Matches · 2026-10-07 · rules version s1
Nemotron 3 Ultra vs Chimps at the Zoo
Nemotron 3 Ultra won in 20 turns · 10 min wall clock · 75,492 tokens
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Decisions
- Team previewNemotron 3 Ultra led with
RibombeeRibombee with Focus Sash is the ideal Sticky Web lead to slow down opposing Great Tusk, Dragapult, and Iron Valiant. It outspeeds Great Tusk and can set Web before fainting, enabling our slower breakers like Kingambit and Ogerpon-W to sweep.
Reasoning trace (142 words)
The opponent's team has several threats: Great Tusk (fast Ground/Fighting), Kingambit (priority Sucker Punch), Gholdengo (blocks hazards), Ting-Lu (hazard setter), Dragapult (fast Ghost/Dragon), Dragonite (setup sweeper). My team has Ribombee for Sticky Web, Iron Valiant for speed/offense, Kingambit for late-game, Ogerpon-W for Water/Ground coverage, Samurott-H for hazards/knockoff, Gholdengo for hazard control/special offense. Leading with Ribombee to set Sticky Web is crucial to slow down their fast threats like Great Tusk, Dragapult, and Iron Valiant. Ribombee's Focus Sash ensures it survives one hit to set Web. The opponent likely leads Great Tusk or Ting-Lu. Ribombee outspeeds Great Tusk (381 vs ~200-300) and can set Web before being KO'd. Even if they lead Ting-Lu, Ribombee can set Web or U-turn out. Sticky Web support helps my slower breakers like Kingambit, Ogerpon-W, and Samurott-H outspeed key threats. This is the standard hyper offense lead strategy.
- Turn 1Chimps at the Zoo used
ShadowballNemotron 3 Ultra usedStickywebDragapult outspeeds Ribombee but Focus Sash guarantees survival. Setting Sticky Web is the primary win condition for the slower breakers on my team (Kingambit, Ogerpon-W, Samurott-H). Moonblast is resisted and U-turn wastes the lead slot.
Reasoning trace (92 words)
The opponent leads with Dragapult, a fast Dragon/Ghost type. My Ribombee is a suicide lead with Focus Sash, designed to set Sticky Web. Dragapult outspeeds Ribombee (base 142 vs 124), so it will move first. However, Ribombee has Focus Sash to survive one hit. Setting Sticky Web is crucial for my team's slower breakers like Kingambit, Ogerpon-Wellspring, and Samurott-Hisui. Moonblast does decent damage but Dragapult resists Fairy. U-turn is an option but I want the web up. Stun Spore is unreliable (75% accuracy). The best play is to set Sticky Web immediately.
- Turn 2Chimps at the Zoo switched to
GholdengoNemotron 3 Ultra switched toIronRibombee's Focus Sash is intact but it's slower than Dragapult and will be KO'd next turn. Sticky Web is already up, so switching to Iron Valiant (364 Spe) outspeeds and threatens Dragapult with Moonblast while preserving momentum.
Reasoning trace (67 words)
Ribombee is at 17/261 HP with Focus Sash intact (since it survived Shadow Ball at 6.5%). Dragapult is faster (base 142 vs 125) and will likely KO with another Shadow Ball. Sticky Web is already set. Need to preserve momentum and bring in a check. Iron Valiant outspeeds Dragapult (364 vs ~350) and threatens with Moonblast. Switching to Iron Valiant maintains offensive pressure and avoids losing Ribombee.
- Turn 3Chimps at the Zoo switched to
DragapultNemotron 3 Ultra usedMoonblastteraIron Valiant outspeeds Gholdengo under Sticky Web. Gholdengo's Air Balloon doesn't affect Fairy moves, and Good as Gold blocks Encore. Moonblast is the only viable STAB move (Close Combat is Ghost-immune, Shadow Ball isn't STAB). Tera Fairy Moonblast likely OHKOs offensive Gholdengo, which is critical to remove its hazard-blocking Good as Gold for our Spikes/Web strategy.
Reasoning trace (1,173 words)
The user wants me to choose the best action for Iron Valiant against Gholdengo with Air Balloon. Let me analyze the situation: - Iron Valiant (Fairy/Fighting) with Quark Drive (Speed boost from Booster Energy) - Gholdengo (Steel/Ghost) with Air Balloon (immune to Ground) and Good as Gold (blocks status) - Sticky Web is on opponent's side, so Gholdengo's speed is lowered - Iron Valiant has 364 Speed, Gholdengo base 84, with Sticky Web it's even slower - Iron Valiant outspeeds Key matchup: Iron Valiant vs Gholdengo - Moonblast (Fairy) is super effective against Fighting? No, Fairy is neutral to Steel/Ghost. Actually Fairy is 2x vs Fighting, but Gholdengo is Steel/Ghost. Fairy is neutral to Steel (1x) and neutral to Ghost (1x). So Moonblast is neutral. - Close Combat (Fighting) is 2x super effective against Steel, but Ghost is immune to Fighting. So Close Combat does nothing (Ghost immunity). - Shadow Ball (Ghost) is 2x super effective against Ghost, but Steel resists Ghost (0.5x). So neutral overall (2 * 0.5 = 1x). - Encore is a status move, but Good as Gold blocks status moves. Wait, Good as Gold blocks status moves. So Encore won't work. Best option: Moonblast is neutral but STAB (Fairy type). Iron Valiant has 339 SpA. Moonblast 95 BP STAB. Shadow Ball is 80 BP STAB (Ghost type), neutral damage. Close Combat is useless (Ghost immunity). Actually, let me check: Iron Valiant is Fairy/Fighting. Moonblast is Fairy STAB. Shadow Ball is Ghost (not STAB). Close Combat is Fighting STAB but immune. So Moonblast is the best damaging move. It's STAB, neutral, 95 BP. But wait - Gholdengo has Air Balloon. That only affects Ground moves. Not relevant here. Gholdengo likely has Make It Rain (Steel STAB special), Shadow Ball, maybe Thunderbolt, etc. It's a special attacker. Iron Valiant has good SpD? 156 SpD. Not great but okay. We could also consider switching. But Iron Valiant outspeeds and can hit hard with Moonblast. Let's see if we can KO. Gholdengo HP: 315 (base 87, but with EVs/IVs). Actually the bench shows our Gholdengo has 315 HP. Opponent's Gholdengo likely similar. Moonblast: 95 BP * 1.5 STAB * 1 (effectiveness) * (339 SpA / opponent's SpD). Opponent Gholdengo SpD base 91, maybe 219 like ours? Our Gholdengo has 219 SpD. So damage roughly: 95 * 1.5 * 339 / 219 * modifiers. Roughly 95*1.5=142.5 * 1.55 = ~220 damage before random factor. Not a KO likely (315 HP). But 2HKO. Shadow Ball: 80 BP * 1 (no STAB) * 1 (neutral) * 339/219 = 80 * 1.55 = ~124 damage. Worse. Encore blocked by Good as Gold. Switching: We have Kingambit (Dark/Steel) which resists Ghost and Steel, but weak to Fighting (Gholdengo doesn't have Fighting usually). Kingambit has Sucker Punch, Kowtow Cleave. Could be good. But Iron Valiant is already in and outspeeds. Ogerpon Wellspring (Grass/Water) resists Steel? Not really. Weak to nothing from Gholdengo? Gholdengo's moves: Steel, Ghost, maybe Grass? Not sure. Samurott Hisui (Water/Dark) resists Ghost, immune to Steel? Dark resists Ghost, Water neutral to Steel. Could be okay. But staying in with Iron Valiant and firing Moonblast seems fine. We can also Tera to boost Moonblast? Tera Fairy would boost Moonblast to 1.5x (already STAB) so 2.25x? Actually Tera changes type to Fairy, so Moonblast gets STAB (1.5) and Tera boost (1.5) = 2.25x? Wait, Tera boost is 1.5x for STAB moves of the Tera type. If we Tera Fairy, Moonblast becomes 95 * 1.5 (STAB) * 1.5 (Tera) = 213.75 BP equivalent. That's huge. But we lose Fighting typing. Might be worth it to secure KO. But we don't know Gholdengo's SpD investment. Could be bulky. Alternatively, we could use Close Combat? No, immune. Shadow Ball? Not STAB. Encore? Blocked. So Moonblast is the only viable attacking move. Tera Fairy Moonblast could potentially OHKO or do massive damage. Let's check: Gholdengo max HP 315, SpD 219 (if same as ours). Moonblast with Tera Fairy: 95 * 2.25 * 339 / 219 * 0.85-1.0 random * other modifiers. 95*2.25=213.75. 213.75 * 339/219 = 213.75 * 1.548 = 331. So likely OHKO after random factor (min 281). So Tera Fairy Moonblast likely OHKOs. But we might want to save Tera for later. However, Gholdengo is a major threat. Taking it out now with Tera could be game-winning. But we also have Kingambit in back which can handle Gholdengo well (Dark/Steel resists both STABs, Supreme Overlord boost). But Kingambit is slow. Iron Valiant is fast and can revenge kill. I think the best play is MOONBLAST with TERA to ensure KO on Gholdengo. But let's consider if Gholdengo might have Recover? Our Gholdengo has Recover. Opponent's might too. If it has Recover, we might not KO and waste Tera. But Air Balloon Gholdengo is often offensive (Nasty Plot or Choice Specs/Scarf). Recover is less common on Air Balloon sets. Usually Air Balloon is for immunity to Ground, often on offensive sets. Given the risk, maybe just Moonblast without Tera to chip, then switch to Kingambit? But Kingambit hates taking a Make It Rain (Steel STAB special). Kingambit SpD 206, not great. Iron Valiant can take a hit? Gholdengo SpA 365 (our Gholdengo). Make It Rain 120 BP Steel STAB vs Iron Valiant (Fairy/Fighting). Steel is 2x vs Fairy, 1x vs Fighting. So 2x super effective. Iron Valiant SpD 156. That's a lot of damage. 120 * 1.5 * 2 * 365/156 = 360 * 2.34 = 842 damage? Wait, that's way too high. Let's calculate properly: Base power 120, STAB 1.5, effectiveness 2, attacker SpA 365, defender SpD 156. Damage formula: ((((2*Level/5+2)*BP*Atk/Def)/50)+2)*modifiers. Level 50. Roughly: (22*120*365/156)/50 = (22*120*2.34)/50 = (22*280.8)/50 = 6177.6/50 = 123.5 +2 = 125.5 * modifiers (1.5 STAB * 2 effectiveness * 0.85-1 random) = 125.5 * 3 * 0.85 = 320. So OHKO likely. Iron Valiant dies to Make It Rain. So if Gholdengo has Make It Rain, Iron Valiant is OHKOed. But Iron Valiant outspeeds (364 vs 84 with Web). So Iron Valiant moves first. If we OHKO with Tera Moonblast, we win. If we don't OHKO, we die. Thus Tera Moonblast is the play to try to OHKO. But what if Gholdengo is Scarf? Then it outspeeds? Base 84 with Scarf = 126*1.5=189? Wait, Scarf multiplies speed by 1.5. 84*1.5=126. With Sticky Web, speed is halved? Sticky Web lowers speed by 1 stage (0.66x). So 126*0.66=83. Still slower than 364. So Iron Valiant outspeeds even Scarf Gholdengo with Web. So Iron Valiant moves first. Thus: MOVE: moonblast [TERA] to attempt OHKO. If we don't Tera, Moonblast does ~220, leaving ~95 HP. Then Gholdengo kills us with Make It Rain. Then we bring Kingambit which can Sucker Punch? But Gholdengo might be low. But Tera is a valuable resource. However, removing Gholdengo early is huge because it blocks Defog/Rapid Spin (Good as Gold). Our team has Samurott with Ceaseless Edge (sets Spikes), Ribombee with Sticky Web. Hazards are key. Gholdengo prevents removal. Killing it is priority. Thus I'll go for Tera Moonblast. Decision: MOVE: moonblast [TERA]
Chimps at the Zoo switched toDragonite - Turn 4Chimps at the Zoo used
RoostNemotron 3 Ultra usedMoonblastDragonite is at full HP with Multiscale likely active, but Iron Valiant outspeeds due to Sticky Web and Booster Energy. Moonblast hits Dragon/Flying for super effective damage, breaking Multiscale and applying heavy pressure. Switching loses momentum and gives Dragonite a free turn to set up.
Reasoning trace (557 words)
The opponent has Dragonite at full HP with Sticky Web on their side. Iron Valiant is at full HP, Tera Fairy, with Booster Energy consumed. Dragonite is Dragon/Flying, so Fairy is super effective (2x). Moonblast does good damage. Dragonite's speed is 80 base, but with Sticky Web it's -1 speed, so Iron Valiant (364 speed) outspeeds easily. Dragonite likely has Multiscale ability (common), which halves damage at full HP. Moonblast might not OHKO through Multiscale. However, we can use Moonblast to break Multiscale and then follow up. But we need to consider Dragonite's potential moves: Extreme Speed, Dragon Dance, etc. If we attack, we risk taking a hit. But Iron Valiant is faster, so we can attack first. Moonblast is the best move to chip Dragonite. Alternatively, we could switch to a resist like Kingambit (Dark/Steel resists Dragon/Flying? Actually Kingambit is Dark/Steel, resists Dragon? No, Dragon is neutral to Steel, Flying is neutral to Dark. Kingambit takes neutral from both. But Kingambit has Sucker Punch for priority. However, Dragonite might have Earthquake or Fire Punch. Ogerpon-Wellspring resists Water? Not relevant. Gholdengo is Steel/Ghost, immune to Dragon? No, Dragon is neutral to Steel, Ghost immune to Normal/Fighting. Dragonite's moves unknown. But we have Sticky Web up, so Dragonite is slowed. Iron Valiant can 2HKO with Moonblast likely. Let's calculate roughly: Iron Valiant SpA 339, Moonblast 95 BP, Fairy vs Dragon/Flying 2x. Dragonite HP 91 base, Def 95, SpD 100. With Multiscale, first hit halves damage. Might not OHKO. But we can break Multiscale and then next turn finish. However, Dragonite could Dragon Dance and sweep. But with Sticky Web, its speed is lowered. Iron Valiant outspeeds even at +1? Dragonite base 80, +1 = 120, with -1 from Web = 90? Actually Sticky Web lowers speed by 1 stage, so if Dragonite uses Dragon Dance, it's +1 then -1 = 0, so base 80. Iron Valiant 364 speed (base 116? Actually Iron Valiant base speed 116, with Booster Energy +1 speed = 1.5x? Wait, Quark Drive boosts highest stat, which is Speed? Iron Valiant's stats: HP 289, ATK 267, DEF 216, SPA 339, SPD 156, SPE 364. So Speed is highest, so Quark Drive boosts Speed by 1.5x? Actually Quark Drive boosts highest stat by 30% (1.3x) in Gen 9? Wait, Quark Drive: "Boosts the Pokémon's highest stat by 30% (1.3x) if the terrain is Electric Terrain, or if the Pokémon is holding Booster Energy." So Speed becomes 364 * 1.3? But the stat shown is already after boost? The stats shown are likely the actual stats in battle. The given stats: SPE: 364. That's likely the boosted speed. So Iron Valiant speed is 364. Dragonite base 80, with -1 speed = 60? Actually speed stages: -1 multiplies by 2/3 = 53. So Iron Valiant outspeeds easily. We should attack with Moonblast to pressure Dragonite. If Dragonite has Multiscale, we break it. Then we can either continue attacking or switch. But we must consider that Dragonite might Terastallize. However, we have no Tera left. But we have Kingambit with Sucker Punch for revenge kill. But for now, Moonblast is the best move. Encore could lock Dragonite into a setup move, but we don't know its move. Risky. Close Combat is Fighting, not super effective on Dragon/Flying (neutral). Shadow Ball is Ghost, neutral. Moonblast is best. Thus, MOVE: moonblast.
- Turn 5Chimps at the Zoo used
ExtremespeedNemotron 3 Ultra usedMoonblastDragonite is at 88% with Multiscale broken, -1 SpA, and slower than Iron Valiant. Moonblast (Tera Fairy STAB) 2HKOes through Roost, and Sticky Web ensures we outspeed. Attacking maintains pressure; Encore risks a free turn if Dragonite attacks.
Reasoning trace (217 words)
The opponent's Dragonite is at 88% HP with -1 SpA, and we have Sticky Web up on their side. Iron Valiant is at full HP, Fairy Tera'd, with Booster Energy consumed. Dragonite is slower than Valiant (base 80 vs 364 speed). Moonblast is super effective and has been doing good damage. Dragonite just used Roost, so it might Roost again or attack. Encore could lock it into Roost, but Moonblast likely 2HKOs. Let's check: Dragonite has Multiscale? Unknown ability, but likely Multiscale. At 88% HP, Multiscale is broken. Moonblast from 339 SpA vs Dragonite's 100 SpD (with -1 SpA on Dragonite doesn't affect its SpD). Actually Dragonite's SpD is 100 base, but we don't know EVs. Moonblast 95 BP Fairy vs Dragon/Flying: 2x effective. With Tera Fairy, STAB 1.5x. So damage should be high. Likely 2HKO. Dragonite could KO Valiant with Extreme Speed or Dragon Claw? But Valiant outspeeds. If we Moonblast, we likely bring it low. If they Roost again, we can Encore next turn. But Encore now could lock them into Roost, giving free setup or switch. However, Dragonite might not Roost again; could attack. Encore is risky. Better to attack with Moonblast to pressure. Close Combat is Fighting, not super effective on Dragon/Flying (neutral). Shadow Ball is neutral. Moonblast is best. Let's go Moonblast.
Chimps at the Zoo switched toGreat - Turn 6Chimps at the Zoo used
IcespinnerteraNemotron 3 Ultra usedMoonblastGreat Tusk is at -1 Speed from Sticky Web, so Iron Valiant outspeeds even with Protosynthesis. Fairy Tera Moonblast OHKOs Great Tusk through its Fighting/Ground typing, while switching gives Tusk a free turn to set up or remove hazards.
Reasoning trace (89 words)
The opponent has Great Tusk with Booster Energy and Protosynthesis, likely speed-boosted but currently at -1 Spe from Sticky Web. Iron Valiant is at 62% HP, Fairy Tera, and outspeeds base 87 even at -1. Great Tusk threatens Iron Valiant with STAB Headlong Rush or Ice Spinner, but Iron Valiant can OHKO with Moonblast (Fairy Tera, 95 BP, super effective vs Fighting/Ground). Moonblast is the safest high-damage option; Close Combat drops defenses and risks missing. Switching loses momentum and lets Tusk set up or spin. Best to attack now.
Nemotron 3 Ultra switched toGholdengoGreat Tusk is at 7% HP, Ice-terastallized, and slowed by Sticky Web + Speed drop. Gholdengo with Choice Scarf outspeeds and OHKOs with Make It Rain (super effective Steel into Ice), while resisting Ice Spinner and being immune to Fighting coverage.
Reasoning trace (260 words)
The opponent's Great Tusk is at 7% HP, terastallized into Ice type, with -1 SpA and -1 Spe. It has Ice Spinner revealed. My Iron Valiant just fainted. I need to bring in something that can handle Ice-type Great Tusk. Looking at my bench: Ribombee is at 6.5% HP with Focus Sash - too frail. Kingambit is Dark/Steel, resists Ice and can threaten with Kowtow Cleave or Sucker Punch. Ogerpon-Wellspring is Grass/Water, resists Ice and can hit hard with Ivy Cudgel. Samurott-Hisui is Water/Dark, resists Ice. Gholdengo is Steel/Ghost with Choice Scarf, resists Ice and outspeeds. Great Tusk at -1 Spe with base 87 speed: after -1, it's around 130 speed tier. My Gholdengo with Choice Scarf has 293 speed, so it outspeeds easily. Gholdengo resists Ice (Steel) and is immune to Fighting (Ghost), but Great Tusk likely has Ground/Fighting moves. However, Great Tusk terastallized to Ice, so it lost Ground STAB. It might have Headlong Rush or Close Combat. Gholdengo takes neutral from Ground, resists Fighting. Make It Rain does massive damage. But Great Tusk is at 7% HP - almost any neutral hit KOs. Kingambit with Sucker Punch priority can finish it, but Great Tusk might not attack. Ogerpon with Ivy Cudgel (Grass) hits Ice for super effective. Samurott with Razor Shell (Water) hits Ice for neutral. Gholdengo with Make It Rain (Steel) hits Ice for super effective. Best option: Gholdengo with Choice Scarf outspeeds and OHKOs with Make It Rain (120 BP Steel vs Ice weakness). Even Shadow Ball works. Gholdengo is the safest revenge killer here.
- Turn 7Chimps at the Zoo used
IcespinnerNemotron 3 Ultra usedMakeitrainGreat Tusk is at 7% HP as Ice-type with -1 Speed, so Choice Scarf Gholdengo outspeeds and Make It Rain (120 BP Steel) guarantees an OHKO with 2x super effective damage.
Reasoning trace (258 words)
The opponent's Great Tusk is at 7% HP, terastallized into Ice type, with -1 SpA and -1 Spe. My Gholdengo has Choice Scarf and 293 Speed. Great Tusk's base speed is 87, with -1 it's around 58, so I outspeed easily. Shadow Ball is neutral on Ice (Ghost is neutral to Ice), Make It Rain is Steel-type which is super effective on Ice (2x). Make It Rain has 120 BP vs Shadow Ball's 80 BP. With Choice Scarf, Make It Rain will OHKO easily. However, Make It Rain lowers my SpA by 1, but that's fine since I can switch out after. The opponent has Sticky Web on their side, which doesn't affect me. They have unrevealed Kingambit and Ting-Lu. Great Tusk is almost dead, so I should finish it off. Make It Rain is the best move to KO. Shadow Ball might not KO from 7%? Let's check: Great Tusk has 115 base HP, at level 100 with 0 EVs/IVs? But it's 7% HP. Make It Rain 120 BP Steel vs Ice (2x) with 365 SpA vs 53 SpD (with -1 SpA boost? Actually -1 SpA is for Great Tusk's attack, not SpD). Great Tusk's SpD is 53 base. With Choice Scarf, Make It Rain will definitely OHKO. Shadow Ball 80 BP neutral might also KO but less certain. Better to use Make It Rain to guarantee KO. Also, Trick could be used to cripple a switch-in, but Great Tusk is about to die. Recover is unnecessary. Switching is unnecessary since I can KO. So MOVE: makeitrain.
Chimps at the Zoo switched toKingambit - Turn 8Chimps at the Zoo switched to
Ting-LuNemotron 3 Ultra switched toOgerponOpposing Kingambit resists Steel 4× and is immune to Ghost, so Gholdengo's attacks are useless. Switching to Ogerpon-Wellspring gives a favorable Grass/Water typing that resists both STABs and threatens an OHKO with Ivy Cudgel.
Reasoning trace (98 words)
The opponent's Kingambit is at full HP with a Speed drop. My Gholdengo has Choice Scarf and a SpA drop from Make It Rain. Kingambit resists Steel (4x) and is immune to Ghost, so Make It Rain does minimal damage. Shadow Ball is immune. Trick could cripple it by giving Choice Scarf, but Kingambit might have Sucker Punch. Switching to a better matchup is smarter. Ogerpon-Wellspring resists Dark/Steel and threatens with Ivy Cudgel. Samurott-Hisui also resists and has Ceaseless Edge. Kingambit on my bench is a mirror but has Supreme Overlord boost. Ogerpon is the best offensive answer.
- Turn 9Chimps at the Zoo used
StealthrockNemotron 3 Ultra usedIvycudgelTing-Lu is 4x weak to Grass and at -1 Speed, so Ivy Cudgel will OHKO before it can threaten Ogerpon-Wellspring.
Reasoning trace (99 words)
The opponent has Ting-Lu (Dark/Ground) with Vessel of Ruin ability, which lowers Special Attack. My Ogerpon-Wellspring is Grass/Water with Water Absorb. Ting-Lu is 4x weak to Grass (Ground/Dark takes 4x from Grass). Ivy Cudgel is a 100 BP Grass move that will hit super effectively. With Water Absorb, I'm immune to Water moves, but Ting-Lu is Ground/Dark so it likely has Earthquake or other Ground moves. However, Ivy Cudgel should OHKO or heavily damage Ting-Lu given the 4x weakness. Ting-Lu has -1 Speed, so I outspeed. I should attack with Ivy Cudgel. No need to switch or set up.
- Turn 10Chimps at the Zoo used
WhirlwindNemotron 3 Ultra usedIvycudgelTing-Lu is at 46% HP with Leftovers, weak 2x to Grass. Ogerpon outspeeds and Ivy Cudgel (100 BP Grass STAB) will likely KO before Ting-Lu can recover or retaliate.
Reasoning trace (190 words)
The opponent's Ting-Lu is at 46% HP with Leftovers recovery. It's Dark/Ground type, so it's weak to Grass (2x), Water (2x), Ice (2x), Fighting (2x), Bug (2x), and Fairy (2x). Ogerpon-Wellspring is Grass/Water with Water Absorb ability. Ivy Cudgel is a Grass-type physical move with 100 BP. With Ogerpon's high Attack (339) and Ting-Lu's Defense (125 base), this should do significant damage. Horn Leech is 75 BP Grass with healing. Play Rough is 90 BP Fairy with 90% accuracy. Ting-Lu has Vessel of Ruin which lowers Special Attack, but Ogerpon is physical. Ting-Lu is slow (45 base Spe, -1 boost), so Ogerpon outspeeds easily (350 Spe). Ivy Cudgel should KO or bring Ting-Lu very low. Let's calculate roughly: Ogerpon Atk 339 vs Ting-Lu Def ~277 (125 base + investment). 100 BP Grass STAB. Even with Leftovers, likely KO or near KO. Play Rough is Fairy, also 2x effective, but 90% accuracy and 90 BP vs 100 BP Ivy Cudgel. Ivy Cudgel is more reliable. Horn Leech heals but lower damage. Swords Dance could set up but Ting-Lu might Whirlwind or Earthquake. Best to attack with Ivy Cudgel to finish Ting-Lu.
Chimps at the Zoo switched toGholdengo - Turn 11Chimps at the Zoo used
NastyplotNemotron 3 Ultra switched toKingambitOgerpon's Grass and Fairy moves are weak against Steel/Ghost Gholdengo. Kingambit resists both of Gholdengo's STAB moves, has Sucker Punch for priority, and can OHKO with super effective Kowtow Cleave.
Reasoning trace (1,106 words)
The opponent has Gholdengo with Air Balloon active. Gholdengo is Steel/Ghost, so it's immune to Fighting and Normal, resists Grass, Fairy, and many other types. Ogerpon's moves: Ivy Cudgel (Grass), Horn Leech (Grass), Play Rough (Fairy), Swords Dance. Grass is not very effective on Steel (0.5x). Fairy is neutral on Steel (1x). Play Rough is 90 BP, 90% accuracy. Ivy Cudgel is 100 BP but 0.5x on Steel. Horn Leech is 75 BP, 0.5x. Swords Dance could set up but Gholdengo can threaten with Make It Rain or Shadow Ball. However, Gholdengo's Air Balloon makes it immune to Ground, but that doesn't matter here. Gholdengo likely has Choice Scarf or Specs? Opponent's bench shows a Gholdengo with Choice Scarf, but that's our bench. Opponent's Gholdengo item is Air Balloon. Could be Nasty Plot or Specs. We need to consider switching. Our team: Ribombee at 6.5% (Focus Sash), Kingambit 100%, Gholdengo 100% (Choice Scarf), Samurott 100% (Focus Sash). Opponent's remaining: Kingambit (100%), Gholdengo (active), maybe others? They had Dragapult, Dragonite, Great Tusk, Ting-Lu all fainted. So only Kingambit and Gholdengo left? Possibly more unrevealed. But we know opponent's bench: Kingambit and Gholdengo (active). So two left. Our active Ogerpon is at 100%. We have Stealth Rock on our side, opponent has Sticky Web. Ogerpon's speed is 350, Gholdengo base 84, but with Air Balloon no speed boost. Ogerpon outspeeds. However, Grass moves are weak. Play Rough is neutral. Could 2HKO? Gholdengo HP 87 base, but actual HP unknown. At level 100, max HP around 315? Our Gholdengo has 315 HP. Opponent's likely similar. Play Rough 90 BP, neutral, STAB? Ogerpon is Grass/Water, not Fairy, so no STAB. 90 BP neutral vs 315 HP, maybe 3HKO. Ivy Cudgel 100 BP Grass, 0.5x, so effectively 50 BP, worse. Horn Leech similar. Swords Dance could boost to +2, then Play Rough might OHKO? But Gholdengo can attack. Gholdengo's moves: Make It Rain (Steel 120 BP special), Shadow Ball (Ghost 80 BP), Trick, Recover. Make It Rain is super effective on Ogerpon? Ogerpon is Grass/Water, Steel is neutral? Steel is neutral on Grass and Water. Actually Steel is neutral on Grass, neutral on Water. So Make It Rain neutral. Shadow Ball neutral. Ogerpon's SpD 229, decent. But Gholdengo's SpA 365 (our Gholdengo) but opponent's may be similar. Could 2HKO. However, we have Kingambit which resists Ghost and Steel (Dark/Steel). Kingambit is immune to Ghost, resists Steel. Kingambit can come in on Shadow Ball or Make It Rain. Kingambit has Sucker Punch, Kowtow Cleave, Iron Head, Swords Dance. Kingambit can threaten Gholdengo. Also Samurott has Knock Off, Ceaseless Edge, Razor Shell, Sucker Punch. Samurott is Water/Dark, resists Steel? Water resists Steel? Steel is neutral on Water. Dark is immune to Ghost. Samurott can Knock Off Air Balloon. But Samurott has Focus Sash. Ribombee is at 6.5%, Focus Sash, can set Sticky Web but already set. Could U-turn. But low HP. Gholdengo (ours) has Choice Scarf, can outspeed and Shadow Ball or Make It Rain. But opponent's Gholdengo has Air Balloon, so Ground immunity not relevant. Our Gholdengo is Steel/Ghost, resists Fairy, Grass, etc. But opponent's Gholdengo is same typing. Mirror match. Our Gholdengo has Choice Scarf, speed 293*1.5=439.5, outspeeds opponent's Gholdengo (speed 84 base, maybe 200-300). Our Gholdengo can Trick Choice Scarf? But opponent has Air Balloon. Trick would give them Choice Scarf and us Air Balloon. Could be good. But we need to decide best action now. Ogerpon vs Gholdengo: Ogerpon can't do much. Switching to Kingambit seems good: Kingambit resists both STABs, can set up Swords Dance or attack. Kingambit's Sucker Punch can pick off if Gholdengo attacks. But Gholdengo might use Recover or Nasty Plot. Kingambit's Kowtow Cleave is 85 BP Dark, neutral on Steel/Ghost? Dark is neutral on Steel, super effective on Ghost (2x). So Kowtow Cleave is super effective on Ghost part, neutral on Steel, overall 1x? Actually dual type: Steel/Ghost. Dark is super effective on Ghost (2x), neutral on Steel (1x). So overall 2x? Wait, type effectiveness multiplies: 2 * 1 = 2. So Kowtow Cleave is super effective! 85 BP * 2 = 170 effective. Kingambit ATK 405. That could OHKO. Gholdengo HP ~315, Defense 226? Our Gholdengo has DEF 226. Opponent's likely similar. 170 BP physical off 405 ATK vs 226 DEF: likely OHKO. But Air Balloon doesn't affect Dark. So Kingambit can OHKO with Kowtow Cleave. However, Gholdengo might be faster? Kingambit speed 199, Gholdengo speed maybe 200-300. If opponent's Gholdengo is not scarfed, Kingambit might be slower. But Kingambit has Sucker Punch priority. If Gholdengo attacks, Sucker Punch hits. But if Gholdengo uses Recover or Nasty Plot, Sucker Punch fails. Kowtow Cleave is not priority. So we need to predict. But switching to Kingambit seems strong. Alternatively, our Gholdengo (Choice Scarf) can outspeed and use Shadow Ball (Ghost vs Ghost is neutral? Actually Ghost is super effective on Ghost (2x). So Shadow Ball is super effective on opponent's Gholdengo. 80 BP * 2 = 160 effective. Our Gholdengo SPA 365. Could OHKO. But opponent's Gholdengo has Air Balloon, no effect. Our Gholdengo is locked into Choice Scarf move. If we switch in, we can choose move. But we have to switch first. Ogerpon is active. We can switch to our Gholdengo. That would bring in a faster threat. However, opponent's Gholdengo might switch out to Kingambit. But we can predict. But the question: choose single best action for this turn. Ogerpon is active. We can move or switch. Given Ogerpon's moves are poor vs Gholdengo, switching is better. Which switch? Kingambit or our Gholdengo or Samurott. Kingambit has priority Sucker Punch and super effective Kowtow Cleave. Our Gholdengo has Choice Scarf and super effective Shadow Ball. Samurott has Knock Off to remove Air Balloon, but not super effective. Ribombee is too frail. Kingambit seems best because it can take a hit (resists both STABs) and threaten OHKO. Also Kingambit has Supreme Overlord boost from fainted allies? We have Iron Valiant fainted, maybe others? Supreme Overlord gives +10% per fainted ally up to 3. We have one fainted (Iron Valiant). So Kingambit gets 10% boost. That helps. Thus, switch to Kingambit. But wait: Opponent's Gholdengo might have Make It Rain which lowers SpA, but Kingambit is physical. Shadow Ball special. Kingambit's SpD 206, HP 341. Can take a hit. Also Kingambit has Lum Berry? Item is Lum Berry. Good for status. So I'll switch to Kingambit. Check legal actions: SWITCH: kingambit is option 6. Thus decision: SWITCH: kingambit. Thought: Ogerpon's Grass and Fairy moves are ineffective against Steel/Ghost Gholdengo; Kingambit resists both STABs, outspeeds with Sucker Punch, and threatens OHKO with Kowtow Cleave.
- Turn 12Chimps at the Zoo switched to
KingambitNemotron 3 Ultra usedKowtowcleaveKingambit outspeeds Gholdengo and has Supreme Overlord boosted by 5 fainted Pokémon. Kowtow Cleave is a guaranteed-hit, super-effective Dark move that ignores defense boosts, making it the strongest immediate threat to the Air Balloon Gholdengo at +2 SpA.
Reasoning trace (337 words)
The opponent's Gholdengo has +2 SpA and Air Balloon, making it immune to Ground. Kingambit is Dark/Steel, so it resists Ghost and Steel moves. Gholdengo's likely moves are Shadow Ball, Make It Rain, Thunderbolt, etc. Kingambit can threaten with Kowtow Cleave (Dark) or Iron Head (Steel). Sucker Punch is priority but only works if Gholdengo attacks. Gholdengo might attack or set up further. Kingambit's Supreme Overlord boosts power based on fainted allies (3 fainted: Iron Valiant, Dragapult, Dragonite, Great Tusk, Ting-Lu = 5 fainted? Actually opponent's fainted: Dragapult, Dragonite, Great Tusk, Ting-Lu = 4. Our fainted: Iron Valiant = 1. Total 5 fainted? Supreme Overlord counts all fainted Pokemon in the battle. So Kingambit's Attack is boosted significantly. Kowtow Cleave ignores defense boosts and is a guaranteed hit. It's Dark-type, super effective against Ghost. Gholdengo is Steel/Ghost, so Dark is 2x effective. Iron Head is Steel, not very effective against Steel. Sucker Punch is Dark but priority. Swords Dance could boost further but risky. Gholdengo has Air Balloon, so Ground immunity not relevant. Kingambit is slower (Spe 199 vs Gholdengo base 84, but with Choice Scarf? Opponent's Gholdengo item is Air Balloon, not Scarf. Our Gholdengo has Choice Scarf but that's on bench. Opponent's Gholdengo speed: base 84, likely no speed investment. Kingambit speed 199 (base 50, but with investment? Stats show SPE: 199, so likely max speed investment). So Kingambit outspeeds. Kowtow Cleave will hit hard. Gholdengo has +2 SpA, so its Shadow Ball or Make It Rain will hurt Kingambit (Dark/Steel resists Ghost? Dark resists Ghost, Steel resists Ghost? Actually Ghost is neutral to Dark and Steel. Kingambit is Dark/Steel, so Ghost is neutral. But Kingambit has good SpD 206. However +2 Make It Rain (Steel) is resisted by Steel (0.5x) and Dark (neutral) so 0.5x. Shadow Ball neutral. Kingambit can take a hit. Best to attack with Kowtow Cleave. Sucker Punch is prediction. Iron Head is weaker. Swords Dance gives Gholdengo free turn to attack or Nasty Plot again. So Kowtow Cleave is best.
- Turn 13Chimps at the Zoo switched to
GholdengoNemotron 3 Ultra usedKowtowcleaveMy Kingambit outspeeds the opponent's -1 Speed Kingambit and has a massive Attack boost from Supreme Overlord. Kowtow Cleave hits neutrally through the Dark/Steel mirror and will 2-3HKO despite Leftovers recovery, while I survive a hit thanks to higher HP and Lum Berry.
Reasoning trace (708 words)
The opponent's Kingambit is at 87% HP with -1 Speed. My Kingambit is at 93.8% HP. Both are Dark/Steel. My Kingambit has Supreme Overlord (likely boosted from fainted allies) and Lum Berry. Opponent has Leftovers. Key factors: Speed tie? My Kingambit has 199 Spe, opponent has 50 base but -1 Spe. My Kingambit is faster. I can attack first. Moves: Kowtow Cleave (85 BP Dark, never misses), Sucker Punch (70 BP priority), Iron Head (80 BP Steel), Swords Dance. Opponent Kingambit resists Dark (4x? No, Dark/Steel resists Dark 0.5x). Steel resists Steel 0.5x. So both STABs are resisted. Iron Head is Steel vs Dark/Steel: 0.5x. Kowtow Cleave is Dark vs Dark/Steel: 0.5x. Sucker Punch same. But my Kingambit has high Attack (405). Opponent has 100 base HP, 120 Def. With -1 Spe, I outspeed. I could Swords Dance to boost, but opponent might attack. However, opponent's Kingambit likely has moves like Kowtow Cleave, Sucker Punch, Iron Head, maybe Low Kick. It could threaten me. But I have Lum Berry, so I can survive a hit and heal? Lum Berry cures status, not HP. Actually Lum Berry cures status conditions. Not HP. Better to attack. Kowtow Cleave does decent damage even resisted. Let's estimate: 405 Atk vs 120 Def, 85 BP, 0.5x effectiveness. Damage roughly: (2*Level/5+2)*85*405/120/50 *0.5 * modifiers. Level 100. Base damage ~ (42)*85*405/120/50 *0.5 = 42*85*3.375/50 *0.5 = 42*85*0.0675 = 42*5.7375 = 241. Then *0.5 = 120. Opponent HP 100 base, 341? Wait opponent Kingambit HP stat: base 100, but actual HP? It's 87% of its max. Max HP likely around 341? Actually base 100 HP at level 100 with 31 IVs and 0 EVs is 310? But with EVs maybe 341. So 120 damage is about 35%. Two hits KO. But opponent has Leftovers, heals 1/16 ~21 HP per turn. So three hits maybe. Sucker Punch is priority but lower BP. Iron Head same. Swords Dance could allow sweep, but opponent might switch? Opponent has Gholdengo (Air Balloon) in back, maybe others. But opponent's Kingambit is active. If I Swords Dance, opponent might attack me. My Kingambit has good bulk (277 Def, 206 SpD). Could survive a hit. But note: Opponent's Kingambit has -1 Spe, so I outspeed. I can attack first. If I use Kowtow Cleave, I do damage. Opponent might use Sucker Punch if I attack? Sucker Punch only works if I use a damaging move. If I use Swords Dance, Sucker Punch fails. So Swords Dance is safe from Sucker Punch. But opponent might use Kowtow Cleave or Iron Head. Given I have Lum Berry, I can afford a hit. But I want to win the 1v1. Since I outspeed, I can 2HKO with Kowtow Cleave. Opponent heals 21 per turn. So 3 hits needed. I have 16 PP. Alternatively, I could switch to a better matchup. My bench: Ribombee (6.5% HP, Focus Sash), Ogerpon-Wellspring (100%, Grass/Water), Gholdengo (100%, Choice Scarf), Samurott-Hisui (100%, Focus Sash). Opponent's Kingambit is Dark/Steel. Ogerpon-Wellspring resists Dark and Steel? Grass/Water: Dark 1x, Steel 1x. But it has Water Absorb, good against Water moves. Not relevant. Gholdengo is Steel/Ghost, resists Dark (0.5x) and Steel (0.5x), immune to Fighting. But opponent Kingambit might have Low Kick? Not revealed. Samurott-Hisui is Water/Dark, resists Dark (0.5x), weak to Fighting. Ribombee is Bug/Fairy, resists Dark (0.5x), weak to Steel (2x). Not great. Best to stay in and fight. My Kingambit has Supreme Overlord boost from 3 fainted allies? Iron Valiant, Dragapult, Dragonite, Great Tusk, Ting-Lu = 5 fainted? Actually my fainted: Iron Valiant. Opponent fainted: Dragapult, Dragonite, Great Tusk, Ting-Lu = 4. Supreme Overlord gives +1 Atk/SpA per fainted ally up to 3. So I have +3 Atk? That's huge. My Attack 405 already includes that? The stat shown is 405, which is likely boosted. So I hit hard. Thus Kowtow Cleave should do significant damage. Let's calculate more accurately: Kingambit level 100, 252 Atk EVs, Adamant? 405 Atk suggests Adamant with boost. Opponent Kingambit 252 HP / 252 Def? Unknown. But likely bulky. Given the situation, I'll use Kowtow Cleave to chip. If opponent uses Sucker Punch, I outspeed and hit first. If opponent uses Kowtow Cleave, we trade. I have more HP (93% vs 87%). I win trade. Thus MOVE: kowtowcleave.
Chimps at the Zoo switched toKingambit - Turn 14Chimps at the Zoo used
IronheadNemotron 3 Ultra usedKowtowcleaveOpposing Kingambit is at -1 Speed, so I outspeed. Kowtow Cleave ignores its Defense drops and hits neutrally; two hits should KO through Leftovers. Sucker Punch is risky if they click a status move, and Iron Head is resisted.
Reasoning trace (467 words)
The opponent's Kingambit is at 87% HP with -1 Speed. My Kingambit is at 93.8% HP with Lum Berry. Both are Dark/Steel. Kowtow Cleave is a 85 BP Dark move that ignores stat changes. Sucker Punch is priority but only works if opponent attacks. Iron Head is Steel STAB. Swords Dance boosts Attack. Opponent's Kingambit likely has Sucker Punch, Kowtow Cleave, Iron Head, maybe Swords Dance or Low Kick. Since it's at -1 Speed, my Kingambit (base 50 Spe, but with Supreme Overlord maybe boosted? Actually Supreme Overlord boosts Attack and SpA per fainted ally. I have 2 fainted allies (Iron Valiant and maybe another? Actually Iron Valiant fainted, and maybe others? Wait, my bench shows Iron Valiant fainted, but others are alive. So Supreme Overlord gives +1 Atk/SpA per fainted ally? Actually Supreme Overlord: Attack and Sp. Atk are boosted for each fallen ally. So with 1 fainted ally, +1 Atk/SpA. That's good. But speed: both base 50. Opponent has -1 Speed, so I outspeed. I can attack first. Kowtow Cleave does neutral damage (Dark vs Dark/Steel). Iron Head is Steel vs Dark/Steel: not very effective (Steel resists Steel). Sucker Punch is priority but risky if they don't attack. Best to use Kowtow Cleave to chip. Could also Swords Dance to set up, but opponent might attack. Since I outspeed, I can KO with Kowtow Cleave? Let's estimate damage: Kingambit vs Kingambit, both level 100. My Attack 405 (with +1 from Supreme Overlord? Actually stats shown: ATK: 405. That's likely with +1 from Supreme Overlord? Base Kingambit Atk is 135, with 252 EVs and Adamant? 405 seems high. Anyway, Kowtow Cleave 85 BP vs Defense 277? Opponent's Defense base 120, with EVs maybe around 200-250. 85 BP neutral STAB from 405 Atk vs ~250 Def: roughly 40-50%? Not a KO. But two hits could KO. Opponent has Leftovers, so heals 6% per turn. I could also switch to a better matchup. Ogerpon-Wellspring resists Dark and Steel? Grass/Water resists Dark? Dark is neutral to Grass/Water. Steel is neutral. But Ogerpon has Water Absorb, good against Water moves. Not relevant. Gholdengo is Steel/Ghost, immune to Fighting, resists Dark and Steel. But opponent Kingambit might have Low Kick or Earthquake? Not revealed. Samurott-Hisui is Water/Dark, resists Dark, weak to Fighting. Ribombee is low HP. Best to stay in and attack. Since I outspeed, I can use Kowtow Cleave. If they Sucker Punch, I take damage but they have -1 Speed, so Sucker Punch still goes first? Sucker Punch is priority +1, but if I use a damaging move, Sucker Punch works. If I use Swords Dance, Sucker Punch fails. So maybe Swords Dance is good to force them to attack or switch. But they might just attack. Given the situation, I think Kowtow Cleave is safe. Let's do that.
- Turn 15Chimps at the Zoo used
KowtowcleaveNemotron 3 Ultra usedKowtowcleaveOpposing Kingambit is at 73% with -1 Speed, so I outspeed. Kowtow Cleave ignores its Defense drops and hits neutrally for solid damage, while Iron Head is resisted. Sucker Punch is risky if they don't attack. Staying in and pressing Kowtow Cleave is the best way to chip it down or potentially KO after Leftovers.
Reasoning trace (324 words)
The opponent's Kingambit is at 73% HP with -1 Speed, and my Kingambit is at 63% HP. Both are Dark/Steel types. Kowtow Cleave is a Dark move that ignores stat changes, so it will hit for neutral damage. Iron Head is Steel-type, which is not very effective against Dark/Steel. Sucker Punch is priority but only works if the opponent attacks. Swords Dance could set up for a sweep. Given the opponent's Kingambit has Leftovers and is at 73%, Kowtow Cleave likely won't KO. However, I can outspeed due to -1 Speed on opponent. Kowtow Cleave does neutral damage, Iron Head is resisted. Sucker Punch is risky if they don't attack. Swords Dance could allow a sweep but gives them a free turn. I should use Kowtow Cleave to chip damage. If I KO, great. If not, I can Sucker Punch next turn if they attack. But they might use Iron Head again. Let's calculate roughly: Kingambit vs Kingambit, both same level? Assume level 100. My Attack 405, their Defense 277? Wait, their base stats: ATK 135, DEF 120, HP 100. My stats: ATK 405, DEF 277. Kowtow Cleave 85 BP, STAB, neutral. Damage likely around 40-50%? Not sure. But they have Leftovers recovery. Alternatively, I could switch to a better matchup. Ogerpon-Wellspring resists Dark and Steel? Grass/Water resists Dark? Dark is neutral to Grass/Water. Steel is neutral. But Ogerpon has Water Absorb, not relevant. Samurott-Hisui resists Dark? Water/Dark resists Dark (4x resist? Actually Dark resists Dark, so 0.5x). And resists Steel? Water/Dark takes neutral from Steel. But Samurott has Focus Sash. Gholdengo is Steel/Ghost, immune to Fighting, but Dark is neutral? Actually Ghost is immune to Normal/Fighting, but Dark is 2x on Ghost. So Gholdengo takes 2x from Dark moves. Not good. Ribombee is at 6.5% with Focus Sash, but Bug/Fairy takes 2x from Steel (Iron Head). Not good. Best to stay in and attack. Kowtow Cleave is the strongest consistent move. Use it.
- Turn 16Chimps at the Zoo used
KowtowcleaveNemotron 3 Ultra switched toOgerponOpposing Kingambit is at 58% with -1 Speed, while my Kingambit is at 33% and both resist each other's STABs. Ogerpon-Wellspring outspeeds, resists nothing but has Play Rough for super effective damage on Dark, likely OHKOing after Leftovers. Switching preserves my low HP Kingambit and brings in a fresh threat.
Reasoning trace (978 words)
The opponent's Kingambit is at 58% HP with -1 Speed, and my Kingambit is at 32.8% HP. Both have Leftovers/Lum Berry. Kowtow Cleave has been doing ~15% per hit (not very effective due to Dark/Steel resist). Sucker Punch could work if they attack, but they might use Iron Head or Kowtow Cleave again. Iron Head is neutral on Kingambit (Steel resists Steel? Actually Steel resists Steel, so not very effective). Wait, Kingambit is Dark/Steel, so Iron Head is Steel vs Dark/Steel: Steel resists Steel, so not very effective. Kowtow Cleave is Dark vs Dark/Steel: Dark resists Dark, so not very effective. Both are resisted. I need to either KO or switch. My Kingambit is low. Sucker Punch has priority but only works if they attack. They have Leftovers healing ~6% per turn. If I use Kowtow Cleave again, it'll do ~15%, bringing them to ~43%, then they heal to ~49%, then they attack me. I'm at 32%, their Kowtow Cleave does ~30% (not very effective but still strong). I might survive one more hit but risky. Better to switch to a resist. Ogerpon-Wellspring resists Dark and Steel (Grass/Water resists Dark? Dark is neutral to Grass/Water. Steel is neutral to Water, resisted by Grass? Actually Steel is neutral to Water, but Grass resists Water? No, Grass resists Water? Water is neutral to Grass. Wait: Ogerpon-W is Grass/Water. Dark is neutral to both. Steel is neutral to Water, resisted by Grass? Steel is not very effective on Grass? Actually Steel is neutral to Grass. So Ogerpon takes neutral from both. Not great. Gholdengo (Steel/Ghost) resists Dark (immune to Normal? Dark is neutral to Ghost, resisted by Steel? Dark is neutral to Steel. So Gholdengo takes neutral from Dark, immune to Normal? Not relevant. Iron Head is Steel vs Steel/Ghost: Steel resists Steel, so not very effective. Gholdengo also has Good as Gold blocking status. But it's Choice Scarf locked? It has Choice Scarf, but can switch moves. However, if I switch in, I might get hit by Kowtow Cleave or Iron Head. Gholdengo resists Iron Head (Steel resists Steel) and is neutral to Kowtow Cleave. Could work. Samurott-Hisui (Water/Dark) resists Dark (Dark resists Dark) and is neutral to Steel? Water resists Steel? Steel is neutral to Water. So Samurott takes neutral from Iron Head, resisted Dark. Also has Focus Sash. Could be good. Ribombee is at 6.5% with Focus Sash, but Sticky Web already up. Not great. Ogerpon has Water Absorb, but not relevant. Given opponent Kingambit has -1 Speed, my Kingambit speed is 199, theirs is 50 base, -1 makes it 33? Actually base 50, -1 stage = 33. So I outspeed. I could use Sucker Punch if they attack, but they might not. They could use Swords Dance? Not revealed. They have Iron Head and Kowtow Cleave. They might click Kowtow Cleave again. If I use Sucker Punch and they attack, I do 70 BP Dark (resisted) ~15%? Actually Sucker Punch is 70 BP, same as Kowtow Cleave 85 BP. Both resisted. Sucker Punch priority but only if they attack. If they don't attack, Sucker Punch fails. Better to switch to a Pokemon that can threaten Kingambit. Gholdengo with Make It Rain (Steel special 120 BP) hits Kingambit super effective? Kingambit is Dark/Steel, Steel is super effective on Steel? Actually Steel is not very effective on Steel. Wait, Steel vs Steel is not very effective. Make It Rain is Steel type, so not very effective. Shadow Ball is Ghost vs Dark/Steel: Ghost is super effective on Ghost? Kingambit is Dark/Steel, not Ghost. Ghost is neutral to Dark, neutral to Steel. So neutral. Not great. Ogerpon with Ivy Cudgel (Grass physical 100 BP) vs Dark/Steel: Grass is neutral to Dark, neutral to Steel. Not super effective. Play Rough (Fairy) is super effective on Dark! Kingambit is Dark/Steel, Fairy is super effective on Dark. Play Rough 90 BP physical. Ogerpon has 339 Attack. That could do significant damage. Also Horn Leech for recovery. Ogerpon is at 100% HP. Samurott with Ceaseless Edge (Dark) resisted, Razor Shell (Water) neutral, Knock Off (Dark) resisted, Sucker Punch (Dark) resisted. Not great. Gholdengo with Shadow Ball neutral, Make It Rain not very effective. Ogerpon seems best with Play Rough super effective on Dark. Also Ogerpon resists Water? Not relevant. But Kingambit's Iron Head is Steel, neutral on Ogerpon (Grass/Water). Kowtow Cleave is Dark, neutral. Ogerpon can take a hit and KO with Play Rough? Let's estimate: Ogerpon Attack 339, Play Rough 90 BP, super effective 2x. Kingambit Defense 277? Actually opponent Kingambit base Def 120, but with Leftovers and maybe EVs. My Kingambit has 277 Def. Opponent likely similar. Play Rough damage: 339 * 90 * 2 / (277 * something) roughly 80-90%? Could KO after some chip. Opponent at 58%. Play Rough likely OHKOs or brings to very low. But Ogerpon is slower? Ogerpon Speed 350, opponent Kingambit Speed 33 (with -1). So Ogerpon outspeeds easily. Switch to Ogerpon-Wellspring, then next turn Play Rough. However, if I switch now, opponent Kingambit will attack my switch-in. They might use Iron Head or Kowtow Cleave. Ogerpon takes neutral from both. At 100% HP, it can survive one hit easily. Then I can Play Rough and KO. Alternatively, I could use Sucker Punch on Kingambit now, predicting they attack. If they attack, Sucker Punch does ~15%, they heal to ~64%, then I'm at 32% and they hit me. Risky. Better to switch to Ogerpon. It's the best offensive check. Let's check other options: Gholdengo with Choice Scarf outspeeds (293 vs 33). But Make It Rain not very effective, Shadow Ball neutral. Could 2HKO? Maybe not. Samurott with Focus Sash could survive a hit and hit back with Razor Shell (Water) neutral. But not super effective. Ogerpon is the only one with super effective move (Play Rough). Also has Horn Leech for recovery. Thus, switch to Ogerpon-Wellspring.
Nemotron 3 Ultra switched toGholdengoOpposing Kingambit is at 64% with Leftovers and -1 Speed. Gholdengo (Choice Scarf, 100% HP) resists both Dark and Steel STAB, outspeeds easily, and can threaten heavy damage with Make It Rain or Shadow Ball. This is the safest and most momentum-preserving switch.
Reasoning trace (521 words)
The opponent's Kingambit is at 64% HP with Leftovers and -1 Speed. My Kingambit is at 32.8% HP with Lum Berry. I have Gholdengo (Choice Scarf, 100% HP) and Samurott-Hisui (Focus Sash, 100% HP) as healthy options. Ribombee is at 6.5% HP with Focus Sash. The opponent's Kingambit has revealed Iron Head and Kowtow Cleave. It's Dark/Steel, so weak to Fighting, Ground, Fire. My Gholdengo (Steel/Ghost) resists both Dark and Steel moves, and with Choice Scarf outspeeds even at -1 Speed (base 50 vs Gholdengo's 293 with Scarf). Gholdengo can use Make It Rain (Steel, 120 BP) or Shadow Ball (Ghost, 80 BP). Make It Rain is super effective on Kingambit (Dark/Steel takes neutral from Steel? Actually Steel is not very effective on Steel, but Kingambit is Dark/Steel, so Steel moves are neutral. Wait: Steel vs Dark/Steel: Steel resists Steel, so not very effective. Shadow Ball is neutral. But Gholdengo has Good as Gold, immune to status. However, Kingambit has Leftovers and can heal. Samurott-Hisui has Ceaseless Edge (Dark), Razor Shell (Water), Knock Off (Dark), Sucker Punch (Dark). Water is super effective on Kingambit? Kingambit is Dark/Steel, Water is neutral. Dark is not very effective. Sucker Punch is priority but only works if opponent attacks. My Kingambit has Kowtow Cleave (Dark), Sucker Punch, Iron Head, Swords Dance. At 32.8% HP, it's risky to bring in against a Kingambit that just crit KO'd Ogerpon. But my Kingambit has Lum Berry and Supreme Overlord (boosted by fainted allies? Iron Valiant fainted, Ogerpon fainted, so +2 Attack? Actually Supreme Overlord gives +10% per fainted ally up to 3. Two fainted allies = +20% Attack). That could be strong. But Gholdengo at full health with Choice Scarf seems safest: it resists both STABs (Dark and Steel), outspeeds, and can hit with Make It Rain (neutral) or Shadow Ball (neutral). However, Kingambit has Leftovers and good bulk. Gholdengo's Make It Rain lowers SpA each use, but with Choice Scarf it's locked. Alternatively, Samurott-Hisui with Focus Sash can survive a hit and set up Spikes with Ceaseless Edge, or attack with Razor Shell (Water, neutral). But Kingambit's Kowtow Cleave is physical, Samurott's Defense is 196, not great. Ribombee at 6.5% with Focus Sash can set Sticky Web (already up on opponent's side? Actually opponent has Sticky Web on their side? Wait: "Opponent side hazards / conditions: Sticky_Web" means opponent has Sticky Web on their side? That's weird. Usually Sticky Web is on the opponent's side. But it says "Opponent side hazards / conditions: Sticky_Web". That means the opponent has Sticky Web on their side? That would lower their Speed. But my Ribombee has Sticky Web move. Maybe it's already set on opponent's side. But Ribombee is near death. Best play: Switch to Gholdengo (Choice Scarf) to revenge kill or force out Kingambit. Gholdengo resists both moves, outspeeds, and can deal significant damage. If Kingambit stays, Make It Rain does decent damage. If Kingambit switches, we gain momentum. Let's check speed: Kingambit base 50, -1 Speed = 75% of 199 = ~149. Gholdengo with Choice Scarf: 293 * 1.5 = 439.5. So Gholdengo outspeeds easily. Thus, SWITCH: gholdengo.
- Turn 17Chimps at the Zoo used
KowtowcleaveNemotron 3 Ultra usedMakeitrainOpposing Kingambit is at 64% HP with -1 Speed, so Choice Scarf Gholdengo outspeeds. Make It Rain is super effective (Steel vs Dark/Steel) and will likely KO, while Shadow Ball only hits neutrally.
Reasoning trace (71 words)
The opponent's Kingambit is at 64% HP with a -1 Speed boost. My Gholdengo has Choice Scarf and outspeeds. Make It Rain is super effective (Steel vs Dark/Steel) and does massive damage. Shadow Ball is neutral. Make It Rain should KO or leave it in Sucker Punch range, but Kingambit is slower anyway. The -1 Speed means it's even slower. Make It Rain is the best move to finish it off.
Nemotron 3 Ultra switched toSamurottOpposing Kingambit is at 37% HP with Leftovers. Samurott-Hisui is at full HP with Focus Sash, resists both Kowtow Cleave and Iron Head, and outspeeds. Razor Shell has a high chance to OHKO; even if it doesn't, Focus Sash guarantees survival and Sucker Punch finishes next turn. This is the safest and most reliable path to victory.
Reasoning trace (1,769 words)
The opponent's Kingambit is at 37% HP with Leftovers recovery. My Gholdengo just fainted. I need to bring in something that can handle Kingambit. Samurott-Hisui is at full HP with Focus Sash, has Ceaseless Edge (Dark), Razor Shell (Water), Knock Off (Dark), Sucker Punch (Dark). Kingambit is Dark/Steel, so it resists Dark (4x? Actually Dark is 0.5x against Dark/Steel? Dark is not very effective against Dark, and Steel resists Dark? Wait: Dark/Steel: Dark is 0.5x vs Dark, Steel is neutral vs Dark? Actually Steel resists Dark? No, Steel is neutral to Dark. So Dark moves are 0.5x. Water is neutral (Steel resists Water? Steel resists Water? Actually Steel resists Water? No, Steel is neutral to Water. Water is neutral to Dark. So Water is 1x. Razor Shell is Water, 75 BP. Ceaseless Edge is Dark, 65 BP but 0.5x. Knock Off is Dark, 65 BP 0.5x. Sucker Punch is Dark, 70 BP 0.5x. So Razor Shell is best. But Kingambit has Iron Head (Steel) which is super effective on Samurott (Water/Dark? Steel is neutral to Water, 2x to Dark? Actually Steel is 2x vs Dark? No, Steel is neutral to Dark. Steel is 0.5x vs Water? Wait: Steel vs Water is 0.5x. So Iron Head is not very effective on Samurott. Kingambit also has Kowtow Cleave (Dark) which is 0.5x on Samurott (Dark resists Dark). So Samurott can take a hit. However, Kingambit has Leftovers and is at 37%. Samurott outspeeds? Samurott speed 295, Kingambit speed 199 with -1 speed boost (so even slower). Samurott can attack first. Razor Shell 75 BP, STAB, neutral. Might not KO from 37%? Let's estimate: Kingambit HP 341? Actually opponent Kingambit base HP 100, but level 100 stats? The shown HP is percentage. 37% of its max HP. Max HP unknown but likely around 300-350. Razor Shell 75 BP, STAB, 1.5x = 112.5 base power. Kingambit Defense 277? Actually opponent Kingambit base DEF 120, but with EVs? Not sure. Might not OHKO. But we can chip. However, Kingambit has Sucker Punch? It has Kowtow Cleave and Iron Head revealed. Could have Sucker Punch. If we attack, it might Sucker Punch. But Sucker Punch is Dark, 0.5x on Samurott. Samurott has Focus Sash, so can survive one hit. But if we attack and it Sucker Punches, we survive with 1 HP, then we can finish with Razor Shell? But Kingambit gets Leftovers recovery each turn. Might be better to switch to Kingambit (our own) which resists Dark and Steel? Our Kingambit is Dark/Steel, same typing. It has Lum Berry, Supreme Overlord. Moves: Kowtow Cleave, Sucker Punch, Iron Head, Swords Dance. Mirror match. Our Kingambit at 32.8% HP (112/341). Opponent Kingambit at 37%. Our Kingambit is slower? Our Kingambit speed 199, opponent Kingambit speed 50 base with -1 speed? Actually opponent Kingambit base SPE 50, with -1 speed boost, so very slow. Our Kingambit outspeeds. But our Kingambit is low HP. If we switch in, opponent might Kowtow Cleave (Dark) which is 0.5x on our Kingambit (Dark/Steel resists Dark). Iron Head is Steel, 0.5x on our Kingambit (Steel resists Steel). So we take little damage. We could Swords Dance and sweep? But opponent has Leftovers. Our Kingambit has Lum Berry. Could be good. But we also have Ribombee at 6.5% with Focus Sash, Sticky Web already up (opponent side has Sticky Web). Ribombee is Bug/Fairy, weak to Steel (Iron Head) and Dark (Kowtow Cleave). Not good. Samurott seems best: full HP, Focus Sash, resists both moves, can hit with Razor Shell. But need to consider if opponent has Sucker Punch. If we use Razor Shell, and opponent uses Sucker Punch, Sucker Punch goes first (priority). Sucker Punch 70 BP Dark, 0.5x on Samurott, STAB? Kingambit is Dark/Steel, so STAB on Dark. 70*1.5=105 BP. Samurott Defense 196. Might not break Focus Sash? Samurott HP 321. 105 BP vs 196 Def, likely does less than 50%? But with Focus Sash, survives at 1 HP. Then we can finish with Razor Shell or Sucker Punch? But Kingambit gets Leftovers. Might be messy. Our Kingambit: switch in, take a hit (likely Kowtow Cleave or Iron Head), both not very effective. Then we can use Sucker Punch? But opponent is slower, so Sucker Punch fails if opponent doesn't attack. We could use Kowtow Cleave. But opponent has Leftovers. Our Kingambit at 32% might be KOed by a critical hit or something. But we have Lum Berry to cure status. Ribombee is too frail. I think Samurott is the best switch. It can threaten with Razor Shell and has Focus Sash guarantee. Also Ceaseless Edge sets Spikes? Actually Ceaseless Edge sets Spikes on hit. Could be useful for future. But opponent only has Kingambit left? Unknown bench: they have 3 fainted, Kingambit active, maybe more unrevealed? But we have to assume only Kingambit left? The opponent's revealed bench shows 5 fainted? Actually they have Dragapult, Gholdengo, Dragonite, Great Tusk, Ting-Lu all fainted. That's 5. Kingambit is 6th. So likely only Kingambit left. If we KO Kingambit, we win. Samurott can KO with Razor Shell? Let's calculate roughly: Kingambit HP ~341 (same as ours). 37% = ~126 HP. Razor Shell 75 BP * 1.5 STAB = 112.5. Kingambit Defense 277 (our Kingambit's Def). But opponent Kingambit may have different EVs. Still, 112.5 BP vs 277 Def, likely does around 30-40%? Might not OHKO. But we can use Ceaseless Edge (Dark, 65 BP, 0.5x = 32.5 BP) not good. Knock Off (Dark, 65 BP, 0.5x) same. Sucker Punch (Dark, 70 BP, 0.5x) priority but weak. So maybe not OHKO. But we can chip and then finish with priority? But Kingambit has Leftovers. Our Kingambit: if we switch in, we can use Swords Dance to boost, then Sucker Punch? But opponent is slower, so Sucker Punch fails. We could use Kowtow Cleave after SD. But we need to survive a hit. At 32%, a not very effective Kowtow Cleave (85 BP, STAB, 0.5x) might do 20-30%? Possibly survive. Then we can SD and next turn KO. But opponent has Leftovers. Alternatively, we could switch to Kingambit and use Sucker Punch predicting an attack? But opponent might not attack if they expect Sucker Punch. They could Iron Head (Steel) which is not very effective on us. Or they could switch? But they have no other Pokemon. Wait, opponent's bench shows 5 fainted, but there could be a 6th unrevealed? In Gen 9 OU, teams have 6 Pokemon. They have 5 fainted + Kingambit = 6. So likely only Kingambit left. So we just need to beat Kingambit. Samurott with Focus Sash can survive one hit, then we can use Razor Shell. If we don't KO, Kingambit gets Leftovers and might KO us next turn with Iron Head (neutral) or Kowtow Cleave (0.5x). But we have Sucker Punch priority to finish if they are low. But if we don't KO, we might lose Samurott. Our Kingambit at 32% can maybe win the 1v1. Let's simulate: Our Kingambit in, opponent Kingambit at 37%. Our Kingambit faster (199 vs 50*0.66 = 33). We move first. We can use Kowtow Cleave (85 BP, STAB, 0.5x on Dark/Steel). Damage? Might do 30-40%. Opponent Leftovers heals 6%. Then opponent attacks with Kowtow Cleave (0.5x) or Iron Head (0.5x). Our Kingambit takes little. Next turn we can Sucker Punch if they attack, or Kowtow Cleave. But Sucker Punch only works if they attack. They might not attack if they predict Sucker Punch. But they have no recovery besides Leftovers. They might just attack. We have Lum Berry to cure any status (none). I think our Kingambit wins the 1v1 due to speed and resistance. But our Kingambit is at 32% HP. If we switch in, we take a hit. Opponent's Kingambit used Kowtow Cleave last turn (crit on Ogerpon). It might use Kowtow Cleave again. That's 85 BP, STAB, 0.5x on our Kingambit. Our Kingambit Def 277. Damage roughly: (85*1.5*0.5) = 63.75 BP. With 277 Def, maybe 20-25%? So we'd go from 32% to ~10%. Then we can attack. But if they crit, we could die. But low chance. Samurott is safer because Focus Sash guarantees survival. And we can attack first. But we might not KO. However, we can use Ceaseless Edge to set Spikes? Not needed. Razor Shell might not KO. But we can then use Sucker Punch next turn if they survive? But they get Leftovers. Let's check Samurott's Razor Shell damage more accurately. Opponent Kingambit base stats: HP 100, Def 120. At level 100, with 0 EVs, 0 IVs, neutral nature, HP ~310, Def ~236. With EVs maybe higher. But 37% of max HP. Razor Shell 75 BP, STAB, neutral. Samurott Atk 315. Kingambit Def ~236. Damage formula: (2*100/5+2)*75*315/236/50 +2 = (42)*75*315/236/50 +2 = (42*75*315)/(236*50) +2 = (992250)/(11800) +2 = 84.1 +2 = 86.1? Wait that's base damage. Then modifiers: STAB 1.5, random 0.85-1.0. So 86*1.5 = 129. Times 0.85 = 110. Max HP ~310, 37% = 115. So it's a roll to OHKO! With max roll, 129 > 115. So Razor Shell has a chance to OHKO. And we move first. If we OHKO, we win. If not, Kingambit survives with ~5 HP, gets Leftovers to ~15 HP, then attacks. Samurott has Focus Sash, so survives at 1 HP. Then we can use Sucker Punch (priority) to finish. But Sucker Punch is Dark, 0.5x, 70 BP *1.5 = 105 BP. At 1 HP, we survive any hit? Kingambit's attack: Kowtow Cleave 85 BP *1.5 *0.5 = 63.75 BP. Samurott Def 196. Damage ~ (42*63.75*315/196/50) = similar calc: 42*63.75*315/196/50 = (42*63.75*315)/(9800) = (842,000)/9800 = 86. So about 86 damage. Samurott HP 321, so 86 is 27%. But Focus Sash ensures survival at 1 HP. Then we Sucker Punch for 105 BP vs Kingambit's 15 HP? Kingambit Def 236, damage ~ (42*105*315/236/50) = (42*105*315)/(11800) = 1,389,150/11800 = 117.7. Times 0.85 = 100. So easily KO. So Samurott wins even if Razor Shell doesn't OHKO, as long as we survive the hit (Focus Sash). But wait: Kingambit might use Iron Head (Steel, 80 BP, neutral on Samurott? Steel vs Water/Dark: Water resists Steel (0.5x), Dark neutral. So 0.5x. Iron Head 80 BP *0.5 = 40 BP. Even less damage. So Samurott definitely survives with Focus Sash. Then Sucker Punch finishes. Thus Samurott is a guaranteed win if we bring it in. Our Kingambit also wins but with more risk (no Focus Sash, lower HP). Samurott is at 100% HP with Focus Sash. So switch to Samurott. Ribombee is terrible. Thus decision: SWITCH: samurotthisui. But note: The legal action says "SWITCH: samurotthisui". Use that exact string. Let's produce thought and decision.
- Turn 18Chimps at the Zoo used
SwordsdanceNemotron 3 Ultra usedKnockoffOpposing Kingambit is at 37% with Leftovers and -1 Speed, making Samurott-Hisui faster. Knock Off removes Leftovers to prevent recovery and hits neutrally for solid damage, likely securing the KO.
Reasoning trace (179 words)
The opponent's Kingambit is at 37% HP with Leftovers recovery. My Samurott-Hisui is at 87.5% HP with Focus Sash intact. Kingambit has a Speed drop (-1), making Samurott faster. Kingambit's revealed moves are Iron Head and Kowtow Cleave - both physical Dark/Steel moves. Samurott resists Dark (4x) and takes neutral from Steel. Ceaseless Edge sets Spikes on hit, Razor Shell has Defense drop chance, Knock Off removes Leftovers, Sucker Punch is priority but Kingambit might not attack. Since Kingambit is low and slower, I should attack. Knock Off removes Leftovers preventing recovery, and hits super effectively (Dark vs Dark/Steel is neutral? Wait: Dark is 0.5x vs Steel, but Kingambit is Dark/Steel so Dark is neutral). Actually Dark is neutral vs Dark/Steel. Water is neutral. Ceaseless Edge is Dark. Knock Off also removes item. Best to use Knock Off to remove Leftovers and deal damage, potentially KOing. If not KO, Leftovers gone. Sucker Punch risky if they switch or use status. Ceaseless Edge sets Spikes but opponent already has Sticky Web. Razor Shell lower BP. I'll go with Knock Off.
- Turn 19Chimps at the Zoo used
SwordsdanceNemotron 3 Ultra usedRazorshellKingambit is at 20% HP with +2 Attack but -1 Speed from Sticky Web. Samurott outspeeds and has Focus Sash intact. Razor Shell hits super effectively (Water vs Dark/Steel) and will likely KO, while Dark moves are resisted. Sucker Punch is risky if Kingambit uses a non-attacking move.
Reasoning trace (153 words)
The opponent's Kingambit is at 20% HP with +2 Attack and -1 Speed. My Samurott-Hisui is at 87.5% HP with Focus Sash intact. Kingambit is Dark/Steel, so it resists Dark moves (Ceaseless Edge, Knock Off, Sucker Punch) but is weak to Water (Razor Shell) and Fighting/Ground/Fire. Razor Shell is a Water move that will hit super effectively. Kingambit's Speed is lowered by Sticky Web (-1), and Samurott's base Speed is 295 vs Kingambit's 199 (with -1 Speed, it's even slower). So Samurott outspeeds. Razor Shell should KO or bring it very low. Even if it doesn't KO, Focus Sash ensures survival. Sucker Punch is priority but Kingambit might attack; however, with +2 Attack, Kowtow Cleave or Iron Head could OHKO Samurott (but Focus Sash saves). Better to attack with Razor Shell for super effective damage. Ceaseless Edge sets Spikes but not needed. Knock Off already used, item removed. So Razor Shell is best.
- Turn 20Chimps at the Zoo used
KowtowcleaveNemotron 3 Ultra usedRazorshellSamurott-Hisui outspeeds the -1 Speed Kingambit and has Focus Sash intact. Razor Shell is a Water-type move boosted by Sharpness (1.5x), hitting Kingambit neutrally for massive damage that should OHKO from 20% HP. Even if it misses, the Sash ensures survival for a follow-up.
Reasoning trace (354 words)
The opponent's Kingambit is at 20% HP with +4 Attack and -1 Speed. My Samurott-Hisui is at 87.5% HP with Focus Sash intact. Kingambit is Dark/Steel, so it resists Dark moves (Ceaseless Edge, Knock Off, Sucker Punch) but is neutral to Water (Razor Shell). With +4 Attack, Kingambit's Kowtow Cleave or Iron Head will likely OHKO Samurott. However, Samurott has Focus Sash, so it can survive one hit. Razor Shell is a Water move that hits neutrally and has a chance to lower defense. Ceaseless Edge sets Spikes but is Dark-type (resisted). Sucker Punch is priority but also Dark (resisted) and only works if Kingambit attacks. Kingambit is slower due to -1 Speed and Sticky Web on opponent's side? Wait, opponent has Sticky Web on their side, which lowers Speed of grounded Pokémon switching in. Kingambit is grounded, so its Speed is already lowered. Samurott's Speed is 295 vs Kingambit's base 50 with -1 and Sticky Web. Samurott likely outspeeds. So Samurott can attack first. Razor Shell is the best damaging move that hits neutrally. It has 75 BP vs 65 for others. With Sharpness ability, Razor Shell's BP is multiplied by 1.5? Actually Sharpness boosts slicing moves by 1.5x. Razor Shell is a slicing move? Yes, Razor Shell is boosted by Sharpness. So effective BP 112.5. That should OHKO a 20% Kingambit even with resistance? Wait, Kingambit resists Dark, not Water. Water is neutral. So Razor Shell should KO. Even if it misses (95% accuracy), Focus Sash saves Samurott. But we need to consider Kingambit might use Sucker Punch? Kingambit has Sucker Punch? Not revealed, but possible. However, Kingambit has +4 Attack, so Sucker Punch would hurt. But Samurott outspeeds, so if we attack, Sucker Punch fails. If we use Sucker Punch, it only works if Kingambit attacks. Kingambit might attack with Kowtow Cleave or Iron Head. But we can just attack with Razor Shell and KO. If we miss, we survive on Sash and can finish next turn. Switching to Ribombee (6.5% HP) is bad. Switching to Kingambit (32.8%) might be okay but we lose momentum. Best to attack with Razor Shell.