HP and reactivate Multiscale? Actually Multiscale only works at full HP. If we Roost to full HP, Multiscale will be active again. That could be very useful. But Roost takes a turn, and they could attack. However, if we Roost, we heal 50% of max HP, which is 84 HP, so we would go from 160 to 168 (full). That would reactivate Multiscale, halving damage next turn. That seems strong. Alternatively, we could switch to Kingambit. Kingambit is full HP, Dark/Steel. Opposing Dragonite might have Earthquake, which is super effective against Steel? Actually Earthquake is super effective against Steel? No, Ground is super effective against Steel? Yes, Ground is super effective against Steel. So Kingambit would take 2x from Earthquake. Also Fire moves are super effective. So not safe. Gholdengo is at 41.5%, weak to Ground, Fire, Ghost, Dark. Not safe. So staying in and using Roost seems good. But what if they Dragon Dance? Then we both boost. But we have priority Extreme Speed, so we could still hit them. However, if they Dragon Dance, they become faster and stronger. We might be in trouble. Another option: use Extreme Speed. It has priority, so we hit first. But opposing Dragonite at full HP has Multiscale, so damage is halved. Our Attack is 204, Extreme Speed base 80. Against Dragonite's defense 95, it might do around 30-40%? With Multiscale, maybe 15-20%. Not great. We could use Dragon Dance to boost our Attack and Speed. If we boost, next turn we could use Extreme Speed with +1 priority and boosted Attack, potentially KO if they are weakened. But they are at full HP. We need to consider the opponent's likely move. They might have a Choice Band Dragonite with Extreme Speed, or a Dragon Dance set. Since they switched in, they might be trying to set up. But we don't know. Given the state, our Dragonite is at 95% HP, opposing at 100%. We have a chance to Roost to full and reactivate Multiscale. That seems the safest and most beneficial. If they attack, we take halved damage due to Multiscale, then we can respond. If they Dragon Dance, we are at full HP with Multiscale, and we can then Dragon Dance ourselves or attack. But wait, if we Roost, we lose our Flying type for the turn? Roost makes us lose Flying type until end of turn. That means we become pure Dragon type. That could make us vulnerable to Ground moves? Actually if we Roost, we lose Flying, so we become Dragon type. Then Earthquake would hit us neutrally? Normally Dragon/Flying is immune to Ground. If we Roost, we lose Flying, so Ground moves would hit us neutrally. But opposing Dragonite might have Earthquake. If they use Earthquake while we Roost, we would take neutral damage instead of being immune. That's a risk. But we would heal and reactivate Multiscale, so the damage would be halved. So it might still be okay. Alternatively, we could switch to Kingambit. But Kingambit is weak to Ground and Fire. Opposing Dragonite could have Fire Punch or Earthquake. So not safe. What about Gholdengo? It's at 41.5%, could be KO'd by a strong move. Not safe. So Roost seems the best. But let's think: if we Roost, we heal to full, Multiscale activates. Then next turn, we can Dragon Dance or attack. If they Dragon Dance, we can then Dragon Dance too, and we might be faster? Our speed is 132, theirs base 80. If they Dragon Dance, they get +1 speed, so their speed becomes 80 base * 2? Actually Dragon Dance boosts speed by 1.5x. So if their speed is 132 (if they invested), after one DD it becomes 198. That would outspeed us. But if they didn't invest, their speed might be lower. We don't know. Given the uncertainty, Roost is a solid play to regain Multiscale and HP. It's a common tactic with Dragonite. But wait, we have Lumberry as item. That cures status. Not relevant. Another option: Dragon Dance. If we Dragon Dance, we boost our Attack and Speed. Then we can sweep. But we are at 95% HP, no Multiscale. If they attack, we take full damage. They might have Ice Beam or Dragon Claw. If they have Ice Beam, it's 4x super effective against Dragon/Flying. That would likely KO us. So Dragon Dance is risky. Extreme Speed is priority, but weak. Earthquake is useless because they are Flying. So Roost is the safest. But let's check the opponent's possible moves. They are Dragonite. Common sets: Dragon Dance + Extreme Speed + Earthquake + Fire Punch/Ice Punch. Or Choice Band. Or special with Hurricane. If they have Ice Punch, it's super effective against us. If we Roost
Incident report
[PARSE ERROR] answer cut off at the 2048-token budget (missing <decision>...</decision> block). Default move played. Raw answer:
- Turn 5Chimps at the Zoo used
HydropumpDeepSeek V4.1 Flash usedDragondanceautopilotReasoning trace (1,274 words)
We need choose best action. Active Dragonite +1 Atk +1 Spe, 160/168, Multiscale likely intact? It took no damage? It's 160/168, maybe from something. Opposing Rotom-Wash. Dragonite has Earthquake, ExtremeSpeed, Dragon Dance, Roost. Rotom-Wash is Electric/Water with Levitate, immune to Earthquake. So Earthquake useless. ExtremeSpeed neutral? Normal vs Electric/Water neutral. Dragon Dance another boost. Rotom-Wash likely has Hydro Pump, maybe Thunderbolt/Volt Switch, Will-O-Wisp? We don't know. Dragonite at +1 Spe is 132*1.5=198, faster than Rotom-Wash base 86. So we can attack. ExtremeSpeed priority +2 anyway. But Rotom-Wash may have Will-O-Wisp to burn, or Thunder Wave? We have Lum Berry, which cures status once. Multiscale halves damage. We could Dragon Dance again to +2, but risk burn/status. Better to attack? ExtremeSpeed BP 80, +1 Atk 204*1.5=306 Atk. Against Rotom-Wash base Def 107, HP 50 (low HP stat? Actually base HP 50? That's weird, Rotom-Wash base HP 50, but in this format stats maybe scaled). Rotom-Wash HP 100% unknown max. ExtremeSpeed likely does decent damage but not KO. Earthquake is immune due to Levitate. So ExtremeSpeed is only attacking option. Dragon Dance could be good if we predict they switch or use status. But they might attack with Hydro Pump. Multiscale halves, so we survive. But if they burn with Will-O-Wisp, Lum Berry cures, then we can Dragon Dance again? Actually if we Dragon Dance now, they might Will-O-Wisp, Lum Berry cures, we lose berry but get +2. Then next turn we can ExtremeSpeed. But if they attack, we take damage, lose Multiscale maybe. Hmm. Alternatively switch to Kingambit or Gholdengo? Kingambit resists? Rotom-Wash Electric/Water: Kingambit Dark/Steel resists? Water neutral, Electric neutral? Steel resists? Electric vs Steel neutral? Actually Electric vs Steel is neutral? No, Electric is not very effective against Steel? Wait, Electric vs Steel: 1x? Actually Steel resists many but Electric is neutral against Steel? Let's check: Electric vs Steel = 1x? No, Steel resists Normal, Flying, Rock, Bug, Steel, Grass, Ice, Dragon, Fairy, Psychic? Electric is not resisted by Steel. So neutral. Water vs Steel neutral? Water vs Steel = 1x? Actually Water vs Steel = 1x? Wait, Steel resists Water? No, Steel does not resist Water. Water vs Steel = 1x. So Kingambit takes neutral from both. But Kingambit has Sucker Punch, good. Gholdengo is Steel/Ghost, Electric neutral, Water neutral. Gholdengo at 41.5% HP, risky. Dragonite is our win condition with Dragon Dance. We already have +1. Opposing Rotom-Wash likely will try to Thunder Wave or Will-O-Wisp or Hydro Pump. We have Lum Berry. If we Dragon Dance again, we get +2, and if they status, Lum cures. Then we can sweep. But if they attack with Hydro Pump, we take damage, but Multiscale halves first hit. Hydro Pump from Rotom-Wash base SpA 105, likely modest? Could do maybe 30-40% after Multiscale? Actually Multiscale halves, so maybe 20%. We survive. Then next turn we can ExtremeSpeed or Roost. But if we Dragon Dance, we don't attack, they might switch to something that walls us. But we have +2, we can threaten. Alternatively, use ExtremeSpeed now to chip Rotom-Wash. But Rotom-Wash might just Volt Switch out, bringing in a counter. If we ExtremeSpeed, we do maybe 40-50%? Then they might switch. But we lose momentum? Actually if we ExtremeSpeed, we keep +1 Spe, and if they switch, we can Dragon Dance again later. But if they stay and use Will-O-Wisp, we get burned, Lum cures, but we already attacked, so we lose the chance to boost. Hmm. Given we have Multiscale and Lum Berry, and Rotom-Wash is not a huge threat offensively, the best play is likely Dragon Dance again to +2, setting up for a sweep. But wait, Rotom-Wash could have Thunder Wave, which Lum Berry cures, but then we are at +2 and can sweep. If they have Will-O-Wisp, same. If they attack, we take some damage but still healthy. So Dragon Dance seems safe and optimal. But what if they have a move like Clear Smog or Haze? Unlikely. Or they could use Volt Switch to bring in a check like Dragonite or Dragapult. If they Volt Switch, we get +2 and they bring in something. Then we can ExtremeSpeed or Earthquake depending. But we don't know their team. They have Dragapult and Dragonite revealed. Dragapult is faster (base 142 vs our +1 Spe 198? Actually our Spe at +1 is 132*1.5=198, Dragapult base 142, so we are faster? Wait, base stats: our Dragonite base Spe 80? Actually our Dragonite stats show SPE: 132, which is likely the actual stat after investment? The base stats for our Dragonite? Not given, but our active Dragonite has SPE: 132. Opposing Dragapult base Spe 142, but actual stat might be higher. However, our Dragonite at +1 Spe is 132*1.5=198. Opposing Dragapult likely has max speed 142 base, actual stat maybe 200+? Actually base 142 is very high, so actual speed could be 213 like our Dragapult. So opposing Dragapult might be faster even at +1. But we have ExtremeSpeed priority, so we can hit it. But Dragapult is Ghost/Dragon, ExtremeSpeed is Normal, so it's immune? No, Normal vs Ghost = 0x. So ExtremeSpeed doesn't affect Dragapult. Earthquake hits Dragapult? Ground vs Dragon/Ghost: Ground is neutral vs Dragon, but Ghost is immune to Normal, not Ground. Ground vs Ghost = 1x? Actually Ghost is immune to Normal and Fighting, but Ground is neutral. So Earthquake hits Dragapult for neutral. But Dragapult is faster and can threaten with Draco Meteor or Shadow Ball. Our Dragonite is Dragon/Flying, so Draco Meteor is super effective? Dragon vs Dragon = 2x, but Flying? Dragon vs Flying = 1x? Actually Dragon vs Dragon = 2x, Dragon vs Flying = 1x, so overall 2x? Wait, Dragonite is Dragon/Flying. Dragon-type moves are super effective against Dragon. Flying does not resist Dragon. So Draco Meteor would be 2x. That could KO if Multiscale is broken. But we have Multiscale intact? We took 8 damage from something? Actually we are at 160/168, so we took 8 damage. That might have broken Multiscale? Multiscale halves damage when at full HP. If we took 8 damage, we are not at full HP, so Multiscale is no longer active! Wait, Multiscale only works at full HP. Our Dragonite is at 160/168, so it's not full HP. So Multiscale is broken. That's important. How did we take 8 damage? Maybe from U-turn? Turn 3: Opposing Dragapult used U-turn, it was not very effective, your Dragonite is at 160/168 HP. So U-turn did 8 damage, breaking Multiscale. So we no longer have Multiscale. That changes things. We are at 160/168, no Multiscale. So Hydro Pump from Rotom-Wash could do significant damage. Also, if we Dragon Dance, we risk taking a big hit. But we have Lum Berry, which can cure status. But if they attack, we take damage. We need to decide. Given no Multiscale, and Rotom-Wash likely has Hydro Pump, we might want to attack or switch. But we have +1 Atk +1 Spe. ExtremeSpeed is priority, so we can hit Rotom-Wash before it moves. But Rotom-Wash is not weak to Normal. ExtremeSpeed BP 80, +1 Atk 306, against Rotom-Wash base Def 107, HP 50. That might do a lot. Let's estimate: Rotom-Wash HP base 50, but actual HP? In this format, stats are scaled? The opponent's Rotom-Wash HP is 100%, but we don't know max HP. Our Rotom-Wash has HP 127. So opponent's Rotom-Wash likely similar, maybe 127 HP. ExtremeSpeed damage: 306 Atk vs 107 Def, level 50? Actually this is level 100? Stats like 204 Atk, 115 Def, etc. So it's level 100. Damage formula: ((2*level/5+2)*power*Atk/Def)/50 +2. Level 100: (2*100/5+2)=42. So (42*80*306/107)/50 +2 = (42
Incident report
[PARSE ERROR] answer cut off at the 2048-token budget (missing <decision>...</decision> block). Default move played. Raw answer:
- Turn 6Chimps at the Zoo used
HydropumpDeepSeek V4.1 Flash usedExtremespeedRotom-Wash has Levitate so Earthquake is useless. At +2 Attack, ExtremeSpeed hits neutrally and Rotom-Wash is slower, so I can deal heavy damage or KO before it moves. Dragon Dance again risks taking another Hydro Pump.
Reasoning trace (119 words)
Dragonite at +2 ATK/+2 SPE with Multiscale broken? HP 112/168, Multiscale likely broken by Hydro Pump. Rotom-Wash is Electric/Water with Levitate - immune to Earthquake. ExtremeSpeed is Normal, hits Rotom neutrally. At +2, ExtremeSpeed should do significant damage. Rotom-Wash is slower (86 base vs my +2 speed). Let me calc: Dragonite ATK 204 * 2 = huge. ExtremeSpeed 80 BP. Rotom-Wash HP 50 base, likely bulky. Should be a solid hit. Actually Earthquake is useless (Levitate). Dragon Dance again could be risky since Rotom might attack. But ExtremeSpeed at +2 should KO or heavily damage. Let's go ExtremeSpeed. Wait, Rotom-Wash resists nothing against Normal. ExtremeSpeed neutral. At +2 with 204 ATK, ExtremeSpeed should do big damage. Go for it.
- Turn 7Chimps at the Zoo used
VoltswitchDeepSeek V4.1 Flash usedExtremespeedRotom-Wash is at 16% HP and Dragonite has +2 Atk/+2 Spe. Extreme Speed is priority and easily KOs the weakened Rotom before it can act, avoiding any risk from Hydro Pump.
Reasoning trace (50 words)
Rotom-Wash at 16% HP. Dragonite has +2 Atk/+2 Spe. Extreme Speed is priority and will KO the weakened Rotom before it can move. Earthquake also KOs but Extreme Speed has priority, guaranteeing the kill even if Rotom outspeeds... actually Dragonite is +2 speed so faster anyway. Extreme Speed is safest.
Chimps at the Zoo switched toDragonite - Turn 8Chimps at the Zoo used
ExtremespeedDeepSeek V4.1 Flash usedExtremespeedOpposing Dragonite is slower (base 80 vs my boosted 132), and Earthquake is useless against Flying-type. Extreme Speed has priority and breaks Multiscale while chipping it down; I'm already at +2 so further setup risks letting it Dragon Dance or hit me.
Reasoning trace (179 words)
Dragonite at +2 ATK/+2 SPE with Multiscale broken? Actually HP 112/168, Multiscale only works at full HP. Opposing Dragonite is faster? Base speed 80 vs my 132 with +2. I'm much faster. Earthquake hits Dragonite neutrally (Dragon/Flying - Ground is immune? No, Flying is immune to Ground). Earthquake won't hit Dragonite! Dragonite is Flying type, immune to Ground. So Earthquake is useless. Extreme Speed is Normal, hits neutrally. Dragon Dance again to boost? I'm already +2. Opposing Dragonite likely has Multiscale too, so Extreme Speed won't KO. But I'm faster and can keep boosting or attack. Best: Extreme Speed to chip, or Dragon Dance to +3? Actually with +2, Extreme Speed on full HP Dragonite with Multiscale halves damage. Better to attack anyway since opponent could have Ice moves? Dragonite commonly has Ice Punch/Extreme Speed. Actually opposing Dragonite could have Dragon Dance too. I'm faster. Let me just Extreme Speed to break Multiscale and deal damage. Or Dragon Dance to +3 for more power. Given I'm faster and boosted, Extreme Speed is safe priority. Let's go with Extreme Speed.
- Turn 9Chimps at the Zoo switched to
DragapultDeepSeek V4.1 Flash usedDragondanceautopilotReasoning trace (1,146 words)
We need to decide the best action. My Dragonite is at 58/168 HP with +2 ATK and +2 SPE. Opposing Dragonite at 64% HP. I have Extreme Speed, Earthquake, Dragon Dance, Roost. Opponent has Extreme Speed revealed. My Dragonite is faster (132 base speed, +2 boosts). Opposing Dragonite base speed 80. So I move first. I have +2 ATK. Extreme Speed is priority +2. Earthquake is 100 BP ground. Opposing Dragonite is Dragon/Flying, so Earthquake is neutral (Flying immune to Ground? Wait, Dragonite is Dragon/Flying, Ground moves are ineffective against Flying types. Earthquake does 0 damage to Flying types. So Earthquake is useless here. Extreme Speed: Normal type, 80 BP, priority +2. With +2 ATK, should do significant damage. Opposing Dragonite at 64% HP. Let's estimate: My Dragonite ATK 204 with +2 = effectively 408. Opposing Dragonite HP 91 base, likely 168? Actually opponent's Dragonite HP is 64% of max. Base HP 91, so max HP maybe 168? Actually my Dragonite has 168 HP. Opponent's Dragonite likely similar. 64% of ~168 = ~107 HP remaining. Extreme Speed damage: 80 BP, Normal, no STAB? Dragonite is Dragon/Flying, so Normal is not STAB. But with +2 ATK, it should do decent damage. Let's calculate roughly: Level 50? Actually stats given are at level 100? HP 168, ATK 204. That's level 100 stats. Damage formula: ((2*level/5+2)*power*ATK/DEF)/50+2. Level 100: (2*100/5+2)=42. Power 80. ATK 204*2=408. DEF of opposing Dragonite: base 95, likely 115? Actually my Dragonite DEF 115. Opponent's DEF maybe similar. So damage = (42*80*408/115)/50+2 = (42*80*3.547)/50+2 = (42*283.76)/50+2 = 11918/50+2 = 238+2=240. That's huge. But wait, that's without STAB and type effectiveness. Normal vs Dragon/Flying is 1x. So 240 damage would KO. But opposing Dragonite has Multiscale? Ability unknown. If it has Multiscale, damage halved. Still 120, which might not KO if it has 107 HP. Actually 120 > 107, so KO even with Multiscale? Let's check: 240/2=120. 120 > 107, so KO. But wait, my Dragonite's Extreme Speed is 80 BP, but my Dragonite has +2 ATK. So it should KO. But wait, opposing Dragonite used Extreme Speed last turn and did 58 damage to my Dragonite (from 168 to 58? Actually turn 8: my Dragonite at 58/168 after opposing Extreme Speed. Before that, my Dragonite was at full? Actually turn 7: my Dragonite used Extreme Speed, opposing Rotom fainted. Then opposing Dragonite came in. Turn 8: my Dragonite used Extreme Speed, opposing Dragonite at 64/100 HP? Wait, the HP is shown as 64.0% HP. So opposing Dragonite is at 64% HP. My Dragonite used Extreme Speed and did 36% damage? Actually opposing Dragonite was at 100% when it came in, then my Extreme Speed did 36%? That seems low. My Dragonite had +2 ATK at that point? Let's see: Turn 6: my Dragonite used Extreme Speed, opposing Rotom at 16/100. Turn 7: my Dragonite used Extreme Speed, opposing Rotom fainted. So my Dragonite had +2 ATK from earlier? Actually the boosts are shown as +2 ATK, +2 SPE. So it already had those boosts. Then turn 8: my Dragonite used Extreme Speed, opposing Dragonite at 64/100 HP. So it did 36% damage. That means my Extreme Speed did 36% to opposing Dragonite. So opposing Dragonite has about 168 HP? 36% of 168 = 60. So my Extreme Speed did 60 damage. That's much less than my calculation. Why? Because opposing Dragonite might have Multiscale, halving damage. 60*2=120, still less than 240. Maybe my calculation is off because level is 50? Actually stats: HP 168, ATK 204. That's level 100. But in competitive, level 50 is standard. However, the stats given are likely level 100? Actually in Pokémon Showdown, level 50 stats are about half. But here HP 168 is typical for level 100. So it's level 100. My calculation gave 240, but actual was 60. So something is wrong. Maybe opposing Dragonite has a lot of DEF? Or my Dragonite's ATK is not 204? Wait, my Dragonite's stats: ATK 204. That's high. But maybe the damage formula is different. Let's recalc: Damage = (((2*Level/5+2)*Power*ATK/DEF)/50)+2. Level 100: (2*100/5+2)=42. Power 80. ATK 204*2=408. DEF of opposing Dragonite: base 95, but with investment maybe 115? Actually my Dragonite DEF is 115. So assume 115. 42*80=3360. 3360*408=1,370,880. /115 = 11,920. /50 = 238.4. +2 = 240.4. So 240 damage. But actual was 60. So maybe opposing Dragonite has Multiscale and also my Dragonite's ATK is not doubled? Wait, boosts: +2 ATK means 2 stages, which is 2x. So 204*2=408. That's correct. But maybe the damage was 60 because opposing Dragonite has Multiscale and also my Dragonite's Extreme Speed is not very effective? No, Normal vs Dragon/Flying is 1x. So why 60? Perhaps the opposing Dragonite has a lot of HP? 64% of 100%? The HP is shown as 64.0% HP. So it's at 64% of its max HP. My Extreme Speed did 36% damage. So if max HP is 168, 36% is 60.5. So my Extreme Speed did 60 damage. That means my calculation is off by a factor of 4. Maybe the level is 50? Let's check level 50: (2*50/5+2)=22. 22*80=1760. 1760*408=718,080. /115=6244. /50=124.9. +2=126.9. Still 127, not 60. So still off. Maybe opposing Dragonite has Multiscale and also a lot of DEF? Or maybe my Dragonite's ATK is not 204? Wait, the stats given: ATK: 204. That's very high. But maybe it's not level 100? Actually in gen9championsrotomarenabssregmb, it might be level 50? But stats like 204 ATK at level 50 is impossible. So it's level 100. So why 60 damage? Let's check the battle log: Turn 8: Your Dragonite used Extreme Speed. Opposing Dragonite is at 64/100 HP. So it went from 100% to 64%. That's 36% damage. So my Extreme Speed did 36% of max HP. If max HP is 168, that's 60.5. So my Extreme Speed did 60 damage. That means my ATK is not 204? Or maybe the opposing Dragonite has a very high DEF? Base DEF 95, but with investment could be 115. Still 240 damage. So something is wrong. Maybe my Dragonite's ATK is not boosted? The boosts are shown as +2 ATK, +2 SPE. So it is boosted. Maybe the opposing Dragonite has an ability like Multiscale, which halves damage. 240/2=120. Still not 60. Maybe it also has a resist? No. Maybe my Dragonite's Extreme Speed is not 80 BP? It says BP: 80. So it's correct. Maybe the damage formula includes a random factor? 0.85 to 1.0. So 240*0.85=204. Still not 60. So there's a discrepancy. Perhaps the opposing Dragonite has a lot of HP? If max HP is 300, 36% is 108. But base HP 91, so max HP at level 100 is 91+75=166? Actually HP formula: (2*base+IV+EV/4)*level/100+10+level. For base 91, level 100: (2*91+31+0)*100/100+10+100 = (182+31)+110 = 213+110=323? Wait, that's not right. Standard HP formula: HP = (2*Base + IV + EV/4) * Level / 100 + Level + 10
Incident report
[PARSE ERROR] answer cut off at the 2048-token budget (missing <decision>...</decision> block). Default move played. Raw answer:
- Turn 10Chimps at the Zoo used
ShadowballDeepSeek V4.1 Flash usedExtremespeedDragonite is at +3 ATK and +3 SPE, and Dragapult is frail (88 HP, 75 DEF). Extreme Speed has priority and should knock out Dragapult before it can U-turn out, so I don't need to risk anything else.
Reasoning trace (34 words)
Dragonite at +3 ATK/+3 SPE with Extreme Speed should easily KO Dragapult, which is frail (75 DEF, 88 HP). Extreme Speed is priority so it moves first regardless. Deciding factor: guaranteed KO with priority.
DeepSeek V4.1 Flash switched toKingambitOpposing Dragapult is faster than everything I have and threatens Ghost moves. Kingambit at full HP resists Ghost and can threaten with Sucker Punch priority, making it the safest switch-in.
Reasoning trace (70 words)
Opponent Dragapult is faster and likely Choice Specs/Scarf. My Dragonite fainted. I need to switch. Kingambit resists Ghost and Dark, and Sucker Punch can hit Dragapult. Gholdengo is weak to Ghost? No, Gholdengo is Ghost/Steel, resists Ghost. But Gholdengo at 41.5% and slower. Kingambit is full HP and Sucker Punch threatens Dragapult. Best switch to Kingambit. Actually Dragapult may U-turn out. Kingambit is the safer pick with Sucker Punch priority.
- Turn 11Chimps at the Zoo switched to
DragoniteDeepSeek V4.1 Flash usedSuckerpunchDragapult outspeeds Kingambit, but Shadow Ball is resisted and U-turn is weak against Kingambit's typing. Sucker Punch is priority and will OHKO Dragapult if it attacks, which is its most likely play. If it U-turns, I lose little anyway.
Reasoning trace (125 words)
Dragapult is faster (142 vs 70). Sucker Punch goes first only if Dragapult attacks. Dragapult likely uses Shadow Ball or U-turn. Kingambit resists Ghost? Dark/Steel takes neutral from Ghost... actually Ghost hits Steel neutral? Ghost vs Steel = neutral. Ghost vs Dark = 0.5. So Shadow Ball is 0.5x on Kingambit. Sucker Punch would OHKO Dragapult likely. If they U-turn, Sucker Punch fails. Best play: Sucker Punch. Dragapult has no good move against Kingambit - Shadow Ball resisted, U-turn weak. They may switch. Sucker Punch is safe strong option. Actually if they switch, Sucker Punch fails. Better kowtowcleave? Dragapult is faster so would attack first. But dragapult's moves are weak vs kingambit. Sucker Punch risk if they U-turn. I'll go Sucker Punch - strong priority.
- Turn 12Chimps at the Zoo used
EarthquakeDeepSeek V4.1 Flash usedSuckerpunchKingambit is slower than Dragonite and Dragonite will likely attack (Extreme Speed) or set up. Sucker Punch with Blackglasses and STAB hits hard into the 64% Dragonite, and priority avoids being outsped. Since the opponent already attacked last turn, Sucker Punch should connect.
Reasoning trace (215 words)
Opponent Dragonite at 64%, likely has Extreme Speed and possibly Earthquake/Fire Punch. Kingambit's Sucker Punch only works if opponent attacks—Dragonite could use Dragon Dance or Roost. Kingambit is slower (70 spe vs 80). Dragonite likely carries Earthquake which is 2x on Kingambit? Actually Dark/Steel takes neutral from Ground? Steel is weak to Ground, Dark neutral, so 2x. That's dangerous. But we already used Sucker Punch last turn and it worked. Dragonite at 64%. Sucker Punch probably 2HKOs. Iron Head is 2x on Dragon/Flying? Steel vs Dragon neutral, vs Flying neutral... actually no 2x. Sucker Punch with Blackglasses + STAB is stronger. Risk: Dragonite could use Roost or DD. But we should just attack. Sucker Punch conditionally fails if they don't attack. Kowtow Cleave is guaranteed damage. Dragonite might Extreme Speed (which hits us) — Sucker Punch would fail vs Extreme Speed? No, Extreme Speed is an attack, so Sucker Punch triggers. Sucker Punch works if opponent uses damaging move. Given Dragonite likely will attack (Extreme Speed priority), Sucker Punch is fine. But Dragonite could use Dragon Dance. Hmm. Actually safer: Kowtow Cleave is guaranteed. Let me pick Sucker Punch since it's stronger and Dragonite likely attacks. Actually opponent at 64% - Sucker Punch + STAB + Blackglasses should do a lot. Let's go Sucker Punch.
- Turn 13Chimps at the Zoo switched to
DragapultDeepSeek V4.1 Flash usedKowtowcleaveOpposing Dragonite is at 7% HP and will likely use Extreme Speed (priority +2) which outspeeds Sucker Punch anyway. Kowtow Cleave guarantees the KO regardless of whether Dragonite attacks or switches, avoiding Sucker Punch's conditional failure.
Reasoning trace (141 words)
Dragonite at 7% HP, Sucker Punch will finish it off since it's faster priority and Dragonite will likely attack (it's at 7%, will use Extreme Speed which Sucker Punch outspeeds... actually both are priority, Extreme Speed is +2, Sucker Punch is +1, so ES goes first). Wait, Sucker Punch only works if target attacks. Dragonite at 7% will likely attack. But Extreme Speed +2 priority goes before Sucker Punch +1 priority, so Dragonite could KO... Kingambit has 93 HP, ES from 7% HP Dragonite won't KO. Sucker Punch finishes it. Actually safest: Kowtow Cleave is a guaranteed hit without the Sucker Punch condition. But Dragonite might use Extreme Speed which hits first anyway. Either way Kingambit survives and KOes. Sucker Punch has higher priority condition; but ES hits first regardless. Use Kowtow Cleave to guarantee KO regardless of what Dragonite does.
Chimps at the Zoo switched toDragonite - Turn 14Chimps at the Zoo used
DragondanceDeepSeek V4.1 Flash usedKowtowcleaveOpposing Dragonite is at 7% HP and will likely attack, but Extreme Speed has higher priority than Sucker Punch, so Sucker Punch isn't guaranteed to land first. Kowtow Cleave reliably knocks out the weakened Dragonite without any conditional requirement.
Reasoning trace (158 words)
Dragonite at 7% HP, likely to use Extreme Speed. Kingambit needs Sucker Punch to hit first — but Sucker Punch only works if the target attacks. Dragonite is faster (80 vs 70 base... actually Kingambit speed 70, Dragonite 80). Extreme Speed has priority so it goes first regardless. Sucker Punch also has priority +1, same as Extremespeed +2? Extreme Speed is +2 priority, Sucker Punch +1. So Extremespeed goes first. Wait, Dragonite at 7% HP with Earthquake. Sucker Punch would fail if Dragonite uses non-attacking move. But Dragonite will likely attack. However Extreme Speed has +2 priority, faster than Sucker Punch +1. So Extreme Speed hits first. Can Kingambit survive? 7% HP Dragonite Extremespeed — Kingambit is Dark/Steel, resists Normal. Actually just use Kowtow Cleave which always hits. Or Sucker Punch — but ESpeed outspeeds. Either way Kingambit attacks and kills since Dragonite at 7%. Kowtow Cleave doesn't rely on opponent attacking. Use Kowtow Cleave to be safe.