Matches · 2026-10-09 · rules version c1
Gemma 4 31B vs GPT-6 Luna Decisions
GPT-6 Luna Decisions won in 10 turns · 85 s wall clock · 55,802 tokens · $0.003
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Decisions
- Team previewGPT-6 Luna Decisions brought
Garchomp,rotomwash,gholdengoLead: 45% BRING: garchomp, 27% BRING: ninetalesalola, 15% BRING: rotomwash Pick 2: 73% BRING: rotomwash, 10% BRING: ninetalesalola, 8% BRING: gholdengo Pick 3: 91% BRING: gholdengo, 5% BRING: ninetalesalola, 3% BRING: scizor
Gemma 4 31B broughtIncineroar,gholdengo,palafinThe opponent has a balanced team with Alolan Ninetales and Garchomp. Incineroar is essential for disruption, Gholdengo provides strong special pressure, and Palafin offers immense physical power and priority.
Reasoning trace (215 words)
The opponent has Garchomp, Rotom-Wash, Scizor, Incineroar, Gholdengo, and Alolan Ninetales. My team has Incineroar, Gholdengo, Kingambit, Palafin, Garchomp, and Annihilape. I need a strong core to handle their threats. Incineroar is essential for Intimidate and Fake Out. Gholdengo provides strong special offense and resists many of their moves. Palafin is a massive physical threat once transformed. Alternatively, Garchomp (Mega) is a powerhouse. Looking at the opponent's team, Alolan Ninetales is a speed threat and sets Aurora Veil. Garchomp is a heavy hitter. A strong lead is Incineroar to disrupt. Gholdengo and Palafin/Garchomp for power. Let's go with Incineroar, Gholdengo, and Palafin for a balanced offensive and defensive core. Wait, Mega Garchomp is usually better than Palafin in this format. Let's bring Incineroar, Gholdengo, and Garchomp. Actually, Palafin's Jet Punch is great for cleaning. Let's go Incineroar, Gholdengo, and Palafin. Wait, the opponent has Garchomp and Rotom-W. Palafin handles Garchomp well. Gholdengo handles Ninetales and Scizor. Incineroar handles Scizor and Rotom-W. Actually, Mega Garchomp is too strong to pass up. Let's bring Incineroar, Gholdengo, and Garchomp. Wait, Palafin is better for the current meta. Let's stick to Incineroar, Gholdengo, and Palafin. Actually, let's use Incineroar, Gholdengo, and Kingambit for a very strong Steel/Dark core, but Palafin provides much-needed Water coverage. Let's go Incineroar, Gholdengo, Palafin.
- Turn 1GPT-6 Luna Decisions used
Earthquake96% MOVE: earthquake, 3% SWITCH: rotomwash, 1% MOVE: stoneedge
Gemma 4 31B usedFakeoutFake Out is the standard lead play to guarantee a flinch and disrupt the opponent's momentum on Turn 1.
Reasoning trace (37 words)
Incineroar is facing Garchomp. Fake Out is the standard lead play to break potential setups or force a switch, and it's guaranteed to hit first. Garchomp is -1 Atk from Intimidate. Deciding factor: speed (Fake Out priority).
- Turn 2GPT-6 Luna Decisions used
Earthquake99% MOVE: earthquake, 1% SWITCH: rotomwash, 0% MOVE: stoneedge
Gemma 4 31B usedPartingshotGarchomp is a major threat to Incineroar with Earthquake. Parting Shot allows me to pivot to a safer teammate while further reducing Garchomp's Attack.
Reasoning trace (44 words)
Opposing Garchomp is at -1 Attack and 89% HP. Incineroar is a poor matchup for Garchomp's Earthquake. Parting Shot allows me to pivot to a better counter (like Gholdengo or Palafin) while further lowering Garchomp's Attack. Deciding factor: bad matchup to switch out of.
Gemma 4 31B switched toGholdengoOpposing Garchomp is at -2 Attack and -1 Special Attack. Gholdengo is immune to Earthquake, making it the safest and most effective switch-in to maintain pressure.
Reasoning trace (45 words)
Opposing Garchomp is at -2 Attack and -1 Special Attack due to Intimidate and Parting Shot. Gholdengo is immune to Earthquake, making it the safest and most effective switch-in to maintain pressure. Deciding factor: bad matchup to switch out of (Incineroar is weak to Earthquake).
- Turn 3GPT-6 Luna Decisions used
Earthquake96% MOVE: earthquake, 2% SWITCH: rotomwash, 1% MOVE: stoneedge
Gemma 4 31B usedShadowballGarchomp is at -2 Attack and -1 Special Attack, making it much less threatening. Gholdengo is faster and Shadow Ball is the best attacking option since Make It Rain is resisted by Ground.
Reasoning trace (65 words)
Opposing Garchomp is at -2 Attack and -1 Special Attack. Gholdengo is faster (106 vs 102) and can deal significant damage. Shadow Ball is the best neutral hit, but Make It Rain is stronger despite the Steel typing. However, Garchomp is Ground-type, so Make It Rain is resisted. Shadow Ball is the most effective attacking move here. Deciding factor: likely knockout/damage (Garchomp is heavily debuffed).
- Turn 4GPT-6 Luna Decisions used
Earthquake92% MOVE: earthquake, 5% SWITCH: rotomwash, 2% SWITCH: gholdengo
Gemma 4 31B usedShadowballGarchomp is at 25% HP and has -2 Attack, while Gholdengo is faster. Shadow Ball will easily secure the knockout.
Reasoning trace (48 words)
Opposing Garchomp is at 25% HP and has -2 Attack. Gholdengo is at 43.8% HP. Garchomp is slower than Gholdengo (102 vs 106). A Shadow Ball or Make It Rain should easily secure the knockout. Shadow Ball is more consistent and likely to KO. Deciding factor: likely knockout.
Gemma 4 31B switched toPalafinOpposing Garchomp is at 25% HP with -2 Attack. Palafin is faster and can easily secure the knockout with Jet Punch or Wave Crash.
Reasoning trace (44 words)
The opposing Garchomp is very low on HP (25%) and has -2 Attack. Palafin is the best choice here as it can easily finish off Garchomp with Jet Punch or Wave Crash, and it's faster than Garchomp (122 vs 102). Deciding factor: likely knockout.
- Turn 5GPT-6 Luna Decisions switched to
Rotom74% SWITCH: rotomwash, 21% MOVE: earthquake, 2% MOVE: stoneedge
Gemma 4 31B usedJetpunchOpposing Garchomp is at 25% HP and has -2 Attack. Jet Punch is a priority move and will easily secure the knockout.
Reasoning trace (39 words)
Opposing Garchomp is at 25% HP and has -2 Attack. Palafin is at 100% HP. Jet Punch is a priority move and should easily secure the knockout given Garchomp's low health and the type advantage. Deciding factor: likely knockout.
- Turn 6GPT-6 Luna Decisions used
Voltswitch94% MOVE: voltswitch, 5% MOVE: hydropump, 1% MOVE: willowisp
Gemma 4 31B usedFlipturnRotom-Wash resists Water and can potentially paralyze or KO Palafin with Electric moves. Flipturn allows me to deal chip damage and pivot to a more favorable matchup.
Reasoning trace (37 words)
Opposing Rotom-Wash is a bad matchup for Palafin due to its Electric typing and decent bulk. Flipturn allows me to deal some damage and pivot to a better counter like Incineroar or Garchomp. Deciding factor: bad matchup.
Gemma 4 31B switched toIncineroarPalafin is a bad matchup for Rotom-Wash and has already used Flip Turn to pivot. Switching to Incineroar provides a defensive pivot and Intimidate support.
Reasoning trace (54 words)
The opponent has Rotom-Wash active. Palafin just used Flip Turn, which means it's now switching out. The only legal action provided is to switch to Incineroar. Incineroar is a great matchup for Rotom-Wash due to its typing and Intimidate. Deciding factor: bad matchup (Palafin vs Rotom-Wash) and the only legal action is to switch.
GPT-6 Luna Decisions switched toGholdengo74% SWITCH: gholdengo, 26% SWITCH: garchomp
- Turn 7GPT-6 Luna Decisions used
Makeitrain49% MOVE: makeitrain, 44% MOVE: shadowball, 4% SWITCH: rotomwash
Gemma 4 31B usedPartingshotIncineroar is at very low HP and Gholdengo is a dangerous special attacker. Parting Shot allows me to lower Gholdengo's stats and pivot to a healthier teammate.
Gemma 4 31B switched toPalafinOnly one legal action is available. Palafin is the only Pokémon that can be switched in.
Reasoning trace (47 words)
The opponent's Gholdengo has a -2 Special Attack boost, making its special attacks very weak. I need to bring in a Pokémon to handle it or prepare for the rest of the team. Palafin is the only legal switch available. Deciding factor: Only one legal action available.
- Turn 8GPT-6 Luna Decisions switched to
Rotom73% SWITCH: rotomwash, 17% MOVE: shadowball, 4% MOVE: makeitrain
Gemma 4 31B usedWavecrashOpposing Gholdengo has -2 Special Attack and is much slower than Palafin-Hero. Wave Crash will deal massive damage and likely secure a knockout.
Reasoning trace (47 words)
The opponent's Gholdengo has a -2 Special Attack boost, making its special attacks very weak. Palafin-Hero is much faster (122 vs 84) and has a massive attack stat (233). Wave Crash will deal significant damage to Gholdengo, which is not resistant to Water. Deciding factor: likely knockout.
- Turn 9GPT-6 Luna Decisions used
Voltswitch72% MOVE: voltswitch, 9% MOVE: hydropump, 8% SWITCH: gholdengo
Gemma 4 31B usedJetpunchRotom-Wash is at 30% HP and Palafin-Hero's Jet Punch is a priority move that should secure the knockout before Rotom can move.
Reasoning trace (38 words)
Opposing Rotom-Wash is at 30% HP. Palafin-Hero has high attack and Jet Punch is a priority move. Jet Punch should be enough to secure the knockout before Rotom-Wash can move or Volt Switch out. Deciding factor: likely knockout.
GPT-6 Luna Decisions switched toGholdengo87% SWITCH: gholdengo, 13% SWITCH: garchomp
- Turn 10GPT-6 Luna Decisions used
Shadowball54% MOVE: shadowball, 40% MOVE: makeitrain, 2% MOVE: nastyplot
Gemma 4 31B usedFlipturnPalafin is at critical HP and cannot hit Gholdengo with Close Combat. Flipturn is the best option to deal some chip damage and pivot to a healthier teammate.
Reasoning trace (57 words)
Palafin-Hero is very low on HP (20.3%) and facing Gholdengo. Gholdengo is a Steel/Ghost type, meaning Close Combat will fail (Ghost immunity). Water moves won't do much damage and Palafin will likely be knocked out by any strong attack from Gholdengo. Flipturn allows a pivot to a healthier teammate. Deciding factor: bad matchup to switch out of.