Matches · 2026-10-07 · rules version s1
Nemotron 3 Ultra vs Chimps at the Zoo
Nemotron 3 Ultra won in 23 turns · 13 min wall clock · 81,186 tokens
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Decisions
- Team previewNemotron 3 Ultra led with
GreattuskRibombee is the likely Sticky Web setter and Great Tusk outspeeds it with Booster Energy + Protosynthesis, letting me threaten an immediate OHKO with Ice Spinner or Headlong Rush while also having Rapid Spin to remove hazards later.
Reasoning trace (147 words)
The opponent's team has Ribombee (likely webs setter), Iron Valiant, Kingambit, Ogerpon-Wellspring, Samurott-Hisui, and Gholdengo. My team has Great Tusk, Kingambit, Gholdengo, Ting-Lu, Dragapult, Dragonite. Ribombee is the fastest at 124 base speed and likely sets Sticky Web. Great Tusk with Protosynthesis and Booster Energy can outspeed and threaten it with Ice Spinner or Headlong Rush. Ting-Lu is slow but bulky and can set Stealth Rock. Dragapult with Choice Specs is fast but locked. Dragonite has Multiscale and Extreme Speed. Leading with Great Tusk seems best to immediately pressure Ribombee, remove hazards with Rapid Spin, and activate Protosynthesis. It outspeeds Ribombee (300 vs ~200-300 depending on EVs) and can OHKO with Ice Spinner or Headlong Rush. Also threatens Iron Valiant and Ogerpon-W. Alternatively, Ting-Lu could set Stealth Rock immediately, but Ribombee might set Webs first. Great Tusk can prevent Webs by attacking Ribombee. I'll lead Great Tusk.
- Turn 1Chimps at the Zoo switched to
GholdengoNemotron 3 Ultra usedIcespinnerOgerpon-Wellspring is Grass/Water, making it 2x weak to Ice. Great Tusk outspeeds with Protosynthesis active. Ice Spinner hits super effectively and removes terrain, which is valuable against Ogerpon.
Reasoning trace (164 words)
The user wants me to choose the best action for Great Tusk against Ogerpon-Wellspring on turn 1. Let me analyze the matchup. Great Tusk (Ground/Fighting) vs Ogerpon-Wellspring (Grass/Water): - Ogerpon-W is 4x weak to Grass? No, it's Grass/Water type. Ground is super effective against Water (2x) but not very effective against Grass (0.5x). So Ground is neutral overall (2x * 0.5x = 1x). - Fighting is super effective against... neither Grass nor Water. Fighting is neutral to both. - Ice is super effective against Grass (2x) and neutral to Water (1x), so 2x overall. - Ogerpon-W has Water Absorb ability, so Water moves heal it. Great Tusk has Protosynthesis boosted by Booster Energy (already activated). Speed is 300, Ogerpon-W base speed 110. Great Tusk likely outspeeds. Best move: Ice Spinner hits 2x super effective (Grass weakness). Headlong Rush is neutral. Close Combat is neutral. Rapid Spin is weak. Ice Spinner is the best damaging move. No need to Tera yet. Let's use Ice Spinner.
- Turn 2Chimps at the Zoo used
RecoverNemotron 3 Ultra usedHeadlongrushGholdengo is Steel/Ghost, making it 2x weak to Ground. Great Tusk outspeeds and Headlong Rush will likely KO from 80% HP. No need to Terastallize or switch.
Reasoning trace (87 words)
The opponent's Gholdengo is at 80% HP after taking an Ice Spinner. Gholdengo is Steel/Ghost, so it's immune to Fighting and Normal moves, and resists Ice. Ground moves like Headlong Rush are super effective (2x) against Steel. Great Tusk outspeeds Gholdengo (300 vs 84 base speed, and with Protosynthesis boost likely even faster). Headlong Rush should KO or heavily damage Gholdengo. Since Gholdengo hasn't revealed moves yet, but Good as Gold blocks status. Best to attack with Headlong Rush. No need to Tera yet. Use Headlong Rush.
Chimps at the Zoo switched toKingambit - Turn 3Chimps at the Zoo switched to
OgerponNemotron 3 Ultra usedClosecombatKingambit is 4x weak to Fighting and slower than Great Tusk even with -1 Speed. Close Combat will OHKO, while Headlong Rush only 2x and risks Air Balloon immunity. No need to Terastallize.
Reasoning trace (452 words)
The opponent's Kingambit is a Dark/Steel type with very low base Speed (50). Great Tusk has Ground/Fighting STAB moves that are super effective against Kingambit (Ground is 2x, Fighting is 4x). Great Tusk's Speed is 300 even with -1 drop, which still outspeeds Kingambit's 50 base. Headlong Rush (Ground) and Close Combat (Fighting) both hit super effectively. Close Combat is 4x effective and has same BP. However, Great Tusk has -1 Def and -1 SpD from previous Headlong Rush. Using Close Combat would lower defenses further. But Kingambit is slow and likely will not OHKO back. Kingambit's item unknown, could be Air Balloon (immune to Ground) or Leftovers etc. If Air Balloon, Headlong Rush fails. Close Combat hits regardless. But Kingambit's Defense is high (120 base). Great Tusk's Attack is 361. Close Combat 4x should OHKO or heavily damage. However, Great Tusk's defenses are lowered, but Kingambit's attack is 135 base, but its moves unknown. Could have Sucker Punch, Kowtow Cleave, Iron Head. Sucker Punch priority could be an issue if Great Tusk attacks. But Great Tusk outspeeds, so Sucker Punch fails if Great Tusk attacks. However, if Great Tusk uses a status move, Sucker Punch works. But we are attacking. So safe. Better to use Close Combat for 4x damage. But note Great Tusk's item is Booster Energy (already used). No item now. Terastallization available. Could Tera Ground or Fighting to boost further. But not necessary. Alternatively, switch to a resist. Kingambit threatens Great Tusk with Steel moves (Iron Head) and Dark moves (Kowtow Cleave). Great Tusk resists Dark (Fighting) and is neutral to Steel. But with -1 Def, Iron Head could hurt. However, Kingambit is slow, Great Tusk can OHKO with Close Combat. Let's calculate roughly: Great Tusk Atk 361, Close Combat 120 BP, STAB 1.5, 4x effectiveness = 361*120*1.5*4 / (Kingambit Def ~ 120*2.5? Actually base 120, at level 100 with neutral nature maybe around 300). Rough damage: 361*120*1.5*4 = 259,920. Divide by (Def*50?) Actually formula: (2*Level/5+2)*BP*Atk/Def/50 +2. Level 100 => 42*BP*Atk/Def/50. 42*120*361/Def. Def ~ 300. 42*120*361/300 = 42*120*1.203 = 6060. Then *1.5 (STAB) *4 (effectiveness) = 36360. Then /50? Wait formula: ( (2*L/5+2) * BP * Atk / Def ) /50 +2. So (42*120*361/Def)/50. 42*120*361 = 1,818,640. /Def (300) = 6062. /50 = 121. +2 = 123. Then *1.5*4 = 738. Kingambit HP ~ 394 (from your bench Kingambit). So OHKO. Thus Close Combat OHKOs. Headlong Rush 2x: 123*1.5*2 = 369, not OHKO. So Close Combat is better. But risk: Kingambit might have Air Balloon (immune to Ground). If so, Headlong Rush fails. Close Combat works regardless. So use Close Combat. No need to Tera. Use MOVE: closecombat. Check legal actions: MOVE: closecombat is option 3. Thus decision.
Chimps at the Zoo switched toSamurott - Turn 4Chimps at the Zoo switched to
KingambitNemotron 3 Ultra switched toGholdengoGreat Tusk is at -2 Def/SpD and slower than Samurott-Hisui, making it vulnerable to a KO. Samurott-Hisui likely carries Ceaseless Edge (spikes) and priority Aqua Jet. Gholdengo resists Dark, is immune to Fighting, outspeeds, and threatens an OHKO with Make It Rain or Focus Blast while blocking hazard removal with Good as Gold.
Reasoning trace (1,228 words)
The opponent has Samurott-Hisui (Water/Dark) active. My Great Tusk is at -2 Def and -2 SpD, making it very frail. Samurott-Hisui likely has Ceaseless Edge (sets spikes) or other priority moves. Great Tusk resists Dark but is neutral to Water. With -2 Def, any physical hit will hurt badly. Samurott-Hisui's base Atk is 108, so it hits hard. Great Tusk's Headlong Rush is Ground, which is super effective on Samurott-Hisui (Water/Dark is 2x weak to Ground? Actually Water/Dark: Ground is 2x on Water, neutral on Dark, so 2x overall). But Great Tusk is slow (Spe 300 vs Samurott-Hisui base 85, but with -2 Spe, Great Tusk is even slower). Samurott-Hisui likely outspeeds. Great Tusk could terastallize to something to resist Water/Dark? But better to switch to a resist. Kingambit resists Dark (4x) and neutral to Water, but has low SpD. Gholdengo resists Dark (immune to Ghost? Actually Dark is neutral to Steel/Ghost? Steel resists Dark, Ghost is immune to Normal/Fighting, but Dark is 0.5x on Steel, so Gholdengo takes 0.5x from Dark, and Water is neutral). Gholdengo has Air Balloon, so immune to Ground, but Samurott-Hisui doesn't use Ground. Ting-Lu is Dark/Ground, resists Dark (immune? Dark is 0.5x on Dark, Ground is neutral to Water, so takes 1x Water, 0.5x Dark). But Ting-Lu is slow. Dragapult is fast but frail. Dragonite has Multiscale and resists Water (0.5x) and neutral to Dark. Dragonite could set up Dragon Dance. But Great Tusk is at -2 Def/SpD, so staying in is risky. Samurott-Hisui might have Sucker Punch, which would hit Great Tusk hard (Dark, super effective on Ghost? Great Tusk is Ground/Fighting, Dark is 2x on Ghost? Actually Fighting is 2x weak to Dark? No, Fighting is 2x weak to Flying, Psychic, Fairy. Dark is neutral to Fighting. Ground is neutral to Dark. So Sucker Punch is neutral). But with -2 Def, it could KO. Better to switch. Which switch? Kingambit resists Dark (4x) and takes neutral Water. It has Sucker Punch for priority. But Kingambit is slow. Gholdengo with Air Balloon can avoid Ground, but Samurott-Hisui doesn't have Ground. Gholdengo resists Dark (0.5x) and neutral Water. It can threaten with Make It Rain or Shadow Ball. But Samurott-Hisui might have Knock Off. Ting-Lu is bulky, can set up hazards or phaze. Dragapult outspeeds and can hit with Draco Meteor or Shadow Ball. Dragonite with Multiscale can take a hit and Dragon Dance. Considering Samurott-Hisui is a hazard setter (Ceaseless Edge), we might want to prevent hazards. Great Tusk has Rapid Spin, but it's at -2 Def/SpD and slow. If we Rapid Spin, we remove hazards but take a hit. Samurott-Hisui might not have hazards up yet. The field shows no hazards. So we could Rapid Spin to remove future hazards, but we risk Great Tusk fainting. Better to switch to a Pokemon that can handle Samurott-Hisui. Kingambit is a good check: resists Dark, neutral Water, has Sucker Punch to outspeed. But Kingambit is weak to Fighting (Samurott-Hisui might have Sacred Sword? Not sure). Gholdengo is immune to Fighting, resists Dark, but weak to Ground (Samurott-Hisui doesn't have Ground). Gholdengo can also block Defog with Good as Gold. But Samurott-Hisui might have Knock Off to remove Air Balloon. Ting-Lu is a good pivot, can Whirlwind out. Dragapult can revenge kill. Dragonite can set up. I think switching to Kingambit is solid because it resists both STABs (Dark 4x, Water neutral) and can threaten with Kowtow Cleave or Sucker Punch. However, Kingambit's SpD is low (206), so Water moves might hurt. But Samurott-Hisui's SpA is 100, not huge. Kingambit has Leftovers. Alternatively, Gholdengo with Air Balloon can take a hit and threaten with Make It Rain (super effective on Dark? Steel is neutral to Dark, but Make It Rain is Steel, neutral on Water/Dark). Shadow Ball is neutral. Focus Blast hits Dark super effective. But Gholdengo is slower (Spe 293 vs Samurott-Hisui 85 base, but with -2 Spe on Great Tusk, not relevant). Actually Samurott-Hisui base Spe 85, Gholdengo base Spe 84, so speed tie. But Gholdengo has 293 stat vs Samurott-Hisui likely around 200-250. Gholdengo outspeeds. Gholdengo can also Nasty Plot. But Samurott-Hisui might have Sucker Punch which would hit Gholdengo hard (Dark vs Ghost/Steel: 0.5x). So Gholdengo is safe. However, the opponent has a Kingambit in the back, which threatens Gholdengo. But we can deal with that later. For now, Samurott-Hisui is the immediate threat. I think switching to Gholdengo is good because it resists Dark, immune to Fighting, and can pressure with Make It Rain. But we need to consider that Samurott-Hisui might have Ceaseless Edge which sets spikes. If we switch, we let them set spikes. But we have Great Tusk with Rapid Spin later. Ting-Lu can also set Stealth Rock. The opponent has no hazards yet. If we switch to Gholdengo, we can threaten and maybe force a switch. But Samurott-Hisui might stay and attack. Gholdengo takes neutral Water, resists Dark. It can survive a hit. Let's check: Samurott-Hisui Water move (e.g., Hydro Pump) vs Gholdengo: 100 SpA vs 219 SpD, neutral, likely 2HKO. Dark move (e.g., Dark Pulse) 0.5x, 3HKO. So Gholdengo can take a hit. Kingambit: Water move neutral, Dark 0.25x. Kingambit HP 394, Def 276, SpD 206. Water physical? Samurott-Hisui is mixed. Ceaseless Edge is physical Dark. Kingambit resists Dark 4x, so Ceaseless Edge does little. Water move like Liquidation physical: 108 Atk vs 276 Def, neutral, maybe 3HKO. Kingambit can Sucker Punch for priority. But Kingambit is slow, so Sucker Punch only works if Samurott-Hisui attacks. Samurott-Hisui might use priority like Aqua Jet? Not sure. Hisuian Samurott often runs Ceaseless Edge, Razor Shell, Sacred Sword, Aqua Jet. Aqua Jet is priority Water. That would hit Kingambit neutrally. Kingambit could Sucker Punch in response. But if Samurott-Hisui uses Aqua Jet, Kingambit's Sucker Punch fails? Actually Sucker Punch only works if target uses a damaging move. Aqua Jet is damaging, so Sucker Punch works and goes first? Sucker Punch has +1 priority, Aqua Jet has +1 priority, speed tie. Kingambit speed 147, Samurott-Hisui speed maybe 200? Actually base 85, with neutral nature maybe 200. Kingambit is slower, so Aqua Jet goes first. Then Sucker Punch fails because target didn't select a move? Wait, Sucker Punch fails if the target does not select a damaging move. If both have +1 priority, the faster goes first. If Samurott-Hisui is faster, Aqua Jet goes first, then Kingambit's Sucker Punch would see that the target already moved? Actually Sucker Punch checks if the target is about to use a damaging move. If the target already moved this turn, Sucker Punch fails. So if Samurott-Hisui is faster and uses Aqua Jet, Kingambit's Sucker Punch fails. So Kingambit might not reliably revenge. Gholdengo is faster (293 vs ~200), so it can attack first. Gholdengo can 2HKO with Make It Rain (120 BP Steel) or Shadow Ball. Samurott-Hisui SpD 65 base, so low. Make It Rain does 120 * 1.5 (STAB) * 1 (neutral) vs 65 SpD, likely OHKO or 2HKO. Shadow Ball 80 BP Ghost neutral. Focus Blast 120 BP Fighting super effective (2x on Dark). So Gholdengo threatens heavily. I'll switch to Gholdengo. It also blocks Defog with Good as Gold, but not relevant now. The opponent has Kingambit in back, which threatens Gholdengo, but we can switch later. For now, Gholdengo is the best switch-in. Let's choose SWITCH: gholdengo.
- Turn 5Chimps at the Zoo used
IronheadteraNemotron 3 Ultra usedNastyplotKingambit likely has Sucker Punch, which would hit Gholdengo hard if I attack. Nasty Plot avoids Sucker Punch, boosts Special Attack to threaten a sweep, and forces Kingambit to either switch or set up itself. With Air Balloon intact, Gholdengo can safely set up.
Reasoning trace (1,143 words)
The opponent has Kingambit active. My Gholdengo is out with Air Balloon. Kingambit is Dark/Steel, so it's immune to Ghost (Shadow Ball) and resists Steel (Make It Rain). Focus Blast hits super effectively (Fighting vs Dark/Steel = 4x), but has 70% accuracy. Nasty Plot boosts SpA. Kingambit likely has Sucker Punch, Kowtow Cleave, Iron Head, Swords Dance. It's slow (base 50). Gholdengo outspeeds (293 vs ~147). With Air Balloon, I'm immune to Ground moves. Kingambit might have Low Kick or something, but likely not. The best play is to use Focus Blast for the 4x super effective hit, despite accuracy risk. Alternatively, Nasty Plot to set up and threaten sweep. But Kingambit can Sucker Punch if I attack. If I Nasty Plot, it might Sucker Punch (but Sucker Punch fails if I use status). Actually, Sucker Punch only works if target uses a damaging move. So Nasty Plot is safe from Sucker Punch. Then next turn I can attack. However, Kingambit might switch. But with Air Balloon, I can take a hit. Focus Blast 4x is strong: 120 BP * 4 = 480 effective. Kingambit has good SpD (base 85, but with investment maybe 206). Let's calculate roughly: Gholdengo SpA 365, Kingambit SpD 206. Focus Blast 120 * 4 = 480. Damage approx: (2*100/5+2)*480*365/206/50 +2 = (42)*480*365/206/50 = 42*480=20160; 20160*365=7,358,400; /206=35,720; /50=714; +2=716. Kingambit HP 394. So OHKO likely. But 70% accuracy. If miss, Kingambit can Sucker Punch (if I attack next turn) or Swords Dance. Better to Nasty Plot? If I Nasty Plot, SpA becomes 547. Then next turn Focus Blast would be even more devastating. But Kingambit might switch to something that resists Fighting. Opponent has Samurott-Hisui (Water/Dark) and unseen Ribombee, Iron Valiant. Samurott resists Fighting? Water/Dark takes neutral from Fighting. Iron Valiant is Fairy/Fighting, resists Fighting. Ribombee is Bug/Fairy, resists Fighting. So Focus Blast not great coverage overall. But for Kingambit it's perfect. Since Kingambit is the only Dark/Steel, and it's active, I should try to remove it. Focus Blast is the only move that hits it super effectively. Shadow Ball immune, Make It Rain resisted. So Focus Blast is the only damaging option. Nasty Plot is setup. I think the best is to use Focus Blast, accepting the accuracy risk, because Kingambit is a huge threat with Supreme Overlord (if it's the same as my Kingambit). Actually opponent's Kingambit ability unknown. Could be Defiant or Supreme Overlord. If Supreme Overlord, it gets boost per fainted ally. Two fainted (Ogerpon, Gholdengo) so +2 Attack? Actually Supreme Overlord gives +1 Atk/SpA per fainted ally up to 3. So +2 Attack. That's scary. Kingambit with +2 Atk and Swords Dance could sweep. I need to kill it now. Focus Blast is the way. If I miss, I can switch to Great Tusk (Ground/Fighting) which resists Dark and Steel? Great Tusk is Ground/Fighting, takes neutral from Dark, resists Steel? Steel is neutral to Ground/Fighting. Actually Ground/Fighting takes 2x from Flying, Psychic, Fairy, Water, Grass, Ice. Kingambit's moves: Kowtow Cleave (Dark), Sucker Punch (Dark), Iron Head (Steel), maybe Low Kick (Fighting). Great Tusk resists Dark? No, Ground/Fighting takes neutral from Dark. Resists Steel? Steel is neutral. So not great. Ting-Lu is Dark/Ground, immune to Psychic, resists Dark, but weak to Fighting. Kingambit might have Low Kick. Dragonite resists Fighting? Dragon/Flying takes 2x from Fighting? Actually Flying resists Fighting, so neutral. But Kingambit's Iron Head hits Dragonite neutrally. Dragapult is Ghost/Dragon, immune to Normal/Fighting? Actually Ghost immune to Normal/Fighting, but Kingambit's Dark moves hit super effective. So Dragapult not good. My own Kingambit mirrors. Best is to stay in and Focus Blast. If miss, switch to Great Tusk to take a hit and threaten with Headlong Rush (Ground) which hits Kingambit super effectively (4x? Kingambit is Dark/Steel, Ground is 2x on Steel, neutral on Dark = 2x). Actually Ground is super effective on Steel, neutral on Dark, so 2x. Great Tusk's Headlong Rush 120 BP STAB 2x = 240 effective. But Great Tusk has -2 Def and -2 SpD from earlier Close Combats. It's at 100% HP but stats lowered. Still, it can tank a hit. But I'd rather not switch and lose momentum. Let's go Focus Blast. If it misses, I can switch next turn. Also, Kingambit might Sucker Punch if I attack. But I'm faster, so I move first. If I use Focus Blast, Kingambit's Sucker Punch will fail because I'm attacking? Wait, Sucker Punch has priority +1. If Kingambit uses Sucker Punch and I use Focus Blast (damaging move), Sucker Punch will hit first because priority. But Kingambit is slower, but priority moves go first regardless of speed. So if Kingambit uses Sucker Punch, it will hit before my Focus Blast. That's dangerous. Kingambit's Sucker Punch is Dark, physical, 70 BP. With +2 Attack from Supreme Overlord, it could do significant damage to Gholdengo. Gholdengo has 315 HP, Def 226. Sucker Punch 70 BP * 1.5 (STAB) * 2 (supereffective vs Ghost) = 210 effective. Attack stat: Kingambit base 135, with +2 = 405? Actually base 135, at level 100 with max investment ~405. With +2 stages = 2x = 810. Damage: (2*100/5+2)*210*810/226/50 = 42*210*810/226/50 = 42*210=8820; 8820*810=7,144,200; /226=31,611; /50=632; +2=634. That's 2HKO. But Gholdengo has Air Balloon, so no Ground immunity issue. However, if Kingambit predicts Focus Blast and uses Sucker Punch, I take a hit. If I use Nasty Plot, Sucker Punch fails. So Nasty Plot is safer. Then next turn I can attack. But Kingambit might switch. If it switches, I have +2 SpA. That's good. But if it stays and Swords Dances, it becomes even scarier. However, Kingambit might not have Sucker Punch? It's a standard move. Likely it does. The opponent hasn't revealed moves. But typical Kingambit runs Sucker Punch. So Nasty Plot is the safe play to avoid Sucker Punch. Then I can threaten with Focus Blast next turn. If Kingambit stays, I can Focus Blast. If it switches, I have boost. I think Nasty Plot is better. Let's consider: If I Nasty Plot, Kingambit might Swords Dance. Then it's +2 Atk vs my +2 SpA. But I have Air Balloon, so Ground immunity. Kingambit's Iron Head is Steel, neutral. Kowtow Cleave is Dark, 2x on Ghost. Sucker Punch fails if I don't attack. So I can keep boosting or attack. But Kingambit could switch to Samurott-Hisui which resists Steel and Ghost? Samurott is Water/Dark, resists Steel? Water resists Steel? No, Steel is neutral to Water. Dark resists Ghost. So Samurott resists both my STABs. Focus Blast hits Samurott neutrally (Water/Dark takes neutral from Fighting). So not great. But I can switch later. The immediate threat is Kingambit. I'll Nasty Plot to avoid Sucker Punch and boost. Then next turn I can decide. If Kingambit uses Swords Dance, I can Focus Blast. If it switches, I have +2. So I'll choose Nasty Plot. No Tera needed.
- Turn 6Chimps at the Zoo switched to
SamurottNemotron 3 Ultra switched toGreatOpponent's Kingambit terastallized to Fire, making it weak to Ground. Gholdengo at +2 SpA can threaten with Focus Blast (70% acc) or Shadow Ball, but Kingambit likely has Sucker Punch priority and survives a neutral hit. Great Tusk resists Fire, threatens super effective Headlong Rush, and is at full HP — the safest pivot to force Kingambit out or KO it.
Reasoning trace (621 words)
The opponent's Kingambit has terastallized into Fire type, which means it's now Fire-type instead of Dark/Steel. This changes the matchup significantly. Gholdengo is at +2 SpA with 219/315 HP. Kingambit is at 100% HP. Looking at the moves: - Shadow Ball: Ghost-type, neutral against Fire - Make It Rain: Steel-type, not very effective against Fire (0.5x) - Focus Blast: Fighting-type, super effective against Fire (2x) but 70% accuracy - Nasty Plot: Would boost to +4 SpA but gives Kingambit a free turn Kingambit's Fire typing makes it weak to Ground, Rock, Water. It resists Steel, Fire, Grass, Ice, Bug, Fairy. It's neutral to Ghost, Dark, Fighting. Focus Blast is super effective but risky at 70% accuracy. Shadow Ball is neutral but reliable. Make It Rain is resisted. Given Gholdengo is at 69% HP and Kingambit is at 100%, and Kingambit likely has Sucker Punch priority, I need to consider if I can KO or if I should switch. Kingambit's base SpD is 85, so with +2 SpA Shadow Ball might do significant damage but probably not KO. Focus Blast could KO if it hits. But wait - Kingambit terastallized to Fire, so it loses its Dark/Steel typing. It no longer resists Ghost (was immune to Ghost as Dark/Steel? No, Dark/Ghost is neutral to Ghost. Steel/Ghost resists Ghost. Kingambit was Dark/Steel, so it resisted Ghost. Now as Fire, it takes neutral Ghost damage). Actually, Kingambit's original typing is Dark/Steel. As Fire Tera, it's pure Fire. So Shadow Ball is neutral (1x), Focus Blast is super effective (2x), Make It Rain is resisted (0.5x). With +2 SpA (365 SpA), Shadow Ball (80 BP) vs Kingambit's SpD (base 85, likely around 200-250 actual). Let me estimate: 365 * 80 * 1.0 / (SpD * 50) * modifiers. Probably 60-80% damage. Focus Blast (120 BP * 2x = 240 effective BP) would likely OHKO if it hits. But 70% accuracy is risky. If I miss, Kingambit can Sucker Punch (if it predicts attack) or Iron Head/Swords Dance. Alternatively, I could switch to Great Tusk (Ground/Fighting) which resists Fire and threatens with Ground STAB. Or Ting-Lu (Dark/Ground) which also resists Fire and has high bulk. Or Dragonite with Multiscale. Great Tusk seems like a good switch-in: resists Fire, immune to Electric (not relevant), threatens with Headlong Rush (Ground) which is super effective. But Great Tusk is at 100% HP. Actually, looking at the bench: Great Tusk, Kingambit (mine), Ting-Lu, Dragapult, Dragonite. My Kingambit is Dark/Steel, which resists Fire but is weak to Fighting/Ground. Opponent's Kingambit is Fire Tera. Great Tusk is probably the best switch: Ground/Fighting, resists Fire, threatens super effective Ground STAB. But I need to consider if opponent's Kingambit has coverage for Great Tusk (maybe Low Kick?). Given Gholdengo is at +2 SpA and 69% HP, and Focus Blast has 70% accuracy to OHKO, while Shadow Ball likely 2HKOs. If I use Shadow Ball, I take a hit (Sucker Punch or Iron Head). Kingambit's Attack is high (base 135). Iron Head is Steel-type, neutral on Gholdengo (Steel/Ghost resists Steel? Steel resists Steel, Ghost is neutral, so Steel/Ghost resists Steel 0.5x). Sucker Punch is Dark, neutral on Ghost (Ghost is immune to Normal/Fighting, but Dark is neutral? Actually Ghost is immune to Normal and Fighting, but Dark is 1x on Ghost). So Sucker Punch does neutral damage. If I attack with Shadow Ball, and Kingambit uses Sucker Punch, I take damage. At 69% HP, I might survive one hit but then be in range. Better to switch to Great Tusk which resists Fire and threatens KO. Great Tusk has Protosynthesis (likely Speed boost in sun, but no sun). Still, Headlong Rush 120 BP Ground vs Fire is super effective. Let me switch to Great Tusk.
- Turn 7Chimps at the Zoo used
SuckerpunchNemotron 3 Ultra usedClosecombatSamurott-Hisui is Water/Dark, taking 2x from Fighting. Great Tusk outspeeds and can OHKO with Close Combat, while Headlong Rush is only neutral. No need to Terastallize.
Reasoning trace (147 words)
The opponent has Samurott-Hisui (Water/Dark) active. Great Tusk is Ground/Fighting with Protosynthesis. Samurott-Hisui is weak to Fighting (2x) and Grass/Electric/Fairy/Bug. Great Tusk's moves: Headlong Rush (Ground), Close Combat (Fighting), Ice Spinner (Ice), Rapid Spin (Normal). Close Combat is super effective against Dark/Water (2x). Headlong Rush is neutral (Ground vs Water/Dark = 1x). Ice Spinner is neutral (Ice vs Water = 1x, vs Dark = 1x). Rapid Spin is neutral. Great Tusk speed 300 vs Samurott-Hisui base speed 85 (likely around 250-300). Great Tusk likely outspeeds. Close Combat can OHKO or heavily damage. Samurott-Hisui might have priority (Sucker Punch) or Aqua Jet. But Great Tusk is at full HP. Using Close Combat is strong. However, we need to consider that opponent has Kingambit (Fire Tera) and Ribombee, Iron Valiant unseen. But currently, we should attack. Close Combat is the best move. No need to Tera. Use Close Combat.
- Turn 8Chimps at the Zoo switched to
IronNemotron 3 Ultra usedHeadlongrushSamurott-Hisui is at 1 HP with Focus Sash active, but any damaging move will KO it. Great Tusk outspeeds (300 vs 85 base) and Headlong Rush is the strongest neutral STAB move to finish the job without wasting Tera.
Reasoning trace (71 words)
The opponent's Samurott-Hisui is at 1% HP with a Focus Sash (revealed last turn). It used Sucker Punch last turn which was not very effective (Great Tusk resists Dark). Great Tusk is faster (300 Spe vs 85 base Spe Samurott). Any damaging move will KO through the Sash since it's at 1 HP. Headlong Rush is the strongest neutral option. No need to Tera. Just click Headlong Rush to finish it.
- Turn 9Chimps at the Zoo used
ShadowballNemotron 3 Ultra usedHeadlongrushIron Valiant is at 15% HP and will be OHKOed by any strong neutral move. Headlong Rush (120 BP Ground) is neutral and guarantees the KO. Iron Valiant outspeeds and attacks first, but Great Tusk's 331 HP and -2 SpD should survive a hit, allowing the KO in return.
Reasoning trace (346 words)
The opponent's Iron Valiant is at 15% HP with Booster Energy active (Quark Drive). Great Tusk is at 331/371 HP with -2 Def and -2 SpD. Iron Valiant is Fairy/Fighting, so it resists Fighting (Close Combat) and is neutral to Ground (Headlong Rush). Headlong Rush is a 120 BP Ground move that will OHKO at 15% HP. Iron Valiant likely outspeeds Great Tusk (base 116 vs 87, but with Booster Energy Speed boost it's even faster). However, Great Tusk has -2 Speed, so Iron Valiant definitely moves first. But Iron Valiant is at 15% HP, so any attack will KO. The question is whether Iron Valiant can KO Great Tusk first. Iron Valiant's moves unknown, but it has high Special Attack (120) and Attack (130). With Quark Drive boosting its highest stat (likely Speed or SpA). It could have Moonblast, Close Combat, etc. Great Tusk has 331 HP and 142 SpD (with -2 SpD = 142 * 0.5 = 71 effective SpD). A Moonblast from Iron Valiant (95 BP Fairy) could do significant damage. But Great Tusk survives? Let's calculate roughly: Iron Valiant SpA 120 * 1.5 (Booster Energy) = 180. Moonblast 95 BP. Great Tusk SpD 71. Damage = (2*100/5+2)*95*180/71/50 +2 = (42)*95*180/3550 +2 ≈ 42*95*0.0507 +2 ≈ 202 +2 = 204? That's about 60% of 331. So Great Tusk survives. But Iron Valiant could also have Psyshock or other coverage. However, Great Tusk can just attack and KO. Since Iron Valiant is at 15%, any move that hits will KO. Headlong Rush is neutral and 120 BP. Close Combat is resisted (Fairy resists Fighting). Icespinner is 80 BP Ice, neutral? Fairy is neutral to Ice. But Headlong Rush is stronger. Rapid Spin is weak. So best is Headlong Rush. No need to Terastallize. Just use Headlong Rush. If Iron Valiant attacks first, Great Tusk likely survives and KOs back. If Iron Valiant uses a priority move? It doesn't have revealed priority. Sucker Punch? Not likely. So Headlong Rush is safe. Also, Great Tusk has no item, but that's fine. Let's go with Headlong Rush.
Chimps at the Zoo switched toRibombee - Turn 10Chimps at the Zoo used
StunsporeNemotron 3 Ultra switched toKingambitGreat Tusk is at 29 HP with -4 Speed and -3 Defense, making it slower and frailer than Ribombee. It cannot survive any hit and its moves are resisted by Bug/Fairy. Kingambit resists Fairy, has Supreme Overlord boosted by three fainted foes, and can threaten Ribombee with priority Sucker Punch or strong STAB.
Reasoning trace (406 words)
The user is in a battle with Great Tusk at 7.8% HP against a full HP Ribombee. Great Tusk has -3 DEF and -4 SPD boosts, making it extremely slow and frail. Ribombee is Bug/Fairy type, so it resists Fighting and Ground moves. Great Tusk's moves: Headlong Rush (Ground), Close Combat (Fighting), Ice Spinner (Ice), Rapid Spin (Normal). Ribombee likely has Quiver Dance or Moonblast. Great Tusk is at 29 HP, will likely die to any attack. Need to switch out to preserve Great Tusk? But Great Tusk is at 29 HP, can't take a hit. However, if I switch, Ribombee gets a free turn. But Great Tusk is too weak to do anything. Ice Spinner is super effective against Ribombee (Bug/Fairy takes 2x from Ice). But with -4 SPD, Great Tusk is slower than Ribombee (base 124 vs Great Tusk base 87, but with -4 SPD, speed is 300 * (2/6) = 100? Actually speed stat is 300, with -4 stages: 300 * 2/6 = 100. Ribombee base 124, likely max speed ~350. So Ribombee outspeeds. Great Tusk will die before moving. So switching is necessary. Which switch? Kingambit (Dark/Steel) resists Fairy and Bug? Kingambit is Dark/Steel, resists Fairy (1/2), neutral to Bug. Good. Gholdengo (Steel/Ghost) resists Fairy (1/2), immune to Bug? Ghost is immune to Normal, but Bug is neutral. Actually Steel/Ghost resists Fairy (1/2), neutral to Bug. Ting-Lu (Dark/Ground) resists Fairy? Dark is immune to Psychic, but Fairy is neutral. Ground is neutral. Not great. Dragapult (Dragon/Ghost) resists Bug? Ghost resists Bug? No, Bug is super effective against Ghost. Dragon is neutral. Not good. Dragonite (Dragon/Flying) resists Bug? Flying resists Bug (1/2), Dragon neutral. But Dragonite has Multiscale at full HP, can take a hit. However, Ribombee might have Moonblast which is super effective against Dragon. Kingambit seems best: resists Fairy, neutral to Bug, has Sucker Punch for priority, and can threaten with Kowtow Cleave. Also Kingambit has Supreme Overlord boost from fainted allies? Two fainted allies (Ogerpon and Gholdengo and Iron Valiant? Actually opponent's fainted: Ogerpon, Gholdengo, Iron Valiant. That's 3 fainted, so Kingambit gets +3 Atk? Supreme Overlord gives +1 Atk per fainted ally up to 3. So Kingambit would have +3 Atk. That's huge. Kingambit can OHKO Ribombee with Kowtow Cleave or Iron Head. Also Kingambit has Sucker Punch for priority. So switching to Kingambit is the best play. Great Tusk is at 29 HP, can't survive. Switch to Kingambit.
- Turn 11Chimps at the Zoo used
StickywebNemotron 3 Ultra switched toDragapultKingambit is paralyzed and slower than Ribombee, making it vulnerable to a potential Moonblast or setup. Dragapult outspeeds Ribombee, resists Bug, and can OHKO with Flamethrower (2x on Bug/Fairy). Switching preserves Kingambit and gains offensive momentum.
Reasoning trace (1,237 words)
The opponent's Ribombee is at 100% HP and just used Stun Spore to paralyze my Kingambit. Kingambit is at full HP but paralyzed, which cuts its speed. Ribombee has base 124 Speed, Kingambit has base 50 Speed (147 stat), so even paralyzed Kingambit might still be slower. Ribombee is Bug/Fairy, so it resists Dark (Kowtow Cleave, Sucker Punch) and is neutral to Steel (Iron Head). Iron Head is super effective against Fairy. Kingambit has Supreme Overlord boost from fainted allies (3 fainted: Great Tusk? Actually Great Tusk is alive at 7.8%, Iron Valiant fainted, Ogerpon fainted, opposing Gholdengo fainted, Iron Valiant fainted - that's 3 fainted on opponent side? Wait, opponent's fainted: Ogerpon, Gholdengo, Iron Valiant = 3. My fainted: none? Great Tusk is alive. So Supreme Overlord gives +10% per fainted ally? Actually Supreme Overlord: Attack and Sp. Atk boosted by 10% per fainted party member, max 3. So 3 fainted opponents? No, it's per fainted ally in your party. My party: Great Tusk alive, Gholdengo alive, Ting-Lu alive, Dragapult alive, Dragonite alive. No fainted allies. So no boost. But opponent has 3 fainted, but that doesn't affect Supreme Overlord. So Kingambit has no boost. Ribombee likely has Quiver Dance or Moonblast, maybe Psychic. It's a common lead. It just used Stun Spore, so it might try to set up or attack. Kingambit is paralyzed, so speed is halved. Ribombee outspeeds. If I attack with Iron Head (super effective), I can OHKO? Ribombee has 60 HP / 60 Def base. Kingambit ATK 405. Iron Head 80 BP Steel. With STAB, 120 BP. Ribombee's Defense stat unknown but likely low. Could OHKO. But Ribombee might have Focus Sash? Item unknown. Could be Focus Sash or Heavy-Duty Boots. If Focus Sash, survives with 1 HP. Then Ribombee can Quiver Dance or attack. Kingambit paralyzed, so Ribombee moves first next turn. Alternatively, I could switch to a faster Pokemon that resists Fairy/Bug. Dragapult (Choice Specs) outspeeds (421 vs 124 base). Dragapult is Dragon/Ghost, resists Bug? Bug is neutral, Fairy is immune (Ghost). Dragapult can use Shadow Ball or Draco Meteor. But Choice Specs locks. Could U-turn out. But Ribombee might switch. Ting-Lu is Dark/Ground, resists Fairy? Dark resists Fairy? No, Dark is neutral to Fairy. Ground is neutral. But Ting-Lu has high bulk and can set up Stealth Rock or Whirlwind. But Ribombee might have Psychic or Moonblast. Gholdengo is Steel/Ghost, resists Fairy (immune to Dragon? Actually Fairy is 2x on Steel? Steel resists Fairy 0.5x). Gholdengo is immune to Normal/Fighting, resists Fairy. Good switch. But Gholdengo is at 69.5% HP. Dragonite has Multiscale, can take a hit and Roost or Dragon Dance. Great Tusk is at 7.8%, too low. Best play: Kingambit can use Iron Head to threaten OHKO. If Ribombee has Focus Sash, it survives. But then I can Sucker Punch next turn? Sucker Punch only works if opponent attacks. If Ribombee uses Quiver Dance, Sucker Punch fails. Kowtow Cleave is Dark, not very effective on Fairy (0.5x). Iron Head is best. But Kingambit is paralyzed, so Ribombee moves first. If Ribombee uses Moonblast (super effective on Dark/Steel? Fairy is 2x on Dark, 0.5x on Steel, so neutral overall? Dark/Steel: Fairy is 2x on Dark, 0.5x on Steel = neutral. So Moonblast does neutral. Kingambit has good SpD 206. Could survive. But Ribombee might have Psychic (super effective on Fighting? Not on Dark/Steel). Or it could use Stun Spore again (already paralyzed). Or Quiver Dance. If I switch to Gholdengo, it resists Fairy and is immune to Dragon? Not relevant. Gholdengo can use Make It Rain or Shadow Ball. But Gholdengo is slower (293 vs Ribombee 124 base? Actually Ribombee base 124, Gholdengo base 84. So Ribombee outspeeds. Gholdengo takes a hit. Dragapult outspeeds and can OHKO with Shadow Ball (Ghost vs Bug/Fairy: Ghost is neutral to Bug, 2x on Fairy? Fairy is immune to Dragon, but Ghost is neutral to Fairy. Shadow Ball is neutral. Draco Meteor is Dragon, Fairy immune. Flamethrower is Fire, super effective on Bug, neutral on Fairy. U-turn is Bug, not very effective on Fairy. So Flamethrower might be good. But Dragapult is Choice Specs, so locked. Ting-Lu is slow, but can take a hit and Whirlwind or Earthquake. Dragonite with Multiscale can take a hit and Roost or Extreme Speed. Given Kingambit is already in and paralyzed, but has Iron Head to hit super effectively. If I predict Ribombee will Quiver Dance, I can Iron Head and break Sash if any. If it attacks, I might survive. But paralysis makes Kingambit slower, so Ribombee moves first. If Ribombee uses Moonblast, Kingambit takes neutral damage. Kingambit HP 394, SpD 206. Ribombee SpA 95 base. Moonblast 95 BP. Could do significant damage but not OHKO. Then Kingambit can Iron Head and KO. But if Ribombee has Focus Sash, it survives Iron Head at 1 HP, then next turn it can attack and KO Kingambit (since Kingambit paralyzed and slower). Then I lose Kingambit. Switching to Dragapult seems safer: outspeeds, can OHKO with Flamethrower (Fire vs Bug/Fairy: 2x on Bug, 1x on Fairy = 2x overall? Actually Bug/Fairy: Fire is 2x on Bug, 1x on Fairy, so 2x). Flamethrower 90 BP + STAB? Dragapult is Dragon/Ghost, no Fire STAB. But Choice Specs boosts. 90 BP * 1.5 * 2 = 270 effective. Ribombee low SpD (70 base). Likely OHKO. Even with Focus Sash, Flamethrower is special, Focus Sash works. But if it has Sash, survives at 1 HP. Then Ribombee moves first (since Dragapult is Choice Specs, but Dragapult speed 421 > Ribombee 124 base, so Dragapult still outspeeds even after Sash). Next turn Dragapult can finish with Shadow Ball or U-turn. But if Ribombee has Sash and uses Quiver Dance, it boosts and then outspeeds? Ribombee base 124, after one Quiver Dance 186, still slower than Dragapult 421. So Dragapult still outspeeds. But Dragapult is locked into Flamethrower if I choose it. Could U-turn to gain momentum. Alternatively, switch to Gholdengo: resists Fairy, immune to Dragon, but slower. Ribombee might use Psychic (super effective on Ghost? Psychic is 2x on Ghost? Actually Ghost is immune to Normal/Fighting, but Psychic is neutral to Ghost. Gholdengo is Steel/Ghost, Psychic is 2x on Poison/Fighting, neutral on Ghost, 0.5x on Steel. So neutral. Moonblast is neutral. Gholdengo can take a hit and retaliate with Make It Rain (Steel, super effective on Fairy) or Shadow Ball. But Kingambit is already in. The opponent just brought in Ribombee after Iron Valiant fainted. This is turn 11. Kingambit came in turn 10 and got paralyzed. Now Ribombee is active. I need to decide. Given Kingambit is paralyzed, it's a liability. Switching to a faster, more resistant Pokemon is better. Dragapult is the fastest and can threaten OHKO. Ting-Lu is a good defensive pivot but slow. Gholdengo is good but slower. Dragonite has Multiscale and priority Extreme Speed. I think switching to Dragapult is the best. It outspeeds, can OHKO with Flamethrower, and if Ribombee has Sash, Dragapult still outspeeds next turn. Also, Dragapult can U-turn if I predict a switch. But the legal actions include SWITCH: dragapult. I'll switch to Dragapult. Wait, Kingambit has Sucker Punch priority. If Ribombee attacks, Sucker Punch works. But Ribombee might not attack. Iron Head is not priority. Kowtow Cleave not priority. Swords Dance sets up but Ribombee can attack or Quiver Dance. Given the paralysis, Kingambit is compromised. Switch out. I'll switch to Dragapult.
- Turn 12Chimps at the Zoo used
MoonblastNemotron 3 Ultra switched toGholdengoRibombee outspeeds Dragapult under Sticky Web and can paralyze with Stun Spore. Gholdengo's Good as Gold blocks status, resists Fairy/Bug, and threatens an OHKO with Make It Rain.
Reasoning trace (939 words)
The opponent's Ribombee is at 100% HP and has used Stun Spore and Sticky Web. It's a Bug/Fairy type with base 124 Speed. My Dragapult has Choice Specs and 421 Speed, so it outspeeds even with Sticky Web (which halves speed to 210.5, still faster than Ribombee's 124? Wait, Ribombee base 124, but with Sticky Web my speed is halved. Dragapult base speed 142, with Choice Specs and 252 EVs, 31 IVs, neutral nature: 421. Halved is 210.5. Ribombee base 124, max speed 372? Actually base 124 with 252 EVs, 31 IVs, positive nature: 372. But we don't know its EVs. However, Ribombee is likely running max speed. Even with Sticky Web, my Dragapult at 210 speed vs Ribombee at 372? Wait, Sticky Web only affects grounded Pokemon. Dragapult is Dragon/Ghost, not grounded? It has Levitate? No, Dragapult has Infiltrator, not Levitate. It is not grounded? Actually, Dragapult is not grounded because it's a Ghost type? No, Ghost types are not immune to Ground. But Sticky Web affects all Pokemon that are not Flying-type or have Levitate. Dragapult is Dragon/Ghost, not Flying, no Levitate, so it is affected by Sticky Web. So my speed is halved. Ribombee is Bug/Fairy, not Flying, no Levitate, so it would also be affected by Sticky Web if it switches in? But it's already in. Sticky Web was set on my side, so only my Pokemon are affected. Ribombee is not affected. So Ribombee's speed is unchanged. My Dragapult speed is halved. Ribombee base 124, likely max speed 372. My Dragapult halved 210. So Ribombee outspeeds me. That's bad. Ribombee has Stun Spore and Sticky Web. It might use Stun Spore again or attack. It has low offensive stats (base 55 Atk, 95 SpA). It might run Moonblast, Psychic, etc. But we don't know its moves. However, it's a support Pokemon. I need to deal with it. Dragapult with Choice Specs can hit hard. Shadow Ball is Ghost, neutral to Bug/Fairy? Ghost is neutral to Bug, neutral to Fairy? Actually Ghost is neutral to Fairy. So Shadow Ball does neutral damage. Draco Meteor is Dragon, neutral to Bug, neutral to Fairy? Dragon is neutral to Bug, neutral to Fairy. Flamethrower is Fire, super effective on Bug, neutral on Fairy. U-turn is Bug, not very effective on Fairy, neutral on Bug? Bug vs Bug is neutral, Bug vs Fairy is 0.5x. So Flamethrower is best coverage: 2x on Bug, 1x on Fairy = 2x overall. Ribombee has low defenses (60/70). Flamethrower with Choice Specs and 299 SpA will likely OHKO. But Ribombee outspeeds me. If I use Flamethrower, Ribombee might Stun Spore me, paralyzing Dragapult. That would be bad. But Ribombee might also attack. However, Ribombee is a suicide lead? It already set Sticky Web. It might try to Stun Spore again. But my Dragapult is at 100% HP. If I get paralyzed, speed drops further. But I can switch out. However, I have Sticky Web on my side, so switching brings in a Pokemon with halved speed. But I have Ting-Lu at 100% HP, which is slow anyway. Kingambit is paralyzed already. Great Tusk is at 7.8% HP. Gholdengo at 69.5%. Dragonite at 100% with Multiscale and Heavy-Duty Boots. I could switch to something that resists Fairy/Bug. Gholdengo is Steel/Ghost, resists Fairy and Bug? Steel resists Fairy and Bug. Ghost is immune to Normal. Gholdengo has Good as Gold, blocks status moves. That's great: it blocks Stun Spore. Also, Gholdengo can threaten with Make It Rain or Shadow Ball. But Gholdengo is at 69.5% HP. It's a good switch-in. However, Ribombee might have a Fire move? Unlikely. Gholdengo is a great check. Alternatively, I could attack with Flamethrower and hope to OHKO before it moves. But Ribombee outspeeds. If it uses Stun Spore, I get paralyzed. If it attacks, I survive? Ribombee's SpA is 95 base, maybe Moonblast does ~50%? Dragapult has 187 SpD, 317 HP. Moonblast from 95 SpA vs 187 SpD: not huge. But I'd rather not risk paralysis. Switching to Gholdengo seems safe. Gholdengo blocks Stun Spore, resists Fairy and Bug, and can KO with Make It Rain (Steel, super effective on Fairy) or Shadow Ball. Gholdengo's speed is 293, but with Sticky Web halved to 146.5. Ribombee speed 372, so Ribombee still outspeeds. But Gholdengo can take a hit. However, if Ribombee has a Fire move (like Mystical Fire), it could hit Gholdengo super effectively. But Ribombee rarely runs Fire moves. It's likely a support set with Stun Spore, Sticky Web, Moonblast, maybe Psychic or Skill Swap. Gholdengo is a good switch. But I also have Dragonite with Multiscale and Heavy-Duty Boots. Dragonite resists Bug? Dragonite is Dragon/Flying, resists Bug (0.5x), neutral to Fairy. It has Multiscale at full HP, so it can take any hit. But it's slow (224 speed, halved to 112). Ribombee outspeeds. Dragonite can OHKO with Extreme Speed? Extreme Speed is priority, but it's Normal, not very effective on Fairy (0.5x) and neutral on Bug. Not great. Earthquake hits Steel? Not relevant. Dragon Dance could set up. But Ribombee might Stun Spore Dragonite, paralyzing it. Dragonite doesn't like paralysis. Ting-Lu is Dark/Ground, resists Fairy? Dark is immune to Psychic, but Fairy is neutral. Ground is neutral. Ting-Lu has high HP and Defense, but low SpD. Ribombee is special attacker. Ting-Lu can set Stealth Rock or Whirlwind. But it's slow. Kingambit is paralyzed, so not great. Great Tusk is at 7.8%, almost dead. So best is to switch to Gholdengo. It blocks status, resists Fairy and Bug, and can KO back. Also, Gholdengo's Good as Gold prevents Stun Spore. That's the deciding factor. I'll switch to Gholdengo.
- Turn 13Chimps at the Zoo switched to
SamurottNemotron 3 Ultra usedMakeitrainRibombee is a frail Bug/Fairy type that takes super-effective damage from Steel moves. Make It Rain (120 BP Steel) will likely OHKO it, preventing further disruption like Stun Spore or another Sticky Web. Gholdengo's -1 Speed means it will move after Ribombee, but a KO ends the threat immediately.
Reasoning trace (204 words)
The opponent's Ribombee is at 100% HP and has revealed Stun Spore, Sticky Web, and Moonblast. My Gholdengo is at 46% HP with -1 Speed from Sticky Web. Ribombee is Bug/Fairy, so it resists Fighting (Focus Blast) and is immune to Ghost (Shadow Ball) due to Fairy typing? Wait, Ghost is neutral to Fairy. Actually, Ghost is neutral to Fairy. Steel is super effective against Fairy. Make It Rain is Steel-type and hits hard. Ribombee has low defenses (60/70). Make It Rain 120 BP Steel should OHKO or heavily damage. Shadow Ball is Ghost, neutral. Focus Blast is Fighting, not very effective (Fairy resists Fighting). Nasty Plot sets up but Ribombee might Stun Spore again or attack. Gholdengo is slow now (293 Spe with -1). Ribombee base 124 Spe, likely faster. If I attack with Make It Rain, I can likely KO. Ribombee might have Focus Sash? But it's at 100% HP, maybe not. However, Ribombee could be a lead with Focus Sash. But it's turn 13, maybe not. Still, Make It Rain is the best move to threaten KO. Terastallizing Steel would boost Make It Rain further, but not necessary. I'll use Make It Rain. No need to Tera. Let's do MOVE: makeitrain.
Chimps at the Zoo switched toRibombee - Turn 14Chimps at the Zoo used
UturnNemotron 3 Ultra switched toDragoniteRibombee outspeeds Gholdengo and threatens Stun Spore. Dragonite has Multiscale to survive a Moonblast and Extreme Speed priority to OHKO Ribombee next turn, making it the safest switch-in.
Reasoning trace (1,069 words)
The opponent's Ribombee is at full HP and has Stun Spore, Sticky Web, and Moonblast. My Gholdengo is at 46% HP with -1 SpA and -1 Spe due to Sticky Web. Ribombee is Bug/Fairy, so it resists Fighting (Focus Blast) and is immune to Dragon, but takes neutral from Ghost and Steel. Shadow Ball is super effective (Ghost vs Fairy), Make It Rain is neutral (Steel vs Fairy). Ribombee's SpD is 70 base, so Shadow Ball should do significant damage. However, Ribombee is faster (base 124 Spe) and with my -1 Spe, it will outspeed. It can Stun Spore me, which would paralyze and further reduce speed. I need to either attack or switch. Switching to a faster mon like Dragapult (base 142 Spe, but with Choice Specs and Sticky Web, speed is reduced) or Dragonite (base 80 Spe, but with Multiscale and Extreme Speed priority) could work. Great Tusk is at 7.8% HP, not good. Kingambit is paralyzed (PAR) and slow. Ting-Lu is slow. Dragapult with Choice Specs and Sticky Web: its speed is 421 base, but Sticky Web reduces speed by 1 stage, so it's still fast. However, Ribombee outspeeds even with -1? Let's calculate: Ribombee base 124, max speed ~350. Dragapult base 142, max speed ~421. With -1 Spe, Dragapult speed = 421 * 2/3 = 280. Ribombee at +0 = 350. So Ribombee still outspeeds. Dragonite with Extreme Speed priority can outspeed. But Dragonite is at full HP with Multiscale. However, Ribombee's Moonblast is special and Fairy, Dragonite is Dragon/Flying, takes neutral? Fairy is super effective against Dragon, so Moonblast is 2x. Dragonite's SpD is 236, but Moonblast from Ribombee (SpA 95) might not OHKO with Multiscale. But if I switch in Dragonite, Ribombee might Moonblast and break Multiscale, then I can Extreme Speed. But Ribombee could also Stun Spore. Gholdengo can take a Moonblast (resists Fairy? Steel/Ghost resists Fairy 0.5x). Gholdengo's SpD is 219, Moonblast 95 BP, not very effective last turn (it said "not very effective" because Gholdengo is Steel/Ghost, Fairy is 0.5x). So Gholdengo can survive a Moonblast. But Stun Spore is a problem. If I stay in and attack, Shadow Ball is super effective (Ghost vs Fairy 2x). Ribombee's SpD is 70 base, so Shadow Ball from Gholdengo (SpA 365 with -1 = 243) should do heavy damage. Let's estimate: Shadow Ball 80 BP, STAB, super effective. Ribombee HP 60 base, SpD 70. Likely 2HKO or OHKO? With -1 SpA, maybe not OHKO. But if I don't KO, Ribombee can Stun Spore. If I get paralyzed, Gholdengo becomes even slower. Switching to Dragapult: Dragapult resists Bug and Fairy? Dragon/Ghost: Bug is neutral, Fairy is neutral (Ghost is immune to Normal, but Fairy is neutral). Dragapult takes neutral from Moonblast. With Choice Specs, Shadow Ball or Draco Meteor would KO. But Ribombee outspeeds and can Stun Spore. However, Dragapult has Infiltrator, ignores Substitute but not relevant. If I switch Dragapult, Ribombee moves first and can Stun Spore Dragapult, paralyzing it. That's bad. Switching to Dragonite: Dragonite has Multiscale, takes Moonblast (2x) but survives with Multiscale. Then I can Extreme Speed for priority. Ribombee is Bug/Fairy, Extreme Speed is Normal, neutral. Dragonite's Attack 403, Extreme Speed 80 BP, should OHKO Ribombee (low HP/Def). That seems good. But Ribombee could Stun Spore on the switch? Stun Spore is a status move, it can target the incoming Pokemon? No, it targets the active Pokemon. If I switch, Ribombee will use a move on the new active Pokemon. It could Moonblast or Stun Spore. If it Stun Spore Dragonite, Dragonite gets paralyzed, losing speed and maybe unable to move. But Extreme Speed is priority, so even paralyzed, it might still go first? Paralysis reduces speed by 75%, but Extreme Speed has +2 priority, so it will still go first unless opponent has higher priority. Ribombee has no priority. So Dragonite can still attack first. However, paralysis also has 25% chance to not move. Risky. Alternatively, I could use Nasty Plot on Gholdengo to boost SpA, but Ribombee will Stun Spore. Not good. Best option: Switch to Dragonite and use Extreme Speed next turn? But I need to choose an action now. If I switch to Dragonite, Ribombee will move first. It will likely Moonblast (since it's a damaging move) or Stun Spore. If it Moonblasts, Multiscale intact, Dragonite survives. Then I can Extreme Speed and KO. If it Stun Spore, Dragonite paralyzed, but still can Extreme Speed next turn (priority). However, if paralyzed, 25% chance to not move. But Ribombee is frail, Extreme Speed likely OHKO. So switching to Dragonite seems best. But wait, Dragonite is on the bench at 100% HP. Legal action: SWITCH: dragonite. Let's consider Dragapult: Dragapult with Choice Specs Shadow Ball would OHKO Ribombee (Ghost vs Fairy 2x, SpA 299, Specs boost). But Ribombee outspeeds and can Stun Spore. If I switch Dragapult, Ribombee moves first and Stun Spore paralyzes Dragapult, then Dragapult is slowed and might not KO if it doesn't OHKO? Actually, Dragapult Shadow Ball should OHKO. But if paralyzed, speed drop doesn't matter because Ribombee is already faster? Wait, if Dragapult is paralyzed, its speed is quartered, but it already was slower due to Sticky Web. So it will still move after Ribombee. But if it's paralyzed, it might not move at all (25% chance). But if it moves, Shadow Ball OHKO. However, Ribombee could also Moonblast Dragapult for neutral damage. Dragapult's HP 317, SpD 187. Moonblast 95 BP, SpA 95, neutral. Might 2HKO. But if Dragapult gets Stun Spore, it's paralyzed. That's bad for a Choice Specs user. Dragonite with Multiscale and Extreme Speed priority seems safer. Also, Dragonite resists Grass (Stun Spore is Grass status, but Dragonite is Dragon/Flying, Grass is neutral? Actually, Flying resists Grass? No, Flying is weak to Electric, Ice, Rock. Grass is neutral to Flying. Dragon is neutral to Grass. So Stun Spore works. But Dragonite has Multiscale, so it can take a hit. I think switching to Dragonite is the best play. Let's check other options: Ting-Lu is slow, but has high SpD and can take Moonblast, but Ribombee might Stun Spore. Kingambit is paralyzed and slow, weak to Fairy (Moonblast 2x). Great Tusk is at 7% HP, dead. So Dragonite or Dragapult. I'll go with Dragonite because of priority Extreme Speed and Multiscale. The deciding factor: Ribombee's speed and Stun Spore threat, Dragonite's priority and Multiscale allow it to KO safely.
Chimps at the Zoo switched toKingambit - Turn 15Chimps at the Zoo switched to
RibombeeNemotron 3 Ultra switched toTing-LuOpponent's Kingambit is Tera Fire, resisting Dragonite's STAB moves. Dragonite cannot break it reliably and risks Sucker Punch. Ting-Lu is at full HP, resists Fire, outspeeds even under Sticky Web, and can Whirlwind or set hazards.
Reasoning trace (783 words)
The opponent's Kingambit is Tera Fire, which resists Dragonite's Extreme Speed and Earthquake. Dragonite has Multiscale intact at 95% HP. Kingambit is slow (base 50 Spe) so Dragonite outspeeds. However, Kingambit likely has Sucker Punch priority. Dragonite can Dragon Dance to boost, but Kingambit might Sucker Punch. Roost could heal but gives free turn. Switching to a resist: Great Tusk is low HP, Ting-Lu resists Fire and Dark, Gholdengo resists Dark/Steel but is at 46%. Kingambit (ours) resists Dark/Steel but is paralyzed. Dragapult outspeeds and can hit with Shadow Ball or Flamethrower (but Tera Fire resists Fire). Best is to switch to Ting-Lu: it's full HP, resists Fire, immune to Psychic, and can set up or Whirlwind. However, Kingambit might have Iron Head (Steel) which is neutral to Ting-Lu. But Ting-Lu has high Defense and can take hits. Alternatively, Dragonite can Earthquake (Ground) which is super effective on Fire? No, Fire is not weak to Ground. Actually Fire is neutral to Ground. Kingambit's original typing Dark/Steel, Tera Fire makes it pure Fire? Tera changes type to Fire only, so it loses Dark/Steel. So it's pure Fire. Ground is super effective on Fire? No, Fire is not weak to Ground. Ground is neutral. So Earthquake does neutral. Extreme Speed does neutral. Dragonite can't do much. Switch to Ting-Lu seems safe. But we have Sticky Web on our side, which lowers speed of grounded Pokemon. Ting-Lu is grounded, so its speed is lowered. Kingambit is also grounded? Kingambit is grounded, but it's already slow. Sticky Web affects both sides? Only our side has Sticky Web. So our grounded Pokemon are slowed. That's bad for Ting-Lu. Dragapult is Flying/Levitate? Dragapult is Dragon/Ghost, not grounded, so unaffected. Gholdengo is Steel/Ghost, not grounded. Kingambit (ours) is Dark/Steel, grounded. Great Tusk grounded. So switching to Dragapult might be better: it's fast, Choice Specs, can hit with Shadow Ball (neutral) or Flamethrower (not very effective on Fire). Shadow Ball is neutral. But Kingambit has good SpD (base 85). Dragapult's Shadow Ball might not KO. However, Dragapult can U-turn to gain momentum. But Kingambit might Sucker Punch. Dragapult outspeeds (421 vs 147). Sucker Punch is priority, but if Dragapult uses a status move? U-turn is attacking, so Sucker Punch works. Kingambit's Sucker Punch is Dark, super effective on Dragapult (Ghost). That could KO. Dragapult has 317 HP, Kingambit ATK 135 base, with Supreme Overlord? Opponent's Kingambit ability unknown. Could be Defiant or Supreme Overlord. Sucker Punch might do heavy damage. Better to switch to Gholdengo? Gholdengo is Steel/Ghost, resists Dark and Steel, immune to Normal. Kingambit's Iron Head is Steel, not very effective. Sucker Punch is Dark, not very effective. Gholdengo can Nasty Plot or Make It Rain. But Gholdengo is at 46% HP. Kingambit might have Fire move? Tera Fire, maybe it has Fire move? Not revealed. Could have Flamethrower? Unlikely. Kingambit usually has Iron Head, Sucker Punch, Kowtow Cleave, Swords Dance. With Tera Fire, it might have a Fire move like Fire Punch? Not typical. But possible. Gholdengo resists Fire (Steel). So Gholdengo is a good switch. However, Gholdengo is at 146 HP, Kingambit's Iron Head (80 BP) neutral? Steel vs Steel/Ghost: Steel is not very effective on Steel, neutral on Ghost? Actually Steel is neutral to Ghost. So Iron Head does neutral. Gholdengo's Defense 226, Kingambit ATK 405? Wait, opponent's Kingambit base ATK 135, but actual stats unknown. Could be high. Might 2HKO. But Gholdengo can Recover? No, Gholdengo doesn't have Recover. Our Gholdengo has Make It Rain, Shadow Ball, Focus Blast, Nasty Plot. No recovery. So switching Gholdengo in risks it getting low. Ting-Lu has Leftovers and high HP/Def. It can take hits and Whirlwind out. But Sticky Web lowers its speed, but Kingambit is slower anyway. Ting-Lu's speed 126 base, after Web maybe 94? Kingambit speed 50 base, after Web maybe 37? So Ting-Lu still outspeeds. Ting-Lu can Earthquake (super effective on Fire? No, Fire neutral). Ruination halves HP. Whirlwind forces switch. That's good. But Kingambit might have Substitute? Not revealed. I think switching to Ting-Lu is the best defensive pivot. However, we have Dragonite active with Multiscale. Could Dragon Dance and sweep? Kingambit is Tera Fire, so Dragonite's Extreme Speed does neutral. After one Dragon Dance, Extreme Speed might 2HKO? Kingambit HP 100 base, Defense 120. Dragonite ATK 403. Extreme Speed 80 BP. At +1, maybe 60-70%? Kingambit can Sucker Punch for super effective on Dragonite? Dark is neutral to Dragon/Flying. Sucker Punch 70 BP. Kingambit ATK maybe 400+. Could do 50% to Dragonite. Dragonite can Roost to heal. But Kingambit might Swords Dance. Risky. Better to switch. I'll switch to Ting-Lu. It's full HP, Leftovers, can set Stealth Rock or Whirlwind. Let's do that.
- Turn 16Chimps at the Zoo switched to
KingambitNemotron 3 Ultra usedWhirlwindRibombee outspeeds Ting-Lu and threatens Stun Spore or Moonblast. Whirlwind phazes it out, denies setup, and racks hazard damage on the incoming Kingambit (Fire Tera) which takes super-effective Earthquake next turn.
Reasoning trace (719 words)
The opponent has Ribombee active, which is Bug/Fairy type. It has Sticky Web already set on my side. Ribombee is fast (base 124 Spe) but my Ting-Lu has -1 Spe. Ribombee's moves include Moonblast, U-turn, Stun Spore, Sticky Web. Ting-Lu is Dark/Ground, so it resists Fairy (Moonblast) and is immune to Ground? Actually Ting-Lu is Ground/Dark, so it's neutral to Fairy? Dark resists Fairy? No, Dark is weak to Fairy. So Moonblast is super effective. But Ting-Lu has high SpD (284) and Vessel of Ruin lowers opponent's SpA. Ribombee's SpA is 95 base, not huge. Earthquake is Ground, which is super effective on Ribombee? Ribombee is Bug/Fairy, Ground is neutral to Bug and Fairy? Actually Ground is super effective on Fire, Electric, Poison, Rock, Steel. Not on Bug or Fairy. So Earthquake is neutral. Ruination halves HP, good for chipping. Whirlwind can phase out Ribombee, but it might U-turn out anyway. Stealth Rock is not set on opponent side, could set it. But opponent has no hazards. However, Ribombee might set Sticky Web again? Already set. It might U-turn to Kingambit (Fire Tera) or something else. Kingambit is Fire Tera, revealed Iron Head. My Ting-Lu can handle Kingambit with Earthquake (Ground super effective on Fire). But Kingambit is Fire Tera, so it loses Steel typing, becomes pure Fire? Actually Tera Fire changes type to Fire, so Kingambit becomes Fire type. Earthquake is super effective. But Kingambit has Sucker Punch? Not revealed. My Ting-Lu is at full HP, can take a Moonblast. But Ribombee might Stun Spore, which would paralyze Ting-Lu, bad. Whirlwind can force it out before it does that. However, Whirlwind has negative priority, so Ribombee moves first. If Ribombee uses Stun Spore, I get paralyzed. If it uses U-turn, it switches out and I Whirlwind the incoming Pokemon. That could be good. But if it uses Moonblast, I take damage. Earthquake does decent damage but not OHKO. Ruination halves HP, good for chipping. Since Ribombee is frail, Ruination + Earthquake could KO. But Ribombee might have Focus Sash? Unknown item. Could be Focus Sash. If so, Ruination won't break Sash? Ruination does half current HP, so if at full, it brings to 50%, not breaking Sash. Then Earthquake could KO. But if Sash, Earthquake leaves at 1 HP. Then Ribombee can U-turn or Moonblast. Better to Whirlwind to avoid Stun Spore and remove Ribombee. But Whirlwind fails if Ribombee is last Pokemon? Not last, there's Kingambit and maybe others. Opponent has Kingambit (Fire Tera) and maybe others not revealed. Whirlwind is good to rack up hazard damage. Stealth Rock not set on opponent side, so setting it could be good. But Ribombee might set Sticky Web again? Already set. It might use Stun Spore. I think Whirlwind is best to phaze and avoid status. However, Ting-Lu has -1 Spe, so Ribombee outspeeds. If I Whirlwind, Ribombee moves first. If it uses Stun Spore, I get paralyzed. If it uses U-turn, it switches and Whirlwind hits the new Pokemon. That's good. If it uses Moonblast, I take damage but then Whirlwind forces it out. So Whirlwind is a safe play. Alternatively, Earthquake to damage Ribombee. But Ribombee might U-turn out anyway. Let's consider switching. My Great Tusk is at 7.8%, not good. Dragapult is healthy, Choice Specs, can outspeed and OHKO Ribombee with Flamethrower? Ribombee is Bug/Fairy, Fire is super effective on Bug, neutral on Fairy. Flamethrower from Dragapult (SpA 299) vs Ribombee (SpD 70 base) likely OHKO. But Dragapult is locked into move? Choice Specs, but I can choose move. However, switching gives Ribombee a free turn to U-turn or Stun Spore. If I switch to Dragapult, Ribombee might U-turn to Kingambit, which resists Fire? Kingambit Fire Tera resists Fire. Then Dragapult locked into Flamethrower? Not locked yet, but if I predict U-turn, I could use U-turn myself. But Dragapult has U-turn. Could switch to Dragapult and use U-turn to pivot. But that's two turns. Better to stay with Ting-Lu and Whirlwind. Ruination is also good to halve Ribombee's HP, making it easier to KO later. But Whirlwind prevents Stun Spore and sets up hazard damage. Since opponent has no hazards, Stealth Rock could be set. But Ribombee might not stay in. I think Whirlwind is the best to gain momentum and avoid status. Let's do Whirlwind.
- Turn 17Chimps at the Zoo used
StunsporeNemotron 3 Ultra usedStealthrockRibombee is likely to U-turn out, so setting Stealth Rock now provides hazard chip for the rest of the game. Ting-Lu tanks Moonblast easily and can afford the free turn.
Reasoning trace (252 words)
The opponent has Ribombee active at 100% HP. My Ting-Lu is at 100% HP with -1 Speed. Ribombee has Sticky Web, Moonblast, U-turn, Stun Spore. Ting-Lu resists Fairy (Dark/Ground) and is immune to Ground. Earthquake hits Ribombee for neutral damage (Bug/Fairy takes neutral from Ground). Ruination does 50% HP. Stealth Rock sets hazards. Whirlwind phazes. Ribombee is fast (base 124 Spe) but Ting-Lu has -1 Spe, so Ribombee likely outspeeds. Ribombee can U-turn out, Moonblast for neutral (Fairy vs Dark/Ground is neutral), Stun Spore to paralyze. Ting-Lu can take a Moonblast easily with high SpD and Leftovers. Earthquake likely 2HKOs Ribombee (Ribombee has low HP/Def). Ruination guarantees 50% damage. Stealth Rock is good to set up since opponent has no hazards. Whirlwind can phaze but Ribombee might U-turn anyway. Considering the team: opponent has Kingambit (Fire Tera) at 100%, and two fainted. My team has Great Tusk at 7.8%, Dragapult 100%, Dragonite 95%, Kingambit 100% (paralyzed), Gholdengo 46%. Ting-Lu is a great wall. Setting Stealth Rock is valuable for future switches. However, Ribombee might U-turn out immediately. If I use Stealth Rock, Ribombee U-turns, I get hazards up. If I use Earthquake, I might KO or chip. Ruination halves HP. Whirlwind forces a switch but Ribombee might U-turn anyway. Best play: Set Stealth Rock because opponent has no hazards and it chips future switches. Ribombee likely U-turns, but that's fine. Ting-Lu can take a hit. Earthquake is also good to pressure Ribombee. But Stealth Rock provides long-term value. Let's set Stealth Rock.
- Turn 18Chimps at the Zoo switched to
KingambitNemotron 3 Ultra switched toDragapultTing-Lu is paralyzed and at -1 Speed, making it extremely slow against Ribombee's 124 base Speed. Ribombee threatens a Moonblast OHKO or U-turn pivot. Switching to Dragapult (Choice Specs, 421 Speed) outspeeds and OHKOs with Shadow Ball or Draco Meteor, while taking minimal damage from any move.
Reasoning trace (229 words)
The opponent's Ribombee is at 100% HP and has Sticky Web up on my side. My Ting-Lu is paralyzed and at -1 Speed, making it very slow. Ribombee can threaten with Moonblast (super effective against Dark/Ground) and U-turn for momentum. Ting-Lu's Earthquake hits Ribombee neutrally but Ribombee is frail. However, Ting-Lu is paralyzed and slow, so Ribombee will likely move first and could KO with Moonblast or pivot out. Whirlwind could phaze it but Ribombee might U-turn out. Ruination does half HP but is special and Ting-Lu's SpA is low. Stealth Rock is already set on opponent's side. Switching seems better: Dragapult outspeeds and threatens with Shadow Ball/Draco Meteor, Dragonite has Multiscale and can take a hit, Kingambit is at full HP but paralyzed? No, Kingambit is paralyzed on bench but that's separate. Actually Kingambit on bench is PAR but at 100% HP. Dragapult is Choice Specs and fast, can revenge kill. Dragonite with Multiscale can take a Moonblast and set up or attack. Great Tusk is at 7.8% HP, too low. Gholdengo at 46% but Good as Gold blocks status. I think switching to Dragapult is best: it outspeeds Ribombee (421 vs 124 base, but Ribombee might be max speed? Base 124, Dragapult base 142, so Dragapult outspeeds). Dragapult can OHKO with Shadow Ball or Draco Meteor. Also, if Ribombee U-turns, Dragapult takes little. So switch to Dragapult.
- Turn 19Chimps at the Zoo switched to
RibombeeNemotron 3 Ultra usedDracometeorOpposing Kingambit is Tera Fire at 76% HP. Dragapult outspeeds even at -1 Speed, and Choice Specs Draco Meteor has a high chance to OHKO. Iron Head is not STAB after Tera and won't KO back. No need to Tera or switch.
Reasoning trace (510 words)
The opponent's Kingambit is Tera Fire at 76% HP. Dragapult is at -1 Speed but still likely outspeeds base 50 Kingambit even with -1 (421 * 0.66 = ~278 vs Kingambit's ~150). Shadow Ball is neutral, Draco Meteor is neutral, Flamethrower is resisted by Fire Tera, U-turn is neutral but weak. Kingambit has Iron Head revealed which hits Dragapult super effectively (Steel vs Dragon/Ghost). However, Dragapult can OHKO with Draco Meteor? Kingambit has 100 base HP, 85 base SpD, but Tera Fire doesn't change SpD. Dragapult's SpA 299 with Choice Specs, Draco Meteor 130 BP. That's likely a 2HKO at best, maybe OHKO with some investment? But Kingambit is at 76%, so Draco Meteor could KO. However, Kingambit might have Sucker Punch (not revealed but typical). If Kingambit uses Sucker Punch, it could KO Dragapult if Dragapult attacks. But Dragapult is faster even at -1? Kingambit speed 50 base, Dragapult 421 * 0.66 = 278, so Dragapult still outspeeds. So Kingambit cannot Sucker Punch first. But Kingambit could use Iron Head which is super effective and could OHKO Dragapult? Dragapult has 186 Def, Kingambit Atk 135 base, Iron Head 80 BP, STAB? Kingambit is Tera Fire, so Iron Head is not STAB. Still, might 2HKO. But Dragapult can OHKO with Draco Meteor. However, if we use Draco Meteor, we lock into it and SpA drops. But we can just KO and then switch. But there's also Sticky Web on our side, which lowers speed further? Already -1 from Sticky Web? Actually Dragapult has -1 from Sticky Web? The recent turns show "Your Dragapult: spe -1" from Sticky Web. So speed is already lowered. Still outspeeds Kingambit. But we have other options: switch to Great Tusk (7.8% HP) - too low. Ting-Lu (100% HP, but paralyzed) - can take Iron Head? Ting-Lu is Dark/Ground, resists Steel? No, Steel is neutral. Ting-Lu has high Def 287, but paralyzed. Could set up or Whirlwind. Dragonite (95% HP) with Multiscale, can take a hit and set up. Kingambit (our own) at 100% HP but paralyzed. Gholdengo at 46% HP. Best play: Use Draco Meteor to KO Kingambit. If it survives, we can switch. But we must consider that Kingambit might have Sucker Punch and predict Draco Meteor? But Sucker Punch only works if we attack. Since we outspeed, we attack first, so Sucker Punch fails. So safe. Alternatively, U-turn to bring in a better check, but Kingambit is at 76% and we can KO. Let's calculate roughly: Dragapult SpA 299, Choice Specs = 448.5. Draco Meteor 130 BP. Kingambit HP 100 base, SpD 85 base. At level 100, Kingambit HP ~ 394? Actually opponent's Kingambit stats not given, but base 100 HP, 85 SpD. With 0 EVs, maybe around 300 HP and 200 SpD. Damage: (2*100/5+2)*130*448.5/200/50 +2 = approx. Let's not. But likely OHKO. Thus, MOVE: dracometeor. But we have Tera available. Could Tera Dragon to boost Draco Meteor further, but not needed. Might want to save Tera for later. So just Draco Meteor. Check legal actions: MOVE: dracometeor is option 3. Thus decision.
- Turn 20Chimps at the Zoo used
MoonblastNemotron 3 Ultra usedDracometeorRibombee is frail and at 76% HP; Choice Specs Draco Meteor will OHKO it before it can attack, even with Dragapult's -1 Speed. No need to Terastallize.
Reasoning trace (624 words)
The opponent's Ribombee is at 76% HP and has Stun Spore, Sticky Web, Moonblast, and U-turn. My Dragapult is at full HP but has -1 Speed from Sticky Web. Ribombee's base Speed is 124, Dragapult's base is 142 but with -1 Speed it's 280.5 effective. Ribombee likely outspeeds now. Ribombee is Bug/Fairy, so Dragon is neutral, Ghost is neutral, Fire is neutral. Draco Meteor does good damage but Ribombee might survive. However, Ribombee is frail. Draco Meteor 130 BP special vs 70 SpD base. With Choice Specs, it should OHKO or nearly OHKO. But Ribombee might have Focus Sash? Not revealed. Could be a lead with Focus Sash. But it's at 76% from Stealth Rock, so no Focus Sash. Draco Meteor should KO. However, Ribombee might use Moonblast which is super effective on Dragapult (Dragon/Ghost takes 2x from Fairy). Moonblast 95 BP special vs 187 SpD. Could 2HKO. But Dragapult is faster? Actually with -1 Speed, Dragapult speed 280, Ribombee speed 124 base -> 186 at level 50? Wait, stats given are actual stats. Ribombee base stats: SPE 124. At level 50, max speed is around 180-190. Dragapult's speed stat is 421 at level 100? Actually the stats shown are for level 100? The battle is gen9ou, level 50. The stats shown are likely the actual stats at level 50? They look like level 100 stats (e.g., Dragapult SPE 421). But in game, they are scaled to level 50. However, the relative speeds remain. Dragapult base 142, Ribombee base 124. With -1 Speed, Dragapult's speed is 2/3 of original = 280. Ribombee's speed is 124 * 1.5? Actually at level 50, speed stats are roughly base*2 + 31 + EV/4 etc. But we can assume Dragapult still outspeeds even at -1? Let's calculate: Dragapult base 142, Ribombee base 124. At level 50, max speed for Dragapult is 202 (with 31 IV, 252 EV, neutral nature). Ribombee max is 184. With -1, Dragapult becomes 134. So Ribombee outspeeds. So Ribombee moves first. It could Moonblast and 2HKO. But Draco Meteor from Dragapult will OHKO. However, if Ribombee uses U-turn, it switches out and we lose momentum. But we can predict and use Draco Meteor. If Ribombee stays, we KO. If it U-turns, we hit the switch-in hard. But we are locked into Draco Meteor due to Choice Specs. That could be bad if they switch in a Steel or Fairy. But opponent's remaining Pokemon: Kingambit (Fire Tera), and maybe others not revealed. Kingambit is Dark/Steel but Tera Fire. It resists Dragon? Fire resists Dragon? No, Fire is neutral to Dragon. Kingambit is Dark/Steel, Dragon is neutral. But Kingambit has Sucker Punch? Not revealed. Opponent's Kingambit revealed Iron Head. Could have Sucker Punch. But we can't stay in on Kingambit after Draco Meteor drop. Better to U-turn? But U-turn is physical, Dragapult's Attack is 248, Ribombee Defense 60 base. U-turn 70 BP physical. Might not OHKO. But it gains momentum. However, Ribombee is at 76%, U-turn might not KO. But we can switch to a resist. Our team: Great Tusk (low HP), Ting-Lu (paralyzed), Dragonite (Multiscale), Kingambit (paralyzed), Gholdengo. Ribombee's Moonblast hits Dragonite super effective? Dragonite is Dragon/Flying, Fairy is 2x. But Dragonite has Multiscale. Could take a hit. But we want to remove Ribombee. Draco Meteor is the strongest move. With Choice Specs, it should OHKO. Let's check: Ribombee HP 60 base, SpD 70. At level 50, HP ~150, SpD ~130. Draco Meteor 130 BP, STAB, Specs, 299 SpA. Damage: (2*50/5+2)*130*299/130/50 +2 = approx. Actually let's approximate: It's a guaranteed OHKO on standard Ribombee. Even with SpD investment, likely OHKO. So Draco Meteor is the best move. We don't need to Tera. Tera Dragon would boost further but not needed. So MOVE: dracometeor. No Tera.
Nemotron 3 Ultra switched toDragoniteRibombee is fast and threatens Fairy STAB, but Dragonite at 95% HP with Multiscale intact avoids Sticky Web, resists Bug, takes Moonblast neutrally, and can KO back with Extreme Speed priority. Other switches are either too low HP, paralyzed + Web-slowed, or lack priority.
Reasoning trace (305 words)
The opponent's Ribombee is at 76% HP and has revealed Stun Spore, Sticky Web, Moonblast, and U-turn. It's Bug/Fairy type. My Dragapult just fainted to Moonblast. I need to switch in something that can handle Ribombee. Looking at my options: - Great Tusk at 7.8% HP - too low, would die to any hit - Ting-Lu at 100% HP but paralyzed - Dark/Ground, resists Fairy? No, Ground is neutral to Fairy, Dark resists Fairy. But Ting-Lu is slow and paralyzed. - Dragonite at 95% HP with Multiscale - Dragon/Flying, resists Bug and Fighting, neutral to Fairy. Has Extreme Speed for priority. - Kingambit at 100% HP but paralyzed - Dark/Steel, resists Fairy (4x resist), resists Bug. But paralyzed and slow. - Gholdengo at 46.3% HP - Steel/Ghost, resists Fairy (2x), immune to Bug. Good special bulk. Ribombee is fast (base 124 Spe). With Sticky Web up on my side, my grounded mons are slower. Dragonite is Flying so unaffected by Web. Kingambit and Ting-Lu are grounded and paralyzed, so very slow. Gholdengo is grounded but not paralyzed, but Web drops speed. Dragonite with Multiscale intact at 95% HP can take a Moonblast (Fairy is neutral to Dragon/Flying) and outspeed with Extreme Speed. Ribombee's Moonblast is special, Dragonite has 236 SpD. Dragonite can also set up Dragon Dance or attack with Extreme Speed. Kingambit resists Fairy 4x and Bug 2x, but is paralyzed and grounded (affected by Web). However, Sucker Punch gives priority. But Ribombee might U-turn out. Gholdengo resists Fairy and is immune to Bug, but is at 46% HP and grounded (Web). Moonblast might KO. Ting-Lu is bulky but paralyzed and slow. Best option seems Dragonite - Multiscale intact, Flying type avoids Web, Extreme Speed priority, can threaten KO. Ribombee likely U-turns out, but Dragonite can handle common switch-ins. Let me go with Dragonite.
- Turn 21Chimps at the Zoo used
MoonblastNemotron 3 Ultra usedExtremespeedRibombee is at 76% HP and Dragonite's Multiscale is intact. Extreme Speed provides priority to strike first, likely OHKOing or heavily damaging Ribombee before it can Stun Spore or U-turn. This maintains offensive pressure and avoids giving Ribombee a free turn to set up or pivot.
Reasoning trace (319 words)
The opponent's Ribombee is at 76% HP and has Sticky Web up on my side. My Dragonite has Multiscale intact at 95% HP. Ribombee is Bug/Fairy, so it resists Fighting and Bug, is immune to Dragon, and takes neutral from Normal, Ground, Flying. Extreme Speed is priority and will hit first. Ribombee's Speed is 124 base, but with Sticky Web my Dragonite's Speed is lowered (though Extreme Speed is priority). Ribombee likely has Moonblast, Stun Spore, Sticky Web, U-turn. It just used Moonblast last turn and KO'd Dragapult. It might use Stun Spore or U-turn. If I use Extreme Speed, I can likely KO or heavily damage. Let's calculate: Dragonite Atk 403, Extreme Speed 80 BP, STAB, neutral vs Ribombee (Bug/Fairy). Ribombee Def 60 base, but actual stat unknown. Likely OHKO? Not sure. But Extreme Speed is safe. Earthquake hits Ribombee for neutral (Ground vs Bug/Fairy), but Ribombee has Levitate? No, Ribombee does not have Levitate; it's Bug/Fairy, so Ground is neutral. However, Extreme Speed is priority and can revenge kill. Dragon Dance could set up but Ribombee might Stun Spore or U-turn. Roost heals but gives free turn. Switching: Great Tusk at 7.8% is too low. Ting-Lu is paralyzed but healthy, can take Moonblast? Ting-Lu is Dark/Ground, resists Fairy? Dark resists Fairy? No, Fairy is neutral to Dark. Ground is immune to Electric but not relevant. Ting-Lu has high SpD. Kingambit is paralyzed but healthy, resists Fairy (Dark/Steel resists Fairy? Steel resists Fairy, Dark is neutral, so 0.5x). Kingambit can take a hit and threaten with Sucker Punch or Kowtow Cleave. Gholdengo is at 46%, Steel/Ghost resists Fairy (0.5x) and Bug (0.5x), but is slower. However, Ribombee might U-turn out. The best play is to use Extreme Speed to chip or KO Ribombee, maintaining momentum. If Ribombee U-turns, I get a free switch. But Extreme Speed hits before U-turn. I'll go with Extreme Speed. No need to Tera.
- Turn 22Chimps at the Zoo switched to
KingambitNemotron 3 Ultra usedExtremespeedRibombee is at 14% HP and outspeeds Dragonite, but Extreme Speed has +2 priority and will OHKO before Ribombee can attack. Dragonite's Multiscale is already broken, but priority ensures the KO.
Reasoning trace (147 words)
The opponent's Ribombee is at 14% HP and has revealed Moonblast, Stun Spore, Sticky Web, and U-turn. My Dragonite is at 13% HP with Multiscale broken (took damage last turn), SPA -1, and holding Heavy-Duty Boots. Ribombee is faster (base 124 vs Dragonite's 224 speed stat, but Dragonite's actual speed is 224 vs Ribombee's likely higher due to level 100 stats). Actually, Dragonite's speed stat is 224, Ribombee's base 124 translates to ~350+ at level 100, so Ribombee outspeeds. Ribombee can KO with Moonblast (fairy vs dragon/flying 4x weak). Dragonite's Extreme Speed is priority +2, so it will move first. Extreme Speed does 80 BP neutral (normal vs bug/fairy). At 14% HP, Extreme Speed should KO. Even with SPA -1, Extreme Speed is physical, so unaffected. Dragonite's Attack is 403. Ribombee's defenses are low. Extreme Speed should easily KO. No need to Tera. Just click Extreme Speed.
- Turn 23Chimps at the Zoo used
KowtowcleaveNemotron 3 Ultra usedExtremespeedOpposing Kingambit is at 25% HP and Tera Fire. Dragonite's Extreme Speed (priority +2) outspeeds any Sucker Punch and will KO from this range, leaving only a 14% Ribombee. No need to Terastallize or switch.
Reasoning trace (465 words)
The opponent's Kingambit is at 25% HP and Tera Fire. My Dragonite is at 13% HP with Multiscale broken (since it took damage last turn). Extreme Speed does 80 BP neutral damage. Kingambit Fire Tera resists Normal? No, Fire doesn't resist Normal. Extreme Speed should KO from 25% given Dragonite's high Attack (403). However, Kingambit might have Sucker Punch? Not revealed, but typical Kingambit runs Sucker Punch. If I use Extreme Speed, Kingambit could Sucker Punch and KO Dragonite (since Dragonite is faster? Dragonite Spe 224, Kingambit base 50, but with Sticky Web? My side has Sticky Web, so Dragonite's speed is halved? Actually Sticky Web lowers speed of grounded Pokémon. Dragonite is Flying, not grounded, so unaffected. Kingambit is grounded, so its speed is halved. Dragonite outspeeds. Extreme Speed is priority +2, Sucker Punch is +1. So Extreme Speed goes first regardless. So Extreme Speed should KO before Sucker Punch. But Kingambit might survive with Leftovers? It has unknown item, could be Leftovers or Black Glasses. At 25%, Extreme Speed likely KO. Let's calculate roughly: Dragonite Atk 403, Kingambit Def 120 base, but with Tera Fire, no defensive boost. Extreme Speed 80 BP, STAB? No, Normal type, Dragonite is Dragon/Flying, no STAB. Damage: 80 * 403 / 120 * effectiveness (1) * random. Roughly 80*3.36 = 268 base damage. Kingambit HP 100 base, level 100, HP stat ~394? Actually opponent Kingambit base HP 100, so HP stat around 394. 25% is ~98 HP. Damage likely >98. So Extreme Speed should KO. But there's risk: Kingambit might have Focus Sash? Unlikely at 25% after Stealth Rock. Could have Air Balloon? No, Tera Fire. Could have Weakness Policy? Not relevant. Alternatively, I could switch to Great Tusk (7.8% HP) or Ting-Lu (100%) or Kingambit (100%) or Gholdengo (46%). But Dragonite can finish the game with Extreme Speed. If I KO Kingambit, opponent has only Ribombee at 14% left. Then I can bring in something to finish Ribombee. However, Dragonite is at 13% and will die to any hit. But after KO, opponent sends Ribombee, which is faster (base 124, but Sticky Web halves speed? Ribombee is Flying? Bug/Fairy, Flying type? Ribombee is Bug/Fairy, not Flying, but it has Levitate? No, ability unknown. It's grounded? Bug/Fairy, no Levitate, so Sticky Web affects it. Its speed halved. Dragonite outspeeds. But Dragonite is at 13%, Ribombee Moonblast does super effective (Dragon/Flying weak to Fairy). Moonblast 95 BP special, Ribombee SpA 95 base, Dragonite SpD 236. Might not KO? But Dragonite has Multiscale broken. Could survive one hit? Possibly. But better to KO Kingambit now and then switch to something that resists Fairy, like Kingambit (Dark/Steel) or Gholdengo (Steel/Ghost). But I need to act this turn. Best action: Extreme Speed to KO Kingambit. No need to Tera. Use MOVE: extremespeed.
Chimps at the Zoo switched toRibombee