Matches · 2026-10-09 · rules version c1

DeepSeek V4.1 Flash vs Chimps at the Zoo

Player 1 · winner
DeepSeek V4.1 Flash's team
autopilot 0%
Player 2
DeepSeek V4.1 Flash's team

DeepSeek V4.1 Flash won in 9 turns · 53 s wall clock · 22,508 tokens · $0.006

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    DeepSeek V4.1 Flash brought Dragonite,gholdengo,kingambit1,874 tok · 2.7 s · $0.0005

    Dragonite with Multiscale and Lum Berry is a safe, strong lead in this mirror matchup, able to set up Dragon Dance. Gholdengo provides special offense with Life Orb, and Kingambit is a premier late-game cleaner with Sucker Punch. This core handles the opponent's threats well.

    Reasoning trace (117 words)
    The mirror matchup. I need to pick 3 that handle the opponent's team. Opponent has Dragonite, Gholdengo, Kingambit, Dragapult, Garganacl, Rotom-Wash.
    
    My Dragonite with Multiscale + Lumberry is great. Gholdengo with Life Orb and Good as Gold is strong. Dragapult with Choice Scarf is fastest. Kingambit is a good late-game sweeper. Garganacl is defensive. Rotom-Wash is good vs the mirror.
    
    Best lead: Dragonite with Multiscale is safe. Or Gholdengo. I'll bring Dragonite, Gholdengo, Dragapult — strong offensive core. Actually Kingambit as backup is excellent too. 
    
    Let me pick Dragonite lead (Multiscale, DD sweep), Gholdengo (life orb special), and Kingambit (sucker punch late game). Dragapult scarf is very fast but weak. 
    
    I think Dragonite, Gholdengo, Kingambit covers well.
  2. Turn 1
    Chimps at the Zoo used Nastyplot
    DeepSeek V4.1 Flash used Earthquake1,790 tok · 1.5 s · $0.0008

    Gholdengo is slightly faster but Dragonite's Multiscale at full HP lets it tank a hit. Earthquake is super effective against Gholdengo's Steel typing, so it's the strongest immediate play rather than risking a Dragon Dance setup turn.

    Reasoning trace (140 words)
    Dragonite vs Gholdengo. Gholdengo is faster? Base speed 84 vs Dragonite 80 base... actually Dragonite base speed 80, Gholdengo 84, so Gholdengo is faster. Gholdengo likely has Make It Rain or Shadow Ball. Dragonite with Multiscale at full HP can survive. Earthquake hits Gholdengo super effectively (Ground vs Steel). But Gholdengo is Ghost/Steel - Ground hits Steel super effectively. Earthquake is good.
    
    Actually Dragonite's Earthquake vs Gholdengo: Gholdengo is Steel/Ghost, Ground is super effective on Steel. Good damage. But Gholdengo could Tera or use Make It Rain. Dragon Dance could be risky since Gholdengo may attack.
    
    Best: Earthquake for immediate damage. Dragonite at full HP with Multiscale survives a hit. Earthquake likely 2HKOs or does big damage.
    
    Actually let me think - Gholdengo's Make It Rain is Steel, hits Dragonite neutral. Shadow Ball neutral. Dragonite EQ super effective. Go EQ.
  3. Turn 2
    Chimps at the Zoo used Makeitrain
    DeepSeek V4.1 Flash used Extremespeed1,671 tok · 0.8 s · $0.0003

    Gholdengo is at 6% HP and has +2 SpA, so it's a threat if it moves. Extreme Speed has priority and will knock it out before it can attack.

    Reasoning trace (25 words)
    Gholdengo at 6% HP, +2 SpA. Extremespeed should KO it before it can attack. Earthquake also works but Extremespeed has priority and guarantees the kill.
    Chimps at the Zoo switched to Rotom
  4. Turn 3
    Chimps at the Zoo used Nastyplot
    DeepSeek V4.1 Flash switched to Gholdengo2,196 tok · 5.3 s · $0.0008

    Dragonite is at 18.5% HP and Rotom-Wash likely KOs it with any special attack; Earthquake is useless against Levitate. Switching out preserves Dragonite, and Gholdengo's Good as Gold blocks status moves while threatening Shadow Ball back.

    Reasoning trace (226 words)
    Dragonite at 31 HP, Rotom-Wash likely faster? Rotom-Wash base speed 86 vs Dragonite 132... wait Dragonite's speed stat is 132, Rotom's is 86. Dragonite is faster. But Dragonite is low HP and Rotom-Wash likely has Thunderbolt/Hydro Pump which could KO. Actually Dragonite is faster, so Earthquake won't hit Rotom (Levitate). Extreme Speed is Normal, resisted? Rotom-Wash is Electric/Water, Normal is neutral. Dragonite at 31 HP, Rotom-Wash likely KOs with any special move.
    
    Best to switch out to a safe counter. Gholdengo or Kingambit. Rotom-Wash has Hydro Pump/Thunderbolt/Volt Switch. Kingambit resists? Dark/Steel - weak to nothing from Rotom except... Thunderbolt neutral, Hydro Pump neutral. Gholdengo Steel/Ghost - Thunderbolt neutral, Hydro Pump neutral. Neither resists.
    
    Actually switching Dragonite out is best since it's at 18.5% and can't do much. Gholdengo with Good as Gold blocks status. Rotom-Wash likely has Nasty Plot. Gholdengo can threaten with Shadow Ball? Rotom-Wash is Electric/Water, Shadow Ball neutral.
    
    Actually, Dragonite is faster than Rotom-Wash (132 vs 86). Earthquake doesn't hit Levitate. Extreme Speed is neutral. Dragonite could do decent damage but will likely die. Better to switch.
    
    Let me pick Gholdengo - it can take a hit and threaten back. Actually Kingambit with Sucker Punch could be good too. But Gholdengo is safer.
    
    Hmm, but Rotom-Wash might use Volt Switch to pivot. Either way, switching Dragonite out preserves it.
    
    I'll switch to Gholdengo.
  5. Turn 4
    Chimps at the Zoo switched to Garganacl
    DeepSeek V4.1 Flash switched to Kingambit2,233 tok · 6.0 s · $0.0003

    Rotom-Wash is at +2 SpA and faster than Gholdengo (base 86 vs 84), so it likely KOs with Hydro Pump or Thunderbolt before Gholdengo can act. Kingambit is at full HP and bulky enough to absorb the hit and threaten back.

    Reasoning trace (228 words)
    Opponent's Rotom-Wash is at +2 SPA and likely faster? Rotom-Wash base speed 86 vs Gholdengo 84. Rotom is faster. It could Hydro Pump or Thunderbolt. Gholdengo is weak to... Rotom-Wash's Thunderbolt is neutral on Steel/Ghost? Electric vs Steel/Ghost - neutral. Hydro Pump neutral. Actually Gholdengo resists nothing here.
    
    Rotom at +2 SPA will likely KO Gholdengo with Hydro Pump/Thunderbolt. Gholdengo can't outspeed. Best to switch to a resist. Kingambit resists... Dark/Steel. Rotom-Wash's moves: Hydro Pump (Water), Thunderbolt (Electric), Volt Switch. Kingambit takes neutral from both. Dragonite is weak to nothing here but low HP.
    
    Actually, Gholdengo could use Make It Rain which is super effective? No, Steel vs Electric/Water is neutral. Shadow Ball neutral.
    
    Rotom-Wash at +2 SPA with 105 base SPA likely OHKOs Gholdengo. Better to switch. Kingambit is bulky and can take a hit. But Kingambit is weak to nothing here. Actually Kingambit's Sucker Punch could revenge kill later.
    
    Hmm, but switching to Kingambit - Rotom could Volt Switch out. Let me think. Best switch is Kingambit (full HP, resists nothing but bulky). Dragonite at 18.5% would die.
    
    Actually, wait - Gholdengo could stay and use Make It Rain, but Rotom is faster and will KO. Switch to Kingambit.
    
    Actually let me reconsider - is Rotom faster? Rotom-Wash base speed 86, Gholdengo base speed 84. Yes Rotom faster. So Gholdengo gets hit first.
    
    Switch to Kingambit.
  6. Turn 5
    Chimps at the Zoo used Irondefense
    DeepSeek V4.1 Flash switched to Gholdengo3,208 tok · 14.1 s · $0.0012

    Garganacl walls physical attackers with high Defense and likely Iron Defense, so Kingambit's Iron Head would be ineffective. Gholdengo is immune to Body Press and can hit Garganacl's weaker Special Defense with Make It Rain, making it the better matchup.

    Reasoning trace (866 words)
    We need to pick best action. Opponent switched in Garganacl vs our Kingambit. Our Kingambit has Supreme Overlord. Garganacl is slow, wall. Kingambit's Dark moves are super effective? Garganacl is Rock type, so Dark is neutral? Dark vs Rock is neutral. Steel vs Rock is super effective (2x). Actually Iron Head is super effective against Rock? Steel vs Rock is 2x super effective. So Iron Head would be good. Also Kingambit's attack high. Garganacl likely has Iron Defense, Salt Cure, Recover, Body Press. Our Kingambit could set up Swords Dance? But Garganacl might use Salt Cure or Iron Defense. Since Garganacl is slow, we can attack. But if Garganacl uses Iron Defense, our physical attacks get weaker. Better to attack now? Our Kingambit at +? Supreme Overlord: with 5 fainted? We have 5 remaining, one fainted? Actually our Dragonite at 18.5% but not fainted. Opponent has one fainted (Gholdengo). Supreme Overlord boosts based on fainted party members. Our party: Dragonite, Gholdengo, Dragapult, Garganacl, Rotom-Wash, Kingambit. None fainted on our side? Actually our Dragonite is at 18.5% but not fainted. So Supreme Overlord probably not active. So Kingambit attack 205. Iron Head base 80, super effective 2x = 160 effective. Kowtow Cleave 85 neutral. Sucker Punch 70 neutral but priority. Garganacl might not attack; it might status. Sucker Punch would fail if Garganacl uses status. So Sucker Punch risky. Iron Head is safe and super effective. Garganacl likely walls physical with high Def 130, but our attack 205 vs its def 130, neutral? Actually Iron Head 80 BP x2 = 160, vs 130 def. Might do decent damage. But Garganacl has Recover. However, we might want to set up Swords Dance? But Garganacl can use Iron Defense to boost its defense, making our attacks weaker. Better to attack now with Iron Head. Or switch? Gholdengo could handle Garganacl? Gholdengo has Make It Rain (Steel) super effective too, and special attack. But Gholdengo is immune to Salt Cure? No, Salt Cure is Rock type, not status. Gholdengo is Steel/Ghost, Rock is neutral. But Garganacl might have Body Press (Fighting) which hits Gholdengo neutral? Actually Fighting vs Steel is 2x? Wait Fighting vs Steel is 2x super effective. Gholdengo is Steel/Ghost, so Fighting is 2x? Ghost is immune to Fighting? No, Ghost is immune to Fighting? Actually Ghost is immune to Fighting? Normal and Fighting are immune to Ghost? No, Fighting is not very effective against Ghost? Fighting is immune to Ghost? Wait type chart: Ghost is immune to Normal and Fighting. Yes, Ghost is immune to Fighting. So Gholdengo (Steel/Ghost) is immune to Fighting due to Ghost typing. So Body Press from Garganacl would not affect Gholdengo. So Gholdengo is a good switch-in. But Gholdengo is also weak to Rock? No, Rock is neutral. Gholdengo can use Make It Rain super effective against Rock, and has Recover. But Gholdengo has Life Orb, which causes recoil. Still, Gholdengo seems like a solid answer. However, we need to consider that Garganacl might have Salt Cure which does damage and continues. But Gholdengo can recover. Also Gholdengo's ability Good as Gold blocks status moves like Salt Cure? Salt Cure is a damaging move, not status. So not blocked. But Gholdengo can handle. Kingambit might be better to attack now since Iron Head hits hard. But Garganacl likely has Iron Defense to boost Def. If we attack now, we do damage before it boosts. So Iron Head is good. Let's check damage: Kingambit attack 205, Iron Head 80 BP, super effective 2x = 160. Garganacl Def 130, HP 100 base? Actually base stats: HP 100, Def 130. At level 100, HP likely around 300+? But here HP is 100% of 207? Wait our Garganacl has 207 HP. Opponent's Garganacl base HP 100, so likely similar. So Iron Head might do around 30-40%. Not a knockout. But if Garganacl uses Iron Defense, then next turn our damage halves. So maybe better to switch to Gholdengo who can use Make It Rain special, ignoring Iron Defense. Gholdengo's special attack 185, Make It Rain base 120, super effective 2x = 240. That would do a lot more. Also Gholdengo can Nasty Plot. So switching to Gholdengo is probably best. But wait, Gholdengo is on our bench. We have Gholdengo at 100%. So switch to Gholdengo is legal. Also we have Dragonite at 18.5% - not good. So best action: SWITCH: gholdengo. But is there any risk? Opponent might predict and use something? Garganacl might have Earthquake? No, Garganacl doesn't learn Earthquake? It might have Salt Cure, Iron Defense, Recover, Body Press. Body Press doesn't affect Gholdengo. So Gholdengo is safe. So switch to Gholdengo is a good move. But we need to consider that we have Kingambit out, and if we switch, we lose momentum? But Kingambit is not great against Garganacl because Garganacl walls physical. So switching to Gholdengo is better. Alternatively, we could use Swords Dance to boost, but Garganacl can Iron Defense. So Gholdengo is best. Let's confirm legal actions: 5. SWITCH: dragonite, 6. SWITCH: gholdengo. So we can choose SWITCH: gholdengo. The answer should be "SWITCH: gholdengo" without number. But we need to output in the decision block. So final answer.
  7. Turn 6
    Chimps at the Zoo used Irondefense
    DeepSeek V4.1 Flash used Makeitrain1,888 tok · 6.5 s · $0.0003

    Garganacl's Iron Defense boosts only physical defense, so my special Make It Rain hits it hard and Gholdengo outspeeds. No reason to switch or set up when I can deal immediate damage.

    Reasoning trace (56 words)
    Gholdengo vs Garganacl with +2 Def. Make It Rain is special Steel, Garganacl is Rock type, weak to Steel. Special attack ignores Iron Defense. Make It Rain should do solid damage. Gholdengo is faster. Best to attack with Make It Rain.
    
    Actually Garganacl has Purifying Salt possibly, immune to status. Make It Rain is the play.
    Chimps at the Zoo switched to Rotom
  8. Turn 7
    Chimps at the Zoo used Voltswitch
    DeepSeek V4.1 Flash switched to Kingambit2,221 tok · 6.3 s · $0.0003

    Gholdengo is at -2 SpA, making Make It Rain weak, and Rotom-Wash likely threatens with Hydro Pump/Thunderbolt while being able to pivot. Kingambit is a much better matchup — it can set up Swords Dance and threaten with Sucker Punch, and resists nothing Rotom-Wash commonly carries but takes neutral hits well.

    Reasoning trace (179 words)
    Gholdengo at -2 SpA, facing Rotom-Wash. Rotom-Wash likely has Thunderbolt/Hydro Pump which hits Gholdengo neutrally... actually Electric hits Steel neutrally, Water hits Steel neutrally. Gholdengo is weak to nothing here. But -2 SpA makes Make It Rain weak.
    
    Rotom-Wash is faster? Gholdengo speed 149, Rotom-Wash base 86 speed. Gholdengo likely faster. But -2 SpA.
    
    Best play: switch to a better matchup. Kingambit resists... Rotom-Wash has Hydro Pump/Thunderbolt. Kingambit is Dark/Steel - weak to nothing from Rotom-Wash except maybe... Thunderbolt neutral, Hydro Pump neutral. Actually Kingambit could set up Swords Dance.
    
    But wait, Rotom-Wash might have Will-O-Wisp. Hmm.
    
    Actually, Gholdengo at -2 SpA should switch out. Kingambit is a good switch - it can set up. But Rotom-Wash's Volt Switch could pivot.
    
    Alternatively, stay and Recover to reset? No, -2 SpA persists.
    
    Best: switch to Kingambit to preserve Gholdengo and set up. Actually Dragonite at 18.5% is fragile.
    
    Let me think - Rotom-Wash likely has Thunderbolt, Hydro Pump, Volt Switch, Nasty Plot. Against Kingambit: Thunderbolt neutral, Hydro Pump neutral. Kingambit can Swords Dance and Sucker Punch.
    
    I'll switch to Kingambit.
  9. Turn 8
    Chimps at the Zoo used Thunderbolt
    DeepSeek V4.1 Flash used Suckerpunch3,432 tok · 8.0 s · $0.0017

    Rotom-Wash is faster, but Sucker Punch has priority and should knock it out before it can Volt Switch out. Staying in also avoids giving up momentum to a pivot.

    Reasoning trace (897 words)
    We need answer with thought and decision. Need choose best action. State: our Kingambit vs opposing Rotom-Wash. Rotom used Volt Switch last turn, likely will switch? Actually active Rotom-Wash at 100, revealed Nasty Plot, Volt Switch. We have Kingambit 67.6. Need decide move. Kingambit slower (70) vs Rotom (86). Rotom likely can Volt Switch out or Hydro Pump/Thunderbolt? Unknown item. Our Kingambit has Sucker Punch priority. If Rotom attacks, Sucker Punch hits. But if Rotom uses Volt Switch, Sucker Punch? Sucker Punch fails if target not attacking? Volt Switch is attacking move, so Sucker Punch should hit before switch? In Pokémon, Sucker Punch works if target selected damaging move, even if switch move? Volt Switch is damaging, so yes. But Rotom may Nasty Plot or switch? It just used Volt Switch, likely to pivot. We need consider if Sucker Punch KOs? Rotom-Wash HP 50 base? Wait opponent's Rotom base stats listed HP:50? That's weird, maybe level? Actually Rotom-Wash base HP 50? In this format maybe custom? Our Kingambit attack 205, Blackglasses, Sucker Punch 70 BP Dark. Against Rotom-Wash Water/Electric, Dark neutral. Likely does significant. But Rotom has 100% HP. Need calc? Not allowed formulas in thought, but can reason. Kingambit Adamant? 205 Atk. Sucker Punch 70 BP STAB? Kingambit Dark/Steel, Dark STAB 1.5, Blackglasses 1.2. Rotom-Wash defense 107. Likely 2HKO? Maybe not OHKO. Kowtow Cleave 85 BP also. But Rotom faster, if it uses Volt Switch, it will switch after damage? Actually Volt Switch user moves first, deals damage, then switches. If we use Sucker Punch, priority +1, we move before Rotom. Sucker Punch hits, then Rotom uses Volt Switch? Wait if Sucker Punch hits and doesn't KO, Rotom then uses Volt Switch and switches out. So we take damage and it pivots. If we use Kowtow Cleave, Rotom moves first with Volt Switch, deals damage and switches, then our Kowtow hits the incoming Pokémon? Actually if Rotom uses Volt Switch, it switches out before our move, so our Kowtow Cleave targets the replacement. That could be bad if replacement resists Dark. If we use Sucker Punch, we hit Rotom before it switches, potentially KO or damage. But if Rotom uses Nasty Plot, Sucker Punch fails. However Rotom likely Volt Switch to pivot. Also our Kingambit has Supreme Overlord, no fainted allies? Our team: Dragonite, Gholdengo, Dragapult, Garganacl, Rotom-Wash, Kingambit. Opponent fainted Gholdengo and Garganacl, so our Supreme Overlord? Supreme Overlord boosts based on fainted allies on your side. Our side has none fainted? Actually our bench: Dragonite 18.5%, Gholdengo 90.2, Dragapult 100, Garganacl 100, Rotom 100, Kingambit 67.6. None fainted. So no boost.
    
    Could switch to Gholdengo? Rotom-Wash likely has Volt Switch, maybe Hydro Pump, Thunderbolt, Nasty Plot. Gholdengo is immune to? Gholdengo Steel/Ghost, not immune to Electric/Water. But Gholdengo can take a hit? Rotom's Volt Switch is Electric, Gholdengo neutral? Actually Steel resists? Electric vs Steel neutral? Steel doesn't resist Electric. Ghost neutral. So neutral. Gholdengo has 90% HP, can maybe set up Nasty Plot. But Rotom might Volt Switch out. Switching to Gholdengo could be good if we predict Volt Switch? If Rotom uses Volt Switch, it hits Gholdengo and switches. But Gholdengo can handle. However we have Kingambit in, and Rotom is likely to Volt Switch out. If we switch to Gholdengo, we avoid taking damage? No, Volt Switch will hit Gholdengo. But we get a free switch? Actually if we switch, Rotom's Volt Switch hits our incoming Gholdengo, then Rotom switches out. So we lose momentum. If we stay and Sucker Punch, we damage Rotom before it switches. That seems better. Also Sucker Punch priority can KO if Rotom is weakened? It's 100%. But maybe Sucker Punch does enough to KO? Let's estimate: Kingambit Atk 205, Rotom Def 107, HP 50 base? Wait base stats listed for opponent Rotom: HP:50, DEF:107, SPA:105, SPD:107, SPE:86. That's not standard Rotom-Wash (HP 50? Actually Rotom base HP is 50, yes! Rotom's base HP is 50. Rotom-Wash has 50 HP base, 107 Def, 107 SpD, 105 SpA, 86 Spe. So it's standard Rotom-Wash. Our Kingambit has 207 HP, 205 Atk. Rotom-Wash at level 100? HP stat likely 127? Wait our Rotom-Wash has 127 HP. Opponent's Rotom-Wash at 100% HP, likely 127 HP. Kingambit Sucker Punch: 70 BP * 1.5 STAB * 1.2 Blackglasses = 126 effective. Attack 205 vs Defense 107. Damage roughly (2*100/5+2)*205*126/107/50 +2? Actually formula: ((2*level/5+2)*Power*Atk/Def)/50 +2. Level 100: (42*126*205/107)/50 +2 = (42*126*1.916)/50 +2 = (42*241.4)/50 +2 = 10138/50 +2 = 202.8+2=204.8. Rotom HP 127? Wait our Rotom HP 127. So Sucker Punch would OHKO! Let's check: Rotom-Wash HP stat: base 50, IV 31, EV 0? Our Rotom has 127 HP. So max HP 127. Sucker Punch damage ~205, definitely OHKO. So Sucker Punch KOs Rotom-Wash before it can Volt Switch. That's the best action. Even if Rotom uses Nasty Plot, Sucker Punch fails, but Rotom likely Volt Switch. However if it uses Nasty Plot, we lose turn. But Sucker Punch is priority and KOs if it attacks. Since Rotom just used Volt Switch, it's likely to do so again. Also if it uses Hydro Pump or Thunderbolt, Sucker Punch KOs. So Sucker Punch is best.
    
    Need output exactly one action line from LEGAL ACTIONS without number. So MOVE: suckerpunch.
    
    Thought: Rotom-Wash is faster but Sucker Punch has priority and should KO before it can Volt Switch out. Deciding factor: priority KO. Keep short.
  10. Turn 9
    Chimps at the Zoo used Voltswitch
    DeepSeek V4.1 Flash used Suckerpunch1,995 tok · 1.4 s · $0.0002

    Rotom-Wash is at 31% HP and faster than Kingambit, so I need priority. Sucker Punch should knock it out before it can attack, and Rotom will almost certainly attack with Thunderbolt rather than set up.

    Reasoning trace (45 words)
    Rotom-Wash at 31% HP. Kingambit at 44/207. Sucker Punch should KO the weakened Rotom-Wash before it moves. Rotom is faster (86 vs 70), so Sucker Punch priority is needed. Sucker Punch only works if opponent attacks - Rotom likely attacks with Thunderbolt. Sucker Punch KOs.