Matches · 2026-10-09 · rules version c1
GPT-6 Luna Decisions vs Gemma 4 31B
GPT-6 Luna Decisions won in 10 turns · 2 min wall clock · 55,739 tokens · $0.003
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Decisions
- Team previewGPT-6 Luna Decisions brought
Garchomp,rotomwash,gholdengoLead: 45% BRING: garchomp, 27% BRING: ninetalesalola, 15% BRING: rotomwash Pick 2: 73% BRING: rotomwash, 10% BRING: ninetalesalola, 8% BRING: gholdengo Pick 3: 91% BRING: gholdengo, 5% BRING: ninetalesalola, 3% BRING: scizor
Gemma 4 31B broughtIncineroar,gholdengo,palafinThe opponent's team is balanced with threats like Garchomp and Alolan Ninetales. Incineroar is the best lead for Fake Out and Intimidate, Gholdengo provides essential special coverage, and Palafin offers immense physical pressure once transformed.
Reasoning trace (200 words)
The opponent has Garchomp, Rotom-Wash, Scizor, Incineroar, Gholdengo, and Alolan Ninetales. My team has Incineroar, Gholdengo, Kingambit, Palafin, Garchomp, and Annihilape. I need a strong core. Incineroar is essential for Fake Out and Intimidate. Gholdengo provides strong special offense and resists many of the opponent's types. Palafin is a massive physical threat once transformed. Alternatively, Garchomp (Mega) is a powerhouse. The opponent's team is quite balanced. Incineroar, Gholdengo, and Palafin provide a strong offensive and defensive backbone. Wait, the opponent has Alolan Ninetales (Aurora Veil) and Garchomp. I'll bring Incineroar to lead for Fake Out, Gholdengo for special pressure, and Palafin for late-game cleaning. Actually, Garchomp (Mega) is too strong to leave out. Let's go with Incineroar, Gholdengo, and Garchomp. Wait, Palafin needs to switch out immediately to transform. Incineroar, Gholdengo, and Palafin is a standard strong core. Let's check the opponent's team again: Garchomp, Rotom-W, Scizor, Incineroar, Gholdengo, Alolan Ninetales. Incineroar handles Scizor and Ninetales. Gholdengo handles Garchomp (if it's not a physical monster) and others. Palafin handles Garchomp and Incineroar. Actually, Mega Garchomp is a huge threat. Let's bring Incineroar, Gholdengo, and Palafin. Wait, let's consider the lead. Incineroar is the safest lead. Final choice: Incineroar, Gholdengo, Palafin.
- Turn 1GPT-6 Luna Decisions used
Earthquake97% MOVE: earthquake, 2% SWITCH: rotomwash, 1% MOVE: stoneedge
Gemma 4 31B usedFakeoutFake Out is the standard lead play to guarantee a flinch and disrupt the opponent's momentum on Turn 1.
Reasoning trace (37 words)
Incineroar is facing Garchomp. Fake Out is the standard lead play to break potential setups or force a switch, and it's guaranteed to hit first. Garchomp is -1 Attack from Intimidate. Deciding factor: speed (Fake Out priority).
- Turn 2GPT-6 Luna Decisions used
Earthquake99% MOVE: earthquake, 1% SWITCH: rotomwash, 0% MOVE: stoneedge
Gemma 4 31B usedPartingshotGarchomp is a dangerous threat that can easily OHKO Incineroar with Earthquake. Parting Shot allows me to lower Garchomp's attack further and pivot to a more favorable matchup.
Reasoning trace (42 words)
Opposing Garchomp is at -1 Attack and 90% HP. Incineroar is a bad matchup for Garchomp (weak to Ground), and Parting Shot allows for a safe pivot to a better counter or offensive threat. Deciding factor: bad matchup to switch out of.
Gemma 4 31B switched toGholdengoOpposing Garchomp is at -2 Attack, but Incineroar is low on HP and weak to Earthquake. Gholdengo is immune to Earthquake and can pressure Garchomp.
Reasoning trace (44 words)
Opposing Garchomp is at -2 Attack and -1 Special Attack. Incineroar is low on HP. Gholdengo is immune to Earthquake and can threaten Garchomp with Make It Rain or Shadow Ball. Palafin is weak to Earthquake. Deciding factor: bad matchup to switch out of.
- Turn 3GPT-6 Luna Decisions used
Earthquake94% MOVE: earthquake, 3% SWITCH: rotomwash, 1% MOVE: stoneedge
Gemma 4 31B usedShadowballGholdengo is faster than Garchomp and the opponent's Garchomp has been heavily debuffed by Intimidate and Parting Shot. Shadow Ball is the most effective move to secure a knockout or heavy damage.
Reasoning trace (57 words)
Opposing Garchomp is at -2 Attack and -1 Special Attack. Gholdengo is faster (106 vs 102) and can deal significant damage. Shadow Ball is the best neutral hit, but Garchomp's defenses are low enough that Shadow Ball should put it in range or knock it out given the Life Orb. Deciding factor: speed and a likely knockout.
- Turn 4GPT-6 Luna Decisions used
Earthquake53% MOVE: earthquake, 40% SWITCH: rotomwash, 6% SWITCH: gholdengo
Gemma 4 31B usedShadowballOpposing Garchomp is at 17% HP and has -2 Attack. Gholdengo is faster and can easily secure the knockout with Shadow Ball.
Reasoning trace (37 words)
Opposing Garchomp is at 17% HP and has -2 Attack. Gholdengo is at 40.7% HP. Gholdengo is faster (106 vs 102). A Shadow Ball or Make It Rain will easily secure the knockout. Deciding factor: likely knockout.
Gemma 4 31B switched toPalafinOpposing Garchomp is at 17% HP and has -2 Attack. Palafin is faster and can easily finish it off with any attacking move.
Reasoning trace (39 words)
Opposing Garchomp is at 17% HP and has -2 Attack. Palafin is faster and can easily finish it off with any attacking move, while Incineroar is too slow and doesn't guarantee the KO as effectively. Deciding factor: likely knockout.
- Turn 5GPT-6 Luna Decisions switched to
Rotom72% SWITCH: rotomwash, 23% MOVE: earthquake, 2% MOVE: stoneedge
Gemma 4 31B usedJetpunchOpposing Garchomp is at 17% HP and has -2 Attack. Jet Punch is a priority move that will easily secure the knockout.
Reasoning trace (36 words)
Opposing Garchomp is at 17% HP and has -2 Attack. Palafin is at 100% HP. Jet Punch is a priority move and will easily secure the knockout given Garchomp's low remaining health. Deciding factor: likely knockout.
- Turn 6GPT-6 Luna Decisions used
Voltswitch88% MOVE: voltswitch, 11% MOVE: hydropump, 1% MOVE: willowisp
Gemma 4 31B usedFlipturnRotom-Wash resists Water and can potentially paralyze or KO Palafin with Electric moves. Flipturn allows me to deal damage while pivoting to a more favorable matchup.
Reasoning trace (41 words)
Opposing Rotom-Wash is a bad matchup for Palafin due to its Electric typing and decent bulk. Flipturn allows me to deal some damage and pivot to a better counter like Incineroar or Garchomp. Deciding factor: bad matchup to switch out of.
Gemma 4 31B switched toIncineroarPalafin is resisted by Rotom-Wash and vulnerable to Electric attacks, making this a bad matchup. Switching to Incineroar provides a defensive pivot and Intimidate support.
Reasoning trace (44 words)
The opponent has Rotom-Wash active. Palafin just used Flip Turn, which allows for a switch. The only legal action provided is switching to Incineroar. Incineroar has a great matchup against Rotom-Wash due to its typing and Intimidate. Deciding factor: bad matchup (Palafin vs Rotom-Wash).
GPT-6 Luna Decisions switched toGholdengo92% SWITCH: gholdengo, 8% SWITCH: garchomp
- Turn 7GPT-6 Luna Decisions used
Makeitrain46% MOVE: makeitrain, 45% MOVE: shadowball, 5% SWITCH: rotomwash
Gemma 4 31B usedPartingshotIncineroar is at critical HP and cannot survive another hit from Gholdengo. Parting Shot allows for a safe pivot to a healthier teammate while lowering Gholdengo's offensive stats.
Gemma 4 31B switched toPalafinOnly one legal action is available.
Reasoning trace (44 words)
The opponent's Gholdengo has -2 Special Attack, making it significantly less threatening. I need to bring in a Pokémon to handle it or prepare for the rest of the team. Palafin is the only legal switch available. Deciding factor: Only one legal action available.
- Turn 8GPT-6 Luna Decisions switched to
Rotom91% SWITCH: rotomwash, 8% MOVE: shadowball, 1% MOVE: makeitrain
Gemma 4 31B usedWavecrashOpposing Gholdengo has -2 Special Attack, making it a non-threat. Palafin-Hero is faster and Wave Crash will deal massive damage, likely securing a knockout.
Reasoning trace (46 words)
The opponent's Gholdengo has a -2 Special Attack boost, making its special attacks very weak. Palafin-Hero is much faster and has a massive Attack stat. Wave Crash will deal significant damage to Gholdengo, likely knocking it out or leaving it very low. Deciding factor: likely knockout.
- Turn 9GPT-6 Luna Decisions used
Voltswitch72% MOVE: voltswitch, 10% MOVE: hydropump, 8% MOVE: painsplit
Gemma 4 31B usedJetpunchRotom-Wash is at 32% HP and is slower than Palafin-Hero. Jet Punch provides priority and sufficient power to secure the knockout immediately.
Reasoning trace (43 words)
Opposing Rotom-Wash is at 32% HP. Palafin-Hero has high attack and Jet Punch is a priority move. Rotom-Wash is slower than Palafin-Hero. Jet Punch should be enough to secure the knockout before Rotom can move or Volt Switch out. Deciding factor: likely knockout.
GPT-6 Luna Decisions switched toGholdengo98% SWITCH: gholdengo, 2% SWITCH: garchomp
- Turn 10GPT-6 Luna Decisions used
Shadowball55% MOVE: shadowball, 41% MOVE: makeitrain, 2% MOVE: nastyplot
Gemma 4 31B usedFlipturnPalafin is at critical HP and faces Gholdengo, who is resistant to Water and immune to Fighting. Flipturn is the best option to deal chip damage and pivot to a healthier teammate.
Reasoning trace (68 words)
Palafin-Hero is at 17.4% HP and facing Gholdengo. Gholdengo is a Steel/Ghost type, making it immune to Fighting-type moves (Close Combat) and resistant to Water-type moves. Palafin is likely to be knocked out by any strong attack from Gholdengo (like Make It Rain or Shadow Ball). Flipturn allows Palafin to deal some damage and switch out to a safer teammate. Deciding factor: bad matchup to switch out of.