Matches · 2026-10-07 · rules version s1
PokéChamp vs Nemotron 3 Ultra
PokéChamp won in 18 turns · 11 min wall clock · 70,484 tokens
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Decisions
- Team previewNemotron 3 Ultra led with
GreattuskGreat Tusk with Booster Energy and Protosynthesis (Speed) outspeeds Ribombee and threatens an OHKO with Headlong Rush, while also having Rapid Spin to remove Sticky Web. It matches up well against several opposing leads and provides immediate hazard control.
Reasoning trace (400 words)
The opponent's team has Ribombee (likely webs setter), Iron Valiant, Kingambit, Ogerpon-Wellspring, Samurott-Hisui, and Gholdengo. My team has Great Tusk, Kingambit, Gholdengo, Ting-Lu, Dragapult, Dragonite. Ribombee is the fastest at base 124 speed and likely sets Sticky Web. I need a lead that can handle Ribombee and not get overwhelmed. Great Tusk with Booster Energy Protosynthesis can outspeed Ribombee after speed boost? Great Tusk base speed 87, with Booster Energy and Protosynthesis (speed boost) it becomes 1.5x speed = 130.5 base speed equivalent, so it outspeeds Ribombee (124). Great Tusk can threaten Ribombee with Headlong Rush or Ice Spinner. However, Ribombee might have Focus Sash and Moonblast. But Great Tusk is Ground/Fighting, resists Bug? No, Bug is neutral. Fairy is neutral. Ribombee's Moonblast does decent damage. But Great Tusk can OHKO with Headlong Rush? Ribombee has low defense. Great Tusk's Attack 361, Headlong Rush 120 BP Ground. Ribombee HP 60 base, Defense 60. Likely OHKO. But Ribombee might have Focus Sash. Great Tusk can also use Rapid Spin to remove webs if set. Alternatively, Dragapult with Choice Specs outspeeds Ribombee (base 142 vs 124). Dragapult can OHKO with Shadow Ball or Flamethrower. But Choice Specs locks into move. Dragapult is good lead to pressure. Ting-Lu is slow, not good lead against Ribombee. Kingambit is slow. Gholdengo with Air Balloon can block Defog/Rapid Spin, but slow. Dragonite with Multiscale and Heavy-Duty Boots can lead, but speed 224 vs Ribombee 124? Wait Dragonite base speed 80, with 224 stat? Actually Dragonite's speed stat is 224 (EV invested?). That's 224 speed stat, which is around base 80 with max EVs and positive nature? 224 is not outspeeding Ribombee's 124 base (which would be around 372 speed stat at level 100). So Dragonite is slower. Great Tusk with Booster Energy speed boost: speed stat 300 base? Actually Great Tusk's speed stat shown is 300. With Protosynthesis boosting speed, it becomes 1.5x = 450 speed stat, outspeeding Ribombee's max speed (around 372). So Great Tusk can outspeed and OHKO Ribombee. Also Great Tusk can Rapid Spin away webs. That seems like a strong lead. But opponent also has Iron Valiant (base 116 speed), Ogerpon-Wellspring (110), Samurott-Hisui (85), Kingambit (50), Gholdengo (84). Great Tusk can handle many of these. I think Great Tusk is the best lead. It can set up Rapid Spin, threaten Ribombee, and has good matchup against many. Thus I'll lead Great Tusk.
- Turn 1PokéChamp used
IvycudgelNemotron 3 Ultra usedIcespinnerOgerpon-Wellspring is Grass/Water, taking 2x from Ice. Ice Spinner (80 BP ×2 = 160 effective) hits harder than neutral Headlong Rush (120 BP) and also removes terrain. Great Tusk outspeeds and can KO or heavily chunk it.
Reasoning trace (228 words)
The opponent leads with Ogerpon-Wellspring (Grass/Water) with Water Absorb. My Great Tusk is Ground/Fighting with Protosynthesis (boosted by Booster Energy). Ogerpon-W is 4x weak to Grass? Actually Ogerpon-W is Grass/Water, so it's neutral to Ground (2x from Water, 0.5x from Grass = 1x), neutral to Fighting (1x), weak to Ice (2x from Grass, 1x from Water = 2x), and neutral to Normal. Headlong Rush is Ground 120 BP, but Ogerpon-W resists Ground? Water resists Ground, Grass is neutral, so overall 1x. Close Combat is Fighting 120 BP, neutral. Ice Spinner is Ice 80 BP, super effective (2x). Rapid Spin is Normal 50 BP, neutral. Great Tusk speed 300 vs Ogerpon-W base 110 (likely around 200-300 depending on EVs). Great Tusk likely outspeeds. Ogerpon-W has Water Absorb, so Water moves heal it. It might have Ivy Cudgel (Grass) which is physical, or other moves. Great Tusk has good physical bulk. Best move: Ice Spinner hits super effectively (2x) and also removes terrain (if any). Headlong Rush is neutral but higher BP (120 vs 80). 120 * 1 = 120 base power, 80 * 2 = 160 effective power. So Ice Spinner hits harder. Also Ice Spinner can break potential Grassy Terrain (if Ogerpon-W sets it? Not likely). But Ogerpon-W might be a physical attacker, so Great Tusk can take a hit. I'll use Ice Spinner. No need to Tera.
- Turn 2PokéChamp used
IvycudgelNemotron 3 Ultra usedHeadlongrushGreat Tusk is at 10% HP and will faint to any attack, but outspeeds Ogerpon-Wellspring. Ice Spinner already did 51% last turn; Headlong Rush (120 BP neutral) deals ~1.5× that damage and secures the KO from 49% HP. Trading Tusk for the opposing setup sweeper is optimal value here.
Reasoning trace (1,052 words)
The user wants me to choose the best action for Great Tusk against Ogerpon-Wellspring. Let me analyze the situation: - Great Tusk is at 39/371 HP (10.5%) - very low - Ogerpon-Wellspring is at 49% HP - Great Tusk used Ice Spinner last turn and did significant damage - Ogerpon used Ivy Cudgel (super effective) and brought Tusk to 10% - Ogerpon has Water Absorb ability - Tusk's moves: Headlong Rush (Ground), Close Combat (Fighting), Ice Spinner (Ice), Rapid Spin (Normal) - Tusk's speed: 300, Ogerpon base speed: 110 (but could be boosted) Key factors: 1. Tusk is at 10% HP - any hit will likely KO it 2. Ogerpon is at 49% - needs one more strong hit to KO 3. Tusk is faster (300 vs 110 base) 4. Ice Spinner did good damage last turn (51% to Ogerpon) 4. Headlong Rush is Ground - neutral on Grass/Water 5. Close Combat is Fighting - neutral on Grass/Water 6. Ice Spinner is Ice - 2x super effective on Grass, 0.5x on Water = neutral overall (Grass/Water) 7. Ogerpon has Water Absorb, so Water moves heal it, but that's not relevant here Wait, Ogerpon-Wellspring is Grass/Water type. Ice is 2x on Grass, 0.5x on Water = 1x neutral. Ground is 2x on Water, 0.5x on Grass = 1x neutral. Fighting is 1x on both. But Ivy Cudgel is Grass type and was super effective on Great Tusk (Ground/Fighting). Grass is 2x on Ground, 1x on Fighting = 2x super effective. Great Tusk's Protosynthesis boosts its highest stat (likely Attack or Speed). With Booster Energy consumed, it's already activated. Tusk is at 10% HP. If it stays in, it will likely die to Ivy Cudgel. But it's faster and can attack first. Ice Spinner did 51% last turn. Another Ice Spinner would KO. But Ogerpon might Terastallize to survive. Actually, looking at the damage: Ogerpon went from 100% to 49% from one Ice Spinner. That's 51% damage. Another Ice Spinner would do similar and KO. But Tusk is at 10% HP. Ivy Cudgel did ~90% damage last turn. It will KO Tusk this turn. So Tusk gets one more attack before fainting. Should use the strongest move that KOs. Ice Spinner is 80 BP, super effective on Grass (2x), not very effective on Water (0.5x) = neutral 80 BP. Headlong Rush is 120 BP, super effective on Water (2x), not very effective on Grass (0.5x) = neutral 120 BP. Close Combat is 120 BP, neutral on both = 120 BP. Headlong Rush and Close Combat have higher base power (120 vs 80). Both are neutral overall. But wait - Headlong Rush is Ground, which is 2x on Water, 0.5x on Grass. Ogerpon is Grass/Water. So Ground is neutral. Close Combat is Fighting, neutral on both. Actually, for dual types, effectiveness multiplies. Grass/Water: - Ground: 2x (Water) * 0.5x (Grass) = 1x neutral - Fighting: 1x (Water) * 1x (Grass) = 1x neutral - Ice: 2x (Grass) * 0.5x (Water) = 1x neutral All three are neutral! But Headlong Rush and Close Combat have 120 BP vs Ice Spinner's 80 BP. So Headlong Rush or Close Combat would do more damage than Ice Spinner. But Ice Spinner already did 51% last turn. With 120 BP moves, it would do 1.5x damage = ~76%, which would KO from 49%. However, Ogerpon might Terastallize. If it Terastallizes to a type that resists Ground or Fighting, it could survive. Also, Tusk is at 10% HP. It will die to any attack. The question is: attack and likely KO Ogerpon, or switch out to preserve Tusk for later? Tusk has Booster Energy consumed, Protosynthesis active. It's a strong late-game cleaner with Rapid Spin utility. But at 10% HP, it's essentially dead weight unless it can KO something and then get healed (no healing on team). The team has Kingambit, Gholdengo, Ting-Lu, Dragapult, Dragonite. No dedicated healer. If Tusk attacks and KOs Ogerpon, it trades 1-for-1. If it switches, Ogerpon stays at 49% and can threaten the switch-in. Ogerpon-Wellspring is a dangerous setup sweeper with Swords Dance. At 49%, it's weakened but still threatening. Great Tusk is faster (300 vs 110 base). It will move first. Best play: Use Headlong Rush or Close Combat to maximize damage and secure KO. Headlong Rush has no defense drops. Close Combat drops defenses but Tusk is dying anyway. Headlong Rush is better - no downside. But wait - Ogerpon has Water Absorb. Does it have any other moves? Only Ivy Cudgel revealed. Could have Superpower, Play Rough, Horn Leech, etc. If I use Headlong Rush [TERA], I could Terastallize to Ground for 1.5x STAB on top of 120 BP = 180 BP effective. That would guarantee KO even through Terastallization defense boosts. But Terastallization is a valuable resource. Using it on a 10% HP Tusk that's about to die might be wasteful. Actually, if I Terastallize Ground, Headlong Rush becomes 120 * 1.5 = 180 BP neutral. That's huge damage. But Tusk dies after. Alternative: Switch to a resist. Who resists Grass/Water? - Dragonite (Dragon/Flying): Grass 0.5x, Water 1x = 0.5x resist. But Multiscale at full HP. - Dragapult (Dragon/Ghost): Grass 1x, Water 1x = neutral. - Gholdengo (Steel/Ghost): Grass 1x, Water 0.5x = 0.5x resist. Air Balloon intact. - Kingambit (Dark/Steel): Grass 1x, Water 0.5x = 0.5x resist. - Ting-Lu (Dark/Ground): Grass 1x, Water 1x = neutral (Ground resists Water? No, Ground is 2x weak to Water). Gholdengo with Air Balloon is immune to Ground, resists Water (0.5x), neutral to Grass. Good switch-in. Kingambit resists Water (0.5x), neutral to Grass. Good switch-in. Dragonite with Multiscale at full HP takes very little. But Ogerpon is at 49%. If I switch, it might Swords Dance or attack the switch-in. Given Tusk is at 10% and faster, the best value is to attack with Headlong Rush (120 BP neutral) and KO Ogerpon, trading Tusk for Ogerpon. This removes a major threat. Ice Spinner only 80 BP, might not KO if Ogerpon has bulk investment or Terastallizes. Headlong Rush 120 BP neutral should KO from 49% after doing 51% with 80 BP Ice Spinner. Damage scales with BP. 120/80 = 1.5x. 51% * 1.5 = 76.5%. KO. Even with some variance, very likely KO. I'll use Headlong Rush. No need to Tera waste. Decision: MOVE: headlongrush
Nemotron 3 Ultra switched toKingambitOgerpon-Wellspring at 49% HP just KO'd Great Tusk with Ivy Cudgel. Kingambit resists Grass, takes neutral Water, and has priority Sucker Punch to threaten a KO. Supreme Overlord also gains a boost from Great Tusk fainting.
Reasoning trace (198 words)
The opponent's Ogerpon-Wellspring is at 49% HP and just KO'd Great Tusk with Ivy Cudgel. It's Grass/Water type with Water Absorb ability. I need to switch in something that can handle it. Looking at my options: - Kingambit (Dark/Steel): Resists Grass, neutral to Water. Has Sucker Punch for priority. Good matchup. - Gholdengo (Steel/Ghost): Resists Grass, immune to Fighting, but Water is neutral. Air Balloon helps vs Ground. - Ting-Lu (Dark/Ground): 4x weak to Grass (Ivy Cudgel), bad matchup. - Dragapult (Dragon/Ghost): Resists Grass, neutral to Water. Fast with Choice Specs. - Dragonite (Dragon/Flying): 4x weak to Ice (not relevant), resists Grass, neutral to Water. Multiscale intact. Ogerpon-Wellspring is at 49% and likely will use Ivy Cudgel again. Kingambit resists Grass and can threaten with Sucker Punch or Kowtow Cleave. Dragonite with Multiscale can take a hit and set up or attack. Dragapult is fast and can hit hard with Draco Meteor or Shadow Ball. Kingambit seems like the best defensive switch-in with good offensive pressure. It resists Grass, takes neutral from Water, and has priority Sucker Punch to potentially finish it off. Also Supreme Overlord boosts power with fainted allies (Great Tusk fainted). I'll switch to Kingambit.
- Turn 3PokéChamp used
PlayroughNemotron 3 Ultra usedIronheadOgerpon-Wellspring is at 49% HP and weak to Steel (2x). Kingambit's Iron Head hits super effectively and likely KOs or severely damages it. Sucker Punch is risky if Ogerpon switches or uses a non-attacking move. Iron Head is the most reliable high-damage option.
Reasoning trace (636 words)
The opponent's Ogerpon-Wellspring is at 49% HP and just KO'd Great Tusk with Ivy Cudgel. Kingambit is now in at full health. Ogerpon-Wellspring is Grass/Water type with Water Absorb ability. Kingambit's moves: Kowtow Cleave (Dark, 85 BP, never misses), Sucker Punch (Dark, 70 BP, priority but only works if target attacks), Iron Head (Steel, 80 BP), Swords Dance. Ogerpon-Wellspring resists Dark (Grass/Water) and is neutral to Steel. Kowtow Cleave does neutral damage. Sucker Punch is priority but risky if they don't attack. Iron Head is super effective against Grass (2x) and neutral against Water, so 2x overall. That's the best damaging move. However, Ogerpon might be faster (base 110 Spe vs Kingambit's 147? Wait Kingambit's speed stat is 147, Ogerpon's base 110. Kingambit likely outspeeds? Kingambit's speed stat 147, Ogerpon's base 110, but we don't know EVs. Kingambit's speed is 147, Ogerpon's max speed at level 100 is 350? Actually base 110 with max EVs and positive nature is 350. Kingambit's speed stat 147 is low (maybe 0 EVs). So Ogerpon likely outspeeds. Sucker Punch could work if they attack. But they might switch or use a non-attacking move. Iron Head is super effective and reliable. Kowtow Cleave is neutral but never misses. Iron Head has 100% accuracy. Iron Head is better damage. But we also have Terastallization available. Could Tera Steel to boost Iron Head? Or Tera Dark to boost Kowtow Cleave? But Iron Head is already super effective. Tera Steel would make Iron Head 1.5x * 2 = 3x effective? Actually Tera Steel gives STAB 1.5x, and super effective 2x, total 3x. That's huge. But we don't know if Ogerpon will stay in. They might switch to a Fire or Fighting type. However, we can just use Iron Head without Tera to deal significant damage. If we KO, great. If not, we can Sucker Punch next turn. But we also have switches: Gholdengo (Air Balloon, immune to Ground, resists Grass/Water), Ting-Lu (Ground/Dark, resists Grass? Ground is neutral to Grass, Dark resists Ghost? Not relevant), Dragapult (Choice Specs, fast), Dragonite (Multiscale). Gholdengo is a good switch-in: resists Grass (Steel) and Water (Ghost? Actually Ghost is neutral to Water). But Water Absorb on Ogerpon means Water moves heal it. Gholdengo's Shadow Ball is neutral, Make It Rain is Steel (super effective vs Grass). But Gholdengo is special attacker. Could switch to Gholdengo to force out Ogerpon. However, Kingambit is already in and can threaten with Iron Head. Let's calculate: Kingambit ATK 405, Iron Head 80 BP, super effective 2x. Ogerpon DEF base 84, likely not invested. Should do heavy damage, possibly KO from 49%. Let's approximate: 405 * 80 * 2 / (defense) ... likely 70-80%? Might not KO. But with Tera Steel, it's almost guaranteed KO. But we might want to save Tera for later. However, Ogerpon is a major threat. Using Tera Steel on Iron Head could secure KO. But we also have Sucker Punch for priority if they stay and attack. But they might not attack. Better to use Iron Head without Tera first. If it doesn't KO, we can Sucker Punch next turn. But if they switch, we lose momentum. Switching to Gholdengo might be better to gain momentum and set up Nasty Plot. But Kingambit is a wincon with Supreme Overlord (boosts for each fainted ally). Great Tusk fainted, so Kingambit has +1 Atk/SpA? Actually Supreme Overlord: Attack and Sp. Atk are boosted for each fallen ally. One fainted ally (Great Tusk) so +1 stage? Actually it's 10% per fallen ally up to 3. So 10% boost. Not huge. I think the best play is to use Iron Head to hit Ogerpon super effectively. It's the most damaging move. If we KO, we remove a threat. If not, we can Sucker Punch. Let's go with Iron Head. No Tera needed yet.
- Turn 4PokéChamp switched to
GholdengoNemotron 3 Ultra usedSuckerpunchOgerpon-Wellspring is at 18% HP and faster than Kingambit. Sucker Punch provides priority to finish it before it can attack, and Dark-type is neutral on Grass/Water.
Reasoning trace (204 words)
The opponent's Ogerpon-Wellspring is at 18% HP. Kingambit has Sucker Punch for priority, which is perfect for finishing off a faster threat. Ogerpon's base Speed is 110, Kingambit's is 147 (but with Supreme Overlord boost from fainted allies? Great Tusk fainted, so +1 Atk/SpA/Spe? Actually Supreme Overlord gives +10% per fainted ally to Atk and SpA, not Speed. So Kingambit's Speed is 147 base stat, Ogerpon's is 110 base stat. Kingambit is slower? Wait, base stats: Kingambit base 50 Speed, Ogerpon base 110 Speed. But the stats shown: Kingambit SPE: 147, Ogerpon base SPE: 110. At level 50, Kingambit's speed stat 147 vs Ogerpon's maybe around 180? Actually Ogerpon's base 110 yields ~180 at level 50 with neutral nature. Kingambit's base 50 yields ~147. So Ogerpon is faster. Sucker Punch is priority +1, so it will go first if Ogerpon attacks. Ogerpon likely will attack (Ivy Cudgel or Play Rough). Sucker Punch will KO at 18% HP. Dark-type Sucker Punch is neutral on Grass/Water. It should KO. Iron Head is not very effective (Steel vs Grass/Water). Kowtowcleave is Dark, neutral, but slower. Swords Dance is setup but risky. Switching is unnecessary. Best is Sucker Punch to finish. No need to Tera. Use Sucker Punch.
- Turn 5PokéChamp switched to
KingambitNemotron 3 Ultra switched toTing-LuGholdengo outspeeds Kingambit and threatens a 4x super effective Focus Blast. Kingambit's Dark/Steel moves are neutral at best, and Sucker Punch fails if Gholdengo uses Nasty Plot. Switching to Ting-Lu provides a Ghost immunity, Steel resistance, and the bulk to absorb a hit while setting hazards or phazing.
Reasoning trace (385 words)
The opponent's Gholdengo is a Steel/Ghost type with Good as Gold ability (blocks status moves). Kingambit is Dark/Steel with Supreme Overlord. Gholdengo resists Dark and Steel moves, and is immune to Normal/Fighting. Kingambit's moves: Kowtow Cleave (Dark, 85 BP, never misses), Sucker Punch (Dark, 70 BP, priority but fails if target uses status), Iron Head (Steel, 80 BP), Swords Dance (setup). Gholdengo likely runs Nasty Plot, Shadow Ball, Make It Rain, Focus Blast. It's faster? Base Spe 84 vs Kingambit 147? Wait Kingambit base Spe 70? Actually Kingambit base Spe 70, but with Supreme Overlord boost? No, Supreme Overlord boosts Attack and SpA per fainted ally. Great Tusk fainted, so +1 Atk/SpA. Speed unchanged. Gholdengo base Spe 84, Kingambit 70. So Gholdengo outspeeds. However, Kingambit has Sucker Punch priority. But Gholdengo might use Nasty Plot (status) which would make Sucker Punch fail. Or it could attack. Kingambit resists Ghost (immune) and Steel (resist). Gholdengo's Shadow Ball does nothing (immune). Make It Rain is Steel, resisted. Focus Blast is Fighting, 4x weak? Kingambit is Dark/Steel, Fighting is 4x effective (Dark 2x, Steel 2x). So Focus Blast threatens OHKO. Gholdengo likely has Focus Blast. Kingambit can OHKO with Kowtow Cleave? Gholdengo has Air Balloon? Not revealed. But Gholdengo often runs Air Balloon to avoid Ground. Kingambit has no Ground move. Kowtow Cleave is Dark, neutral to Steel/Ghost? Dark is 2x on Ghost, 0.5x on Steel, so neutral overall. With +1 Atk from Supreme Overlord, Kowtow Cleave might 2HKO. But Gholdengo can Nasty Plot and sweep. Better to switch to a check. Ting-Lu is Dark/Ground, immune to Ghost, resists Steel, takes neutral from Focus Blast? Ground resists Fighting? No, Ground is neutral to Fighting. Ting-Lu has high SpD and HP, can take hits and Whirlwind or Ruination. Dragapult is Ghost/Dragon, immune to Normal/Fighting, resists Steel, but Shadow Ball does nothing to Gholdengo (Ghost immune). Dragapult can U-turn out. Dragonite has Multiscale, can take a hit and set up. Gholdengo is a major threat. Kingambit is not a good matchup. Should switch to Ting-Lu or Dragapult. Ting-Lu can set Stealth Rock or Whirlwind. Dragapult can U-turn to gain momentum. But Gholdengo might switch out. Since we have Terastallization available, maybe we can Tera Kingambit to something? But switching is safer. Let's switch to Ting-Lu. It's a good defensive pivot.
- Turn 6PokéChamp switched to
RibombeeNemotron 3 Ultra usedEarthquakeTing-Lu outspeeds Kingambit and Earthquake hits 2x super effectively on its Steel typing. Ruination is blocked by Dark immunity, and setting hazards or phasing is less urgent than dealing heavy damage to a dangerous setup sweeper.
Reasoning trace (281 words)
The opponent has Kingambit out at full HP. My Ting-Lu is at full HP with Leftovers. Kingambit is Dark/Steel, so it's immune to Ruination (Dark-type) and resists Earthquake (Ground is neutral to Steel, but Dark resists Ground? Wait: Kingambit is Dark/Steel. Ground is 2x effective on Steel, but Dark is immune to Ground? No, Dark is not immune to Ground. Ground is super effective on Steel, neutral on Dark. So overall 2x effective on Kingambit. Earthquake will hit hard. Ruination does half current HP, but Kingambit is Dark-type, so immune to Dark moves. So Ruination won't work. Stealth Rock could be set, but opponent has no hazards yet. Whirlwind could phase, but Kingambit might have Sucker Punch or Kowtow Cleave. Ting-Lu is slow (126 Spe), Kingambit is base 50, so Ting-Lu outspeeds. Earthquake is a strong STAB move that hits super effectively. Kingambit likely has Supreme Overlord ability, but unknown item. Could be Air Balloon? If Air Balloon, Earthquake fails. But Kingambit often runs Black Glasses or Leftovers. Air Balloon is possible but less common. If Air Balloon, we could use Ruination? No, immune. Whirlwind? Could phase. But Earthquake is the best offensive option. If they have Air Balloon, we can switch to Gholdengo or Kingambit. But we need to consider the opponent's team: they have Ogerpon-Wellspring at 18%, Gholdengo at 100%, and unseen Ribombee, Iron Valiant, Samurott-Hisui. Our team: Great Tusk fainted, Kingambit, Gholdengo, Dragapult, Dragonite. We have Ting-Lu active. Earthquake is the best move to pressure Kingambit. If they switch, we can set Stealth Rock. But they might stay in. Let's use Earthquake. No need to Tera. Tera Ground would boost Earthquake but not necessary. We'll just use Earthquake.
- Turn 7PokéChamp used
MoonblastNemotron 3 Ultra usedRuinationRibombee at 66% HP is a fast setup threat; Ruination halves its HP immediately, pressuring it regardless of speed and limiting its ability to Quiver Dance or set Sticky Web.
Reasoning trace (520 words)
The opponent's Ribombee is at 66% HP and is Bug/Fairy type. Ting-Lu is Dark/Ground with Vessel of Ruin. Earthquake is super effective against Ribombee (Ground hits Fairy for neutral, but Bug is neutral to Ground? Actually Bug is neutral to Ground, Fairy is neutral to Ground. Wait: Ground is super effective against Fire, Electric, Poison, Rock, Steel. Not super effective against Bug or Fairy. So Earthquake is neutral. Ruination halves HP, which would bring it to 33%. Stealth Rock sets hazards. Whirlwind phases it out. Ribombee is fast (base 124 Spe) and likely has Quiver Dance or Moonblast. Ting-Lu is slow (126 Spe). Ribombee likely outspeeds. If Ribombee sets up, it could be problematic. But Ting-Lu has high special defense (284) and Vessel of Ruin lowers opponent's SpA. Ruination is a good move to chunk it. However, Ribombee might have a Focus Sash? At 66% HP, it's not at full. Ruination would bring it to 33%, then next turn Earthquake could finish. But Ribombee might attack Ting-Lu. Ting-Lu resists Fairy? Dark/Ground: Fairy is neutral to Dark, Ground is neutral to Fairy. So Fairy moves are neutral. Bug moves are neutral to Dark, 2x to Ground? Actually Bug is super effective against Dark, but Ground resists Bug? Ground is neutral to Bug. So Bug moves are neutral. Ribombee's Moonblast is Fairy, neutral. It might not KO Ting-Lu. But we have to consider the opponent's team: they have Ogerpon-Wellspring at 18%, Gholdengo, Kingambit, Iron Valiant, Samurott-Hisui. Ting-Lu is a good defensive pivot. Setting Stealth Rock could be valuable for the long game. However, Ribombee is a threat that might set up Sticky Web or Quiver Dance. Whirlwind could phase it out, but then we lose momentum. Ruination is a strong move to pressure it. Given Ting-Lu's role as a hazard setter and phazer, and the fact that Ribombee is at 66%, using Ruination to halve its HP is a good play. Then next turn we can Earthquake or Whirlwind. But we must consider that Ribombee might have a move that threatens Ting-Lu. However, Ting-Lu has high HP and SpD. Ruination is a safe play. Alternatively, Stealth Rock sets hazards for the rest of the game. But Ribombee is a fast threat that could set up. I think Ruination is the best immediate pressure. Let's check speed: Ribombee base 124, Ting-Lu base 126? Actually Ting-Lu base speed is 45? Wait, the stats show SPE: 126 for Ting-Lu. That's actual stat, not base. Ribombee base 124, but with unknown EV investment. Could be faster. But Ting-Lu's 126 speed stat might be higher than Ribombee's actual speed. However, Ribombee often runs max speed. At level 100, base 124 with max EVs and positive nature gives 350 speed. Ting-Lu base 45 with max EVs and neutral nature gives 166. But the shown stats are actual stats: Ting-Lu SPE: 126. That's very low. Ribombee's actual speed unknown but likely higher. So Ribombee likely moves first. If Ribombee moves first, it could attack or set up. Ruination halves HP regardless of speed. So using Ruination now is good. I'll choose Ruination. No need for Tera. Decision: MOVE: ruination
- Turn 8PokéChamp used
MoonblastNemotron 3 Ultra usedEarthquakeRibombee is at 33% HP and slower than Ting-Lu; Earthquake will KO it outright, preventing another Moonblast and removing a threat.
Reasoning trace (207 words)
The opponent's Ribombee is at 33% HP and is Bug/Fairy type. Ting-Lu is Dark/Ground with Vessel of Ruin. Ribombee's Moonblast is super effective against Ting-Lu (Fairy vs Dark). Ting-Lu has Earthquake (Ground) which is neutral to Ribombee, Ruination (Dark) which is not very effective (Dark vs Bug/Fairy), Stealth Rock, and Whirlwind. Ribombee is faster (124 base Spe vs Ting-Lu's 126 actual Spe? Wait, Ting-Lu's actual Spe stat is 126, Ribombee's base is 124 but could be invested. At level 100, Ribombee's max Spe is 372, Ting-Lu's is 126? That seems off. Actually Ting-Lu's stats show SPE: 126, Ribombee base 124. But Ribombee likely has Speed investment. However, Ting-Lu is at 73% HP and can take a Moonblast. Earthquake will likely KO Ribombee at 33% HP. Ruination halves HP, so would leave it at ~16%, but then Ribombee could attack. Earthquake is the best finishing move. No need to Tera. Stealth Rock could be set but Ribombee is low and can be KO'd. Whirlwind would force a switch but Ribombee is almost dead. Better to KO with Earthquake. Check: Earthquake is Ground, neutral to Bug/Fairy. Ribombee has 60 base HP, 60 base Def. At 33% HP, Earthquake from Ting-Lu (256 Atk) will almost certainly KO. So use Earthquake.
PokéChamp switched toOgerpon - Turn 9PokéChamp used
IvycudgelNemotron 3 Ultra usedEarthquakeOgerpon-Wellspring is at 18% HP and 4x weak to Ground; Earthquake from Ting-Lu will OHKO it without needing Terastallization or a switch.
Reasoning trace (68 words)
The opponent's Ogerpon-Wellspring is at 18% HP. Ting-Lu has Earthquake which is super effective against Grass/Water (2x). Ruination does half current HP, which would leave it at 9% - not a KO. Earthquake should KO at 18% given Ting-Lu's Attack and Ogerpon's Defense. Ting-Lu is at 45% HP and can take a hit. No need to Tera or switch. Earthquake is the best move to finish it off.
Nemotron 3 Ultra switched toGholdengoOgerpon-Wellspring is at 18% HP and just KO'd Ting-Lu. Gholdengo resists both Ivy Cudgel (Grass) and Play Rough (Fairy) with its Steel/Ghost typing and Air Balloon intact, making it a safe switch-in that can easily KO with Make It Rain.
Reasoning trace (244 words)
The opponent's Ogerpon-Wellspring is at 18% HP and just KO'd Ting-Lu with Ivy Cudgel. It's Grass/Water with Water Absorb, so it's immune to Water moves. It has Ivy Cudgel (Grass) and Play Rough (Fairy) revealed. I need to bring in something that can threaten it and survive a hit. Looking at my options: - Gholdengo: Steel/Ghost with Air Balloon. Immune to Ground, resists Grass and Fairy. Can threaten with Make It Rain (Steel) or Shadow Ball. Air Balloon gives Ground immunity which doesn't matter here. Good matchup. - Kingambit: Dark/Steel. Resists Grass, neutral to Fairy. Has Sucker Punch for priority. Could work but Play Rough hits Dark super effectively. - Dragapult: Dragon/Ghost with Choice Specs. Fast (421 Spe). Can hit with Draco Meteor or Shadow Ball. But Choice Specs locks it. Ogerpon is at 18% so any strong hit should KO. - Dragonite: Dragon/Flying with Multiscale. Resists Grass, neutral to Water. Has Extreme Speed priority. Could set up Dragon Dance but risky at low HP. Ogerpon-Wellspring at 18% HP is very weak. Gholdengo resists both its STABs (Grass and Fairy) and can KO with Make It Rain. Dragapult outspeeds and can KO with Draco Meteor. Kingambit has Sucker Punch priority but takes super effective from Play Rough. Best switch is Gholdengo - it walls Ogerpon's moves and can KO easily. Dragapult also works but Choice Specs lock is less flexible. Gholdengo's Air Balloon is intact so it has extra protection. I'll switch to Gholdengo.
- Turn 10PokéChamp switched to
KingambitNemotron 3 Ultra usedMakeitrainOgerpon-Wellspring is at 18% HP and slower than Gholdengo. Make It Rain (120 BP Steel) will OHKO without needing Terastallization, and its SpA drop adds value if it somehow survives.
Reasoning trace (100 words)
The opponent's Ogerpon-Wellspring is at 18% HP. Gholdengo outspeeds (293 vs 110 base Spe). Shadow Ball is neutral but 80 BP; Make It Rain is 120 BP Steel-type, which is super effective against Grass/Water (4x? Actually Grass/Water resists Steel? Wait: Ogerpon-Wellspring is Grass/Water. Steel is neutral to Grass and Water, so 1x. Shadow Ball is neutral to both. Make It Rain has higher BP and also lowers SpA, but we just need to KO. At 18% HP, either move likely KOs. Make It Rain is stronger and has a useful secondary effect. No need to Tera. Use Make It Rain.
- Turn 11PokéChamp used
KowtowcleaveNemotron 3 Ultra usedNastyplotGholdengo outspeeds Kingambit and has Air Balloon intact. Kingambit likely runs Sucker Punch, so attacking risks a priority hit. Nasty Plot forces Sucker Punch to fail, letting Gholdengo boost to +2 SpA and threaten an OHKO next turn with Focus Blast or Shadow Ball.
Reasoning trace (626 words)
The opponent's Kingambit is at 67% HP. My Gholdengo has Air Balloon intact, making it immune to Ground moves. Kingambit is Dark/Steel, so it resists Ghost and Steel moves. Shadow Ball is neutral (Ghost vs Dark/Steel = 1x), Make It Rain is resisted (Steel vs Steel = 0.5x). Focus Blast is super effective (Fighting vs Dark/Steel = 2x) but has 70% accuracy. Nasty Plot could set up but Kingambit likely has Sucker Punch. Kingambit's base Speed is 50, Gholdengo's is 293, so Gholdengo outspeeds. Kingambit likely has Sucker Punch, Kowtow Cleave, Iron Head, Swords Dance. If I attack, Sucker Punch might fail if I use a status move. But Kingambit is at 67%, Focus Blast could KO if it hits. However, 70% accuracy is risky. Shadow Ball does neutral damage, maybe 2HKO. Make It Rain is resisted. Switching to Dragapult or Dragonite might be better. Dragapult outspeeds and can U-turn or Shadow Ball. Dragonite has Multiscale and can Dragon Dance. But Gholdengo has Air Balloon, so it's safe from Ground. Kingambit might click Sucker Punch predicting an attack. If I use Nasty Plot, Sucker Punch fails, then I can boost. But Kingambit might Swords Dance. Let's consider: Gholdengo at -1 SpA. Shadow Ball: 80 BP neutral. Kingambit 67% HP, base HP 100, Def 120, SpD 85. Gholdengo SpA 365 at -1 = 243. Shadow Ball damage: roughly 80 * 243 / 85 * effectiveness. Might do 40-50%. Make It Rain 120 BP but 0.5x = 60 BP effective, similar. Focus Blast 120 BP 2x = 240 BP effective, but 70% acc. Could OHKO. But if miss, Kingambit kills with Sucker Punch or Kowtow Cleave. Kingambit Attack 135, Gholdengo Def 226. Kowtow Cleave 85 BP always crit? Actually Kowtow Cleave is 85 BP, always crit? In Gen 9, Kowtow Cleave is a signature move that always lands a critical hit. So it ignores defense boosts. 85 BP * 135 Atk / 226 Def * 1.5 (crit) * 1 (STAB) * 1 (Dark vs Ghost/Steel = 1x? Dark vs Ghost is 2x, vs Steel is 0.5x, so neutral). So it does significant damage. Gholdengo HP 315. Might 2HKO. Sucker Punch 70 BP priority, but only works if target attacks. If I Nasty Plot, Sucker Punch fails. Then Kingambit might Swords Dance or attack. If I switch, I lose Air Balloon momentum. Dragapult can threaten with Shadow Ball or U-turn. Dragonite can set up. But Gholdengo is a good check to Kingambit with Air Balloon. Best play: Use Nasty Plot to boost, forcing Kingambit to not Sucker Punch, then next turn attack. But Kingambit might Swords Dance. However, Gholdengo at +2 SpA can OHKO with Focus Blast or Shadow Ball. But Kingambit has Sucker Punch mind games. Alternatively, use Focus Blast now for high roll KO chance. But 30% miss is bad. Shadow Ball safe chip. Let's check opponent's team: Ogerpon-W at 18%, Gholdengo at 100%, Iron Valiant and Samurott-H unseen. My team: Kingambit, Dragapult, Dragonite. I have a Kingambit mirror. My Kingambit has Sucker Punch, Kowtow Cleave, Iron Head, Swords Dance. Could switch to my Kingambit for mirror. But opponent's Kingambit at 67%. My Kingambit at 100%. Speed tie? Both base 50. Might be speed tie. Risky. Dragapult outspeeds and can U-turn to gain momentum. Dragonite with Multiscale can take a hit and Dragon Dance. But Gholdengo is already in with Air Balloon. I think Nasty Plot is best to force progress. If Kingambit Sucker Punches, it fails, I get +2. Then I can OHKO with Focus Blast or Shadow Ball. If Kingambit Swords Dances, I still get +2 and can attack. If Kingambit attacks with Kowtow Cleave, I take damage but survive (maybe 50%). Then I can OHKO. So Nasty Plot seems good. Let's do Nasty Plot.
Nemotron 3 Ultra switched toDragoniteOpposing Kingambit is at 67% HP and just KO'd Gholdengo. Dragonite at full HP with Multiscale intact outspeeds Kingambit and OHKOs with Earthquake (2x super effective), while tanking a Kowtow Cleave thanks to Multiscale.
Reasoning trace (382 words)
The opponent's Kingambit is at 67% HP and just KO'd my Gholdengo with Kowtow Cleave. I need to bring in something that can handle Kingambit. Looking at my options: - Kingambit (mine): Dark/Steel, has Sucker Punch, Kowtow Cleave, Iron Head, Swords Dance. Could potentially win a mirror match but risky. - Dragapult: Choice Specs, Ghost/Dragon, fast (421 Spe), has Shadow Ball, Draco Meteor, Flamethrower, U-turn. Shadow Ball hits Kingambit neutrally (Ghost vs Dark/Steel = neutral), but Kingambit resists Ghost? Actually Ghost is neutral vs Dark and Steel, so neutral damage. Dragapult outspeeds Kingambit (50 base Spe). Could threaten with Shadow Ball or U-turn out. - Dragonite: Dragon/Flying, Multiscale intact, has Extreme Speed, Earthquake, Dragon Dance, Roost. Earthquake is super effective vs Kingambit (Ground vs Steel). Dragonite is slower (224 Spe vs Kingambit's 50 base but likely invested in HP/Atk, so maybe 150-ish? Actually Kingambit's speed is low, Dragonite likely outspeeds). Dragonite can take a hit with Multiscale and OHKO with Earthquake. Kingambit's revealed move: Kowtow Cleave (Dark, 85 BP, always crits). It's physical. My Dragonite has Multiscale and resists Dark? Dragon/Flying takes neutral from Dark. But Kingambit's Attack is high (135 base). However, Dragonite's Defense is 226. With Multiscale, it can survive a hit and KO back with Earthquake. Dragapult is faster and can U-turn to gain momentum, but Shadow Ball might not OHKO Kingambit at 67% (Kingambit has 100 HP base, 85 SpD base, but likely invested in HP/SpD? Unknown). Dragapult's SpA is 299 with Choice Specs. Shadow Ball 80 BP neutral. Could be a 2HKO. But Kingambit might have Sucker Punch to pick off Dragapult if it tries to attack. My Kingambit could Swords Dance and sweep, but opponent's Kingambit might have Sucker Punch too. Mirror match is unpredictable. Best option: Dragonite with Earthquake. It resists Ground? No, Kingambit is Steel/Dark, weak to Ground (4x? Actually Steel is weak to Ground, Dark is neutral, so 2x). Earthquake 100 BP STAB? Dragonite doesn't have STAB on Earthquake, but still 2x super effective. Dragonite's Attack 403. Should OHKO Kingambit at 67%. Dragonite outspeeds (224 vs Kingambit's likely low speed). Kingambit's Kowtow Cleave does neutral damage to Dragonite, but Multiscale halves damage if at full HP. Dragonite is at 100% HP. So it can tank a hit and KO. Thus, switch to Dragonite.
- Turn 12PokéChamp used
KowtowcleaveNemotron 3 Ultra usedExtremespeedKingambit is at 67% HP and slower than Dragonite. Extreme Speed has priority and will KO before Kingambit can move, bypassing any potential Sucker Punch. Multiscale is intact but not needed for this exchange.
Reasoning trace (162 words)
The opponent's Kingambit is at 67% HP. Dragonite has Multiscale intact at full HP. Kingambit's Kowtow Cleave is super effective against Dragonite (Dark vs Dragon/Flying). Dragonite outspeeds Kingambit (224 vs 50 base speed). Extreme Speed has priority and will hit first. Earthquake is super effective against Kingambit (Ground vs Steel). Dragon Dance could set up but Kingambit might KO with Kowtow Cleave through Multiscale? Let's check: Kingambit ATK 135 base, Dragonite DEF 226. Kowtow Cleave 85 BP, STAB, super effective 2x. Damage likely around 50-60%? Might not OHKO through Multiscale. But Extreme Speed can finish it off. Kingambit at 67% HP, Extreme Speed 80 BP, neutral, priority. Should KO or leave very low. Earthquake is stronger but no priority. Kingambit might Sucker Punch? But Kingambit hasn't revealed Sucker Punch. Could have it. Extreme Speed bypasses Sucker Punch. So Extreme Speed is safe. Also, if Kingambit Terastallizes? Not yet. Best to attack with Extreme Speed. No need to Tera. Let's use Extreme Speed.
- Turn 13PokéChamp used
KowtowcleaveNemotron 3 Ultra usedEarthquakeKingambit is at 54% HP and slower than Dragonite. Earthquake is super effective (Ground vs Steel) and likely OHKOs, while Extreme Speed only does neutral damage. Kingambit's only revealed move is Kowtow Cleave, so Sucker Punch is possible but Dragonite's Multiscale ensures survival. Earthquake is the highest-percentage play to end the game.
Reasoning trace (407 words)
The opponent's Kingambit is at 54% HP. My Dragonite is at 70.8% HP with Multiscale intact. Kingambit is slow (base 50 Spe) and Dragonite outspeeds. Extreme Speed does neutral damage (Normal vs Dark/Steel). Earthquake is super effective (Ground vs Steel). Kingambit's Kowtow Cleave is super effective on Dragonite (Dark vs Dragon/Ghost? Actually Dragonite is Dragon/Flying, so Dark is neutral). But Kingambit has Supreme Overlord boost from fainted allies (Ribombee fainted, maybe others). However, Dragonite can OHKO with Earthquake likely. Let's check: Kingambit 54% HP, base HP 100, Defense 120. Dragonite Attack 403. Earthquake 100 BP Ground physical. Should be a high roll OHKO. Even if not, Extreme Speed finishes. But Kingambit might have Sucker Punch? Not revealed. Only Kowtow Cleave revealed. Could have Sucker Punch. If I use Earthquake, Kingambit might Sucker Punch if it predicts. But Sucker Punch only works if I attack. If I use Extreme Speed, it's priority +2, Sucker Punch is +1, so Extreme Speed goes first. But Extreme Speed is not super effective. Earthquake is better damage. However, if Kingambit has Sucker Punch and I click Earthquake, Sucker Punch hits first and could KO? Dragonite has Multiscale, so it survives one hit. Kingambit's Attack 135 base, with Supreme Overlord boost (maybe +1 per fainted ally? Ribombee fainted, maybe others). But Dragonite has Multiscale, so it can take a hit. Then I can KO with Extreme Speed next turn. But better to just KO now with Earthquake. If Kingambit has Air Balloon? Not revealed. Item unknown. Could be Air Balloon, which would make Earthquake fail. But Kingambit is Dark/Steel, Ground immunity from Air Balloon. If it has Air Balloon, Earthquake fails. But Extreme Speed works. However, Kingambit's item unknown. Could be Leftovers, Black Glasses, etc. Air Balloon is common on Kingambit? Sometimes. But we have no info. The opponent's Gholdengo had Air Balloon earlier. Kingambit might have something else. Given the risk, Extreme Speed is safe and does decent damage. But Earthquake is likely OHKO. Let's calculate roughly: Kingambit 54% of 394 HP (since my Kingambit has 394 HP, but opponent's Kingambit base HP 100, level 50? Actually stats shown are base stats. In battle, actual HP is 100% = some value. The percentage is 54%. So Earthquake likely OHKO. I'll go with Earthquake. If it has Air Balloon, I can Extreme Speed next turn. But I have Terastallization available. Could Tera Ground Earthquake for more power. But not needed. I'll use Earthquake.
PokéChamp switched toIron - Turn 14PokéChamp used
MoonblastNemotron 3 Ultra switched toKingambitIron Valiant outspeeds Dragonite and threatens an OHKO with Moonblast through Multiscale. Kingambit resists Fairy, takes neutral Fighting damage, and can retaliate with priority Sucker Punch or set up Swords Dance.
Reasoning trace (295 words)
The opponent has Iron Valiant (Fairy/Fighting) at full HP with Quark Drive and Booster Energy. My Dragonite is at 70.8% HP with Multiscale intact. Iron Valiant outspeeds Dragonite (base 116 vs 80, plus Booster Energy boost). Iron Valiant likely runs Moonblast, Close Combat, Knock Off, etc. Dragonite's Extreme Speed is priority but only 80 BP neutral. Earthquake hits Iron Valiant for neutral (Ground vs Fairy/Fighting). Dragon Dance could set up but Iron Valiant will likely attack first and break Multiscale. Roost heals but gives free turn. Switching to Kingambit (Dark/Steel) resists Fairy and is neutral to Fighting, but Iron Valiant might have coverage. Dragapult (Choice Specs) outspeeds and can hit hard with Shadow Ball or Draco Meteor, but locked into one move. Key factor: Iron Valiant outspeeds and threatens KO with Moonblast (super effective vs Dragon/Flying). Dragonite's Multiscale can survive one hit, but then Extreme Speed might not KO. Best play is to switch to a resist. Kingambit resists Fairy (Dark) and takes neutral from Fighting, but has Sucker Punch for priority. Dragapult outspeeds and can OHKO with Specs Shadow Ball (Ghost vs Fairy/Fighting neutral? Actually Ghost is neutral to Fairy, not very effective to Fighting? Ghost is neutral to Fighting). But Dragapult is Choice locked. Kingambit seems safer: resists Fairy, neutral to Fighting, has priority Sucker Punch, and can set up Swords Dance. However, Iron Valiant might have coverage like Thunderbolt or Psychic. But Kingambit's bulk is good. Alternatively, Dragonite can Terastallize to a defensive type? But we don't know Tera type. Could Tera Normal for Extreme Speed STAB? But still slow. Given the situation, switching to Kingambit is the best defensive pivot. It resists Moonblast, takes neutral from Fighting moves, and can threaten with Sucker Punch or Kowtow Cleave. Let's choose SWITCH: kingambit.
- Turn 15PokéChamp used
ClosecombatNemotron 3 Ultra switched toDragapultIron Valiant outspeeds Kingambit and threatens a 4x super effective Fighting move. Kingambit's Iron Head could OHKO, but staying in risks a KO from Close Combat. Switching to Dragapult preserves Kingambit for later Gholdengo/Ogerpon matchups, outspeeds Iron Valiant, and provides U-turn momentum.
Reasoning trace (1,105 words)
The opponent has Iron Valiant (Fairy/Fighting) with Booster Energy active, meaning it's likely speed-boosted. It just used Moonblast on Kingambit. Kingambit is at 55.6% HP. Iron Valiant resists Dark (Fairy) and Fighting (Fairy), but is weak to Steel (2x) and Poison. Kingambit has Iron Head (Steel) which is super effective. However, Iron Valiant likely outspeeds Kingambit (base 116 vs 50, plus Booster Energy). Kingambit's Sucker Punch could work if Iron Valiant attacks, but it might predict and use a setup move or coverage. Kingambit's Kowtow Cleave is neutral but not very effective due to Fairy resistance. Iron Head is the best damaging move. However, Iron Valiant might have coverage like Close Combat or Psychic. Kingambit can take a hit? It has 219 HP left. Moonblast from Iron Valiant (SpA 120) vs Kingambit (SpD 206) likely does significant damage but not OHKO. But Iron Valiant might be mixed or physical. Given Kingambit's low speed, it will move after Iron Valiant. Sucker Punch could pick it off if Iron Valiant attacks, but risky. Switching to Dragapult (Choice Specs) could outspeed and threaten with Shadow Ball or Draco Meteor. Dragapult resists Fighting (Ghost) and is immune to Normal, but takes neutral from Fairy. Dragapult's Shadow Ball is super effective on Iron Valiant (Ghost vs Fairy/Fighting? Actually Ghost is neutral to Fairy and Fighting). Draco Meteor is neutral. Flamethrower is super effective on Steel but Iron Valiant is not Steel. U-turn could pivot. Dragonite is at 70% with Multiscale intact? It took damage earlier, but Multiscale might be broken? It was at 254/359 after Kingambit's Kowtow Cleave. That was a physical hit, so Multiscale likely broken. Dragonite is slower than Iron Valiant (base 80 vs 116). Dragonite could Extreme Speed for priority, but Iron Valiant resists Normal (Fairy). Earthquake is super effective on Iron Valiant? Iron Valiant is Fairy/Fighting, Ground is super effective on Fighting, but Fairy is immune to Ground? Actually Ground is not very effective on Fairy? No, Ground is neutral to Fairy. So Earthquake is super effective on Fighting part, neutral on Fairy, overall 2x? Wait: Fairy/Fighting: Ground is 2x vs Fighting, 1x vs Fairy = 2x. So Earthquake is super effective. But Dragonite is slower. Could use Dragon Dance to boost speed, but risky. Best option: Switch to Dragapult. It outspeeds Iron Valiant (421 vs ~350+ with Booster Energy). Dragapult can threaten with Shadow Ball (neutral) or Draco Meteor (neutral). But Iron Valiant might have Shadow Ball or Psychic to hit Dragapult super effectively? Dragapult is Ghost/Dragon, weak to Ghost, Dark, Ice, Dragon, Fairy. Iron Valiant could have Moonblast (Fairy) which is super effective on Dragon. So Dragapult might not want to stay in. However, Dragapult can U-turn out to Kingambit or Dragonite. But we need to consider the opponent's remaining team: Ogerpon-Wellspring (18% HP), Gholdengo (100%), Samurott-Hisui (unseen). Kingambit is good vs Gholdengo (Dark/Steel resists Steel/Ghost, immune to Ghost, resists Steel). Kingambit can also handle Ogerpon-Wellspring with Iron Head (Steel vs Grass/Water? Ogerpon-W is Grass/Water, Steel is neutral to Grass, not very effective on Water). But Kingambit is low HP. Maybe we should use Iron Head now to chip Iron Valiant, then switch? But Iron Valiant will attack first. If we use Iron Head, we take a hit. Kingambit might survive one Moonblast. Let's calculate roughly: Iron Valiant SpA 120, Moonblast 95 BP, STAB, vs Kingambit SpD 206. No boosts. Damage approx: (2*100/5+2)*95*120/206/50*1.5*1 = (42)*95*120/206/50*1.5 = 42*95=3990, *120=478800, /206=2324, /50=46.5, *1.5=69.7. So about 70 damage. Kingambit has 219 HP, so survives. Then Iron Head does: Kingambit Atk 405, Iron Head 80 BP, STAB, vs Iron Valiant Def 90. Iron Valiant HP 74 base, but actual HP unknown. Damage: (42)*80*405/90/50*1.5 = 42*80=3360, *405=1,360,800, /90=15120, /50=302, *1.5=453. That's huge, likely OHKO. But Iron Valiant might have Defense investment? Unknown. But likely OHKO. However, Iron Valiant might have a Focus Sash? Booster Energy is its item, so no Sash. So Iron Head could OHKO. But Iron Valiant moves first and could KO Kingambit with a super effective move like Close Combat (Fighting) or Psychic. Iron Valiant's revealed move is Moonblast. It might have Close Combat. If it uses Close Combat, Kingambit takes massive damage (4x weak to Fighting? Kingambit is Dark/Steel, Fighting is 4x? Dark takes 2x, Steel takes 2x, so 4x). That would OHKO. So staying in is risky. Switching to Dragapult seems safer. Dragapult outspeeds and can U-turn to bring Kingambit back later or go to Dragonite. But Dragapult takes Moonblast super effectively (2x). Dragapult HP 317, SpD 187. Moonblast damage: (42)*95*120/187/50*2 = 42*95=3990, *120=478800, /187=2560, /50=51, *2=102. So about 100 damage. Dragapult survives. Then Dragapult can attack or U-turn. But if we U-turn, Iron Valiant might switch out. However, opponent might predict and switch to Gholdengo (immune to Normal? U-turn is Bug, Gholdengo is Steel/Ghost, resists Bug). Or Ogerpon-W. Alternatively, switch to Dragonite. Dragonite has Multiscale broken, but can take a hit? Dragonite is slower, so Iron Valiant moves first. Moonblast on Dragonite: Dragonite SpD 236, HP 359. Damage: (42)*95*120/236/50*2 = 42*95=3990, *120=478800, /236=2028, /50=40.5, *2=81. Dragonite has 254 HP, survives. Then Dragonite can Earthquake (super effective) or Extreme Speed (priority but resisted). Earthquake does 2x, likely OHKO. But Iron Valiant might have a move to OHKO Dragonite like Ice Spinner? Not revealed. Dragonite could also Roost to heal. But the best play is to switch to Dragapult because it outspeeds and can force Iron Valiant out or chip it. However, we must consider that Iron Valiant might have a move to hit Dragapult hard (like Shadow Ball or Psychic). But we don't know. Given the team, we have Kingambit which is a good check to Gholdengo and can handle Ogerpon-W with Iron Head. We need to preserve Kingambit. So switching out Kingambit now is wise. Between Dragapult and Dragonite, Dragapult is faster and has U-turn for momentum. Dragonite has more bulk and priority. But Dragapult's Speed is crucial. Also, Dragapult can threaten Gholdengo with Shadow Ball (super effective). So I'll switch to Dragapult. But wait: The opponent's active is Iron Valiant. If we switch to Dragapult, Iron Valiant might use a move that hits Dragapult hard. But we have to take that risk. Alternatively, we could use Sucker Punch on Kingambit to try to KO Iron Valiant if it attacks. But if it uses a non-attacking move (like Calm Mind, Swords Dance, Encore), Sucker Punch fails. Iron Valiant often runs Calm Mind or Encore. Risky. Iron Head is a strong move but we take a hit first. Kingambit might survive one Moonblast, but if Iron Valiant has Close Combat, we die. Since we don't know its set, switching is safer. Thus, SWITCH: dragapult.
- Turn 16PokéChamp used
MoonblastNemotron 3 Ultra usedUturnDragapult outspeeds Iron Valiant and can pivot safely with U-turn. Kingambit resists Close Combat and threatens with Sucker Punch, making it the best switch-in to maintain momentum.
Reasoning trace (662 words)
The opponent's Iron Valiant is at 100% HP with Fairy/Fighting typing. My Dragapult is at full HP with Choice Specs. Iron Valiant has Quark Drive (likely Speed boost from Booster Energy). Dragapult outspeeds base 116 with 421 Speed. Shadow Ball hits Ghost for neutral, but Iron Valiant resists Fairy? Actually Iron Valiant is Fairy/Fighting, so Ghost is neutral. Draco Meteor hits Dragon for neutral, but Iron Valiant resists Dragon? Fairy resists Dragon, so Draco Meteor is not very effective. Flamethrower hits Steel/Fire? Iron Valiant is Fairy/Fighting, so Fire is neutral. U-turn pivots out. Iron Valiant likely has Moonblast and Close Combat revealed. It might have other moves like Knock Off, Spirit Break, etc. But we need to consider the best move. Dragapult with Choice Specs can 2HKO with Shadow Ball? Let's check: Iron Valiant base HP 74, SpD 60. Dragapult SpA 299 with Choice Specs. Shadow Ball 80 BP. Might not OHKO. Draco Meteor 130 BP but resisted by Fairy. Flamethrower 90 BP neutral. U-turn pivots to Kingambit or Dragonite. Kingambit at 55% HP can take a hit? Iron Valiant's Close Combat is Fighting, Kingambit is Dark/Steel, resists Fighting? Dark/Steel resists Fighting? Actually Steel resists Fighting, Dark is neutral. So Kingambit resists Close Combat. But Moonblast is Fairy, Kingambit is Dark/Steel, Dark resists Fairy? Dark is immune to Psychic, but Fairy is neutral to Dark. So Moonblast hits neutral. Kingambit has Sucker Punch for priority. Dragonite at 70% with Multiscale can take a hit and set up Dragon Dance. But Dragapult is fast and can attack. The best move might be Shadow Ball to chip, or U-turn to bring in Kingambit which resists Close Combat and can threaten with Sucker Punch. However, Iron Valiant might have coverage for Kingambit like Focus Blast? Not revealed. Given Dragapult's Speed advantage, we can attack. Shadow Ball is reliable neutral damage. Draco Meteor is resisted. Flamethrower is neutral but less power. U-turn gives momentum. Considering the opponent's remaining team: Ogerpon-Wellspring at 18%, Gholdengo at 100%, Samurott-Hisui unseen. Kingambit fainted. So we have Dragonite and Kingambit left. We need to preserve Dragapult for late-game cleaning. U-turn into Kingambit seems good because Kingambit can take a Close Combat and threaten with Sucker Punch. But Iron Valiant might predict and use Moonblast on Kingambit. However, Kingambit has Leftovers and can heal. Alternatively, Shadow Ball might 2HKO Iron Valiant. Let's calculate roughly: Dragapult SpA 299 * 1.5 (Choice Specs) = 448.5. Shadow Ball 80 BP. Iron Valiant SpD 60 base, likely invested? Unknown. But likely not max SpD. Could be OHKO after some chip? But it's at 100%. Better to U-turn to Kingambit, which resists Close Combat and can force Iron Valiant out or KO with Sucker Punch if it stays. Kingambit's Sucker Punch is priority and hits Ghost? Iron Valiant is Fairy/Fighting, not Ghost. Sucker Punch is Dark, neutral. Kowtow Cleave is Dark, never misses. Iron Head for Fairy. But Kingambit is at 55% HP. If Iron Valiant uses Moonblast, it does significant damage. But Kingambit can survive one Moonblast? Possibly. Alternatively, switch to Dragonite? Dragonite resists Fighting (Flying) and is neutral to Fairy. Multiscale intact. Can Dragon Dance or attack. But Dragapult is the fastest and can pivot. U-turn is a good momentum move. Let's choose U-turn. But wait: Iron Valiant has Quark Drive, likely Speed boost. Dragapult speed 421, Iron Valiant base 116 with Booster Energy Speed becomes 1.5x = 174 base speed? Actually base 116 * 1.5 = 174, which is 350 speed at +1? Wait, base speed 116 with Booster Energy gives +1 speed stage? Quark Drive boosts highest stat by 1.3x if Electric Terrain or Booster Energy. With Booster Energy, it's 1.3x? Actually Quark Drive: "Boosts the Pokémon's highest stat by 30% (1.3x) if Electric Terrain is active or the Pokémon is holding Booster Energy." So 1.3x speed. Base 116 * 1.3 = 150.8, so speed stat around 300-350. Dragapult 421 still outspeeds. So Dragapult moves first. U-turn is safe. I'll go with U-turn.
Nemotron 3 Ultra switched toDragoniteIron Valiant threatens Kingambit with a 4x Fighting weakness (Close Combat), while Dragonite resists Fighting and has Multiscale intact to survive a Moonblast. Dragonite can then pressure with Extreme Speed or set up Dragon Dance.
Reasoning trace (220 words)
The opponent's Iron Valiant is at 100% HP and has revealed Moonblast and Close Combat. My Dragapult just fainted to Moonblast. I need to switch to either Dragonite (70.8% HP) or Kingambit (55.6% HP). Iron Valiant is Fairy/Fighting. Dragonite is Dragon/Flying with Multiscale intact (since it hasn't taken damage this battle). Dragonite resists Fighting (2x) and is neutral to Fairy. Kingambit is Dark/Steel, which resists Fairy (2x) and is neutral to Fighting (but takes 2x from Fighting due to Dark weakness? Actually Dark takes 2x from Fighting, Steel takes 2x from Fighting, so Kingambit is 4x weak to Fighting). Iron Valiant has Close Combat, which would destroy Kingambit. Dragonite resists Fighting and can threaten with Extreme Speed or Earthquake. Also Dragonite has Multiscale, so it can take a hit. Dragonite is faster? Iron Valiant base Spe 116, Dragonite base Spe 80 but with investment 224 vs Iron Valiant's unknown EV. Likely Iron Valiant is faster. But Dragonite has Extreme Speed priority. Kingambit is slower (Spe 147 vs Iron Valiant's 116? Actually Kingambit base Spe 50, so 147 is low). Iron Valiant will outspeed and KO with Close Combat. Thus Dragonite is the better switch. It can take a Moonblast (neutral) with Multiscale, then threaten with Extreme Speed or Earthquake. Also Dragonite can Dragon Dance to sweep. I'll switch to Dragonite.
- Turn 17PokéChamp used
MoonblastNemotron 3 Ultra usedRoostDragonite's Multiscale ensures it survives any single hit from Iron Valiant. Roost restores HP and keeps Multiscale active, forcing Iron Valiant to break it again next turn while Dragonite stays healthy for the late game.
Reasoning trace (464 words)
The opponent's Iron Valiant is at 100% HP and has revealed Moonblast (Fairy special) and Close Combat (Fighting physical). My Dragonite is at 70.8% HP with Multiscale intact. Iron Valiant is faster (base 116 vs Dragonite's 224 speed stat, but Dragonite's actual speed is 224 vs Iron Valiant's likely higher). Actually, Dragonite's speed stat is 224, Iron Valiant's base is 116 but with Quark Drive and likely Booster Energy, it's probably faster. Iron Valiant threatens Dragonite with Moonblast (super effective) and Close Combat (super effective). Dragonite resists Fighting (Flying) but is weak to Fairy. Extreme Speed is priority and can revenge kill if Iron Valiant is weakened, but it's at full HP. Earthquake hits Iron Valiant neutrally (Ground vs Fairy/Fighting). Dragon Dance could set up but Iron Valiant will likely attack. Roost heals but gives free turn. Kingambit is at 55.6% HP and resists Fairy (Dark/Steel) and Fighting (Dark/Steel takes neutral? Actually Dark/Steel resists Fairy? Fairy is neutral to Dark, Steel resists Fairy, so Kingambit resists Fairy 2x. Fighting is neutral to Dark, 2x to Steel, so neutral overall. Kingambit has Sucker Punch priority and Kowtowcleave. But switching into Moonblast or Close Combat could be risky. Best play: Dragonite has Multiscale, can take a hit. Iron Valiant likely clicks Moonblast. Dragonite can Roost to heal and keep Multiscale, or attack. Extreme Speed does 80 BP neutral. Earthquake does 100 BP neutral. Iron Valiant has 74 base HP, likely around 300 HP. Extreme Speed might not KO. Earthquake might not KO either. Dragon Dance could allow sweep if Iron Valiant doesn't KO. But Iron Valiant is fast and hits hard. Considering team: only Kingambit and Dragonite left alive. Opponent has Ogerpon-Wellspring at 18%, Gholdengo at 100%, and Samurott-Hisui unseen. Need to preserve Dragonite. Maybe switch to Kingambit to resist Moonblast? Kingambit takes Moonblast resisted (0.5x) and Close Combat neutral. Kingambit has Sucker Punch for priority. But Kingambit is at 55% and no recovery besides Leftovers. Dragonite has Roost and Multiscale. I think the best is to use Roost to heal Dragonite to near full, maintaining Multiscale, and force Iron Valiant to attack again. Then next turn can Extreme Speed or Earthquake. But Iron Valiant might predict and use Close Combat? Close Combat is physical, Dragonite's Defense is 226, Iron Valiant's Attack 130 base. Might not OHKO with Multiscale. Roost seems safe. Alternatively, Extreme Speed to chip, but Iron Valiant likely survives and KOs with Moonblast. Dragonite's Multiscale ensures survival from one hit. So Roost to heal, then next turn attack. But wait: Iron Valiant might have Psyshock or other coverage? Not revealed. Only Moonblast and Close Combat. So Roost is good. However, the opponent might switch. But they have Ogerpon at low HP, Gholdengo, Samurott. They might keep Iron Valiant in. I'll go with Roost.
Nemotron 3 Ultra switched toKingambitOnly Kingambit remains alive; it resists Moonblast and can threaten Iron Valiant with Sucker Punch or Kowtowcleave.
Reasoning trace (62 words)
The opponent's Iron Valiant is at 100% HP and has revealed Moonblast and Close Combat. My only legal action is to switch to Kingambit at 55.6% HP. Kingambit resists Fairy (Dark/Steel) and is neutral to Fighting, so it can take a Moonblast or Close Combat. It also has Sucker Punch for priority and Kowtowcleave for reliable damage. I must switch to Kingambit.
- Turn 18PokéChamp used
ClosecombatNemotron 3 Ultra usedKowtowcleaveKingambit has a massive Attack boost from Supreme Overlord (5 fainted allies) and resists both of Iron Valiant's revealed moves (Moonblast and Close Combat). Kowtow Cleave is a reliable, never-miss Dark STAB that hits Iron Valiant 2x super effectively and will likely OHKO. Sucker Punch is risky because it fails if Iron Valiant uses a status move or switches. Keeping the Steel typing to resist Fairy is more valuable than Terastallizing.
Reasoning trace (1,428 words)
The user is in a battle with Kingambit vs Iron Valiant. Kingambit is at 55.6% HP, Iron Valiant at 100%. Kingambit has Supreme Overlord (boosts stats for each fainted ally - 5 fainted allies = +5 stages? Actually Supreme Overlord gives +1 Atk/SpA per fainted ally, max +5). Iron Valiant has Quark Drive (boosts highest stat on Electric Terrain or Booster Energy). Iron Valiant is Fairy/Fighting. Kingambit is Dark/Steel. Iron Valiant's moves: Moonblast (Fairy special), Close Combat (Fighting physical). Kingambit resists Dark (immune to Psychic, but not relevant), Steel resists Fairy (0.5x), Dark resists Fighting (0.5x). So Kingambit resists both of Iron Valiant's revealed moves: Moonblast is 0.5x (Steel resists Fairy), Close Combat is 0.5x (Dark resists Fighting). However, Iron Valiant could have coverage like Thunderbolt, Psychic, etc. But based on revealed moves, Kingambit walls it. Kingambit's moves: Kowtow Cleave (Dark, 85 BP, never misses), Sucker Punch (priority, 70 BP, fails if target doesn't attack), Iron Head (Steel, 80 BP, 30% flinch), Swords Dance. Iron Valiant is faster (base 116 vs 147? Wait Kingambit speed is 147? Actually Kingambit base speed is 50, but with Supreme Overlord? No, Supreme Overlord doesn't boost speed. The stats shown: Kingambit SPE: 147. That's likely with some investment? But Iron Valiant base speed 116, but with Quark Drive (if Booster Energy or Electric Terrain) it could be higher. However, no Electric Terrain. Iron Valiant likely holds Booster Energy, which activates Quark Drive boosting highest stat (likely Speed or SpA). So Iron Valiant could be faster. But Kingambit has Sucker Punch for priority. However, Sucker Punch fails if Iron Valiant uses a status move or switches. Iron Valiant likely will attack (Moonblast or Close Combat). If Iron Valiant attacks, Sucker Punch hits first. But Sucker Punch is only 70 BP, Dark type. Iron Valiant resists Dark? Fairy/Fighting: Dark is neutral to Fairy (1x) and super effective on Fighting (2x)? Actually Dark is super effective against Fighting (2x) and neutral against Fairy (1x). So Sucker Punch is 2x on Fighting part, but Iron Valiant is dual type, so overall 2x? Wait: Dark vs Fairy/Fighting: Dark is 2x vs Fighting, 1x vs Fairy, so combined 2x? No, dual type multiplier: 2 * 1 = 2x. So Sucker Punch is super effective. Kowtow Cleave is 85 BP Dark, never misses, also 2x. Iron Head is Steel, 80 BP, 2x vs Fairy (Steel is super effective vs Fairy), 0.5x vs Fighting (Steel resists Fighting), so neutral overall (2 * 0.5 = 1x). So Iron Head is neutral. Kingambit has Supreme Overlord boost: 5 fainted allies => +5 Atk (and SpA). So Attack is massively boosted. Kingambit's Attack stat is 405 base? Actually shown stats: ATK: 405. That's likely after Supreme Overlord boost? The base stats for Kingambit: ATK 135. With +5 stages (2.5x?), that would be huge. But the displayed stats might be the actual stats in battle. It says Stats: [HP: 394, ATK: 405, DEF: 276, SPA: 140, SPD: 206, SPE: 147]. That ATK 405 is likely the actual stat (maybe with investment and boost). So Kingambit hits very hard. Iron Valiant is at 100% HP. Kingambit at 55%. Kingambit can take a hit due to resistances. But Iron Valiant might have coverage like Focus Blast (Fighting special) or Psychic. But not revealed. Best move: Sucker Punch if Iron Valiant attacks. But if Iron Valiant uses a status move or switches, Sucker Punch fails. However, Iron Valiant is likely to attack because it's a sweeper. But we can't be sure. Kowtow Cleave is safe, never misses, 85 BP, 2x. With huge Attack, it might KO or heavily damage. Let's estimate: Kingambit ATK 405, Iron Valiant DEF base 90, but with possible boosts? Iron Valiant's Defense stat unknown. But Kowtow Cleave 85 BP * 2 (STAB? Kingambit is Dark/Steel, so Dark STAB) * 2 (super effective) = 340 base power effectively. That's massive. Likely OHKO. But Iron Valiant might have Booster Energy boosting SpD? Or Defense? Unlikely. But even if not OHKO, it will do huge damage. Sucker Punch is priority, 70 BP * 2 (STAB) * 2 (super effective) = 280 base power. Also strong. But if Iron Valiant is faster and attacks, Sucker Punch hits first. If Iron Valiant uses a non-attacking move, Sucker Punch fails and we take a hit. But Iron Valiant's revealed moves are both attacking. It might have Calm Mind or something, but not revealed. Given Kingambit's massive Attack boost, Kowtow Cleave is a safe, never-miss option that likely OHKOs. Sucker Punch is riskier but gets priority. However, Iron Valiant might be faster even without priority? Kingambit speed 147, Iron Valiant base 116, but with Booster Energy speed boost (1.5x) becomes 174, so Iron Valiant likely outspeeds. So if we use Kowtow Cleave, Iron Valiant moves first and could KO Kingambit? But Kingambit resists both Moonblast and Close Combat. Moonblast is special, Iron Valiant SpA base 120, boosted by Quark Drive? If Booster Energy boosts SpA, then Moonblast could hurt. But Kingambit has good SpD (206). Moonblast 95 BP * 1.5 (STAB) * 0.5 (Steel resist) = 71.25 base power. Not too strong. Close Combat 120 BP * 1.5 (STAB) * 0.5 (Dark resist) = 90 base power. Physical, Kingambit DEF 276. So Kingambit can likely survive a hit. But if Iron Valiant has coverage like Thunderbolt (electric) or Psychic, could be problematic. But not revealed. Given the situation, Kingambit is the last Pokemon? Actually bench shows all fainted except Kingambit. So this is the last mon. Must win. Best to use Kowtow Cleave for guaranteed damage. Sucker Punch is a mind game. Since Iron Valiant is likely to attack (it's a sweeper), Sucker Punch could work. But if they predict Sucker Punch and use a status move or switch, we lose. However, they have no other Pokemon revealed except Ogerpon (18%), Gholdengo (100%), and Samurott-Hisui (unseen). They might switch to Gholdengo (Steel/Ghost) which resists Dark and is immune to Fighting. But Gholdengo is Steel/Ghost, resists Dark (0.5x), immune to Fighting. If they switch, Sucker Punch fails. But they might not switch because Iron Valiant can beat Kingambit? Actually Iron Valiant is walled by Kingambit's typing. So they might switch to Gholdengo or Ogerpon. Ogerpon is Grass/Water, resists Dark? Dark is neutral to both. But Ogerpon at 18% is low. If they switch, Kowtow Cleave hits the switch-in. Sucker Punch fails. So Kowtow Cleave is safer. Also, Kingambit has Leftovers recovery. I think Kowtow Cleave is the best move. It's strong, never misses, and covers both attacking and switching scenarios. Terastallization available: Could Tera to something? But not needed. Kingambit's typing is already great. Tera Dark would boost Kowtow Cleave further, but not necessary. Tera Steel would boost Iron Head. But we don't need to Tera. Thus, MOVE: kowtowcleave. But wait: The legal actions include "MOVE: kowtowcleave [TERA]" as option 2. We can choose to Tera. But Tera Dark would make Kowtow Cleave 1.5x STAB? Actually Kingambit is already Dark type, so Tera Dark would be same STAB but Adaptability? No, Tera gives 1.5x if same type, 2x if different? Actually Terastallization: If the Tera type matches one of the original types, moves of that type get 1.5x instead of 1.5x? Wait: STAB is 1.5x normally. If you Terastallize to a type that matches your original type, you get 2x? No, the mechanic: When a Pokémon Terastallizes, it changes its type to the Tera type. If the Tera type is the same as one of its original types, moves of that type get a 2x boost instead of 1.5x (Adaptability-like). So Tera Dark would give 2x boost on Dark moves (like Adaptability). That's stronger. But Kingambit already has huge Attack. Might be overkill. But could ensure OHKO. However, we might want to save Tera for later? But this is last mon, no later. Using Tera Dark could guarantee KO. But we don't know Iron Valiant's bulk. However, with +5 Atk, likely OHKO without Tera. But to be safe, we could Tera Dark. But the decision must be one action. The legal actions include both with and without Tera. We can choose "MOVE: kowtowcleave" or "MOVE: kowtowcleave [TERA]". Which is better? If we Tera, we lose the Steel typing, which gives Fairy resist. If we Tera Dark, we become pure Dark, losing Steel resist to Fairy. Then Moonblast would be neutral (1x) instead of 0.5x. That's risky if we don't KO. But if we KO, it doesn't matter. If we fail to KO, we take more damage. So better not to Tera, keep Steel resist. Thus, MOVE: kowtowcleave without Tera. Let's decide.